Mark of the Ninja

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Mark of the Ninja
Mark of the Ninja cover.jpg
Release dates
October 16, 2012
September 11, 2013
September 11, 2013
Mark of the Ninja at SteamDB
 Mark of the Ninja at Wikipedia

General information

More information Official site
More information Klei Forum
More information Community Discussions
More information Support Page
More information Steam Community Discussions


Source DRM Notes Keys DRM-free Choice of Basic or Special Edition.
Humble Store DRM-free Availability Table Icons - Steam.svg
Steam Availability Table Icons - Steam.svg

Downloadable content (DLC) and expansions

Name Notes
Special Edition WindowsOS XLinux

Game data[edit]

Configuration file(s) location[edit]

Windows %USERPROFILE%\Documents\Klei\Ninja\users\
OS X ~/Documents/Klei/Ninja/users/
Linux ~/.klei/ninja/users/
Information graphics.ini stores the configuration.
Disadvantage This game does not support the XDG Base Directory Specification on Linux.

Save game data location[edit]

Windows %USERPROFILE%\Documents\Klei\Ninja\users\
OS X ~/Documents/Klei/Ninja/users/
Linux ~/.klei/ninja/users/
Steam <Steam-folder>/userdata/<user-id>/214560/remote/
Information savegames.sav stores the save game data.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Native support
GameSave Manager Native support

Video settings[edit]

General settings.
Graphics option Option WSGF Notes
Widescreen resolution Native support WSGF WS Gold.svg Aspect ratio setting must match to avoid stretching.
Multi-monitor Native support WSGF MM Bronze.svg Pillarboxed.
Ultra-widescreen Native support WSGF UW Bronze.svg Pillarboxed.
Field of view (FOV) Not applicable
Windowed Native support
Borderless fullscreen windowed Hackable Use Borderless Gaming.
Anisotropic filtering (AF) Not applicable
Anti-aliasing (AA) Not applicable
Vertical sync (Vsync) No native support
60 FPS Native support
120+ FPS Native support Use windowed mode or see High frame rate.

High frame rate[edit]

Fix Edit graphics.ini

  1. Edit graphics.ini
  2. Change RefreshRate from the default 60 to the desired value.
  3. Save the changes.

Input settings[edit]

Default remappable controls menu.
Keyboard and mouse Native Notes
Remapping Native support
Mouse acceleration No native support
Mouse input in menus Native support
Mouse Y-axis inversion Not applicable
Controller support Native support XInput controllers only.
Full controller support Native support
Controller remapping No native support Keyboard can be remapped, but controller cannot.[1]
Controller Y-axis inversion Not applicable

Audio settings[edit]

Audio options Native Notes
Separate volume controls Native support
Surround sound Not applicable
Subtitles Native support
Closed captions No native support
Mute on focus lost No native support


Language UI Audio CC Notes
English Native support Native support Native support
French Native support Unknown Unknown
German Native support Unknown Unknown
Italian Native support Unknown Unknown
Japanese Native support Unknown Unknown
Spanish Native support Unknown Unknown

Issues unresolved[edit]

Auto-updates restarting level progress[edit]

  • Any auto-saved progress during a level will be reset to the beginning of that level when Mark of the Ninja is updated. This is not a bug, but a side-effect of the patching process. Please try to complete the level you are currently playing to avoid losing progress.[2]

Issues fixed[edit]

Xbox 360 gamepad controls show on screen[edit]

Disadvantage Xbox 360 gamepad controls show on screen instead of keyboard & mouse controls

Fix Disable controller detection[3]

Use the -nocontroller command line argument.

System requirements[edit]

Minimum Recommended
Operating system (OS) XP SP3 Vista SP2, 7 SP1
Processor (CPU) Intel Pentium D 800+
AMD Phenom 9750
Intel Core 2 Duo
AMD Athlon 64 X2 5600+
System memory (RAM) 2 GB 2 GB
Hard disk drive (HDD) 2.5 GB 2.5 GB
Video card (GPU) Nvidia GeForce 7800 GT
AMD Radeon HD 3000+
DirectX 9.0c compatible
Nvidia GeForce 9600 GT
AMD Radeon HD 5000+
DirectX 9.0c compatible