Difference between revisions of "ReShade"
From PCGamingWiki, the wiki about fixing PC games
m (→List of games compatible with ReShade: collapsed the table for now + set static widths) |
m (→List of games compatible with ReShade: alphabetical sort) |
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{| class="page-normaltable pcgwikitable sortable mw-collapsible mw-collapsed" | {| class="page-normaltable pcgwikitable sortable mw-collapsible mw-collapsed" | ||
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! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes | ! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes | ||
− | |- | + | |- |
| [[18 Wheels of Steel: Across America]] || OpenGL || Good || Depth buffer only shows rearview mirrors. | | [[18 Wheels of Steel: Across America]] || OpenGL || Good || Depth buffer only shows rearview mirrors. | ||
|- | |- | ||
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| [[Agarest: Generations of War]] || Direct3D 9 || Good || Partial depth buffer access, Zoomed Out? | | [[Agarest: Generations of War]] || Direct3D 9 || Good || Partial depth buffer access, Zoomed Out? | ||
|- | |- | ||
− | | [[Age of Conan: Unchained]] || | + | | [[Age of Conan: Unchained]] || Direct3D 9 || Good || Depth buffer partially shows UI. |
|- | |- | ||
| [[Age of Mythology: Extended Edition]] || Direct3D 10+ || Perfect || | | [[Age of Mythology: Extended Edition]] || Direct3D 10+ || Perfect || | ||
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|- | |- | ||
| [[Alice: Madness Returns]] || Direct3D 9 || Good || No depth buffer access. | | [[Alice: Madness Returns]] || Direct3D 9 || Good || No depth buffer access. | ||
− | |||
− | |||
|- | |- | ||
| [[Alien Rage]] || Direct3D 9 || Good || Depth buffer only shows FPS hands. | | [[Alien Rage]] || Direct3D 9 || Good || Depth buffer only shows FPS hands. | ||
|- | |- | ||
− | | [[ | + | | [[Alien: Isolation]] || Direct3D 10+ || Perfect || |
|- | |- | ||
| [[Aliens versus Predator]] || Direct3D 9 || Good || Depth buffer only shows FPS hands. | | [[Aliens versus Predator]] || Direct3D 9 || Good || Depth buffer only shows FPS hands. | ||
|- | |- | ||
| [[Aliens vs. Predator (2010)]] || Direct3D 9/10+ || Perfect || | | [[Aliens vs. Predator (2010)]] || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | [[Aliens: Colonial Marines]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Alpha Protocol]] || Direct3D 9 || Good || No depth buffer access. | | [[Alpha Protocol]] || Direct3D 9 || Good || No depth buffer access. | ||
− | |||
− | |||
|- | |- | ||
| [[Amnesia: A Machine for Pigs]] || OpenGL || Perfect || | | [[Amnesia: A Machine for Pigs]] || OpenGL || Perfect || | ||
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|- | |- | ||
| [[Antisquad]] || OpenGL || Good || No depth buffer access. | | [[Antisquad]] || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | [[Apotheon]] || Direct3D 9 || Good || Use an external injector for injecting ReShade into the process. | ||
|- | |- | ||
| [[Aquaria]] || OpenGL || Good || No depth buffer access. | | [[Aquaria]] || OpenGL || Good || No depth buffer access. | ||
− | |||
− | |||
|- | |- | ||
| [[ArcheAge]] || Direct3D 9/10+ || Good || Depth buffer is flickering. | | [[ArcheAge]] || Direct3D 9/10+ || Good || Depth buffer is flickering. | ||
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|- | |- | ||
| [[Arma 3]] || Direct3D 10+ || Good || Depth buffer flickering in FPS mode. Works fine in third person mode. | | [[Arma 3]] || Direct3D 10+ || Good || Depth buffer flickering in FPS mode. Works fine in third person mode. | ||
+ | |- | ||
+ | | [[Armada Tanks]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | ||
|- | |- | ||
| [[Armored Hunter Gunhound EX]] || Direct3D 9 || Good || No depth buffer access. | | [[Armored Hunter Gunhound EX]] || Direct3D 9 || Good || No depth buffer access. | ||
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| [[Assassin's Creed IV: Black Flag]] || Direct3D 9/10+ || Perfect || | | [[Assassin's Creed IV: Black Flag]] || Direct3D 9/10+ || Perfect || | ||
|- | |- | ||
− | | [[Assassin's Creed | + | | [[Assassin's Creed Rogue]] || Direct3D 10+ || Perfect || Disable minimap in HUD options for depth buffer. |
|- | |- | ||
− | | [[Assassin's Creed | + | | [[Assassin's Creed Syndicate]] || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer. |
|- | |- | ||
− | | [[Assassin's Creed | + | | [[Assassin's Creed Unity]] || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer. |
|- | |- | ||
− | | [[Assassin's Creed | + | | [[Assassin's Creed: Brotherhood]] || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[Assassin's Creed | + | | [[Assassin's Creed: Revelations]] || Direct3D 9 || Perfect || Depth buffer is missing some scene elements. |
|- | |- | ||
| [[Astebreed]] || Direct3D 9 || Good || No depth buffer access. | | [[Astebreed]] || Direct3D 9 || Good || No depth buffer access. | ||
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|- | |- | ||
| [[Avoid - Sensory Overload]] || OpenGL || Good || Partial depth buffer access? | | [[Avoid - Sensory Overload]] || OpenGL || Good || Partial depth buffer access? | ||
+ | |- | ||
+ | | [[Back to the Future: The Game]] || Direct3D 9 || Good || No depth buffer Access. | ||
|- | |- | ||
| [[Ballance]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Game must run in window mode, see "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ballance\Settings". | | [[Ballance]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Game must run in window mode, see "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ballance\Settings". | ||
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|- | |- | ||
| [[Banished]] || Direct3D 10+ || Good || Only 64bit executable works. | | [[Banished]] || Direct3D 10+ || Good || Only 64bit executable works. | ||
− | |||
− | |||
|- | |- | ||
| [[Bardbarian]] || Direct3D 9 || Perfect || Create a "Direct3D 9.log" in the game folder manually before starting! | | [[Bardbarian]] || Direct3D 9 || Perfect || Create a "Direct3D 9.log" in the game folder manually before starting! | ||
− | |||
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|- | |- | ||
| [[Batman: Arkham Asylum]] || Direct3D 9 || Good || No depth buffer access. | | [[Batman: Arkham Asylum]] || Direct3D 9 || Good || No depth buffer access. | ||
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| [[Batman: Arkham Origins Blackgate]] || Direct3D 9 || Perfect || | | [[Batman: Arkham Origins Blackgate]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[BattleBlock Theater]] || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[ | + | | [[Battlefield 2]] || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[ | + | | [[Battlefield 2142]] || Direct3D 9 || Good || No depth buffer access. |
|- | |- | ||
− | | [[Beatbuddy: Tale of the Guardians]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Battlefield 3]] || Direct3D 10+ || Perfect || |
+ | |- | ||
+ | | [[Battlefield 4]] || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | [[Battlefield Hardline]] (Beta) || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | [[Battlefield: Bad Company 2]] || Direct3D 9/10+ || Good || Depth buffer only shows FPS hands. | ||
+ | |- | ||
+ | | [[Bayonetta]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[BeamNG Drive]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Beast Boxing Turbo]] || OpenGL || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | [[Beatbuddy: Tale of the Guardians]] || OpenGL || Perfect || Depth buffer is flipped. | ||
|- | |- | ||
| [[Bedlam]] || OpenGL || Perfect || Depth buffer is flipped. | | [[Bedlam]] || OpenGL || Perfect || Depth buffer is flipped. | ||
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|- | |- | ||
| [[Beyond Good and Evil]] || Direct3D 9 || Good || No depth buffer access. | | [[Beyond Good and Evil]] || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | [[Binary Domain]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[BioShock]] || Direct3D 10+ || Good || No depth buffer access. | | [[BioShock]] || Direct3D 10+ || Good || No depth buffer access. | ||
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|- | |- | ||
| [[BioShock Infinite]] || Direct3D 9/10+ || Good || Depth buffer only displays your weapon | | [[BioShock Infinite]] || Direct3D 9/10+ || Good || Depth buffer only displays your weapon | ||
− | |||
− | |||
|- | |- | ||
| [[bit Dungeon II]] || Direct3D 9 || Perfect || Create a "Direct3D 9.log" in the game folder manually! | | [[bit Dungeon II]] || Direct3D 9 || Perfect || Create a "Direct3D 9.log" in the game folder manually! | ||
|- | |- | ||
− | | [[ | + | | [[BIT.TRIP RUNNER]] || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[ | + | | [[Black Desert Online]] || Direct3D 10+ || Perfect || |
|- | |- | ||
| [[Blackguards]] || OpenGL || Perfect || Depth buffer is flipped. | | [[Blackguards]] || OpenGL || Perfect || Depth buffer is flipped. | ||
|- | |- | ||
| [[Blackguards 2]] || Direct3D 9 || Perfect || Depth buffer is flipped. | | [[Blackguards 2]] || Direct3D 9 || Perfect || Depth buffer is flipped. | ||
− | |||
− | |||
|- | |- | ||
| [[Blades of Time]] || Direct3D 9 || Good || No depth buffer access. | | [[Blades of Time]] || Direct3D 9 || Good || No depth buffer access. | ||
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|- | |- | ||
| [[Blitzkrieg 2: Fall Of The Reich]] || Direct3D 9 || Good || | | [[Blitzkrieg 2: Fall Of The Reich]] || Direct3D 9 || Good || | ||
+ | |- | ||
+ | | [[Blockland]] || OpenGL || Perfect || | ||
|- | |- | ||
| [[Blocks That Matter]] || OpenGL || Good || No depth buffer access. Put files into "\bin\". | | [[Blocks That Matter]] || OpenGL || Good || No depth buffer access. Put files into "\bin\". | ||
− | |||
− | |||
|- | |- | ||
| [[Blood Knights]] || Direct3D 9 || Perfect || | | [[Blood Knights]] || Direct3D 9 || Perfect || | ||
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| [[Bluestacks]] (Android emulator) || Direct3D 9 || Good || | | [[Bluestacks]] (Android emulator) || Direct3D 9 || Good || | ||
|- | |- | ||
− | | [[ | + | | [[Borderlands 2]] || Direct3D 9 || Perfect || |
|- | |- | ||
| [[Borderlands: The Pre-Sequel]] || Direct3D 9 || Perfect || | | [[Borderlands: The Pre-Sequel]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Bound by Flame]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Broken Age]] || OpenGL || Good || No depth buffer access. | | [[Broken Age]] || OpenGL || Good || No depth buffer access. | ||
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|- | |- | ||
| [[Castle Crashers]] || Direct3D 9 || Good || No depth buffer access. | | [[Castle Crashers]] || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | [[Castle of Illusion]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
| [[Castlevania: Lords of Shadow]] || Direct3D 9 || Perfect || | | [[Castlevania: Lords of Shadow]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Castlevania: Lords of Shadow - Mirror of Fate HD]] || Direct3D 9 || Good || Depth buffer is empty. | ||
|- | |- | ||
| [[Castlevania: Lords of Shadow 2]] || Direct3D 9 || Perfect || | | [[Castlevania: Lords of Shadow 2]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Cat Goes Fishing]] || Direct3D 9 || Good || Depth buffer is empty. | | [[Cat Goes Fishing]] || Direct3D 9 || Good || Depth buffer is empty. | ||
− | |||
− | |||
|- | |- | ||
| [[Chaos Legion]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. | | [[Chaos Legion]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. | ||
|- | |- | ||
− | | [[ | + | | [[Chaos on Deponia]] || OpenGL || Good || No depth buffer access. |
|- | |- | ||
| [[Chicken Little]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | | [[Chicken Little]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | ||
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|- | |- | ||
| [[Chrome]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access. | | [[Chrome]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access. | ||
+ | |- | ||
+ | | [[Cities: Skylines]] || Direct3D 10+ || Good || Screen is black while game loads and during FMV, works normally ingame, no depth buffer access. | ||
|- | |- | ||
| [[Clive Barker's Jericho]] || Direct3D 9 || Perfect || | | [[Clive Barker's Jericho]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Clive Barker's Undying]] || DirectDraw || Good || Use dgVoodoo2 to wrap DDraw to D3D11. | | [[Clive Barker's Undying]] || DirectDraw || Good || Use dgVoodoo2 to wrap DDraw to D3D11. | ||
+ | |- | ||
+ | | [[Comanche 4]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | ||
|- | |- | ||
| [[Combat Mission: Shock Force]] || OpenGL || Perfect || | | [[Combat Mission: Shock Force]] || OpenGL || Perfect || | ||
|- | |- | ||
− | + | | [[Command & Conquer: Generals]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | |
− | |||
− | | [[Command & Conquer: Generals]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | ||
|- | |- | ||
| [[Condemned: Criminal Origins]] || Direct3D 9 || Good || Depth buffer is empty in some areas of the game. | | [[Condemned: Criminal Origins]] || Direct3D 9 || Good || Depth buffer is empty in some areas of the game. | ||
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|- | |- | ||
| [[Counter-Strike: Global Offensive]] || Direct3D 9 || Good || Depth buffer is empty. Put files into "\bin\". | | [[Counter-Strike: Global Offensive]] || Direct3D 9 || Good || Depth buffer is empty. Put files into "\bin\". | ||
+ | |- | ||
+ | | [[Crash Time 2]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Crashday]] || Direct3D 9 || Perfect || | | [[Crashday]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Crazy Taxi]] || Direct3D 9 || Good || Depth buffer is empty. | | [[Crazy Taxi]] || Direct3D 9 || Good || Depth buffer is empty. | ||
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|- | |- | ||
| [[Dark]] || Direct3D 9 || Perfect || Unable to toggle Shaders On/Off. | | [[Dark]] || Direct3D 9 || Perfect || Unable to toggle Shaders On/Off. | ||
+ | |- | ||
+ | | [[Dark Souls II]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Dark Souls: Prepare to Die Edition]] || Direct3D 9 || Perfect || | | [[Dark Souls: Prepare to Die Edition]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[Dark | + | | [[Dark Void Zero]] || Direct3D 9 || Good || Partial depth buffer access. Zoomed Out? |
|- | |- | ||
| [[Darksiders]] || Direct3D 9 || Perfect || | | [[Darksiders]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Darksiders II]] || Direct3D 9 || Perfect || | | [[Darksiders II]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Daylight]] || Direct3D 9 || Good || No depth buffer access. | | [[Daylight]] || Direct3D 9 || Good || No depth buffer access. | ||
− | |||
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|- | |- | ||
| [[Dead Effect]] || OpenGL || Perfect || Depth buffer is flipped. | | [[Dead Effect]] || OpenGL || Perfect || Depth buffer is flipped. | ||
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|- | |- | ||
| [[Dead Space 3]] || Direct3D 9 || Perfect || | | [[Dead Space 3]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[DeadCore]] || OpenGL || Perfect || Depth buffer is flipped. | ||
