Batman: Arkham Origins
From PCGamingWiki, the wiki about fixing PC games
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| Developers
Multiplayer
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| Engines
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| Release dates
Windows
October 25, 2013 |
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| Batman: Arkham Asylum | 2009 |
| Batman: Arkham City | 2011 |
| Batman: Arkham Origins | 2013 |
| Batman: Arkham Origins Blackgate | 2014 |
| Batman: Arkham Knight | 2015 |
Key points
Built-in Benchmark.
Numerous remaining bugs; issues that do not prevent game progression will no longer be patched.[1]
No mouse sensitivity slider, see mouse sensitivity for a fix.
No field of view slider with narrow FoV of 55°. For a fix, see Field of view (FOV).
General information
Contents
Availability[edit]
| Source | DRM | Notes | Keys |
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| Retail | |
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| Green Man Gaming | |
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| GamersGate | |
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| Humble Store | |
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| Steam | |
All versions require Steam.
Essential improvements[edit]
Skip intro videos[edit]
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Force DirectX 9 mode[edit]
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Game data[edit]
Configuration file(s) location[edit]
| Location | |
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| Windows | <path-to-game>\SinglePlayer\BMGame\Config\ |
Video settings are stored in %USERPROFILE%\Documents\WB Games\batman Arkham Origins\GFXSettings.BatmanArkhamOrigins.xml
Some of the game configuration files (key binds) are encrypted.
Save game data location[edit]
| Location | |
|---|---|
| Windows | <Steam-folder>\userdata\<user-id>\209000\ |
Save game cloud syncing[edit]
| System | Native | Notes |
|---|---|---|
| Steam Cloud | |
Video settings[edit]
| Graphics option | Option | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | |
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| Multi-monitor | |
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On multimonitor setup with disabled Eyefinity, second screen is blacked when game is in focus. |
| Ultra-widescreen | |
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| Field of view (FOV) | |
See Field of view (FOV). | |
| Windowed | |
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| Borderless fullscreen windowed | |
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| Anisotropic filtering (AF) | |
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| Anti-aliasing (AA) | |
MSAA 2x, 4x, 8x; FXAA Low or High; Nvidia-specific: TXAA Low and High | |
| Vertical sync (Vsync) | |
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| High frame rate | |
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Field of view (FOV)[edit]
These fixes are not working on some setups.[3]
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Bindings=(Name="NumPadZero",Command="FOV 0") Bindings=(Name="NumPadOne",Command="FOV 32") Bindings=(Name="NumPadTwo",Command="FOV 75") Bindings=(Name="NumPadThree",Command="FOV 80") Bindings=(Name="NumPadFour",Command="FOV 85") Bindings=(Name="NumPadFive",Command="FOV 90") Bindings=(Name="NumPadSix",Command="FOV 95") Bindings=(Name="NumPadSeven",Command="FOV 100") Bindings=(Name="NumPadEight",Command="FOV 105") Bindings=(Name="NumPadNine",Command="FOV 110") Notes:
