The Vanishing of Ethan Carter Redux

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The Vanishing of Ethan Carter Redux
The Vanishing of Ethan Carter Redux cover
Developers
The Astronauts
Engines
Unreal Engine 4
Release dates
Windows September 14, 2015
The Vanishing of Ethan Carter Redux at Wikipedia
The Vanishing of Ethan Carter
The Vanishing of Ethan Carter 2014
The Vanishing of Ethan Carter Redux 2015

This page is for the Redux version of the game running on Unreal Engine 4. For the original version of the game, see The Vanishing of Ethan Carter.

Key points

When buying the game, Redux version is automatically added to game library where game was purchased or activated.
Developer suggest playing original version if problems occur with Redux.[1]

General information

Official site
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
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Windows
GamersGate
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Windows
Gamesplanet
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Windows
GameStop
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Windows
GOG.com
DRM-free
Windows
Green Man Gaming
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Windows
Humble Store
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Windows
Oculus Store
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Includes both VR and non-VR versions.[2]
Windows
Steam
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Windows
Sold together with The Vanishing of Ethan Carter.

Downloadable content (DLC) and expansions

Name Notes
VR Steam and Oculus Store only.[3] Enables Oculus Rift and HTC Vive support.
Windows
Collector's Edition Includes soundtrack (FLAC), "Making of" digital album, game map, printable poster and 1600p wallpapers
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\EthanCarter\Saved\Config\WindowsNoEditor\

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\The Vanishing of Ethan Carter Redux\SavedGames\

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game graphics and advanced graphics settings.
In-game graphics and advanced graphics settings.

Input settings[edit]

In-game controls settings.
In-game controls settings.
In-game keyboard settings.
In-game keyboard settings.
In-game controller settings.
In-game controller settings.

Audio settings[edit]

In-game sound settings.
In-game sound settings.
Audio options Native Notes
Separate volume controls
Master, Music, Voice, SFX, Ambience.
Surround sound
7.1, for Positional Audio, use the X3DAudio HRTF mod.
Subtitles
Closed captions
Mute on focus lost
In-game language settings.
In-game language settings.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Spanish

VR support[edit]

Headsets Native Notes
HTC Vive
Steam version requires VR DLC.
Oculus Rift
Steam version requires VR DLC.
Oculus Store version has native support.[2]
OSVR
Steam version requires VR DLC.
Windows Mixed Reality
Steam version requires VR DLC.
Devices Native Notes
Tracked motion controllers
Traditional controller Full support See Input settings for details.
Keyboard/Mouse
Play area Native Notes
Seated
Standing

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
64-bit executable

Middleware[edit]

Middleware Notes
Physics PhysX

Console commands[edit]

To access the in-game console, launch the game using the EthanCarter-Win64-Console.exe inside the <path-to-game>\EthanCarter\Binaries\Win64\ folder.
Open the console with ~.
For a list of available commands use the console command dumpconsolecommands

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7 8
Processor (CPU) Intel Core 2 Duo Intel Quad-Core 2.5 GHz
System memory (RAM) 6 GB 8 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) 1 GB of VRAM
DirectX 11 compatible

References