+ | |- | ||
+ | | [[Deadfall Adventures]] || Direct3D 9 || Good || Depth buffer partially appears, DOF still works. | ||
+ | |- | ||
+ | | [[Deadlight]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
| [[Deadly Premonition]] || Direct3D 9 || Perfect || | | [[Deadly Premonition]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Deadpool]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Dear Esther]] || Direct3D 9 || Perfect || No depth buffer access. Put files into "\Bin\" folder. Disable MSAA and type "r_drawvgui 0" into the console to disable the UI for depth buffer access to work. | | [[Dear Esther]] || Direct3D 9 || Perfect || No depth buffer access. Put files into "\Bin\" folder. Disable MSAA and type "r_drawvgui 0" into the console to disable the UI for depth buffer access to work. | ||
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|- | |- | ||
| [[Depth Hunter 2: Deep Dive]] || Direct3D 9 || Perfect || | | [[Depth Hunter 2: Deep Dive]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[DeSmuME X432R]] (Nintendo DS emulator) || Direct3D 9 || Good || No depth buffer access. Change display method to Direct3D. | ||
|- | |- | ||
| [[Deus Ex]] || OpenGL || Good || Depth buffer only shows FPS hands. | | [[Deus Ex]] || OpenGL || Good || Depth buffer only shows FPS hands. | ||
|- | |- | ||
− | | [[Deus Ex: Human Revolution - Director's Cut]] || Direct3D 9/10+ || Good || Partial depth buffer access. | + | | [[Deus Ex: Human Revolution - Director's Cut]] || Direct3D 9/10+ || Good || Partial depth buffer access. |
|- | |- | ||
| [[Deus Ex: Invisible War]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. | | [[Deus Ex: Invisible War]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. | ||
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| [[Deus Ex: Mankind Divided]] || Direct3D 10+ || Good || Install ReShade as d3d11.dll and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33. | | [[Deus Ex: Mankind Divided]] || Direct3D 10+ || Good || Install ReShade as d3d11.dll and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33. | ||
|- | |- | ||
− | | [[ | + | | [[Devil May Cry]] || Direct3D 9 || Good || No depth buffer access. |
− | |||
− | |||
|- | |- | ||
− | | [[ | + | | [[Devil May Cry 2]] || Direct3D 9 || Crash || |
|- | |- | ||
| [[Devil May Cry 3: Dante's Awakening]] (Special Edition) || Direct3D 9 || Perfect || | | [[Devil May Cry 3: Dante's Awakening]] (Special Edition) || Direct3D 9 || Perfect || | ||
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|- | |- | ||
| [[Diablo III]] || Direct3D 9 || Perfect || | | [[Diablo III]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[DiRT 3]] || Direct3D 10+ || Perfect || Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode. | ||
|- | |- | ||
| [[DiRT Showdown]] || Direct3D 10+ || Perfect || | | [[DiRT Showdown]] || Direct3D 10+ || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Dirty Bomb]] || Direct3D 10+ || Perfect || | | [[Dirty Bomb]] || Direct3D 10+ || Perfect || | ||
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|- | |- | ||
| [[Dishonored]] || Direct3D 9 || Good || Depth buffer only contains player character. | | [[Dishonored]] || Direct3D 9 || Good || Depth buffer only contains player character. | ||
− | |||
− | |||
|- | |- | ||
| [[Divinity II: The Dragon Knight Saga]] || Direct3D 9 || Perfect || Disable ingame HDR to access depth buffer. | | [[Divinity II: The Dragon Knight Saga]] || Direct3D 9 || Perfect || Disable ingame HDR to access depth buffer. | ||
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| [[Don't Starve Together]] || Direct3D 9 || Good || | | [[Don't Starve Together]] || Direct3D 9 || Good || | ||
|- | |- | ||
− | | [[ | + | | [[Doom (1993)]] (GZDoom) || OpenGL || Perfect || |
|- | |- | ||
− | | [[ | + | | [[Doom (2016)]] || OpenGL, Vulkan || Perfect || |
|- | |- | ||
− | | [[Doom | + | | [[Doom 3: BFG Edition]] || OpenGL || Perfect || |
|- | |- | ||
− | | [[ | + | | [[Dota 2]] || Direct3D 9/10+ || Perfect || |
|- | |- | ||
− | | [[ | + | | [[Double Dragon IV]] || Direct3D 10+ || Good || No depth buffer access. |
|- | |- | ||
| [[Double Dragon Neon]] || Direct3D 9 || Good || No depth buffer access. | | [[Double Dragon Neon]] || Direct3D 9 || Good || No depth buffer access. | ||
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| [[Double Dragon Trilogy]] || Direct3D 9 || Good || No depth buffer access. | | [[Double Dragon Trilogy]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[ | + | | [[Double Dragon Trilogy]] || Direct3D 9 || Good || No depth buffer access. |
+ | |- | ||
+ | | [[Dragon Age II]] || Direct3D 10+ || Perfect || No depth buffer access. | ||
|- | |- | ||
| [[Dragon Age: Inquisition]] || Direct3D 10+ || Perfect || | | [[Dragon Age: Inquisition]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
| [[Dragon Age: Origins]] || Direct3D 9 || Perfect || | | [[Dragon Age: Origins]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Dragon Ball Xenoverse]] || Direct3D 9 || Perfect || | | [[Dragon Ball Xenoverse]] || Direct3D 9 || Perfect || | ||
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| [[Dungeon of the Endless]] || Direct3D 9 || Perfect || | | [[Dungeon of the Endless]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[Dungeon Siege II]] || Direct3D 9 || Good || Depth buffer access only in menu. |
|- | |- | ||
| [[Dungeonland]] || OpenGL || Good || No depth buffer access. | | [[Dungeonland]] || OpenGL || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[ | + | | [[Dungeons & Dragons HD]] || Direct3D 10+ || Good || Partial depth buffer access. |
|- | |- | ||
| [[Dust: An Elysian Tail]] || Direct3D 9 || Good || Depth buffer is empty. | | [[Dust: An Elysian Tail]] || Direct3D 9 || Good || Depth buffer is empty. | ||
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|- | |- | ||
| [[Dynasty Warriors 8: Xtreme Legends]] || Direct3D 9 || Perfect || | | [[Dynasty Warriors 8: Xtreme Legends]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[E.Y.E: Divine Cybermancy]] || Direct3D 9 || Good || No depth buffer access. Put files into "\bin\". | ||
|- | |- | ||
| [[Eador: Masters of the Broken World]] || Direct3D 9 || Perfect || | | [[Eador: Masters of the Broken World]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[Earth & Beyond]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | + | | [[Earth & Beyond]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. |
+ | |- | ||
+ | | [[Eldritch]] || Direct3D 9 || Good || Depth buffer is empty. | ||
|- | |- | ||
| [[Electronic Super Joy]] || OpenGL || Perfect || | | [[Electronic Super Joy]] || OpenGL || Perfect || | ||
|- | |- | ||
| [[Electronic Super Joy: Groove City]] || OpenGl32 || Perfect || | | [[Electronic Super Joy: Groove City]] || OpenGl32 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Enclave]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | | [[Enclave]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | ||
|- | |- | ||
| [[Enslaved: Odyssey to the West]] || Direct3D 9 || Good || Depth buffer is empty. | | [[Enslaved: Odyssey to the West]] || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | [[Epic Mickey 2: The Power of Two]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[ePSXe]] (PlayStation Emulator) || OpenGL || Good || Use Pete's OpenGL 1.77. | | [[ePSXe]] (PlayStation Emulator) || OpenGL || Good || Use Pete's OpenGL 1.77. | ||
Line 579: | Line 583: | ||
| [[Euro Truck Simulator 2]] || Direct3D 9, OpenGL || Perfect || Depth buffer is upside down in D3D9. | | [[Euro Truck Simulator 2]] || Direct3D 9, OpenGL || Perfect || Depth buffer is upside down in D3D9. | ||
|- | |- | ||
− | | [[E. | + | | [[F.E.A.R.]] || Direct3D 9 || Perfect || Disable AA and soft shadows for depth buffer access. |
+ | |- | ||
+ | | [[F.E.A.R. 2]] || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | [[F.E.A.R. 3]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Fable Anniversary]] || Direct3D 9 || Good || Depth buffer is empty. | | [[Fable Anniversary]] || Direct3D 9 || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | [[Fable III]] || Direct3D 9 || Good || Depth buffer flickers. | ||
|- | |- | ||
| [[Fable: The Lost Chapters]] || Direct3D 9 || Perfect || | | [[Fable: The Lost Chapters]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Fallout 3]] || Direct3D 9 || Good || No depth buffer access. | | [[Fallout 3]] || Direct3D 9 || Good || No depth buffer access. | ||
Line 606: | Line 614: | ||
|- | |- | ||
| [[Farming Simulator 15]] || OpenGL || Good || Gamma correction problems. | | [[Farming Simulator 15]] || OpenGL || Good || Gamma correction problems. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Final Fantasy III]] || OpenGL || Perfect || | | [[Final Fantasy III]] || OpenGL || Perfect || | ||
Line 642: | Line 644: | ||
|- | |- | ||
| [[Gas Guzzlers Extreme]] || Direct3D 9 || Perfect || | | [[Gas Guzzlers Extreme]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Gas Guzzlers: Combat Carnage]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
| [[Gauntlet (2014)]] || Direct3D 10+ || Good || Partial depth buffer access. | | [[Gauntlet (2014)]] || Direct3D 10+ || Good || Partial depth buffer access. | ||
− | |||
− | |||
|- | |- | ||
| [[Gears of War]] || Direct3D 10+ || Good || | | [[Gears of War]] || Direct3D 10+ || Good || | ||
Line 653: | Line 655: | ||
| [[Global Operations]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | | [[Global Operations]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | ||
|- | |- | ||
− | + | | [[Goat Simulator]] || Direct3D 9 || Good || No depth buffer access. | |
− | |||
− | | [[Goat Simulator]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
| [[Goodbye Deponia]] || OpenGL || Perfect || | | [[Goodbye Deponia]] || OpenGL || Perfect || | ||
Line 668: | Line 668: | ||
|- | |- | ||
| [[Grand Theft Auto IV]] || Direct3D 9 || Perfect || | | [[Grand Theft Auto IV]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Grand Theft Auto V]] || Direct3D 10+ || Perfect || Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders. | ||
|- | |- | ||
| [[Grand Theft Auto: Episodes from Liberty City]] || Direct3D 9 || Perfect || | | [[Grand Theft Auto: Episodes from Liberty City]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Grand Theft Auto: San Andreas]] || Direct3D 9 || Perfect || | | [[Grand Theft Auto: San Andreas]] || Direct3D 9 || Perfect || | ||
Line 680: | Line 680: | ||
|- | |- | ||
| [[Grey Goo]] || Direct3D 10+ || Good || No depth buffer access. | | [[Grey Goo]] || Direct3D 10+ || Good || No depth buffer access. | ||
− | |||
− | |||
|- | |- | ||
| [[GRID 2]] || Direct3D 10+ || Perfect || | | [[GRID 2]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
| [[Grim Dawn]] || Direct3D 10+ || Perfect || | | [[Grim Dawn]] || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | [[Grim Fandango Remastered]] || OpenGL || Good || No depth buffer access. | ||
|- | |- | ||
| [[Ground Branch]] || Direct3D 10+ || Good || No depth buffer access. | | [[Ground Branch]] || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | Guacamelee! Gold Edition || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
| [[Guild Wars]] || Direct3D 9 || Perfect || | | [[Guild Wars]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Guild Wars 2]] || Direct3D 9 || Good || Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into "\bin\". | | [[Guild Wars 2]] || Direct3D 9 || Good || Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into "\bin\". | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Gun]] || Direct3D 9 || Perfect || | | [[Gun]] || Direct3D 9 || Perfect || | ||
Line 703: | Line 701: | ||
| [[Gun Monkeys]] || OpenGL || Good || Depth buffer is empty. | | [[Gun Monkeys]] || OpenGL || Good || Depth buffer is empty. | ||
|- | |- | ||
− | | | + | | [[GundeadliGne]] || Direct3D 9 || Good || No depth buffer access. |
+ | |- | ||
+ | | [[Gundemonium Recollection]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
| [[Half Life 2]] || Direct3D 9 || Perfect || | | [[Half Life 2]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Halo 2]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Halo: Combat Evolved]] || Direct3D 9 || Perfect || | | [[Halo: Combat Evolved]] || Direct3D 9 || Perfect || | ||
Line 711: | Line 713: | ||
| [[Halo: Combat Evolved]] (Custom Edition v1.10) || Direct3D 9 || Perfect || | | [[Halo: Combat Evolved]] (Custom Edition v1.10) || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[Hammerwatch]] || OpenGL || Good || No depth buffer access. |
|- | |- | ||
| [[Hard Reset]] || Direct3D 9 || Good || Must Enable FSAA for depth buffer access. | | [[Hard Reset]] || Direct3D 9 || Good || Must Enable FSAA for depth buffer access. | ||
Line 717: | Line 719: | ||
| [[Harry Potter and the Chamber of Secrets]] || DirectDraw || Perfect || Use dgVoodoo2 to wrap DDraw to D3D11. | | [[Harry Potter and the Chamber of Secrets]] || DirectDraw || Perfect || Use dgVoodoo2 to wrap DDraw to D3D11. | ||
|- | |- | ||
− | + | | [[Hellblade: Senua's Sacrifice]] || Direct3D 11 || Perfect || Screenshots do not work because game uses a 10bit back buffer. | |
− | |||
− | | [[Hellblade: Senua's Sacrifice]] || Direct3D 11 || Perfect || Screenshots do not work because game uses a 10bit back buffer. | ||
|- | |- | ||
| [[Hellgate: Global]] || Direct3D 9 || Perfect || | | [[Hellgate: Global]] || Direct3D 9 || Perfect || | ||
Line 731: | Line 731: | ||
| [[Heroine's Quest: The Herald of Ragnarok]] || OpenGL || Good || No depth buffer access. | | [[Heroine's Quest: The Herald of Ragnarok]] || OpenGL || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[Hitman | + | | [[Hitman 2]] (2018) || Direct3D 10+/12 || Perfect || |
|- | |- | ||
− | | [[Hitman: | + | | [[Hitman 2: Silent Assassin]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. |
|- | |- | ||
− | | [[Hitman | + | | [[Hitman 3: Contracts]] || Direct3D 8 || Major Issues || See [[#DirectX 8 games|DirectX 8 games]]. Graphical glitches (black player models and worse). |
|- | |- | ||
− | | [[Hitman | + | | [[Hitman: Blood Money]] || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[Hitman | + | | [[Hitman: Codename 47]] || OpenGL || Perfect || |
|- | |- | ||
| [[Hitogata Happa]] || Direct3D 9 || Good || No depth buffer access. | | [[Hitogata Happa]] || Direct3D 9 || Good || No depth buffer access. | ||
Line 750: | Line 750: | ||
|- | |- | ||
| [[Hot Wheels Velocity X]] || Direct3D 8 || Major Issues || Use d3d8to9 to wrap D3D8 to D3D9, then add the following workaround for the texture issues to Reshade.ini: <br> | | [[Hot Wheels Velocity X]] || Direct3D 8 || Major Issues || Use d3d8to9 to wrap D3D8 to D3D9, then add the following workaround for the texture issues to Reshade.ini: <br> | ||
− | <pre> | + | <pre>[OPENGL] |
− | [OPENGL] | ||
ReserveTextureNames=510 | ReserveTextureNames=510 | ||
</pre> | </pre> | ||
Line 796: | Line 795: | ||
|- | |- | ||
| [[Joint Task Force]] || Direct3D 9 || Perfect || | | [[Joint Task Force]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Just Cause 2]] || Direct3D 10+ || Perfect || | | [[Just Cause 2]] || Direct3D 10+ || Perfect || | ||
