Medal of Honor (2010)

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Medal of Honor
Medal of Honor cover
Developers
Singleplayer Danger Close Games
Multiplayer DICE
Publishers
Electronic Arts
Engines
Singleplayer Unreal Engine 3
Multiplayer Frostbite 1.5
Release dates
Windows October 12, 2010
Medal of Honor
Medal of Honor: Allied Assault 2002
Medal of Honor: Pacific Assault 2004
Medal of Honor: Airborne 2007
Medal of Honor (2010) 2010
Medal of Honor: Warfighter 2012

General information

Medal of Honor Wiki
Steam Community Discussions (single player)
Steam Community Discussions (multiplayer)

Availability[edit]

Source DRM Notes Keys OS
Gamesplanet
Origin
Steam
Product keys from all versions can be activated on Origin.

Downloadable content (DLC) and expansions

Name Notes
Hot Zone Map Pack

Essential improvements[edit]

Skip intro videos[edit]

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\MOHAGame\CookedMovies\
  2. Delete or rename MOHA_Legal_ID_Only.vp6.

Disable motion blur[edit]

Disable motion blur[citation needed]
  1. Go to the configuration file(s) location.
  2. Open MOHAEngine.ini.
  3. Change MotionBlur=True to MotionBlur=False

Game data[edit]

In-game general settings.
In-game general settings.
In-game general settings (for multiplayer).
In-game general settings (for multiplayer).

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\EA Games\Medal of Honor\Config\
%USERPROFILE%\Documents\EA Games\Medal of Honor\Multiplayer\

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\EA Games\Medal of Honor

Save game cloud syncing[edit]

System Native Notes
Origin
Steam Cloud

Video settings[edit]

In-game video settings (1/2).
In-game video settings (1/2).
In-game video settings (2/2).
In-game video settings (2/2).
In-game graphics settings (for multiplayer).
In-game graphics settings (for multiplayer).
In-game video settings (for multiplayer).
In-game video settings (for multiplayer).
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Lower bloom to fix multiplayer screen flickering.[1]
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Default singleplayer AF level is 4 samples. See Anisotropic filtering (AF).
Anti-aliasing (AA)
In game AA doesn't do anything. Nvidia users can follow this guide for better AA. Emulated 4K resolution via DSR provides the best results with the proper video cards and drivers. AMD users can use a combination of GeDoSaTo or VSR along with SMAA/FXAA.
Vertical sync (Vsync)
60 FPS
120+ FPS

Field of view (FOV)[edit]

This game uses vertical FOV in multiplayer. See FOV Calculator for help.
Changing FOV in singleplayer[citation needed]

Notes

FOV changer doesn't adjust the weapon viewmodels.
Changing FOV in multiplayer[citation needed]
  1. Open %USERPROFILE%\Documents\EA Games\Medal of Honor\Multiplayer\settings.ini
  2. Change Fov=55 to the desired FOV value.
  3. Save your changes.

Anisotropic filtering (AF)[edit]

Changing Anisotropic Filtering level in singleplayer[citation needed]
  1. Open %USERPROFILE%\Documents\EA Games\Medal of Honor\Config\MOHAEngine.ini
  2. Change MaxAnisotropy=4 to the desired value as necessary.
  3. Save your changes.

Notes

Alternatively you can also override the AF through your GPU's Drivers as well.

Input settings[edit]

In-game key map settings.
In-game key map settings.
In-game key map settings (for multiplayer).
In-game key map settings (for multiplayer).

Mouse acceleration[edit]

Changing Mouse acceleration in Singleplayer[citation needed]
  1. Open %USERPROFILE%\Documents\EA Games\Medal of Honor\Config\MOHAInput.ini
  2. Change bEnableMouseSmoothing=true to bEnableMouseSmoothing=false to disable mouse smoothing.
  3. In the same section add a line bViewAccelerationEnabled=False to disable mouse acceleration.
Changing Mouse acceleration in Multiplayer[citation needed]
  1. Open %USERPROFILE%\Documents\EA Games\Medal of Honor\Multiplayer\GameSettings.ini
  2. Change a line InputAcceleration=1 to InputAcceleration=0.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
In-game audio settings (for multiplayer).
In-game audio settings (for multiplayer).
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Under Gameplay options.
Closed captions
Mute on focus lost

Localizations

Language UI Audio CC Notes
English
French
German
Italian
Polish
Russian
Spanish
Traditional Chinese

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
Online play
24 Versus

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Servers must be rented from approved providers.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP (outbound) 80, 13505, 18390, 18395
UDP (outbound) 18395

Issues fixed[edit]

Flickering screen in multiplayer[edit]

Lower bloom[1]
  1. Open %USERPROFILE%\Documents\EA Games\Medal of Honor\Multiplayer\settings.ini
  2. Set BLOOM=LOW
  3. Save your changes and close the file.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9, 11 DirectX 9 for single player, DirectX 11 for multiplayer.
Shader Model support 3, 5 Shader model 3.0 for single player, Shader model 5.0 for multiplayer.
64-bit executable

Middleware[edit]

Middleware Notes
Physics Havok
Audio Speex
Interface Scaleform
Cutscenes Bink Video
Multiplayer PunkBuster

Improving Visual Fidelity, Texture Quality[edit]

Improving Shadow Quality, Texture Streaming and Level of Detail[2]
  1. Go to the configuration file(s) location.
  2. Open MOHAEngine.ini.
  3. Find all of the posted values and change them to match unless noted by the comment.
  4. CSMSizeScale=4.000000 -- WARNING, this massively increases VRAM usage; 3.000000 provides a good balance of quality and performance.

ShadowFilterRadius=1.000000 -- Higher values will cause some visual glitches, however this will not.
NumStreamedMips=0 -- Add this to the end of every "TEXTUREGROUP" this includes the comma!
PoolSize=320 -- This can be the size of your choosing
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=0
Do note that the ones below in all CAPS are actually DIFFERENT variables than the ones not in caps. They are specific to this game at the very end of "[SystemSettings]"
STATICMESHLODBIAS=-1
SKELETALMESHSHADOWLODBIAS=-1
MAXDYNAMICDECALS=-1
MAXSTATICDECALS=-1
MAXPARTICLES=-1
SkeletalMeshLODBias=-1
ParticleLODBias=-1
MinShadowResolution=512
MaxShadowResolution=1024

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP Vista SP2, 7
Processor (CPU) Intel Pentium D 3.0 GHz
AMD Athlon X2
2.0 GHz Quad Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) Nvidia GeForce 7800
ATI Radeon X1900
256 MB of VRAM
DirectX 9.0c compatible
512 MB of VRAM
DirectX 10 compatible

References

  1. 1.0 1.1 Medal of Honor (2010) 21:9 Gameplay (2560x1080) (60fps) (Ultrawide) - YouTube
  2. NVidia Anti-Aliasing Guide (updated) - Guru3D.com Forums