Vessel

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Vessel
Vessel (video game) cover art.jpg
Developers
OS X
Linux
Publishers
Release dates
Windows
March 1, 2012
OS X
January 7, 2013
Linux
December 10, 2012
Vessel at Steam Charts
Vessel at SteamDB
 Vessel at Wikipedia

General information

More information Steam Community Discussions
More information Steam Users' Forums for game series

Availability[edit]

Source DRM Notes Keys
Developer website DRM-free Availability Table Icons - Steam.svg
Humble Store DRM-free Availability Table Icons - Steam.svg
Steam Availability Table Icons - Steam.svg Windows only
Information Further patches for the OS X and Linux versions of Vessel can be downloaded here.

Game data[edit]

Configuration files location[edit]

  Location 
Windows %APPDATA%\Vessel\
OS X ~/Library/Application Support/Vessel/
Linux ~/.config/Vessel/
Advantage This game supports the XDG Base Directory Specification on Linux.

Save game data location[edit]

  Location 
Windows %APPDATA%\Vessel\
OS X ~/Library/Application Support/Vessel/
Linux ~/.local/share/Vessel/

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Impossible

Video settings[edit]

In-game options menu.
Graphics option Option WSGF Notes
Widescreen resolution Native WSGF WS Gold.svg
Multi-monitor Native WSGF MM Silver.svg
Ultra-widescreen Native WSGF UW Silver.svg
Field of view (FOV) Unknown
Windowed Native
Borderless fullscreen windowed Unknown
Anisotropic filtering (AF) Unknown
Anti-aliasing (AA) Hackable Only editable in the VesselConfig.ini file, the setting SuperSample. Possible values are 1X, 2X, 4X, 8X and 16X.
Vertical sync (Vsync) Native
High frame rate Impossible Frame rate is capped at 60 FPS.[1]

OS X Resolution Settings[edit]

Due to a flaw in SDL video modes, Vessel for OS X requires that the settings be changed outside of Vessel. Edit ~/Library/Application Support/Vessel/VesselConfig.ini for this.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping Native To change the key bindings, edit VesselKeys.ini.
Mouse acceleration Impossible
Mouse input in menus Native
Mouse Y-axis inversion Not applicable
Controller
Controller support Native To configure your gamepad for Vessel, edit VesselGamepad.ini. Also see below. (OS X/Linux only)
Full controller support Native
Controller remapping Hackable
Controller Y-axis inversion Not applicable

Controller Input[edit]

If you've got a compiler handy, you can use this C file to determine your controller's config values. Note: Requires SDL headers/libs!

The INI File[edit]

From the ini file...

-------------------------------------------------------------------------------
-- This is the config file for SDL joystick input.
-- We map joysticks in a somewhat obtuse way in order make Vessel compatible
-- with as many controllers as possible. Here's how it works:
--
-- Let's say I've connected my Classic Controller Pro. Here's what will show up
-- in the terminal output:
-- Gamepad #0: Nintendo Wiimote
-- 	Number of axes: 4
-- 	Number of hats: 1
-- 	Number of buttons: 11
--
-- We bind joystick values from 0 up, and we bind the axes, hats, and buttons
-- in that order.
-- 	1 axis = 1 value. Example: The left thumbstick's x axis is 1 axis.
-- 	1 hat = 4 values: Up, Down, Left, Right in that exact order.
-- 	1 button = 1 value. Yeah.
--
-- So let's look at the Classic Controller again. We have four axes, so we will
-- use 0-3 as our axes keys. We have one hat after that, so values 4-7 will be
-- that hat value's Down, Up, Left and Right keys (the CCP hat is upside down).
-- The buttons will simply be 8-18 after that.
--
-- If you don't want to bind a button value, just use 1337.
--
-- DeadZone is a way to account for possible dead zones in controller axes.
-- The actual axis value (-32768 to 32768) is divided by the DeadZone value.
-- The lower the number, the more amplified the axis motions will be.
--
-- If you want to invert any inputs, add a - sign to the front of the value.
-- For example, to flip an axis that is value 2, set the binding to -2.
--
-- Unfortunately there is an element of trial-and-error due to controllers
-- having no real standard, so you are highly encouraged to share your
-- controller configurations with the community. I recommend making a database
-- at the PCGamingWiki: http://www.pcgamingwiki.com/
--
-- Below is my set of bindings for the Classic Controller Pro, mounted with
-- wminput and using this config:
--
-- http://www.flibitijibibo.com/wminput/gamepad.wminput
--
-- Love, flibit
--
-------------------------------------------------------------------------------

The bindings that follow are named after the buttons found on the Xbox 360 controller. Simply bind the values described above to the equivalent 360 controller value.

Configurations[edit]

The full list of known configurations for various controllers (contributed by the community) can be found in the Files section.

Audio settings[edit]

Audio options Native Notes
Separate volume controls Impossible
Surround sound Not applicable
Subtitles Not applicable No speech
Closed captions Not applicable
Mute on focus lost Native

Localizations

Language UI Audio CC Notes
English Native Not applicable Not applicable
French Native Not applicable Not applicable
German Native Not applicable Not applicable
Italian Native Not applicable Not applicable
Spanish Native Not applicable Not applicable

Issues unresolved[edit]

Vessels appear empty[edit]

This bug only appears in the OS X and Linux versions of the game. The vessels are being filled, but the fluid isn't being displayed.

Multi-monitor issues[edit]

The game works without problems in multi-monitor setups, however overviews, for example which reactors have been fixed in factory, will appear severely taller than the screen height.

System requirements[edit]

Windows
Minimum
Operating system (OS) XP, Vista, 7
Processor (CPU) Dual Core 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) ATI Radeon HD 2400
Nvidia GeForce 7600
DirectX 9.0c compatible
Shader model 3.0 support

References

  1. New 120Hz Games Report