Shadowrun Returns
From PCGamingWiki, the wiki about fixing PC games
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| Engines
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| Release dates
Windows
July 25, 2013 OS X
July 25, 2013 Linux
October 30, 2013 |
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| Shadowrun | 2007 |
| Shadowrun Returns | 2013 |
| Shadowrun: Dragonfall | |
| Shadowrun: Dragonfall - Director's Cut | 2014 |
| Shadowrun Online | TBA |
Key points
Features Steam Workshop support and a level editor.
General information
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Official Shadowrun Returns Wiki
Contents
Availability[edit]
| Source | DRM | Notes | Keys |
|---|---|---|---|
| GOG.com | |
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| Humble Store | |
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| Steam | |
Game data[edit]
Save game data location[edit]
| Location | |
|---|---|
| Windows | %LOCALAPPDATA%\Harebrained Schemes\Shadowrun Returns\Savesz |
| OS X | ~/Library/Application Support/Harebrained Schemes/Shadowrun Returns/Saves/ |
| Linux | ~/.config/Harebrained Schemes/Shadowrun Returns/Saves/ |
| Steam | <Steam-folder>/userdata/<user-id>/234650/remote/saves |
This game does not support the XDG Base Directory Specification on Linux.
Save game cloud syncing[edit]
| System | Native | Notes |
|---|---|---|
| Steam Cloud | |
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| GameSave Manager | |
Video settings[edit]
| Graphics option | Option | Notes | |
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| Widescreen resolution | |
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| Multi-monitor | |
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| Field of view (FOV) | |
Can be zoomed-in/zoomed-out via mouse wheel. | |
| Windowed | |
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| Borderless fullscreen windowed | |
Enable windowed mode and use the -popupwindow parameter.
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| Anisotropic filtering (AF) | |
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| Anti-aliasing (AA) | |
MSAA, up to 8x. See also Anti-aliasing (AA). | |
| Vertical sync (Vsync) | |
On by default. Can be forced off through video driver. | |
| High frame rate | |
No frame rate or refresh rate cap. | |
Anti-aliasing (AA)[edit]
By default the game uses MSAA method for anti-aliasing, however it is possible to force SGSSAA for NVIDIA users.
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Input settings[edit]
| Keyboard and mouse | Native | Notes |
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| Remapping | |
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| Mouse acceleration | |
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| Mouse input in menus | |
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| Controller | ||
| Controller support | |
Audio settings[edit]
| Audio options | Native | Notes |
|---|---|---|
| Separate volume controls | |
Master, music, ambient and SFX. |
| Surround sound | |
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| Subtitles | |
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| Closed captions | |
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| Mute on focus lost | |
Localizations
| Language | UI | Audio | CC | Notes |
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| English | |
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| French | |
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| German | |
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| Italian | |
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| Spanish | |
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| Russian | |
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Issues fixed[edit]
Audio hiccups/Dropped frames[edit]
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-force-gfx-st command line argument. |
Start-up crash on OS X[edit]
The issue happens since there is a bug in Unity which crashes the game when started in fullscreen. In order to avoid the crash, the game needs to start in windowed mode.
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Screenmanager Is Fullscreen mode</key> <integer>0</integer> <key>Screenmanager Resolution Height</key> <integer>720</integer> <key>Screenmanager Resolution Width</key> <integer>1280</integer> <key>Settings.IsFullScreen</key> <integer>0</integer> <key>Settings.ResolutionFullScreen</key> <integer>7</integer> </dict> </plist> |
Other information[edit]
Transfer save game between Steam and DRM-free versions[edit]
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System requirements[edit]
| Windows | ||
|---|---|---|
| Minimum | ||
| Operating system (OS) | XP SP3, Vista, 7 | |
| Processor (CPU) | 1.4 GHz, x86 or faster | |
| System memory (RAM) | 2 GB | |
| Hard disk drive (HDD) | 2 GB | |
| Video card (GPU) | 256 MB of VRAM DirectX 9.0 compatible | |
| OS X | ||
|---|---|---|
| Minimum | ||
| Operating system (OS) | 10.5 | |
| Processor (CPU) | Intel-based, 1.4 GHz, x86 or better | |
| System memory (RAM) | 2 GB | |
| Hard disk drive (HDD) | 2 GB | |