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1. Go to 2. Edit 3. Add these lines in it: [UnrealEd.EditorEngine] ;FOVAngle=70.000000 ORIGINAL FOVAngle=130.000000 ;LevelViewFOVAngle=90.000000 ORIGINAL LevelViewFOVAngle=167.000000 4. Edit 5. Add these lines in it: [BmGame.R3rdPersonCamera] ;WalkStateCameraFOVAngle=70.000000 ORIGINAL WalkStateCameraFOVAngle=130.000000 ;DialogueStateCameraFOVAngle=60.000000 ORIGINAL DialogueStateCameraFOVAngle=111.000000 ;ForensicsScanStateCameraFOVAngle=90.000000 ORIGINAL ForensicsScanStateCameraFOVAngle=167.000000 ;UsingSpotlightStateCameraFOVAngle=80.000000 ORIGINAL UsingSpotlightStateCameraFOVAngle=149.000000 ;ForensicsFilterStateCameraFOVAngle=45.000000 ORIGINAL ForensicsFilterStateCameraFOVAngle=84.000000 ;RunStateCameraFOVAngle=75.000000 ORIGINAL RunStateCameraFOVAngle=139.000000 ;BoostRunFOVAngle=100.000000 ORIGINAL BoostRunFOVAngle=186.000000 ;PairedAnimationStateCameraFOVAngle=60.000000 ORIGINAL PairedAnimationStateCameraFOVAngle=111.000000 ;StealthStateCameraFOVAngle=76.000000 ORIGINAL StealthStateCameraFOVAngle=141.000000 ;OverworldStealthStateCameraFOVAngle=70.000000 ORIGINAL OverworldStealthStateCameraFOVAngle=130.000000 ;TunnelStateCameraFOVAngle=60.000000 ORIGINAL TunnelStateCameraFOVAngle=111.000000 ;FallingStateCameraFOVAngle=75.000000 ORIGINAL FallingStateCameraFOVAngle=139.000000 ;GrappleAimCameraFOVAngle=50.000000 ORIGINAL GrappleAimCameraFOVAngle=93.000000 ;HarpoonAimCameraFOVAngle=70.000000 ORIGINAL HarpoonAimCameraFOVAngle=130.000000 ;MagneticBlastAimCameraFOVAngle=70.000000 ORIGINAL MagneticBlastAimCameraFOVAngle=130.000000 ;FreezeJammerAimCameraFOVAngle=67.000000 ORIGINAL FreezeJammerAimCameraFOVAngle=124.000000 ;JokerGunAimCameraFOVAngle=67.000000 ORIGINAL JokerGunAimCameraFOVAngle=124.000000 ;LineLauncherAimCameraFOVAngle=50.000000 ORIGINAL LineLauncherAimCameraFOVAngle=93.000000 ;BatarangAimCameraFOVAngle=45.000000 ORIGINAL BatarangAimCameraFOVAngle=84.000000 ;WallClimbStartCameraFOVAngle=90.000000 ORIGINAL WallClimbStartCameraFOVAngle=167.000000 ;PounceCameraFOVAngle=90.000000 ORIGINAL PounceCameraFOVAngle=167.000000 ;CorridorCombatStateCameraFOVAngle=90.000000 ORIGINAL CorridorCombatStateCameraFOVAngle=167.000000 ;HighCombatStateCameraFOVAngle=90.000000 ORIGINAL HighCombatStateCameraFOVAngle=167.000000 ;LookStateCameraFOVAngle=60.000000 ORIGINAL LookStateCameraFOVAngle=111.000000 ;GrappleCameraFOVAngle=105.000000 ORIGINAL GrappleCameraFOVAngle=195.000000 ;ZoomStateCameraFOVAngle=30.000000 ORIGINAL ZoomStateCameraFOVAngle=56.000000 ;CoverRightCameraFOVAngle=60.000000 ORIGINAL CoverRightCameraFOVAngle=111.000000 ;AlcoveCameraFOVAngle=65.000000 ORIGINAL AlcoveCameraFOVAngle=121.000000 ;GlidingCameraFOVAngle=90.000000 ORIGINAL GlidingCameraFOVAngle=167.000000 ;GlidingCameraExtraFOVAngle=10.000000 ORIGINAL GlidingCameraExtraFOVAngle=10.000000 ;BoostGlidingCameraFOVAngle=100.000000 ORIGINAL BoostGlidingCameraFOVAngle=186.000000 ;SilentPredCameraFOVAngle=60.000000 ORIGINAL SilentPredCameraFOVAngle=111.000000 ;HangCameraFOVAngle=60.000000 ORIGINAL HangCameraFOVAngle=111.000000 ;ZipLineCameraFOVAngle=60.000000 ORIGINAL ZipLineCameraFOVAngle=111.000000 ;HarpoonPullCameraFOVAngle=74.000000 ORIGINAL HarpoonPullCameraFOVAngle=137.000000 ;SwingingFromAboveCameraFOVAngle=70.000000 ORIGINAL SwingingFromAboveCameraFOVAngle=130.000000 ;CeilingClimbCamFOVAngle=90.000000 ORIGINAL CeilingClimbCamFOVAngle=167.000000 ;ChaseAttackCamFOV=59.840444 ORIGINAL ChaseAttackCamFOV=111.000000 ;CamFOV=91.000000 ORIGINAL CamFOV=169.0000006. Modify these values to your liking. |
Input settings[edit]
There is no mouse sensitivity setting in game. See Mouse sensitivity for a fix.