Line 803: | Line 800: | ||
| [[Just Cause 3]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | | [[Just Cause 3]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | ||
|- | |- | ||
− | | [[Kerbal Space Program]] || Direct3D 10+ || | + | | [[Kerbal Space Program]] || Direct3D 10+ || || |
|- | |- | ||
| [[KickBeat Steam Edition]] || Direct3D 10+ || Perfect || Depth buffer is flipped. | | [[KickBeat Steam Edition]] || Direct3D 10+ || Perfect || Depth buffer is flipped. | ||
|- | |- | ||
| [[Kill the Bad Guy]] || OpenGL || Good || Depth buffer is empty. | | [[Kill the Bad Guy]] || OpenGL || Good || Depth buffer is empty. | ||
+ | |- | ||
+ | | [[Killer Is Dead]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Killing Floor]] || Direct3D 9, OpenGL || Good || Partial depth buffer access. | | [[Killing Floor]] || Direct3D 9, OpenGL || Good || Partial depth buffer access. | ||
− | |||
− | |||
|- | |- | ||
| [[King's Bounty: Warriors of the North]] || Direct3D 9 || Good || Depth buffer is empty. | | [[King's Bounty: Warriors of the North]] || Direct3D 9 || Good || Depth buffer is empty. | ||
Line 820: | Line 817: | ||
|- | |- | ||
| [[Knights of Pen and Paper +1 Edition]] || OpenGL || Perfect || | | [[Knights of Pen and Paper +1 Edition]] || OpenGL || Perfect || | ||
+ | |- | ||
+ | | [[L.A. Noire]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
| [[Layers of Fear]] || Direct3D 10+ || Perfect || Depth buffer is flipped. | | [[Layers of Fear]] || Direct3D 10+ || Perfect || Depth buffer is flipped. | ||
Line 828: | Line 827: | ||
|- | |- | ||
| [[Legend of Grimrock]] || Direct3D 9 || Perfect || | | [[Legend of Grimrock]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Lego Batman 2: DC Super Heroes]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
|- | |- | ||
| [[Lego Batman: The Videogame]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | | [[Lego Batman: The Videogame]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
− | |||
− | |||
|- | |- | ||
| [[Lego City Undercover]] || Direct3D 10+ || Good || Depth buffer is empty, some UI items are displayed. | | [[Lego City Undercover]] || Direct3D 10+ || Good || Depth buffer is empty, some UI items are displayed. | ||
Line 838: | Line 837: | ||
|- | |- | ||
| [[Lego Harry Potter: Years 5-7]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | | [[Lego Harry Potter: Years 5-7]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
+ | |- | ||
+ | | [[Lego Indiana Jones 2: The Adventure Continues]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
|- | |- | ||
| [[Lego Indiana Jones: The Original Adventures]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | | [[Lego Indiana Jones: The Original Adventures]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Lego Marvel Super Heroes]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | | [[Lego Marvel Super Heroes]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
Line 849: | Line 846: | ||
| [[Lego Star Wars III: The Clone Wars]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | | [[Lego Star Wars III: The Clone Wars]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. | ||
|- | |- | ||
− | | [[ | + | | [[Lego The Lord of the Rings]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
| [[Life is Feudal]] || Direct3D 9 || Perfect || | | [[Life is Feudal]] || Direct3D 9 || Perfect || | ||
Line 858: | Line 855: | ||
|- | |- | ||
| [[Limbo]] || Direct3D 9 || Perfect || | | [[Limbo]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Lone Survivor]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Lords of the Fallen]] || Direct3D 10+ || Perfect || | | [[Lords of the Fallen]] || Direct3D 10+ || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Lovely Planet]] || OpenGL || Good || No depth buffer access. | | [[Lovely Planet]] || OpenGL || Good || No depth buffer access. | ||
Line 872: | Line 869: | ||
|- | |- | ||
| [[Luxor Evolved]] || Direct3D 9 || Good || No depth buffer access. | | [[Luxor Evolved]] || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | [[M.U.G.E.N.]] v1.1a4 || OpenGL || Perfect || | ||
|- | |- | ||
| [[Mad Max]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | | [[Mad Max]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | ||
Line 898: | Line 897: | ||
|- | |- | ||
| [[Master Reboot]] || Direct3D 9 || Good || No depth buffer access. | | [[Master Reboot]] || Direct3D 9 || Good || No depth buffer access. | ||
− | |||
− | |||
|- | |- | ||
| [[Max Payne]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. | | [[Max Payne]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. | ||
Line 907: | Line 904: | ||
| [[Max Payne 3]] || Direct3D 10+ || Perfect || | | [[Max Payne 3]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[Max: The Curse of Brotherhood]] || OpenGL || Good || Depth buffer is flipped. |
|- | |- | ||
− | | [[ | + | | [[Medal of Honor (2010)]] || Direct3D 9 || Good || Depth buffer only shows FPS hand. |
|- | |- | ||
| [[Medal of Honor: Allied Assault]] || OpenGL || Perfect || | | [[Medal of Honor: Allied Assault]] || OpenGL || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[Megabyte Punch]] || OpenGL || Perfect || |
+ | |- | ||
+ | | [[MegaRace 3]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | ||
|- | |- | ||
| [[Meltdown]] || OpenGL || Good || Depth buffer is flipped. | | [[Meltdown]] || OpenGL || Good || Depth buffer is flipped. | ||
Line 936: | Line 935: | ||
|- | |- | ||
| [[Microsoft Flight Simulator X]] || Direct3D 9 || Perfect || | | [[Microsoft Flight Simulator X]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Middle-earth: Shadow of Mordor]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | | [[Middle-earth: Shadow of Mordor]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. | ||
|- | |- | ||
− | | [[Might & Magic Heroes VI]] || Direct3D 9 || Perfect || | + | | [[Might & Magic Heroes VI]] || Direct3D 9 || Perfect || |
|- | |- | ||
| [[Minecraft]] || OpenGL || Good || Depth buffer only shows UI. Put files into Java "\bin\" directory. | | [[Minecraft]] || OpenGL || Good || Depth buffer only shows UI. Put files into Java "\bin\" directory. | ||
Line 955: | Line 952: | ||
| [[Mortal Kombat X]] || Direct3D 10+ || Perfect || | | [[Mortal Kombat X]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
− | | [[Mount & Blade: Warband]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Mount & Blade: Warband]] || Direct3D 9 || Good || No depth buffer access. |
|- | |- | ||
| [[Muffin Knight]] || OpenGL || Perfect || | | [[Muffin Knight]] || OpenGL || Perfect || | ||
Line 961: | Line 958: | ||
| [[Muri]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. | | [[Muri]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. | ||
|- | |- | ||
− | | [[ | + | | [[Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst]] || Direct3D 9 || Perfect || |
|- | |- | ||
| [[Naruto Shippuden: Ultimate Ninja Storm Revolution]] || Direct3D 9 || Perfect || | | [[Naruto Shippuden: Ultimate Ninja Storm Revolution]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | + | | [[Naval War: Arctic Circle]] || Direct3D 9 || Good || No depth buffer access. | |
− | |||
− | | [[Naval War: Arctic Circle]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
| [[Need for Speed (2016)]] || Direct3D 10+ || Perfect || Use game in offline mode. | | [[Need for Speed (2016)]] || Direct3D 10+ || Perfect || Use game in offline mode. | ||
|- | |- | ||
− | | [[Need for Speed | + | | [[Need for Speed II]] (Special Edition) || Direct3D 9 || Perfect || |
|- | |- | ||
| [[Need for Speed III: Hot Pursuit]] || Glide || Perfect || Use dgVoodoo2 to wrap Glide to D3D11. | | [[Need for Speed III: Hot Pursuit]] || Glide || Perfect || Use dgVoodoo2 to wrap Glide to D3D11. | ||
+ | |- | ||
+ | | [[Need for Speed: Carbon]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Need for Speed: Hot Pursuit]] || Direct3D 9 || Perfect || | | [[Need for Speed: Hot Pursuit]] || Direct3D 9 || Perfect || | ||
Line 992: | Line 989: | ||
|- | |- | ||
| [[Need for Speed: Underground 2]] || Direct3D 9 || Perfect || | | [[Need for Speed: Underground 2]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Nestopia]] v1.46 (NES emulator) || Direct3D 9 || Good || No depth buffer access. | | [[Nestopia]] v1.46 (NES emulator) || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
| [[Neverwinter Nights]] || OpenGL || Good || Partial depth buffer access, UI displayed only. | | [[Neverwinter Nights]] || OpenGL || Good || Partial depth buffer access, UI displayed only. | ||
+ | |- | ||
+ | | [[Neverwinter Nights 2]] || Direct3D 9 || Good || Partial depth buffer access, UI displayed only. | ||
|- | |- | ||
| [[Neverwinter Nights: Enhanced Edition]] || OpenGL || Perfect || | | [[Neverwinter Nights: Enhanced Edition]] || OpenGL || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Next Car Game]] || Direct3D 10+ || Perfect || | | [[Next Car Game]] || Direct3D 10+ || Perfect || | ||
Line 1,008: | Line 1,003: | ||
|- | |- | ||
| [[Nier: Automata]] || Direct3D 10+ || Perfect || | | [[Nier: Automata]] || Direct3D 10+ || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[No Man's Sky]] || OpenGL || Perfect || | | [[No Man's Sky]] || OpenGL || Perfect || | ||
Line 1,016: | Line 1,009: | ||
|- | |- | ||
| [[No One Lives Forever 2]] || Direct3D 9 || Perfect || | | [[No One Lives Forever 2]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Nosferatu: The Wrath of Malachi]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty. | ||
|- | |- | ||
| [[Observer]] || Direct3D 10+ || Good || No depth buffer access. | | [[Observer]] || Direct3D 10+ || Good || No depth buffer access. | ||
Line 1,035: | Line 1,030: | ||
| [[Overlord (2007)]] || Direct3D 9 || Perfect || | | [[Overlord (2007)]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[Painkiller: Hell & Damnation]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Painkiller: Hell & Damnation]] || Direct3D 9 || Good || No depth buffer access. |
|- | |- | ||
| [[Payday 2]] || Direct3D 9 || Good || No depth buffer access. | | [[Payday 2]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
| [[PCSX2]] (PlayStation 2 Emulator) || Direct3D 10+ || Good || No depth buffer access. | | [[PCSX2]] (PlayStation 2 Emulator) || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | [[Penumbra: Black Plague]] || OpenGL || Perfect || | ||
|- | |- | ||
| [[Penumbra: Overture]] || OpenGL || Perfect || | | [[Penumbra: Overture]] || OpenGL || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Phantasy Star Online 2]] || Direct3D 9 || Major Issues || nProtect GameGuard Anti-Cheat kicks player. | | [[Phantasy Star Online 2]] || Direct3D 9 || Major Issues || nProtect GameGuard Anti-Cheat kicks player. | ||
Line 1,059: | Line 1,054: | ||
| [[Platoon]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | | [[Platoon]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | ||
|- | |- | ||
− | | [[Playerunknown's Battlegrounds]] || Direct3D 10+ || Blocked || PUBG does not allow Reshade. Nvidia Freestyle can be used as an alternative. | + | | [[Playerunknown's Battlegrounds]] || Direct3D 10+ || Blocked || PUBG does not allow Reshade. Nvidia Freestyle can be used as an alternative. |
|- | |- | ||
| [[Portal]] || Direct3D 9 || Good || No depth buffer access. Put files into "\bin\". | | [[Portal]] || Direct3D 9 || Good || No depth buffer access. Put files into "\bin\". | ||
Line 1,090: | Line 1,085: | ||
|- | |- | ||
| [[Quake]] || OpenGL || Good || No depth buffer access. | | [[Quake]] || OpenGL || Good || No depth buffer access. | ||
+ | |- | ||
+ | | [[Quake]] (GLQuake) || OpenGL || Perfect || | ||
|- | |- | ||
| [[Quake 2]] || OpenGL || Perfect || | | [[Quake 2]] || OpenGL || Perfect || | ||
Line 1,096: | Line 1,093: | ||
|- | |- | ||
| [[Quake 4]] || OpenGL || Perfect || | | [[Quake 4]] || OpenGL || Perfect || | ||
+ | |- | ||
+ | | [[R.U.S.E.]] || Direct3D 9 || Good || Depth buffer is empty. | ||
|- | |- | ||
| [[Race Driver: Grid]] || Direct3D 9 || Perfect || | | [[Race Driver: Grid]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[Race the Sun]] || OpenGL || Good || No depth buffer access. | + | | [[Race the Sun]] || OpenGL || Good || No depth buffer access. |
|- | |- | ||
| [[RADical ROACH Deluxe Edition]] || Direct3D 9 || Good || No depth buffer access. | | [[RADical ROACH Deluxe Edition]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
− | + | | [[RAGE]] || OpenGL || Perfect || | |
− | |||
− | | [[RAGE]] || OpenGL || Perfect || | ||
|- | |- | ||
| [[RAGE 2]] || Vulkan || Untested || Vulkan support was added in 4.4 but we have yet to test this game. | | [[RAGE 2]] || Vulkan || Untested || Vulkan support was added in 4.4 but we have yet to test this game. | ||
|- | |- | ||
| [[Ragnarok Online 2]] || Direct3D 9 || Perfect || Install to "SHIPPING". | | [[Ragnarok Online 2]] || Direct3D 9 || Perfect || Install to "SHIPPING". | ||
+ | |- | ||
+ | | [[RaiderZ]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Rayman Legends]] || Direct3D 9 || Perfect || Depth buffer is missing character models. | | [[Rayman Legends]] || Direct3D 9 || Perfect || Depth buffer is missing character models. | ||
Line 1,156: | Line 1,155: | ||
|- | |- | ||
| [[Rogue Trooper]] || Direct3D 9 || Perfect || | | [[Rogue Trooper]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Rune]] (Gold) || OpenGL || Perfect || | | [[Rune]] (Gold) || OpenGL || Perfect || | ||
Line 1,164: | Line 1,161: | ||
|- | |- | ||
| [[Ryse: Son of Rome]] || Direct3D 10+ || Perfect || | | [[Ryse: Son of Rome]] || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | [[S.T.A.L.K.E.R.: Call of Pripyat]] || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | [[S.T.A.L.K.E.R.: Clear Sky]] || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | [[S.T.A.L.K.E.R.: Lost Alpha]] || Direct3D 9/10+ || Perfect || | ||
+ | |- | ||
+ | | [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Sacred Citadel]] || Direct3D 9 || Perfect || | | [[Sacred Citadel]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Saints Row 2]] || Direct3D 9 || Perfect || | | [[Saints Row 2]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Saints Row IV]] || Direct3D 10+ || Perfect || | | [[Saints Row IV]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
| [[Saints Row: Gat out of Hell]] || Direct3D 10+ || Perfect || | | [[Saints Row: Gat out of Hell]] || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | [[Saints Row: The Third]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Satellite Reign]] || Direct3D 9 || Perfect || Depth buffer is upside down. | | [[Satellite Reign]] || Direct3D 9 || Perfect || Depth buffer is upside down. | ||
Line 1,181: | Line 1,186: | ||
| [[Scarface: The World Is Yours]] || Direct3D 9 || Good || Depth buffer is empty. | | [[Scarface: The World Is Yours]] || Direct3D 9 || Good || Depth buffer is empty. | ||
|- | |- | ||
− | | [[Scourge: Outbreak]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Scourge: Outbreak]] || Direct3D 9 || Good || Depth buffer is empty. |
− | |||
− | |||
|- | |- | ||
| [[Second Life]] || OpenGL || Perfect || | | [[Second Life]] || OpenGL || Perfect || | ||
Line 1,190: | Line 1,193: | ||
|- | |- | ||
