Rune

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Rune
Rune Coverart.jpg
Developers
Publishers
Engines
Release dates
Windows
November 18, 2000
Mac OS
2000
Linux
June 21, 2001
Rune at Steam Charts
Rune at SteamDB
 Rune at Wikipedia

Key points

Disadvantage GameSpy online server browser has stopped working due to GameSpy services being shut down.[1]

General information

More information Official game site
More information GOG.com Community Discussions
More information GOG.com Support Page
More information Steam Community Discussions
More information Steam Users' Forums

Availability[edit]

Source DRM Notes Keys
GOG.com DRM-free Rune Classic. Also comes with Rune Gold.
Steam Availability Table Icons - Steam.svg Rune Classic
Information Rune Gold is the base game along with the Halls of Valhalla expansion
Information Rune Classic is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked campaign (levels have been either removed or rebalanced). The cut levels can still be played separately

Downloadable content (DLC) and expansions

Name Notes
Rune: Halls of Valhalla Windows

Essential improvements[edit]

Modifications[edit]

Unreal Engine Direct3D 10 Renderer[edit]

Information The Unreal Engine Direct3D 10 Renderer is a renderer for Unreal, Unreal Tournament, Deus Ex and Rune that aims to provide a good, consistent looking and future proof renderer for these games. The focus is not on fancy effects; the idea is to have something that will allow these games to perform well and look good on modern systems.
Disadvantage Direct3D 10 Renderer don't work with Rune Classic (GOG.com and Steam versions).

Game data[edit]

In-game general settings.

Configuration file(s) location[edit]

  Location 
Windows <path-to-game>\System
Mac OS
Linux

Save game data location[edit]

  Location 
Windows <path-to-game>\Save
Mac OS
Linux

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Impossible
GameSave Manager Native

Video settings[edit]

In-game video settings.
Graphics option Option WSGF Notes
Widescreen resolution Hackable WSGF WS Silver.svg See Widescreen resolution.
Multi-monitor Impossible False icon.svg
Field of view (FOV) Hackable See Field of view (FOV).
Windowed Native Can be found under the "Advanced Options" menu (Display -> "StartupFullscreen"). Restart the game to apply the changes.
Borderless fullscreen windowed Unknown
Anisotropic filtering (AF) Hackable Use The Unreal Engine Direct3D 10 Renderer.
Anti-aliasing (AA) Hackable Use The Unreal Engine Direct3D 10 Renderer.
Vertical sync (Vsync) Native Can be found under the "Advanced Options" menu (Rendering -> Direct3D support -> "UseVSync").
High frame rate Unknown

Widescreen resolution[edit]

Fix Modify the Rune.ini file[2]

  1. Go to the Configuration file(s) location.
  2. Open the Rune.ini file with Notepad or other text editor.
  3. Change FullscreenViewportX= and FullscreenViewportY= to match the desired resolution (ex. for 1680x1050, FullscreenViewportX=1680 and FullscreenViewportY=1050).
  4. Save the file and launch the game.

Field of view (FOV)[edit]

Fix Modify the Rune.ini file[2]

  1. Go to the Configuration file(s) location.
  2. Open the Rune.ini file with Notepad or other text editor.
  3. Change DesiredFOV= and DefaultFOV= to match the desired FOV.
    • For 16:10 resolutions, set the values to 85.3
    • For 16:9 resolutions, set the values to 91.3
  4. Save the file and launch the game.

Input settings[edit]

In-game key map settings.
In-game general control settings.
Keyboard and mouse Native Notes
Remapping Native
Mouse acceleration Native
Mouse input in menus Native
Mouse Y-axis inversion Native
Controller
Controller support Native
Full controller support Impossible
Controller remapping Native
Controller Y-axis inversion Impossible

Audio settings[edit]

In-game audio settings.
Audio options Native Notes
Separate volume controls Native
Surround sound Native
Subtitles Native Cutscenes only. Combat chatter not displayed.
Closed captions Impossible
Mute on focus lost Impossible

Localizations

Language UI Audio CC Notes
English Native Native Native
French Native Native Unknown
German Native Native Unknown
Italian Native Native Unknown
Russian Native Native Unknown
Spanish Native Native Unknown

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play Native 16
Online play Native 16

Connection types

Type Native Notes
Matchmaking Impossible
Peer-to-peer Native
Dedicated Native
Self-hosting Native
Direct IP Impossible

Ports

Protocol Port(s) and/or port range(s)
TCP (outbound) 7777
UDP (outbound) 7777

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 7, 10 To add in Direct3D 10 support, see Unreal Engine Direct3D 10 Renderer.
OpenGL Unknown Mac OS and Linux only.
Glide 2.4 Rune Gold only.
Software renderer Native
64-bit executable Impossible

Middleware[edit]

Middleware Notes
Multiplayer GameSpy

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP Vista
Processor (CPU) 1 GHz 2 GHz
System memory (RAM) 512 MB 1 GB
Hard disk drive (HDD)
1 GB
Video card (GPU)
DirectX 7 compatible

References

  1. 2K Online Server Migration from GameSpy Technology – 2K Support
  2. 2.0 2.1 WSGF Entry