| Keyboard and mouse | Native | Notes |
|---|---|---|
| Remapping | |
Cannot bind action to key with modifier (e.g. LShift+RClick) |
| Mouse acceleration | |
Acceleration is disabled by default. |
| Mouse input in menus | |
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| Mouse Y-axis inversion | |
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| Controller | ||
| Controller support | |
Logitech controller issues; set switch to X for F310, F510 and F710.[6] |
| Full controller support | |
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| Controller remapping | |
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| Controller Y-axis inversion | |
Options exist in Game Options, Invert: look, rotation, flight controls, and Batarang flight controls |
Mouse sensitivity[edit]
There is no mouse sensitivity slider in-game.
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Disable mouse smoothing[edit]
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Audio settings[edit]
| Audio options | Native | Notes |
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| Separate volume controls | |
SFX, Music & Dialog. No master volume. |
| Surround sound | |
Presets for headphones, TV, stereo and home theater. Up to 5.1 surround system is supported. |
| Subtitles | |
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| Closed captions | |
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| Mute on focus lost | |
Localizations
| Language | UI | Audio | CC | Notes |
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| English | |
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| French | |
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| German | |
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| Italian | |
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| Korean | |
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| Polish | |
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| Brazilian Portuguese | |
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| Russian | |
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| Spanish | |
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Network[edit]
Multiplayer types
| Type | Native | Players | Notes | |
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| LAN play | |
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| Online play | |
8 | 3v3v2 gameplay. | |
Connection types
| Type | Native | Notes | |
|---|---|---|---|
| Matchmaking | |
May not be reliable. | |
| Peer-to-peer | |
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| Dedicated | |
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| Self-hosting | |
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| Direct IP | |
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Issues unresolved[edit]
Key modifiers[edit]
Actions cannot be bound to keys with a modifier (e.g. LShift+RClick). This was possible in the previous Batman games.
Logitech controllers not working[edit]
Users reporting issues with Logitech control mapping and control inversion.[7] Editing config files has no effect.[8]
For the F310, F510 and F710 set the hardware switch to X and reconnect the controller.[6]
Issues fixed[edit]
Sound bug after entering the gcpd Coms tower[edit]
There seems to be a problem in one level where sounds breaks.
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Character level is reset in multiplayer[edit]
There is rather large bug where players progress in multiplayer is reset to level 0.[9] Fixed in PC multiplayer hotfix [10]
Low Audio Volume[edit]
Volume level is very soft in game.
- Fix the issue by going to Control Panel => Hardware and Sound => Sound. On the communications tab, choose "do nothing".
Other information[edit]
Middleware[edit]
| Middleware | Notes | |
|---|---|---|
| Audio | Wwise |
System requirements[edit]
| Windows | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | Vista | 7, 8 |
| Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.8 GHz |
Intel Core i5-750 2.67 GHz AMD Phenom II X4 965 3.4 GHz |
| System memory (RAM) | 2 GB | 4 GB |
| Hard disk drive (HDD) | 20 GB
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| Video card (GPU) | Nvidia GeForce 8800 GTS AMD Radeon HD 3850 512 MB of VRAM |
Nvidia GeForce GTX 560 AMD Radeon HD 6950 768 MB of VRAM DirectX 11 compatible |
References
- ↑ Re: Patch 1.06, is it even a possibility? - Page 2 - WB Games
- ↑ 2.0 2.1 2.2 Most Common Glitches and Fixes for them - Steam Community Discussion
- ↑ Batman: Arkham Origins - WSGF.com
- ↑ 4.0 4.1 Tutorial: Remove mouse smoothing/Disable Frame Smoothing/Raise field of view/Disable startup movies - Steam Community Discussions
- ↑ Batman: Arkham Origins - WSGF.com
- ↑ 6.0 6.1 Logitech Controller Issues - Controls Reversed :: Batman™: Arkham Origins General Discussions
- ↑ Logitech Controller Issues - Controls Reversed - Steam Community Discussions
- ↑ Arkham Origins - possible .ini file location - PCGamingWiki Community Forums
- ↑ Steam Community Discussions
- ↑ Batman: Arkham Origins Multiplayer PC Hotfix Released