| [[Sekiro: Shadows Die Twice]] || Direct3D 10+ || Perfect || | | [[Sekiro: Shadows Die Twice]] || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | [[Serious Sam 3: BFE]] || Direct3D 9 || Good || | ||
|- | |- | ||
| [[Serious Sam HD: The First Encounter]] || Direct3D 9 || Good || Depth buffer shows only FPS hands and sky. | | [[Serious Sam HD: The First Encounter]] || Direct3D 9 || Good || Depth buffer shows only FPS hands and sky. | ||
Line 1,195: | Line 1,200: | ||
| [[Serious Sam: The Second Encounter]] || OpenGL || Perfect || | | [[Serious Sam: The Second Encounter]] || OpenGL || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[Shadow Warrior (2013)]] || Direct3D 9 || Good || Must enable FSAA for depth buffer access. |
|- | |- | ||
| [[Shadowgrounds Survivor]] || Direct3D 9 || Perfect || | | [[Shadowgrounds Survivor]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Shadowrun Returns]] || OpenGL || Good || Partial depth buffer access: UI and Mouse shows. | | [[Shadowrun Returns]] || OpenGL || Good || Partial depth buffer access: UI and Mouse shows. | ||
|- | |- | ||
− | | [[ | + | | [[Shadowrun: Dragonfall - Director's Cut]] || OpenGL || Perfect || Depth buffer is flipped. |
|- | |- | ||
| [[Shelter]] || Direct3D 9 || Good || No depth buffer access. | | [[Shelter]] || Direct3D 9 || Good || No depth buffer access. | ||
Line 1,209: | Line 1,212: | ||
| [[Shelter 2]] || OpenGL || Good || No depth buffer access. | | [[Shelter 2]] || OpenGL || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[Sherlock Holmes: Crimes & Punishments]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Sherlock Holmes: Crimes & Punishments]] || Direct3D 9 || Good || Depth buffer is empty. |
|- | |- | ||
| [[Silence of the Sleep]] || Direct3D 9 || Good || No depth buffer access. | | [[Silence of the Sleep]] || Direct3D 9 || Good || No depth buffer access. | ||
Line 1,239: | Line 1,242: | ||
| [[SOL: Exodus]] || Direct3D 9 || Good || Partial depth buffer access. | | [[SOL: Exodus]] || Direct3D 9 || Good || Partial depth buffer access. | ||
|- | |- | ||
− | + | | [[Soldiers: Heroes of World War II]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | |
− | |||
− | | [[Soldiers: Heroes of World War II]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | ||
|- | |- | ||
| [[Sonic Adventure]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | | [[Sonic Adventure]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | ||
Line 1,248: | Line 1,249: | ||
|- | |- | ||
| [[Sonic Generations]] || Direct3D 9 || Perfect || | | [[Sonic Generations]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Space Engineers]] || Direct3D 9 || Perfect || Put files into "\Bin64\". Depth buffer access only works in D3D9 mode. | ||
|- | |- | ||
| [[SpaceEngine]] || OpenGL || Perfect || No depth buffer access. | | [[SpaceEngine]] || OpenGL || Perfect || No depth buffer access. | ||
− | |||
− | |||
|- | |- | ||
| [[Spec Ops: The Line]] || Direct3D 9 || Good || Depth buffer is empty. | | [[Spec Ops: The Line]] || Direct3D 9 || Good || Depth buffer is empty. | ||
Line 1,262: | Line 1,263: | ||
|- | |- | ||
| [[Squad]] || Direct3D 10+ || Banned || | | [[Squad]] || Direct3D 10+ || Banned || | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Star Citizen]] || Direct3D 10+ || Perfect || Depth buffer is logarithmic. | | [[Star Citizen]] || Direct3D 10+ || Perfect || Depth buffer is logarithmic. | ||
− | |||
− | |||
|- | |- | ||
| [[Star Wars Battlefront (2015)]] || Direct3D 10+ || Good || Depth access works randomly. | | [[Star Wars Battlefront (2015)]] || Direct3D 10+ || Good || Depth access works randomly. | ||
Line 1,291: | Line 1,282: | ||
| [[Star Wars: The Force Unleashed II]] || Direct3D 9 || Good || No depth buffer access. | | [[Star Wars: The Force Unleashed II]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[Star Wars: The Old Republic]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Star Wars: The Old Republic]] || Direct3D 9 || Good || No depth buffer access. |
+ | |- | ||
+ | | [[StarCraft II]] || Direct3D 9 || Perfect || Needs to be installed to "\SC2\Versions\BaseXXXX", where BaseXXXX is the latest Base folder | ||
|- | |- | ||
| [[Stasis]] || - || Good || Inject via external injector tool. | | [[Stasis]] || - || Good || Inject via external injector tool. | ||
Line 1,305: | Line 1,298: | ||
| [[Stubbs the Zombie in Rebel Without a Pulse]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC to 0. | | [[Stubbs the Zombie in Rebel Without a Pulse]] || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. Set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC to 0. | ||
|- | |- | ||
− | | [[Superbrothers: Sword & Sworcery EP]] || OpenGL || | + | | [[Super Toy Cars]] || OpenGL || Good || No depth buffer access. |
+ | |- | ||
+ | | [[Superbrothers: Sword & Sworcery EP]] || OpenGL || Major Issues || Graphical problems, no depth buffer access. | ||
|- | |- | ||
| [[Superhot]] || OpenGL || Perfect || Depth buffer is flipped. | | [[Superhot]] || OpenGL || Perfect || Depth buffer is flipped. | ||
− | |||
− | |||
|- | |- | ||
| [[Syndicate]] || Direct3D 9 || Perfect || | | [[Syndicate]] || Direct3D 9 || Perfect || | ||
Line 1,315: | Line 1,308: | ||
| [[System Shock 2]] || Direct3D 9 || Good || Depth buffer is partly cleared when weapon is holstered. | | [[System Shock 2]] || Direct3D 9 || Good || Depth buffer is partly cleared when weapon is holstered. | ||
|- | |- | ||
− | | [[Tales from the Borderlands]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Sébastien Loeb Rally EVO]] || Direct3D 10+ || Perfect || |
+ | |- | ||
+ | | [[Söldner: Secret Wars]] (Community Edition) || Direct3D 8 || Perfect || See [[#DirectX 8 games|DirectX 8 games]]. | ||
+ | |- | ||
+ | | [[Tales from the Borderlands]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
| [[Team Fortress 2]] || Direct3D 9 || Perfect || Put files into "\bin\" directory. | | [[Team Fortress 2]] || Direct3D 9 || Perfect || Put files into "\bin\" directory. | ||
Line 1,330: | Line 1,327: | ||
|- | |- | ||
| [[The Book of Unwritten Tales]] || Direct3D 9 || Perfect || | | [[The Book of Unwritten Tales]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[The Book of Unwritten Tales 2]] || Direct3D 9, OpenGL || Perfect || Depth buffer is flipped. | ||
|- | |- | ||
| [[The Book of Unwritten Tales: The Critter Chronicles]] || Direct3D 9 || Perfect || | | [[The Book of Unwritten Tales: The Critter Chronicles]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[The Bureau: XCOM Declassified]] || Direct3D 9 || Perfect || | | [[The Bureau: XCOM Declassified]] || Direct3D 9 || Perfect || | ||
Line 1,348: | Line 1,345: | ||
|- | |- | ||
| [[The Dark Eye: Memoria]] || OpenGL || Good || No depth buffer access. | | [[The Dark Eye: Memoria]] || OpenGL || Good || No depth buffer access. | ||
− | |||
− | |||
|- | |- | ||
| [[The Elder Scrolls III: Morrowind]] || Direct3D 9 || Perfect || Use Morrowind Graphics Extender (MGE) instead of d3d8to9. | | [[The Elder Scrolls III: Morrowind]] || Direct3D 9 || Perfect || Use Morrowind Graphics Extender (MGE) instead of d3d8to9. | ||
Line 1,356: | Line 1,351: | ||
|- | |- | ||
| [[The Elder Scrolls IV: Oblivion]] || Direct3D 9 || Good || No depth buffer access. | | [[The Elder Scrolls IV: Oblivion]] || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | [[The Elder Scrolls Online]] || Direct3D 10+ || Good || | ||
|- | |- | ||
| [[The Elder Scrolls V: Skyrim]] || Direct3D 9 || Good || Depth buffer flickering when looking at objects. | | [[The Elder Scrolls V: Skyrim]] || Direct3D 9 || Good || Depth buffer flickering when looking at objects. | ||
Line 1,367: | Line 1,364: | ||
| [[The Forest]] || Direct3D 9 || Perfect || Depth buffer is upside down. | | [[The Forest]] || Direct3D 9 || Perfect || Depth buffer is upside down. | ||
|- | |- | ||
− | | [[ | + | | [[The Joylancer: Legendary Motor Knight]] || Direct3D 9 || Perfect || |
|- | |- | ||
| [[The Last Tinker: City of Colors]] || OpenGL || Good || No depth buffer access. | | [[The Last Tinker: City of Colors]] || OpenGL || Good || No depth buffer access. | ||
Line 1,384: | Line 1,381: | ||
|- | |- | ||
| [[The Saboteur]] || Direct3D 9 || Good || No depth buffer access. | | [[The Saboteur]] || Direct3D 9 || Good || No depth buffer access. | ||
+ | |- | ||
+ | | [[The Scourge Project: Episode 1 and 2]] || Direct3D 9 || Good || Depth buffer is empty. | ||
|- | |- | ||
| [[The Settlers 2: 10th Anniversary]] || Direct3D 9 || Perfect || | | [[The Settlers 2: 10th Anniversary]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[The Shopkeeper]] || OpenGL || Good || No depth buffer access. | | [[The Shopkeeper]] || OpenGL || Good || No depth buffer access. | ||
Line 1,400: | Line 1,397: | ||
|- | |- | ||
| [[The Technomancer]] || Direct3D 10+ || Perfect || | | [[The Technomancer]] || Direct3D 10+ || Perfect || | ||
+ | |- | ||
+ | | [[The Typing of The Dead: Overkill]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
| [[The Vanishing of Ethan Carter]] || Direct3D 9 || Good || Depth buffer is empty. | | [[The Vanishing of Ethan Carter]] || Direct3D 9 || Good || Depth buffer is empty. | ||
Line 1,410: | Line 1,409: | ||
|- | |- | ||
| [[The Walking Dead: Season Two]] || Direct3D 9 || Perfect || | | [[The Walking Dead: Season Two]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[The Witcher 2: Assassins of Kings Enhanced Edition]] || Direct3D 10+ || Perfect || | | [[The Witcher 2: Assassins of Kings Enhanced Edition]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
| [[The Witcher 3]] || Direct3D 10+ || Perfect || Game uses a reversed depth buffer. | | [[The Witcher 3]] || Direct3D 10+ || Perfect || Game uses a reversed depth buffer. | ||
+ | |- | ||
+ | | [[The Witcher: Enhanced Edition Director's Cut]] || Direct3D 9 || Good || Depth buffer only shows GUI (world only during cutscenes). | ||
|- | |- | ||
| [[The Wolf Among Us]] || Direct3D 9 || Good || No depth buffer access. | | [[The Wolf Among Us]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[ | + | | [[theHunter: Call of the Wild]] || Direct3D 10+ || Perfect || |
|- | |- | ||
| [[Thief 3: Deadly Shadows]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. | | [[Thief 3: Deadly Shadows]] || Direct3D 8 || Good || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access. | ||
Line 1,425: | Line 1,424: | ||
| [[Thief Gold]] || Direct3D 9 || Good || No depth buffer access. | | [[Thief Gold]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[Tiny & Big in Grandpa's Leftovers]] || OpenGL || Good || No depth buffer access. | + | | [[Thief II: The Metal Age]] || Direct3D 9 || Good || No depth buffer access. |
+ | |- | ||
+ | | [[Tiny & Big in Grandpa's Leftovers]] || OpenGL || Good || No depth buffer access. | ||
|- | |- | ||
| [[Tiny Troopers]] || Direct3D 9 || Perfect || Depth buffer is upside down. | | [[Tiny Troopers]] || Direct3D 9 || Perfect || Depth buffer is upside down. | ||
+ | |- | ||
+ | | [[Titan Quest]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Titanfall]] || Direct3D 10+ || Good || Put files into "\bin\x64_retail\". | | [[Titanfall]] || Direct3D 10+ || Good || Put files into "\bin\x64_retail\". | ||
− | |||
− | |||
|- | |- | ||
| [[Tom Clancy's Ghost Recon Advanced Warfighter]] || Direct3D 9 || Good || No depth buffer access. | | [[Tom Clancy's Ghost Recon Advanced Warfighter]] || Direct3D 9 || Good || No depth buffer access. | ||
Line 1,442: | Line 1,443: | ||
|- | |- | ||
| [[Tom Clancy's The Division]] || Direct3D 10+ || Good || No depth buffer access. | | [[Tom Clancy's The Division]] || Direct3D 10+ || Good || No depth buffer access. | ||
+ | |- | ||
+ | | [[Tomb Raider (2013)]] || Direct3D 10+ || Good || No depth buffer access. | ||
|- | |- | ||
| [[Tomb Raider I]] || OpenGL || Perfect || | | [[Tomb Raider I]] || OpenGL || Perfect || | ||
Line 1,448: | Line 1,451: | ||
|- | |- | ||
| [[Tomb Raider: Underworld]] || Direct3D 9 || Good || No depth buffer access. | | [[Tomb Raider: Underworld]] || Direct3D 9 || Good || No depth buffer access. | ||
− | |||
− | |||
|- | |- | ||
| [[Tony Hawk's American Wasteland]] || Direct3D 9 || Good || Game sometimes crashes in Skate Shop. | | [[Tony Hawk's American Wasteland]] || Direct3D 9 || Good || Game sometimes crashes in Skate Shop. | ||
Line 1,488: | Line 1,489: | ||
|- | |- | ||
| [[Two Worlds 2]] || Direct3D 9 || Perfect || | | [[Two Worlds 2]] || Direct3D 9 || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Ultra Street Fighter IV]] || Direct3D 9 || Perfect || | | [[Ultra Street Fighter IV]] || Direct3D 9 || Perfect || | ||
Line 1,516: | Line 1,515: | ||
|- | |- | ||
| [[Viking: Battle for Asgard]] || Direct3D 9 || Perfect || | | [[Viking: Battle for Asgard]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Vindictus]] || Direct3D 9 || Good || No depth buffer access. May conflict with Hackshield. | ||
|- | |- | ||
| [[Visual Boy Advanced]] (GBA emulator) || OpenGL || Perfect || | | [[Visual Boy Advanced]] (GBA emulator) || OpenGL || Perfect || | ||
Line 1,523: | Line 1,524: | ||
| [[VVVVVV]] || Direct3D 9 || Good || No depth buffer access. | | [[VVVVVV]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[ | + | | [[War Thunder]] || Direct3D 9/10+ || Perfect || The launcher keeps removing the reshade dll though. |
|- | |- | ||
| [[Warframe]] || Direct3D 9/10+ || Good || No depth buffer access. | | [[Warframe]] || Direct3D 9/10+ || Good || No depth buffer access. | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Warhammer 40,000: Dawn of War]] || Direct3D 9 || Perfect || | | [[Warhammer 40,000: Dawn of War]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[Warhammer 40,000: Space Marine]] || Direct3D 9 || Perfect || | | [[Warhammer 40,000: Space Marine]] || Direct3D 9 || Perfect || | ||
+ | |- | ||
+ | | [[Warhammer: End Times - Vermintide]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
| [[Wasteland 2]] || Direct3D 10+ || Perfect || Depth buffer is upside down. | | [[Wasteland 2]] || Direct3D 10+ || Perfect || Depth buffer is upside down. | ||
Line 1,540: | Line 1,539: | ||
|- | |- | ||
| [[Watch Dogs 2]] || Direct3D 10+ || Perfect || Go offline and use these launch parameters: -disablepagefilecheck -eac_launcher | | [[Watch Dogs 2]] || Direct3D 10+ || Perfect || Go offline and use these launch parameters: -disablepagefilecheck -eac_launcher | ||
+ | |- | ||
+ | | [[Wolfenstein II: The New Colossus]] || Vulkan || Untested || Vulkan support was added in 4.4 but we have yet to test this game. | ||
|- | |- | ||
| [[Wolfenstein: The New Order]] || OpenGL || Perfect || | | [[Wolfenstein: The New Order]] || OpenGL || Perfect || | ||
|- | |- | ||
| [[Wolfenstein: The Old Blood]] || OpenGL || Perfect || | | [[Wolfenstein: The Old Blood]] || OpenGL || Perfect || | ||
− | |||
− | |||
|- | |- | ||
| [[Words for Evil]] || Direct3D 10+ || Good || No depth buffer access. | | [[Words for Evil]] || Direct3D 10+ || Good || No depth buffer access. |
Revision as of 07:53, 26 January 2020
Developers | |
---|---|
crosire | |
Community | |
Release dates | |
Windows | August 7, 2015[1] |
Key points
- ReShade is a generic post-processing injector for games and video software made by crosire.
