Shadowrun Returns

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Shadowrun Returns
Shadowrunreturnsheader.jpg
Developers
Publishers
Engines
 
Release dates
Windows
July 25, 2013
OS X
July 25, 2013
Linux
October 30, 2013
Shadowrun Returns at Steam Charts
Shadowrun Returns at SteamDB
 Shadowrun Returns at Wikipedia
Shadowrun
Shadowrun 2007
Shadowrun Returns 2013
Shadowrun: Dragonfall
Shadowrun Online TBA

Key points

Advantage Features Steam Workshop support and a level editor.

General information

More information GOG.com Community Discussions
More information GOG.com Support Page
More information Steam Community Discussions
More information Official Shadowrun Returns Wiki

Availability[edit]

Source(s) Store unlock Notes
GOG.com DRM-free
Humble Store DRM-free Steamicon.png
Steam Steamicon.png

Game data[edit]

Save game data location[edit]

  Location 
Windows %LOCALAPPDATA%\Harebrained Schemes\Shadowrun Returns\Saves
OS X ~/Library/Application Support/Harebrained Schemes/Shadowrun Returns/Saves
Linux
Steam <Steam-folder>/userdata/<user-id>/234650/remote/saves

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Impossible
GameSave Manager Native

Video settings[edit]

General settings.
Graphics option Option Notes
Widescreen resolution Native
Multi-monitor Unknown
Field of view (FOV) Impossible Can be zoomed-in/zoomed-out via mouse wheel.
Windowed Native
Borderless fullscreen windowed Hackable Use GameCompanion or a similar software.[1]
Anisotropic filtering (AF) Impossible
Anti-aliasing (AA) Native MSAA, up to 8x. See also Anti-aliasing (AA).
Vertical sync (Vsync) Impossible On by default. Can be forced off through video driver.
High frame rate Native No frame rate or refresh rate cap.

Anti-aliasing (AA)[edit]

Information By default the game uses MSAA method for anti-aliasing, however it is possible to force SGSSAA for NVIDIA users.

Fix SGSSAALink

  1. Download and launch NVIDIA Inspector
  2. Open up Driver Profile Settings
  3. Choose Shadowrun Returns from the profile list
  4. Change Antialiasing compatibility to 0x004000C1[2]
  5. Change Antialiasing - Mode to Override any application setting
  6. Change Antialiasing - Setting to 4x [4x Multisampling] or 8xQ [8x Multisampling]
  7. Change Antialiasing - Transparency Supersampling to 4x Sparse Grid Supersampling or 8x Sparse Grid Supersampling
  8. Apply changes.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping Impossible
Mouse acceleration Impossible
Mouse input in menus Native
Controller
Controller support Impossible

Audio settings[edit]

Audio options Native Notes
Separate volume controls Native Master, music, ambient and SFX.
Surround sound Impossible
Subtitles Native
Closed captions Impossible
Mute on focus lost Impossible

Localizations

Language UI Audio CC Notes
English Native Native Native
French Native Unknown Unknown
German Native Unknown Unknown
Italian Native Unknown Unknown
Spanish Native Unknown Unknown
Russian Native Unknown Unknown

Issues fixed[edit]

Audio hiccups/Dropped frames[edit]

Fix "-force-gfx-st" launch option[3]Link

  1. Right click "Shadowrun Returns" in the Steam Libary and select "Properties"
  2. Press the "set launch options..." button and add -force-gfx-st

Start-up crash on OS X[edit]

The issue happens since there is a bug in Unity which crashes the game when started in fullscreen. In order to avoid the crash, the game needs to start in windowed mode.

Fix Edit Schemes.Shadowrun.plist[4]Link

  1. Open ~/Library/Preferences/unity.Harebrained\ Schemes.Shadowrun.plist with a text editor.
  2. Edit the value for
    <key>Screenmanager Is Fullscreen mode</key> and
    <key>Settings.IsFullScreen</key> to 0 as seen below:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Screenmanager Is Fullscreen mode</key>
<integer>0</integer>
<key>Screenmanager Resolution Height</key>
<integer>720</integer>
<key>Screenmanager Resolution Width</key>
<integer>1280</integer>
<key>Settings.IsFullScreen</key>
<integer>0</integer>
<key>Settings.ResolutionFullScreen</key>
<integer>7</integer>
</dict>
</plist>

Other information[edit]

Transfer save game between Steam and DRM-free versions[edit]

Fix Transfer save game between Steam and DRM-free versions[5]Link

  1. Launch the Steam version once, create a new character, wait for the first autosave (right away in the apartment) and then quit the game.
  2. Open Steam\userdata\<user-id>\234650\remote\saves\autosave.sav with a hex editor (e.g. HxD) and copy everything from the start to "CREATION__" (blocks from 0 to A0).
  3. Open %LOCALAPPDATA%\EMU\Steam\remote\saves\autosave.sav and copy over (or copy write in HxD) the same blocks.
  4. Open Steam\userdata\<user-id>\234650\remote\saves\*.sav (* being the long filename of the file), copy the same blocks (0 to CREATION__) and copy them over the other save of the DRM-free version.
  5. Rename the save file of the DRM-free version so it has the same name as the save file from the Steam version .
  6. Move the two modified saves to Steam\userdata\<user-id>\234650\remote\saves\.

System requirements[edit]

Windows
Minimum
Operating system (OS) XP SP3, Vista, 7
Processor (CPU) 1.4 GHz, x86 or faster
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 256 MB of VRAM
DirectX 9.0 compatible
OS X
Minimum
Operating system (OS) 10.5
Processor (CPU) Intel-based, 1.4 GHz, x86 or better
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB

References

  1. Tested successfully by fwinest JediThug.
  2. 3DCenter Forum - Antialiasing - Kompatibilitätsbits - Sammelthread
  3. /r/ShadowrunReturns - Audio Hitching/Dropped Frames Fix
  4. Shadowrun Returns General Discussions - How To: Stop Start-up Crash on OS X
  5. Save-Game into the Steam SRR-Version