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Luftrausers

From PCGamingWiki, the wiki about fixing PC games
LUFTRAUSERS
LUFTRAUSERS cover
Developers
Vlambeer
Publishers
Devolver Digital
Engines
Dex
Release dates
Windows March 18, 2014
macOS (OS X) March 18, 2014
Linux March 18, 2014
Reception
Metacritic 80
OpenCritic 82
IGDB 80
Taxonomy
Monetization One-time game purchase
Luftrausers on HowLongToBeat
Luftrausers on IGDB
Luftrausers on MobyGames
Luftrausers on Wikipedia

Key points

Frame rate is capped at 30 FPS.[1]

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Click Humble icon to purchase via Humble Widget. Air raid pack available containing one DRM-free copy of the game and 100 Steam keys.
Icon overlay.png
Windows
macOS (OS X)
Linux
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Outdated (v1.0) version with game-breaking bug.
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Mac App Store
Icon overlay.png
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\.LUFTRAUSERS\
macOS (OS X)
Linux $HOME/.LUFTRAUSERS/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %APPDATA%\.LUFTRAUSERS\
macOS (OS X) $HOME/.LUFTRAUSERS/
Linux $HOME/.LUFTRAUSERS/
Steam <Steam-folder>/userdata/<user-id>/233150/remote/

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

General settings. To access, press O when about to launch the ship in game.
General settings. To access, press O when about to launch the ship in game.
Games resolution is always 600x400 which is then upscaled with aspect ratio with nearest neighbor. For stretching, see Widescreen resolution.

Graphics feature State Notes
Widescreen resolution
Gameplay is always 3:2 and black bars are added for others. For stretching, see Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Freely resizeable, also F1 for 1x, F2 for 2x and F3 for 3x scaling. Alt+ Enter or F11 to toggle. For stretching, see Widescreen resolution.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate is capped at 30 FPS.[1]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Modify content files[citation needed]
  1. Go to <path-to-game>/data/gfx/pipelines/
  2. Open cubepipeline.json with a text editor.
  3. Find the following line and set it to this value.
"writeout" : "combo"

Notes

This option stretches the game to the display resolution rather than widening the view area.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse not used at all.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput and DirectInput. Quitting the game is done via options menu.
Full controller support
Controller remapping
With DualShock 4 impossible to bind d-pad.
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Keyboard buttons are always shown
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Keyboard buttons are always shown
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes

Generic/other controllers
Button prompts
Keyboard buttons are always shown
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Music and SFX.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 7
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio OpenAL
Input SDL2

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU) 1.2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 200 MB
Video card (GPU) 256 MB of VRAM
OpenGL 2.1 compatible
macOS (OS X)
Minimum
Operating system (OS)
Processor (CPU) 1.2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 200 MB
Video card (GPU) 256 MB of VRAM
OpenGL 2.1 compatible
Linux
Minimum
Operating system (OS)
Processor (CPU) 1.2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 200 MB
Video card (GPU) 256 MB of VRAM
OpenGL 2.1 compatible


References