- Capable of extracting the depth buffer of most games, allowing for depth-based effects like ambient occlusion, depth of field etc.
- Active community of shader and preset developers.
- Open source since 2017, with a healthy development cycle and feedback from the community.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Installation
Use the setup tool |
---|
|
Common fixes
DirectX 8 games
- ReShade removed built-in support for DirectX 8 with version 3.0.0[2], meaning a wrapper is required to use any versions above with games that use the API.
- A "wrapper" is a program that translates calls to an API to another.
Use d3d8to9[2] |
---|
|
Use dgVoodoo 2[2] |
---|
|
DirectX 1-7 games
- See instructions for wrapping DirectX 8 games with dgVoodoo 2.
List of known shader repositories
- Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere.
Name | Author | Additional Notes |
---|---|---|
reshade-shaders | crosire + community | Official shader repository. |
Depth3D | BlueSkyDefender | Lots of great utility shaders. |
fubax-shaders | Fubax | Just a bunch of really cool experimental-ish shaders. |
OtisFX | Otis_Inf | Source repository of Cinematic DoF and other shaders. |
qUINT | Marty McFly | The Marty McFly qUINT repository. |
reshade-shaders (Daodan) | Daodan | Creative/utility shaders. |
Shaders (brussell1) | brussell1 | Small collection of shaders. |
FXShaders | luluco250 | Creative/utility shaders. |
Pirate Shaders | Heathen | Really neat lesser known shader repository. |
List of games compatible with ReShade
- The following is a table converted from the official website, in lieu of a better alterantive on PCGW for now.
Game | Render API | Status | Additional Notes |
---|---|---|---|
18 Wheels of Steel: Across America | OpenGL | Good | Depth buffer only shows rearview mirrors. |
18 Wheels of Steel: Extreme Trucker 2 | OpenGL | Good | Depth buffer only shows rearview mirrors. |
7 Days to Die | Direct3D 9 | Perfect | Cannot be played with active EAC. |
7554 | Direct3D 9 | Perfect | |
8BitBoy | Direct3D 9 | Perfect | |
99 Levels to Hell | OpenGL | Good | No depth buffer access. |
A Hat in Time | Direct3D 10+ | Good | No depth buffer access. |
A New Beginning | OpenGL | Good | No depth buffer access. |
A Story About My Uncle | Direct3D 9 | Good | No depth buffer access. |
Aarklash Legacy | Direct3D 9 | Good | No depth buffer access. |
Abyss Odyssey | Direct3D 9 | Good | Depth buffer is empty. |
Abzû | Direct3D 10+ | Perfect | Screenshots are blank. |
Ace Combat: Assault Horizon - Enhanced Edition | Direct3D 9 | Good | No depth buffer access. |
Advent Rising | Direct3D 8 | Perfect | See DirectX 8 games. |
Aer: Memories of Old | Direct3D 11, OpenGL | Perfect | |
Agarest: Generations of War | Direct3D 9 | Good | Partial depth buffer access, Zoomed Out? |
Age of Conan: Unchained | Direct3D 9 | Good | Depth buffer partially shows UI. |
Age of Mythology: Extended Edition | Direct3D 10+ | Perfect | |
Age of Wonders III | Direct3D 9 | Perfect | |
Airship Dragoon | Direct3D 9 | Perfect | |
Alan Wake | Direct3D 9 | Perfect | |
Alan Wake's American Nightmare | Direct3D 9 | Perfect | |
Alice: Madness Returns | Direct3D 9 | Good | No depth buffer access. |
Alien Rage | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Alien: Isolation | Direct3D 10+ | Perfect | |
Aliens versus Predator | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Aliens vs. Predator (2010) | Direct3D 9/10+ | Perfect | |
Aliens: Colonial Marines | Direct3D 9 | Perfect | |
Alpha Protocol | Direct3D 9 | Good | No depth buffer access. |
Amnesia: A Machine for Pigs | OpenGL | Perfect | |
Amnesia: The Dark Descent | OpenGL | Perfect | |
Among the Sleep | OpenGL | Good | No depth buffer access. |
Angry Video Game Nerd Adventures | Direct3D 9 | Good | No depth buffer access. |
Anna - Extended Edition | OpenGL | Perfect | Depth buffer is flipped. |
Anodyne | Direct3D 9 | Good | No depth buffer access. |
Anomaly Korea | Direct3D 9 | Perfect | |
Anomaly: Warzone Earth | Direct3D 9 | Perfect | |
Antisquad | OpenGL | Good | No depth buffer access. |
Apotheon | Direct3D 9 | Good | Use an external injector for injecting ReShade into the process. |
Aquaria | OpenGL | Good | No depth buffer access. |
ArcheAge | Direct3D 9/10+ | Good | Depth buffer is flickering. |
Arma 2 | Direct3D 9 | Perfect | |
Arma 2: Operation Arrowhead | Direct3D 9 | Perfect | |
Arma 3 | Direct3D 10+ | Good | Depth buffer flickering in FPS mode. Works fine in third person mode. |
Armada Tanks | Direct3D 8 | Perfect | See DirectX 8 games. |
Armored Hunter Gunhound EX | Direct3D 9 | Good | No depth buffer access. |
Ascendant | OpenGL | Good | Depth buffer is flipped. |
Assassin's Creed | Direct3D 9 | Perfect | |
Assassin's Creed II | Direct3D 9 | Perfect | |
Assassin's Creed III | Direct3D 10+ | Perfect | |
Assassin's Creed IV: Black Flag | Direct3D 9/10+ | Perfect | |
Assassin's Creed Rogue | Direct3D 10+ | Perfect | Disable minimap in HUD options for depth buffer. |
Assassin's Creed Syndicate | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer. |
Assassin's Creed Unity | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer. |
Assassin's Creed: Brotherhood | Direct3D 9 | Perfect | |
Assassin's Creed: Revelations | Direct3D 9 | Perfect | Depth buffer is missing some scene elements. |
Astebreed | Direct3D 9 | Good | No depth buffer access. |
Avatar: The Game | Direct3D 9 | Perfect | |
Avencast | Direct3D 9 | Perfect | |
Avoid - Sensory Overload | OpenGL | Good | Partial depth buffer access? |
Back to the Future: The Game | Direct3D 9 | Good | No depth buffer Access. |
Ballance | Direct3D 8 | Perfect | See DirectX 8 games. Game must run in window mode, see "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ballance\Settings". |
Ballpoint Universe: Infinite | OpenGL | Perfect | Depth buffer is flipped. |
Banished | Direct3D 10+ | Good | Only 64bit executable works. |
Bardbarian | Direct3D 9 | Perfect | Create a "Direct3D 9.log" in the game folder manually before starting! |
Batman: Arkham Asylum | Direct3D 9 | Good | No depth buffer access. |
Batman: Arkham City | Direct3D 9/10+ | Perfect | Choose Direct3D 9 during setup even though game uses Direct3D 11 for best compatibility. |
Batman: Arkham Knight | Direct3D 10+ | Perfect | |
Batman: Arkham Origins | Direct3D 10+ | Perfect | |
Batman: Arkham Origins Blackgate | Direct3D 9 | Perfect | |
BattleBlock Theater | Direct3D 9 | Perfect | |
Battlefield 2 | Direct3D 9 | Perfect | |
Battlefield 2142 | Direct3D 9 | Good | No depth buffer access. |
Battlefield 3 | Direct3D 10+ | Perfect | |
Battlefield 4 | Direct3D 10+ | Perfect | |
Battlefield Hardline (Beta) | Direct3D 10+ | Good | No depth buffer access. |
Battlefield: Bad Company 2 | Direct3D 9/10+ | Good | Depth buffer only shows FPS hands. |
Bayonetta | Direct3D 9 | Perfect | |
BeamNG Drive | Direct3D 9 | Perfect | |
Beast Boxing Turbo | OpenGL | Good | Depth buffer is empty. |
Beatbuddy: Tale of the Guardians | OpenGL | Perfect | Depth buffer is flipped. |
Bedlam | OpenGL | Perfect | Depth buffer is flipped. |
Betrayer | Direct3D 9 | Good | No depth buffer access. |
Beyond Good and Evil | Direct3D 9 | Good | No depth buffer access. |
Binary Domain | Direct3D 9 | Perfect | |
BioShock | Direct3D 10+ | Good | No depth buffer access. |
BioShock 2 | Direct3D 10+ | Good | No depth buffer access. |
BioShock Infinite | Direct3D 9/10+ | Good | Depth buffer only displays your weapon |
bit Dungeon II | Direct3D 9 | Perfect | Create a "Direct3D 9.log" in the game folder manually! |
BIT.TRIP RUNNER | Direct3D 9 | Perfect | |
Black Desert Online | Direct3D 10+ | Perfect | |
Blackguards | OpenGL | Perfect | Depth buffer is flipped. |
Blackguards 2 | Direct3D 9 | Perfect | Depth buffer is flipped. |
Blades of Time | Direct3D 9 | Good | No depth buffer access. |
BlazeRush | Direct3D 9 | Good | No depth buffer access. |
Blitzkrieg 2: Fall Of The Reich | Direct3D 9 | Good | |
Blockland | OpenGL | Perfect | |
Blocks That Matter | OpenGL | Good | No depth buffer access. Put files into "\bin\". |
Blood Knights | Direct3D 9 | Perfect | |
Blood of the Werewolf | Direct3D 9 | Good | Depth buffer is empty. |
Blood Omen 2: Legacy of Kain | Direct3D 8 | Perfect | See DirectX 8 games. |
BloodRayne | Direct3D 8 | Perfect | See DirectX 8 games. Select "Direct3D 10+" during installation. |
BloodRayne 2 | Direct3D 8 | Perfect | See DirectX 8 games. |
Bluestacks (Android emulator) | Direct3D 9 | Good | |
Borderlands 2 | Direct3D 9 | Perfect | |
Borderlands: The Pre-Sequel | Direct3D 9 | Perfect | |
Bound by Flame | Direct3D 9 | Perfect | |
Broken Age | OpenGL | Good | No depth buffer access. |
Brothers: A Tale of Two Sons | Direct3D 9 | Perfect | |
Brütal Legend | Direct3D 9 | Perfect | |
Bulletstorm | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Bulletstorm: Full Clip Edition | Direct3D 10+ | Perfect | |
Burnout Paradise | Direct3D 9 | Perfect | |
Call of Cthulhu: Dark Corners of the Earth | Direct3D 9 | Perfect | |
Call of Duty | OpenGL | Perfect | Depth buffer access works with driver MSAA. |
Call of Duty 2 | Direct3D 9 | Perfect | Need to fix the game executable with this tool (drag'n'drop "CoD2SP_s.exe" on it): stack-size-fix.exe |
Call of Duty: Advanced Warfare | Direct3D 10+ | Perfect | |
Call of Duty: Black Ops | Direct3D 9 | Perfect | |
Call of Duty: Black Ops II | Direct3D 10+ | Good | Partial depth buffer access. |
Call of Duty: Ghosts | Direct3D 10+ | Good | Partial depth buffer access. |
Call of Duty: Modern Warfare | Direct3D 9 | Perfect | |
Call of Duty: Modern Warfare 2 | Direct3D 9 | Perfect | |
Call of Duty: Modern Warfare 3 | Direct3D 9 | Perfect | Depth buffer access works with in-game MSAA. |
Call of Duty: World at War | Direct3D 9 | Perfect | |
Call of Juarez: Bound in Blood | Direct3D 9 | Perfect | |
Call of Juarez: Gunslinger | Direct3D 9 | Perfect | |
Castle Crashers | Direct3D 9 | Good | No depth buffer access. |
Castle of Illusion | Direct3D 9 | Good | No depth buffer access. |
Castlevania: Lords of Shadow | Direct3D 9 | Perfect | |
Castlevania: Lords of Shadow - Mirror of Fate HD | Direct3D 9 | Good | Depth buffer is empty. |
Castlevania: Lords of Shadow 2 | Direct3D 9 | Perfect | |
Cat Goes Fishing | Direct3D 9 | Good | Depth buffer is empty. |
Chaos Legion | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Chaos on Deponia | OpenGL | Good | No depth buffer access. |
Chicken Little | Direct3D 8 | Perfect | See DirectX 8 games. |
Chivalry: Medieval Warfare | Direct3D 9 | Perfect | |
Choplifter HD | Direct3D 9 | Good | No depth buffer access. |
Chrome | Direct3D 8 | Good | See DirectX 8 games. Partial depth buffer access. |
Cities: Skylines | Direct3D 10+ | Good | Screen is black while game loads and during FMV, works normally ingame, no depth buffer access. |
Clive Barker's Jericho | Direct3D 9 | Perfect | |
Clive Barker's Undying | DirectDraw | Good | Use dgVoodoo2 to wrap DDraw to D3D11. |
Comanche 4 | Direct3D 8 | Perfect | See DirectX 8 games. |
Combat Mission: Shock Force | OpenGL | Perfect | |
Command & Conquer: Generals | Direct3D 8 | Perfect | See DirectX 8 games. |
Condemned: Criminal Origins | Direct3D 9 | Good | Depth buffer is empty in some areas of the game. |
Contrast | Direct3D 9 | Perfect | |
Costume Quest | Direct3D 9 | Perfect | |
Costume Quest 2 | Direct3D 9/10+ | Perfect | |
Counter-Strike: Global Offensive | Direct3D 9 | Good | Depth buffer is empty. Put files into "\bin\". |
Crash Time 2 | Direct3D 9 | Perfect | |
Crashday | Direct3D 9 | Perfect | |
Crazy Taxi | Direct3D 9 | Good | Depth buffer is empty. |
CreaVures | OpenGL | Good | No depth buffer access. |
Crimzon Clover: World Ignition | Direct3D 9 | Good | No depth buffer access. |
Crossout | Direct3D 10+ | Perfect | |
Crysis | Direct3D 10+ | Perfect | |
Crysis 3 | Direct3D 10+ | Perfect | |
Crysis Warhead | Direct3D 10+ | Perfect | |
Cube 2: Sauerbraten | OpenGL | Perfect | |
Dark | Direct3D 9 | Perfect | Unable to toggle Shaders On/Off. |
Dark Souls II | Direct3D 9 | Perfect | |
Dark Souls: Prepare to Die Edition | Direct3D 9 | Perfect | |
Dark Void Zero | Direct3D 9 | Good | Partial depth buffer access. Zoomed Out? |
Darksiders | Direct3D 9 | Perfect | |
Darksiders II | Direct3D 9 | Perfect | |
Daylight | Direct3D 9 | Good | No depth buffer access. |
Dead Effect | OpenGL | Perfect | Depth buffer is flipped. |
Dead Island | Direct3D 9 | Perfect | |
Dead Island: Epidemic | OpenGL | Good | Depth buffer only works in mainmenu, depth buffer is flipped. |
Dead or Alive 5 Last Round | Direct3D 9 | Perfect | Game uses a logarithmic depth buffer, disable SSAA for access. |
Dead Rising 3 | Direct3D 10+ | Good | No depth buffer access. |
Dead Rising Remastered | Direct3D 10+ | Perfect | |
Dead Space | Direct3D 9 | Perfect | |
Dead Space 2 | Direct3D 9 | Perfect | |
Dead Space 3 | Direct3D 9 | Perfect | |
DeadCore | OpenGL | Perfect | Depth buffer is flipped. |
Deadfall Adventures | Direct3D 9 | Good | Depth buffer partially appears, DOF still works. |
Deadlight | Direct3D 10+ | Perfect | |
Deadly Premonition | Direct3D 9 | Perfect | |
Deadpool | Direct3D 9 | Perfect | |
Dear Esther | Direct3D 9 | Perfect | No depth buffer access. Put files into "\Bin\" folder. Disable MSAA and type "r_drawvgui 0" into the console to disable the UI for depth buffer access to work. |
Demonicon | Direct3D 9 | Perfect | |
Depth Hunter 2: Deep Dive | Direct3D 9 | Perfect | |
DeSmuME X432R (Nintendo DS emulator) | Direct3D 9 | Good | No depth buffer access. Change display method to Direct3D. |
Deus Ex | OpenGL | Good | Depth buffer only shows FPS hands. |
Deus Ex: Human Revolution - Director's Cut | Direct3D 9/10+ | Good | Partial depth buffer access. |
Deus Ex: Invisible War | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Deus Ex: Mankind Divided | Direct3D 10+ | Good | Install ReShade as d3d11.dll and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33. |
Devil May Cry | Direct3D 9 | Good | No depth buffer access. |
Devil May Cry 2 | Direct3D 9 | Crash | |
Devil May Cry 3: Dante's Awakening (Special Edition) | Direct3D 9 | Perfect | |
Devil May Cry 4 | Direct3D 9/10+ | Good | No depth buffer access. |
Diablo III | Direct3D 9 | Perfect | |
DiRT 3 | Direct3D 10+ | Perfect | Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode. |
DiRT Showdown | Direct3D 10+ | Perfect | |
Dirty Bomb | Direct3D 10+ | Perfect | |
Disciples III: Reincarnation | Direct3D 9 | Perfect | Depth buffer sometimes flipped? |
Dishonored | Direct3D 9 | Good | Depth buffer only contains player character. |
Divinity II: The Dragon Knight Saga | Direct3D 9 | Perfect | Disable ingame HDR to access depth buffer. |
Divinity: Dragon Commander | Direct3D 9 | Good | No depth buffer access. |
Divinity: Original Sin | Direct3D 9 | Good | No depth buffer access. |
Dollar Dash | Direct3D 9 | Good | Depth buffer is empty. |
Dolphin (GameCube/Wii emulator) | Direct3D 10+, OpenGL | Perfect | Depth buffer access works for some titles. |
Don't Starve | Direct3D 9 | Good | |
Don't Starve Together | Direct3D 9 | Good | |
Doom (1993) (GZDoom) | OpenGL | Perfect | |
Doom (2016) | OpenGL, Vulkan | Perfect | |
Doom 3: BFG Edition | OpenGL | Perfect | |
Dota 2 | Direct3D 9/10+ | Perfect | |
Double Dragon IV | Direct3D 10+ | Good | No depth buffer access. |
Double Dragon Neon | Direct3D 9 | Good | No depth buffer access. |
Double Dragon Trilogy | Direct3D 9 | Good | No depth buffer access. |
Double Dragon Trilogy | Direct3D 9 | Good | No depth buffer access. |
Dragon Age II | Direct3D 10+ | Perfect | No depth buffer access. |
Dragon Age: Inquisition | Direct3D 10+ | Perfect | |
Dragon Age: Origins | Direct3D 9 | Perfect | |
Dragon Ball Xenoverse | Direct3D 9 | Perfect | |
Dragon Quest Heroes | Direct3D 10+ | Good | Gamme correction issues? |
Dragon's Dogma: Dark Arisen | Direct3D 9 | Perfect | |
Drakensang | Direct3D 9 | Perfect | |
Driv3r | Direct3D 9 | Perfect | |
DuckTales: Remastered | Direct3D 9 | Perfect | Depth buffer is missing character models. |
Dungeon of the Endless | Direct3D 9 | Perfect | |
Dungeon Siege II | Direct3D 9 | Good | Depth buffer access only in menu. |
Dungeonland | OpenGL | Good | No depth buffer access. |
Dungeons & Dragons HD | Direct3D 10+ | Good | Partial depth buffer access. |
Dust: An Elysian Tail | Direct3D 9 | Good | Depth buffer is empty. |
Dying Light | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Dynamite Jack | OpenGL | Perfect | |
Dynasty Warriors 7 with Xtreme Legends | Direct3D 9 | Perfect | Depth buffer cause glitches in splitscreen coop. |
Dynasty Warriors 8: Xtreme Legends | Direct3D 9 | Perfect | |
E.Y.E: Divine Cybermancy | Direct3D 9 | Good | No depth buffer access. Put files into "\bin\". |
Eador: Masters of the Broken World | Direct3D 9 | Perfect | |
Earth & Beyond | Direct3D 8 | Perfect | See DirectX 8 games. |
Eldritch | Direct3D 9 | Good | Depth buffer is empty. |
Electronic Super Joy | OpenGL | Perfect | |
Electronic Super Joy: Groove City | OpenGl32 | Perfect | |
Enclave | Direct3D 8 | Perfect | See DirectX 8 games. |
Enslaved: Odyssey to the West | Direct3D 9 | Good | Depth buffer is empty. |
Epic Mickey 2: The Power of Two | Direct3D 9 | Perfect | |
ePSXe (PlayStation Emulator) | OpenGL | Good | Use Pete's OpenGL 1.77. |
Ethan: Meteor Hunter | Direct3D 9 | Perfect | |
Ether Vapor Remaster | Direct3D 9 | Perfect | |
Eufloria HD | OpenGL | Perfect | |
Euro Truck Simulator 2 | Direct3D 9, OpenGL | Perfect | Depth buffer is upside down in D3D9. |
F.E.A.R. | Direct3D 9 | Perfect | Disable AA and soft shadows for depth buffer access. |
F.E.A.R. 2 | Direct3D 9 | Good | No depth buffer access. |
F.E.A.R. 3 | Direct3D 9 | Perfect | |
Fable Anniversary | Direct3D 9 | Good | Depth buffer is empty. |
Fable III | Direct3D 9 | Good | Depth buffer flickers. |
Fable: The Lost Chapters | Direct3D 9 | Perfect | |
Fallout 3 | Direct3D 9 | Good | No depth buffer access. |
Fallout 4 | Direct3D 10+ | Perfect | |
Fallout: New Vegas | Direct3D 9 | Perfect | Depth buffer sometimes only shows FPS hands. |
Far Cry | Direct3D 9 | Perfect | Depth buffer access only works properly with certain renderers. |
Far Cry 2 | Direct3D 9 | Good | Depth buffer is empty because game clears it before presenting. |
Far Cry 3 | Direct3D 9/10+ | Perfect | Run game in Dx9 mode for depth buffer access. |
Far Cry 3: Blood Dragon | Direct3D 10+ | Good | Gamma correction problems. |
Far Cry 4 | Direct3D 10+ | Good | No depth buffer access. |
Far Cry 5 | Direct3D 10+ | Perfect | Set RESHADE_DEPTH_INPUT_IS_REVERSED=1 and "Copy depth before clearing" |
Farming Simulator 15 | OpenGL | Good | Gamma correction problems. |
Final Fantasy III | OpenGL | Perfect | |
Final Fantasy IV | OpenGL | Perfect | |
Final Fantasy VII | OpenGL | Good | No depth buffer access. |
Final Fantasy VIII | OpenGL | Good | No depth buffer access. |
Final Fantasy XIII | Direct3D 9 | Perfect | Put files into "\white_data\prog\win\bin\". |
Final Fantasy XIII-2 | Direct3D 9 | Perfect | Put files into "\alba_data\prog\win\bin\". |
Final Fantasy XIV | Direct3D 9 | Good | |
Firewatch | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Fist of Awesome | OpenGL | Perfect | |
Fist of Jesus | OpenGL | Good | No depth buffer access. |
FlatOut 2 | Direct3D 9 | Perfect | |
Freedom Force vs. The 3rd Reich | Direct3D 9 | Good | No depth buffer access. |
Galaxy on Fire 2 Full HD | Direct3D 9 | Perfect | |
Game of Thrones: A Telltale Games Series | Direct3D 9 | Good | Depth buffer is empty. |
Gas Guzzlers Extreme | Direct3D 9 | Perfect | |
Gas Guzzlers: Combat Carnage | Direct3D 10+ | Perfect | |
Gauntlet (2014) | Direct3D 10+ | Good | Partial depth buffer access. |
Gears of War | Direct3D 10+ | Good | |
Gish | OpenGL | Perfect | |
Global Operations | Direct3D 8 | Perfect | See DirectX 8 games. |
Goat Simulator | Direct3D 9 | Good | No depth buffer access. |
Goodbye Deponia | OpenGL | Perfect | |
Google Earth | Direct3D 9/OpenGL | Perfect | Depth buffer flipped in D3D9. Put files into "\alchemy\ogles2\" or "\alchemy\ogl\" |
Gothic 2 | Direct3D 7 | Perfect | See DirectX 1-7 games or use the DX11 mod. |
Gothic 3 | Direct3D 9 | Good | Some objects are not displayed in depth buffer. |
Grand Theft Auto III | Direct3D 8 | Perfect | See DirectX 8 games. |
Grand Theft Auto IV | Direct3D 9 | Perfect | |
Grand Theft Auto V | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders. |
Grand Theft Auto: Episodes from Liberty City | Direct3D 9 | Perfect | |
Grand Theft Auto: San Andreas | Direct3D 9 | Perfect | |
Grand Theft Auto: Vice City | Direct3D 8 | Perfect | See DirectX 8 games. |
Gravity Badgers | OpenGL | Good | No depth buffer access. |
Grey Goo | Direct3D 10+ | Good | No depth buffer access. |
GRID 2 | Direct3D 10+ | Perfect | |
Grim Dawn | Direct3D 10+ | Perfect | |
Grim Fandango Remastered | OpenGL | Good | No depth buffer access. |
Ground Branch | Direct3D 10+ | Good | No depth buffer access. |
Guacamelee! Gold Edition | Direct3D 9 | Good | No depth buffer access. |
Guild Wars | Direct3D 9 | Perfect | |
Guild Wars 2 | Direct3D 9 | Good | Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into "\bin\". |
Gun | Direct3D 9 | Perfect | |
Gun Metal | Direct3D 9 | Perfect | |
Gun Monkeys | OpenGL | Good | Depth buffer is empty. |
GundeadliGne | Direct3D 9 | Good | No depth buffer access. |
Gundemonium Recollection | Direct3D 9 | Good | No depth buffer access. |
Half Life 2 | Direct3D 9 | Perfect | |
Halo 2 | Direct3D 9 | Perfect | |
Halo: Combat Evolved | Direct3D 9 | Perfect | |
Halo: Combat Evolved (Custom Edition v1.10) | Direct3D 9 | Perfect | |
Hammerwatch | OpenGL | Good | No depth buffer access. |
Hard Reset | Direct3D 9 | Good | Must Enable FSAA for depth buffer access. |
Harry Potter and the Chamber of Secrets | DirectDraw | Perfect | Use dgVoodoo2 to wrap DDraw to D3D11. |
Hellblade: Senua's Sacrifice | Direct3D 11 | Perfect | Screenshots do not work because game uses a 10bit back buffer. |
Hellgate: Global | Direct3D 9 | Perfect | |
Hellgate: London (2007) | Direct3D 9/10+ | Perfect | Rename dxgi.dll to d3d10.dll in DX10 mode. |
Hero Siege | Direct3D 9 | Good | Depth buffer is empty. |
Heroes of Might and Magic III - HD Edition | Direct3D 9 | Perfect | |
Heroine's Quest: The Herald of Ragnarok | OpenGL | Good | No depth buffer access. |
Hitman 2 (2018) | Direct3D 10+/12 | Perfect | |
Hitman 2: Silent Assassin | Direct3D 8 | Perfect | See DirectX 8 games. |
Hitman 3: Contracts | Direct3D 8 | Major Issues | See DirectX 8 games. Graphical glitches (black player models and worse). |
Hitman: Blood Money | Direct3D 9 | Perfect | |
Hitman: Codename 47 | OpenGL | Perfect | |
Hitogata Happa | Direct3D 9 | Good | No depth buffer access. |
Homefront | Direct3D 9/10+ | Good | No depth buffer access. |
Homefront: The Revolution | Direct3D 10+ | Perfect | 4K fix: Change desktop resolution to 4K before starting the game. |
Homeworld Remastered Collection | OpenGL | Perfect | Put files into "\Homeworld Remastered Collection\HomeworldRM\Bin\Release\". |
Hot Wheels Velocity X | Direct3D 8 | Major Issues | Use d3d8to9 to wrap D3D8 to D3D9, then add the following workaround for the texture issues to Reshade.ini: [OPENGL] ReserveTextureNames=510 |
Hot Wheels World Race | Direct3D 8 | Perfect | See DirectX 8 games. |
Hotline Miami | Direct3D 9 | Good | No depth buffer access. |
How to Survive | Direct3D 9 | Perfect | |
Humanity Asset | Direct3D 9 | Perfect | |
Hydrophobia: Prophecy | Direct3D 9 | Perfect | Alt+Tab crashes game. |
Hyperdimension Neptunia Re;Birth 1 | Direct3D 10+, OpenGL | Good | No depth buffer access. |
I Am Vegend - Zombiegeddon | OpenGL | Good | No depth buffer access. |
Icewind Dale: Enhanced Edition | OpenGL | Good | No depth buffer access. |
Ikaruga | OpenGL | Good | No depth buffer access. |
IL-2 Sturmovik: Cliffs of Dover | Direct3D 10+ | Perfect | |
Imagine Me | OpenGL | Good | No depth buffer access. |
Insane 2 | Direct3D 9 | Perfect | |
Insurgency | Direct3D 9 | Good | No depth buffer access. |
Iron Grip: Warlord | OpenGL | Perfect | |
Ittle Dew | OpenGL | Good | No depth buffer access. |
Jack Lumber | OpenGL | Good | Depth buffer is empty. |
Jade Empire | Direct3D 9 | Perfect | |
Jagged Alliance: Back in Action | Direct3D 9 | Perfect | |
Joe Danger | OpenGL | Major Issues | ReShade is stuck in an infinite effect reloading loop. |
Joe Danger 2: The Movie | OpenGL | Major Issues | ReShade is stuck in an infinite effect reloading loop. |
Joint Task Force | Direct3D 9 | Perfect | |
Just Cause 2 | Direct3D 10+ | Perfect | |
Just Cause 3 | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Kerbal Space Program | Direct3D 10+ | ||
KickBeat Steam Edition | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Kill the Bad Guy | OpenGL | Good | Depth buffer is empty. |
Killer Is Dead | Direct3D 9 | Perfect | |
Killing Floor | Direct3D 9, OpenGL | Good | Partial depth buffer access. |
King's Bounty: Warriors of the North | Direct3D 9 | Good | Depth buffer is empty. |
Kingdom Rush | Direct3D 9 | Perfect | |
Kingdoms of Amalur: Reckoning | Direct3D 9 | Perfect | |
Knights of Pen and Paper +1 Edition | OpenGL | Perfect | |
L.A. Noire | Direct3D 10+ | Perfect | |
Layers of Fear | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Left 4 Dead 2 | Direct3D 9 | Good | No depth buffer access. |
Legacy of Kain: Defiance | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Legend of Grimrock | Direct3D 9 | Perfect | |
Lego Batman 2: DC Super Heroes | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Batman: The Videogame | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego City Undercover | Direct3D 10+ | Good | Depth buffer is empty, some UI items are displayed. |
Lego Harry Potter: Years 1-4 | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Harry Potter: Years 5-7 | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Indiana Jones 2: The Adventure Continues | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Indiana Jones: The Original Adventures | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Marvel Super Heroes | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Star Wars III: The Clone Wars | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego The Lord of the Rings | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Life is Feudal | Direct3D 9 | Perfect | |
Life Is Strange | Direct3D 9 | Good | Depth buffer is empty. |
Lili: Child of Geos | Direct3D 9 | Good | Depth buffer in-game is empty but works in main menu. |
Limbo | Direct3D 9 | Perfect | |
Lone Survivor | Direct3D 9 | Perfect | |
Lords of the Fallen | Direct3D 10+ | Perfect | |
Lovely Planet | OpenGL | Good | No depth buffer access. |
Lucius | Direct3D 9 | Perfect | |
Luftrausers | OpenGL | Good | No depth buffer access. |
Lunnye Devitsy | Direct3D 9 | Good | No depth buffer access. |
Luxor Evolved | Direct3D 9 | Good | No depth buffer access. |
M.U.G.E.N. v1.1a4 | OpenGL | Perfect | |
Mad Max | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Mafia | Direct3D 8 | Perfect | See DirectX 8 games. |
Mafia II | Direct3D 9 | Perfect | |
Mafia III | Direct3D 10+ | Perfect | |
Magnetic By Nature | OpenGL | Good | No depth buffer access. |
Manhunt | Direct3D 9 | Perfect | Works with thirteenag widescreen patch |
Manhunter | Direct3D 9 | Good | Depth buffer access only in menu. |
Mark of the Ninja | Direct3D 9 | Perfect | |
Mass Effect | Direct3D 9 | Perfect | Enable "Preserve depth buffer from being cleared". |
Mass Effect 2 | Direct3D 9 | Good | Depth buffer is empty. |
Mass Effect 3 | Direct3D 9 | Good | No depth buffer access. |
Mass Effect: Andromeda | Direct3D 10+ | Good | Depth buffer is upside down. Screenshots are not working. |
Master Reboot | Direct3D 9 | Good | No depth buffer access. |
Max Payne | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Max Payne 2 | Direct3D 8 | Perfect | See DirectX 8 games. |
Max Payne 3 | Direct3D 10+ | Perfect | |
Max: The Curse of Brotherhood | OpenGL | Good | Depth buffer is flipped. |
Medal of Honor (2010) | Direct3D 9 | Good | Depth buffer only shows FPS hand. |
Medal of Honor: Allied Assault | OpenGL | Perfect | |
Megabyte Punch | OpenGL | Perfect | |
MegaRace 3 | Direct3D 8 | Perfect | See DirectX 8 games. |
Meltdown | OpenGL | Good | Depth buffer is flipped. |
Metal Gear Rising: Revengeance | Direct3D 9 | Perfect | |
Metal Gear Solid V: Ground Zeroes | Direct3D 10+ | Crash | Crashes on startup. |
Metal Slug 3 | Direct3D 9 | Perfect | |
Metal Slug Defense | OpenGL | Perfect | |
Metal Slug X | Direct3D 9 | Perfect | |
Metro 2033 Redux | Direct3D 10+ | Perfect | |
Metro Exodus | Direct3D 10+ | Perfect | |
Metro: Last Light | Direct3D 10+ | Perfect | |
Micro Machines V4 | Direct3D 9 | Perfect | |
Microsoft Flight Simulator X | Direct3D 9 | Perfect | |
Middle-earth: Shadow of Mordor | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Might & Magic Heroes VI | Direct3D 9 | Perfect | |
Minecraft | OpenGL | Good | Depth buffer only shows UI. Put files into Java "\bin\" directory. |
Mini Motor Racing EVO | Direct3D 9, OpenGL | Good | No depth buffer access. |
Mini Ninjas | Direct3D 9 | Good | No depth buffer access. |
Mirror's Edge | Direct3D 9 | Good | No depth buffer access. |
Mortal Kombat Komplete Edition | Direct3D 9 | Perfect | |
Mortal Kombat X | Direct3D 10+ | Perfect | |
Mount & Blade: Warband | Direct3D 9 | Good | No depth buffer access. |
Muffin Knight | OpenGL | Perfect | |
Muri | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst | Direct3D 9 | Perfect | |
Naruto Shippuden: Ultimate Ninja Storm Revolution | Direct3D 9 | Perfect | |
Naval War: Arctic Circle | Direct3D 9 | Good | No depth buffer access. |
Need for Speed (2016) | Direct3D 10+ | Perfect | Use game in offline mode. |
Need for Speed II (Special Edition) | Direct3D 9 | Perfect | |
Need for Speed III: Hot Pursuit | Glide | Perfect | Use dgVoodoo2 to wrap Glide to D3D11. |
Need for Speed: Carbon | Direct3D 9 | Perfect | |
Need for Speed: Hot Pursuit | Direct3D 9 | Perfect | |
Need for Speed: Hot Pursuit 2 | Direct3D 8 | Perfect | See DirectX 8 games. |
Need for Speed: Most Wanted | Direct3D 9 | Perfect | |
Need for Speed: Most Wanted (2012) | Direct3D 10+ | Perfect | |
Need for Speed: Payback | Direct3D 10+ | Perfect | Use game in offline mode. |
Need for Speed: Pro Street | Direct3D 9 | Perfect | |
Need for Speed: Rivals | Direct3D 10+ | Perfect | |
Need for Speed: Underground | Direct3D 9 | Perfect | |
Need for Speed: Underground 2 | Direct3D 9 | Perfect | |
Nestopia v1.46 (NES emulator) | Direct3D 9 | Good | No depth buffer access. |
Neverwinter Nights | OpenGL | Good | Partial depth buffer access, UI displayed only. |
Neverwinter Nights 2 | Direct3D 9 | Good | Partial depth buffer access, UI displayed only. |
Neverwinter Nights: Enhanced Edition | OpenGL | Perfect | |
Next Car Game | Direct3D 10+ | Perfect | |
Nexus: The Jupiter Incident | Direct3D 9 | Perfect | |
Nier: Automata | Direct3D 10+ | Perfect | |
No Man's Sky | OpenGL | Perfect | |
No More Room in Hell | Direct3D 9 | Perfect | Put files into "\bin\". |
No One Lives Forever 2 | Direct3D 9 | Perfect | |
Nosferatu: The Wrath of Malachi | Direct3D 8 | Good | See DirectX 8 games. Depth buffer is empty. |
Observer | Direct3D 10+ | Good | No depth buffer access. |
Oddworld: New 'n' Tasty | Direct3D 9 | Good | No depth buffer access. |
Oddworld: Stranger's Wrath | OpenGL | Perfect | Depth buffer is flipped. |
Oni | OpenGL | Perfect | |
Onikira - Demon Killer | OpenGL | Perfect | |
Ori and the Blind Forest | Direct3D 10+ | Good | No depth buffer access. |
Outlast | Direct3D 9/10+ | Good | No depth buffer access. |
Outward | Direct3D 10+ | Perfect | |
Overlord (2007) | Direct3D 9 | Perfect | |
Painkiller: Hell & Damnation | Direct3D 9 | Good | No depth buffer access. |
Payday 2 | Direct3D 9 | Good | No depth buffer access. |
PCSX2 (PlayStation 2 Emulator) | Direct3D 10+ | Good | No depth buffer access. |
Penumbra: Black Plague | OpenGL | Perfect | |
Penumbra: Overture | OpenGL | Perfect | |
Phantasy Star Online 2 | Direct3D 9 | Major Issues | nProtect GameGuard Anti-Cheat kicks player. |
Phantasy Star Online: Blue Burst | Direct3D 8 | Good | See DirectX 8 games. |
Phantasy Star Universe: Ambition of the Illuminus | Direct3D 9 | Good | Depth buffer shows some UI elements only. |
Pillars of Eternity | Direct3D 9 | Good | No depth buffer access. |
PixelJunk Monsters Ultimate | Direct3D 9 | Good | Partial depth buffer access. |
PlanetSide 2 | Direct3D 9 | Good | No depth buffer access. |
Platoon | Direct3D 8 | Perfect | See DirectX 8 games. |
Playerunknown's Battlegrounds | Direct3D 10+ | Blocked | PUBG does not allow Reshade. Nvidia Freestyle can be used as an alternative. |
Portal | Direct3D 9 | Good | No depth buffer access. Put files into "\bin\". |
Portal 2 | Direct3D 9 | Good | No depth buffer access. Put files into "\bin\". |
PPSSPP (PlayStation Portable Emulator) | OpenGL | Good | |
Prey | OpenGL | Good | No depth buffer access. |
Prey (2017) | Direct3D 10+ | Perfect | |
Prince of Persia (2008) | Direct3D 9 | Perfect | Cellshaded characters have no depth. |
Prince of Persia: The Forgotten Sands | Direct3D 9 | Perfect | Depth buffer is missing some scene elements. |
Prince of Persia: Warrior Within | Direct3D 9 | Perfect | Keys possibly don't work? |
Pro Evolution Soccer 2015 | Direct3D 9 | Perfect | |
Project CARS | Direct3D 10+ | Perfect | |
Project Snowblind | Direct3D 9 | Perfect | |
Prototype | Direct3D 9 | Perfect | |
Prototype 2 | Direct3D 9 | Perfect | |
Psychonauts | Direct3D 9 | Perfect | |
Quake | OpenGL | Good | No depth buffer access. |
Quake (GLQuake) | OpenGL | Perfect | |
Quake 2 | OpenGL | Perfect | |
Quake 3 | OpenGL | Perfect | |
Quake 4 | OpenGL | Perfect | |
R.U.S.E. | Direct3D 9 | Good | Depth buffer is empty. |
Race Driver: Grid | Direct3D 9 | Perfect | |
Race the Sun | OpenGL | Good | No depth buffer access. |
RADical ROACH Deluxe Edition | Direct3D 9 | Good | No depth buffer access. |
RAGE | OpenGL | Perfect | |
RAGE 2 | Vulkan | Untested | Vulkan support was added in 4.4 but we have yet to test this game. |
Ragnarok Online 2 | Direct3D 9 | Perfect | Install to "SHIPPING". |
RaiderZ | Direct3D 9 | Perfect | |
Rayman Legends | Direct3D 9 | Perfect | Depth buffer is missing character models. |
Re-Volt | OpenGL | Good | No depth buffer access. Image may be darkened. |
Reaper - Tale of a Pale Swordsman | Direct3D 10+ | Good | No depth buffer access. |
Red Faction | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Red Faction II | Direct3D 8 | Good | See DirectX 8 games. Partial depth buffer access. |
Red Faction: Guerrilla Steam Edition | Direct3D 9 | Good | Game crashes in DX11 mode. |
Red Orchestra 2 | Direct3D 9 | Perfect | May get detected by Punkbuster. |
Remember Me | Direct3D 9 | Perfect | Enable supersampling for depth buffer access. |
Resident Evil 4 Ultimate HD Edition | Direct3D 9 | Good | Depth buffer is empty. |
Resident Evil 5 | Direct3D 9/10+ | Perfect | |
Resident Evil 6 | Direct3D 9 | Good | Depth buffer is empty. |
Resident Evil: Revelations | Direct3D 9 | Perfect | |
Return to Castle Wolfenstein | OpenGL | Good | Partial depth buffer access. |
Rift | Direct3D 9 | Good | |
Rime | Direct3D 10+ | Perfect | |
Rise of the Triad | Direct3D 9/10+ | Good | Partial depth buffer access. |
Risen | Direct3D 9 | Perfect | |
Risen 2 | Direct3D 9 | Perfect | |
River City Ransom: Underground | Direct3D 9 | Good | No depth buffer access. |
River City Super Sports Challenge: All Stars Special | OpenGL | Good | No depth buffer access. |
Road Redemption | OpenGL | Perfect | Depth buffer is flipped. |
Roblox | OpenGL | Perfect | |
Rogue Trooper | Direct3D 9 | Perfect | |
Rune (Gold) | OpenGL | Perfect | |
Rush for Glory | Direct3D 9 | Perfect | |
Ryse: Son of Rome | Direct3D 10+ | Perfect | |
S.T.A.L.K.E.R.: Call of Pripyat | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R.: Clear Sky | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R.: Lost Alpha | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R.: Shadow of Chernobyl | Direct3D 9 | Perfect | |
Sacred Citadel | Direct3D 9 | Perfect | |
Saints Row 2 | Direct3D 9 | Perfect | |
Saints Row IV | Direct3D 10+ | Perfect | |
Saints Row: Gat out of Hell | Direct3D 10+ | Perfect | |
Saints Row: The Third | Direct3D 9 | Perfect | |
Satellite Reign | Direct3D 9 | Perfect | Depth buffer is upside down. |
Savant - Ascent | Direct3D 9 | Good | Depth buffer is empty. |
Scarface: The World Is Yours | Direct3D 9 | Good | Depth buffer is empty. |
Scourge: Outbreak | Direct3D 9 | Good | Depth buffer is empty. |
Second Life | OpenGL | Perfect | |
Sega Bass Fishing (Steam) | Direct3D 9 | Good | No depth buffer access. |
Sekiro: Shadows Die Twice | Direct3D 10+ | Perfect | |
Serious Sam 3: BFE | Direct3D 9 | Good | |
Serious Sam HD: The First Encounter | Direct3D 9 | Good | Depth buffer shows only FPS hands and sky. |
Serious Sam: The Second Encounter | OpenGL | Perfect | |
Shadow Warrior (2013) | Direct3D 9 | Good | Must enable FSAA for depth buffer access. |
Shadowgrounds Survivor | Direct3D 9 | Perfect | |
Shadowrun Returns | OpenGL | Good | Partial depth buffer access: UI and Mouse shows. |
Shadowrun: Dragonfall - Director's Cut | OpenGL | Perfect | Depth buffer is flipped. |
Shelter | Direct3D 9 | Good | No depth buffer access. |
Shelter 2 | OpenGL | Good | No depth buffer access. |
Sherlock Holmes: Crimes & Punishments | Direct3D 9 | Good | Depth buffer is empty. |
Silence of the Sleep | Direct3D 9 | Good | No depth buffer access. |
Silent Hill 2: Director's Cut | Direct3D 8 | Perfect | See DirectX 8 games. |
Silent Hill 3 | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Sim City | Direct3D 9 | Perfect | |
Sky Force Anniversary | Direct3D 9 | Good | No depth buffer access. |
Sleeping Dogs | Direct3D 10+ | Perfect | |
Sleeping Dogs: Definitive Edition | Direct3D 10+ | Perfect | |
Snes9x v1.53 (SNES emulator) | OpenGL | Good | No depth buffer access. |
Sniper Elite 3 | Direct3D 9 | Perfect | |
Sniper Ghost Warrior 2 | Direct3D 9/10+ | Perfect | |
Sniper Ghost Warrior 3 | Direct3D 10+ | Perfect | |
Snow | Direct3D 10+ | Perfect | |
Snuggle Truck | OpenGL | Good | Depth buffer is empty. |
SOL: Exodus | Direct3D 9 | Good | Partial depth buffer access. |
Soldiers: Heroes of World War II | Direct3D 8 | Perfect | See DirectX 8 games. |
Sonic Adventure | Direct3D 8 | Perfect | See DirectX 8 games. |
Sonic Adventure 2 | Direct3D 9 | Perfect | |
Sonic Generations | Direct3D 9 | Perfect | |
Space Engineers | Direct3D 9 | Perfect | Put files into "\Bin64\". Depth buffer access only works in D3D9 mode. |
SpaceEngine | OpenGL | Perfect | No depth buffer access. |
Spec Ops: The Line | Direct3D 9 | Good | Depth buffer is empty. |
Spellforce - Platinum Edition | - | Good | Game needs special handling: Instructions. |
Spin Tires | Direct3D 9 | Perfect | |
Splinter Cell: Chaos Theory | Direct3D 9 | Perfect | |
Squad | Direct3D 10+ | Banned | |
Star Citizen | Direct3D 10+ | Perfect | Depth buffer is logarithmic. |
Star Wars Battlefront (2015) | Direct3D 10+ | Good | Depth access works randomly. |
Star Wars Battlefront 2 | Direct3D 9 | Perfect | |
Star Wars: Jedi Knight - Jedi Academy | OpenGL | Perfect | |
Star Wars: Jedi Knight II - Jedi Outcast | OpenGL | Perfect | |
Star Wars: Knights of the Old Republic | OpenGL | Perfect | |
Star Wars: Republic Commando | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Star Wars: The Force Unleashed | Direct3D 9 | Good | No depth buffer access. |
Star Wars: The Force Unleashed II | Direct3D 9 | Good | No depth buffer access. |
Star Wars: The Old Republic | Direct3D 9 | Good | No depth buffer access. |
StarCraft II | Direct3D 9 | Perfect | Needs to be installed to "\SC2\Versions\BaseXXXX", where BaseXXXX is the latest Base folder |
Stasis | - | Good | Inject via external injector tool. |
State of Decay: Year-One Survival Edition | Direct3D 9 | Perfect | |
Steel Beasts Professional Personal Edition | Direct3D 9 | Perfect | |
Stick it to The Man! | OpenGL | Perfect | Depth buffer is flipped. |
Strider | Direct3D 10+ | Perfect | |
Stubbs the Zombie in Rebel Without a Pulse | Direct3D 8 | Perfect | See DirectX 8 games. Set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC to 0. |
Super Toy Cars | OpenGL | Good | No depth buffer access. |
Superbrothers: Sword & Sworcery EP | OpenGL | Major Issues | Graphical problems, no depth buffer access. |
Superhot | OpenGL | Perfect | Depth buffer is flipped. |
Syndicate | Direct3D 9 | Perfect | |
System Shock 2 | Direct3D 9 | Good | Depth buffer is partly cleared when weapon is holstered. |
Sébastien Loeb Rally EVO | Direct3D 10+ | Perfect | |
Söldner: Secret Wars (Community Edition) | Direct3D 8 | Perfect | See DirectX 8 games. |
Tales from the Borderlands | Direct3D 9 | Good | No depth buffer access. |
Team Fortress 2 | Direct3D 9 | Perfect | Put files into "\bin\" directory. |
Teenage Mutant Ninja Turtles (2003) | Direct3D 9 | Perfect | |
Terasology | OpenGL | Perfect | Put files into Java "\bin\" directory. |
The Age of Decadence | Direct3D 9 | Perfect | |
The Amazing Spider-Man (2012) | Direct3D 9 | Perfect | |
The Bard's Tale | Direct3D 9 | Perfect | |
The Book of Unwritten Tales | Direct3D 9 | Perfect | |
The Book of Unwritten Tales 2 | Direct3D 9, OpenGL | Perfect | Depth buffer is flipped. |
The Book of Unwritten Tales: The Critter Chronicles | Direct3D 9 | Perfect | |
The Bureau: XCOM Declassified | Direct3D 9 | Perfect | |
The Chaos Engine (2013) | OpenGL | Good | No depth buffer access. |
The Chronicles of Riddick: Assault on Dark Athena | OpenGL | Good | No depth buffer access. |
The Culling of the Cows | Direct3D 9 | Good | Depth buffer is empty. |
The Cursed Forest | Direct3D 10+ | Perfect | |
The Dark Eye: Chains of Satinav | OpenGL | Good | No depth buffer access. |
The Dark Eye: Memoria | OpenGL | Good | No depth buffer access. |
The Elder Scrolls III: Morrowind | Direct3D 9 | Perfect | Use Morrowind Graphics Extender (MGE) instead of d3d8to9. |
The Elder Scrolls III: Morrowind (MGE-XE) | Direct3D 9 | Perfect | |
The Elder Scrolls IV: Oblivion | Direct3D 9 | Good | No depth buffer access. |
The Elder Scrolls Online | Direct3D 10+ | Good | |
The Elder Scrolls V: Skyrim | Direct3D 9 | Good | Depth buffer flickering when looking at objects. |
The Elder Scrolls V: Skyrim Special Edition | Direct3D 10+ | Perfect | |
The Evil Within | Direct3D 10+, OpenGL | Perfect | |
The Evil Within 2 | Direct3D 10+ | Perfect | |
The Forest | Direct3D 9 | Perfect | Depth buffer is upside down. |
The Joylancer: Legendary Motor Knight | Direct3D 9 | Perfect | |
The Last Tinker: City of Colors | OpenGL | Good | No depth buffer access. |
The Legend of Korra | Direct3D 9 | Good | No depth buffer access. |
The Lego Movie Videogame | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
The Long Dark | Direct3D 9 | Good | No depth buffer access. |
The Lord of the Rings Online | Direct3D 10+ | Perfect | |
The Plan | OpenGL | Perfect | |
The Punisher (2005) | Direct3D 8 | Perfect | See DirectX 8 games. |
The Saboteur | Direct3D 9 | Good | No depth buffer access. |
The Scourge Project: Episode 1 and 2 | Direct3D 9 | Good | Depth buffer is empty. |
The Settlers 2: 10th Anniversary | Direct3D 9 | Perfect | |
The Shopkeeper | OpenGL | Good | No depth buffer access. |
The Signal From Tölva | Direct3D 10+ | Perfect | Depth buffer is upside down. |
The Sims 3 | Direct3D 9 | Perfect | |
The Stanley Parable | Direct3D 9 | Good | No depth buffer access. Put files into "\bin\". |
The Talos Principle | Direct3D 9/10+, Vulkan | Perfect | |
The Technomancer | Direct3D 10+ | Perfect | |
The Typing of The Dead: Overkill | Direct3D 9 | Good | No depth buffer access. |
The Vanishing of Ethan Carter | Direct3D 9 | Good | Depth buffer is empty. |
The Vanishing of Ethan Carter Redux | Direct3D 11 | Good | Screenshots don't work. |
The Void | Direct3D 9 | Perfect | |
The Walking Dead: Season One | Direct3D 9 | Perfect | |
The Walking Dead: Season Two | Direct3D 9 | Perfect | |
The Witcher 2: Assassins of Kings Enhanced Edition | Direct3D 10+ | Perfect | |
The Witcher 3 | Direct3D 10+ | Perfect | Game uses a reversed depth buffer. |
The Witcher: Enhanced Edition Director's Cut | Direct3D 9 | Good | Depth buffer only shows GUI (world only during cutscenes). |
The Wolf Among Us | Direct3D 9 | Good | No depth buffer access. |
theHunter: Call of the Wild | Direct3D 10+ | Perfect | |
Thief 3: Deadly Shadows | Direct3D 8 | Good | See DirectX 8 games. No depth buffer access. |
Thief Gold | Direct3D 9 | Good | No depth buffer access. |
Thief II: The Metal Age | Direct3D 9 | Good | No depth buffer access. |
Tiny & Big in Grandpa's Leftovers | OpenGL | Good | No depth buffer access. |
Tiny Troopers | Direct3D 9 | Perfect | Depth buffer is upside down. |
Titan Quest | Direct3D 9 | Perfect | |
Titanfall | Direct3D 10+ | Good | Put files into "\bin\x64_retail\". |
Tom Clancy's Ghost Recon Advanced Warfighter | Direct3D 9 | Good | No depth buffer access. |
Tom Clancy's Ghost Recon Advanced Warfighter 2 | Direct3D 9 | Good | No depth buffer access. |
Tom Clancy's Ghost Recon: Future Soldier | Direct3D 9/10+ | Perfect | |
Tom Clancy's Rainbow Six: Vegas 2 | Direct3D 9 | Perfect | |
Tom Clancy's The Division | Direct3D 10+ | Good | No depth buffer access. |
Tomb Raider (2013) | Direct3D 10+ | Good | No depth buffer access. |
Tomb Raider I | OpenGL | Perfect | |
Tomb Raider: Anniversary | Direct3D 9 | Good | No depth buffer access. |
Tomb Raider: Underworld | Direct3D 9 | Good | No depth buffer access. |
Tony Hawk's American Wasteland | Direct3D 9 | Good | Game sometimes crashes in Skate Shop. |
Torchlight | Direct3D 9 | Good | No depth buffer access. |
Total Overdose | Direct3D 9 | Good | No depth buffer access. |
Total War: Attila | Direct3D 10+ | Perfect | |
Total War: Warhammer | Direct3D 10+ | Perfect | Disable antialiasing and Porthole Quality 3D for depth buffer access. |
TrackMania 2: Canyon | Direct3D 9 | Perfect | |
TrackMania United | Direct3D 9 | Perfect | |
Transformers: Fall of Cybertron | Direct3D 9 | Perfect | |
Transformers: The Game | Direct3D 9 | Good | Depth buffer only shows UI in-game. |
Treasure Planet: Battle at Procyon | Direct3D 8 | Perfect | See DirectX 8 games. |
Triad Wars | Direct3D 10+ | Perfect | |
Trials Fusion | Direct3D 10+ | Good | No depth buffer access. |
Trine | Direct3D 9 | Perfect | |
Trine 2 | Direct3D 9 | Good | No depth buffer access. |
Tron 2.0 | Direct3D 9 | Perfect | |
Turok | Direct3D 9 | Perfect | |
Turok 2: Seeds of Evil | Glide | Good | Use dgVoodoo2 to wrap Glide to D3D11. |
Turok 2: Seeds of Evil (2017) | OpenGL | Perfect | |
Two Worlds 2 | Direct3D 9 | Perfect | |
Ultra Street Fighter IV | Direct3D 9 | Perfect | |
Unreal II: The Awakening | Direct3D 8 | Perfect | See DirectX 8 games. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
Unreal Tournament | OpenGL | Good | No depth buffer access. |
Unreal Tournament 2004 | Direct3D 8 | Perfect | See DirectX 8 games. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
Unreal Tournament 3 | Direct3D 9 | Good | No depth buffer access. |
Unreal Tournament 4 | Direct3D 10+ | Good | No depth buffer access. |
Valdis Story: Abyssal City | Direct3D 9 | Good | Depth buffer is empty. |
Vampire: The Masquerade - Bloodlines | Direct3D 9 | Perfect | |
VBA-M (GBA emulator) | Direct3D 9 | Good | No depth buffer access. |
Velocibox | OpenGL | Good | Depth buffer is empty. |
Verde Station | OpenGL | Good | No depth buffer access. |
Vessel | Direct3D 9 | Perfect | |
Viking: Battle for Asgard | Direct3D 9 | Perfect | |
Vindictus | Direct3D 9 | Good | No depth buffer access. May conflict with Hackshield. |
Visual Boy Advanced (GBA emulator) | OpenGL | Perfect | |
Volgarr the Viking | OpenGL | Good | No depth buffer access. |
VVVVVV | Direct3D 9 | Good | No depth buffer access. |
War Thunder | Direct3D 9/10+ | Perfect | The launcher keeps removing the reshade dll though. |
Warframe | Direct3D 9/10+ | Good | No depth buffer access. |
Warhammer 40,000: Dawn of War | Direct3D 9 | Perfect | |
Warhammer 40,000: Space Marine | Direct3D 9 | Perfect | |
Warhammer: End Times - Vermintide | Direct3D 10+ | Perfect | |
Wasteland 2 | Direct3D 10+ | Perfect | Depth buffer is upside down. |
Watch Dogs | Direct3D 10+ | Perfect | |
Watch Dogs 2 | Direct3D 10+ | Perfect | Go offline and use these launch parameters: -disablepagefilecheck -eac_launcher |
Wolfenstein II: The New Colossus | Vulkan | Untested | Vulkan support was added in 4.4 but we have yet to test this game. |
Wolfenstein: The New Order | OpenGL | Perfect | |
Wolfenstein: The Old Blood | OpenGL | Perfect | |
Words for Evil | Direct3D 10+ | Good | No depth buffer access. |
World of Warcraft | Direct3D 9/10+ | Perfect | |
Wrack | Direct3D 9 | Good | No depth buffer access. |
Wreckfest | Direct3D 10+ | Perfect | |
WWE 2K15 | Direct3D 10+ | Perfect | |
X-Blades | Direct3D 9 | Good | Depth buffer is flickering. |
X-Plane 11 | OpenGL | Perfect | |
XCOM: Enemy Unknown | Direct3D 9 | Good | No depth buffer access. |
Xotic | Direct3D 9 | Good | Partial depth buffer access. |
Yaiba: Ninja Gaiden Z | Direct3D 9 | Perfect | |
Yakuza 0 | Direct3D 10+ | Good | |
Year Walk | OpenGL | Good | No depth buffer access. |
Ys Origin | Direct3D 9 | Perfect | |
Zeno Clash | Direct3D 9 | Good | Depth buffer is empty. Put files into "\bin\". |
ZSNES (NES emulator) | DirectDraw | Good | Use dgVoodoo2 to wrap DDraw to D3D11. |