DiRT 3

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DiRT 3
DiRT 3 cover
macOS (OS X) Feral Interactive
OS X Feral Interactive
EGO 2.0
Release dates
Windows May 24, 2011
OS X January 29, 2015
Colin McRae Rally
Colin McRae Rally 1998
Colin McRae Rally 2.0 2000
Colin McRae Rally 3 2003
Colin McRae Rally 04 2004
Colin McRae Rally 2005 2004
Colin McRae: DiRT 2007
Colin McRae: DiRT 2 2009
DiRT 3 2011
DiRT Showdown 2012
Colin McRae Rally (2014) 2014
DiRT Rally 2015
DiRT 4 2017

Key points

The game features full keyboard support but an Xbox 360 Controller is recommended.
Owners of GFWL version on Steam get Complete Edition for free as a separate library entry.
Benchmark included.

General information

Steam Community Discussions (Complete Edition)
Steam Community Discussions
Steam Users' Forums for game series


Source DRM Notes Keys OS
Retail Requires online activation SecuROM PA  and Games for Windows - LIVE DRM.
All non-Steam Windows versions require Games for Windows - LIVE DRM.
Retail product keys activate on Steam.[1]
Mac App Store version does not support online multiplayer.[2]

Essential improvements[edit]

Skip intro videos[edit]

Replace files[3]
  1. Download this archive.
  2. Extract it to the installation folder and replace the existing files.


Dirt3FovChange allows the modification of the field of view of DiRT 3's in-game cameras.[4] It serves as a frontend for another program called binXml whose purpose is to decrypt, edit and reencrypt the binary xml files the EGO engine uses to store the camera information.[5] Dirt3FovChange was originally posted as an archive containing binXml here. See Field of view (FOV).

Even though it was created specifically for DiRT 3, Dirt3FovChange could potentially be compatible with a variety of EGO-based racing games.[6] This can be further substantiated by the fact that binXml was originally designed to handle GRID's own encrypted xml files.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\DiRT3\hardwaresettings\
macOS (OS X)
Some other non user-specific configuration files are stored with the game data. See the Field of view (FOV) section for more information.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\DiRT3\savegame\
macOS (OS X)
Steam <Steam-folder>/userdata/<user-id>/321040/
Saves are not compatible between the Steam and Games for Windows - LIVE versions.
Steam saved game data location appears to be a placeholder and remains empty; look for files in the My Games folder

Replay data location[edit]

System Location
Windows %PROGRAMDATA%\Codemasters\DiRT3\
macOS (OS X)
Regardless of where the game is installed, it will attempt to use the %PROGRAMDATA% area to store the in-game replays. The game will work with a Windows NTFS junction point, allowing the folder to be mapped to alternate locations/drives.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Complete Edition only.

Video settings[edit]

Graphics settings.
Graphics settings.
General settings.
General settings.

Field of view (FOV)[edit]

The parameters concerning the field of view as well as the point of view of each of the in-game cameras are stored in a binary file named cameras.xml. There is one such file for each car in the game. They are located with other car-related data in the subfolders of: <path-to-game>\cars\models.

These files can be batch edited using Dirt3FovChange although DLC cars may prove problematic as their data is reportedly stored in a different location. Conveniently, a backup of the binary files will be made in text format before attempting to modify them. This allows a quick restore of the most recent state.

Notes about this fix:

This method is reliable and stable: modifications can be made on-the-fly, while in a race.


Dirt3FovChange user interface.
Dirt3FovChange user interface.
Using Dirt3fovChange[citation needed]


Backing up the files that are about to be modified is never a bad idea.
In some cases, you may have to manually point Dirt3FovChange to the DiRT 3 installation folder.
It is advisable to restore the original files inbetween modifications. This way, the default settings will always be accessible.
  • Vertical FOV: a larger number will translate into a wider field of view.
  • Adjust FOV for: selects the in-game camera or cameras you want to edit.
  • Head Offset: affects the position of the head-cam (cockpit view). A modification of 0.1 will yield a noticeable change. It is to be noted that the point of view can be placed outside of the car.
    • X: affects the lateral position. A positive value will move the point of view to the left.
    • Y: affects the vertical position. A positive value will move the point of view upward.
    • Z: affects the front/back position. A positive value will move the point of view closer to the dashboard.
  • Head Tilt Change: affects the vertical angle of the camera. Compared to the position values, the tilt value works on a different scale: a modification of 1 will yield a barely noticeable change.
    • A positive value will tilt the camera up.


  1. Extract the files from the archive into a common folder.
  2. Launch Dirt3FovChange.exe. Although an essential part of the process, binXml.exe won't require user input.
  3. Set the desired values and click the start button.
  4. Launch the game. Test the settings in a race. Exit the race.
  5. Alt+Tab to Dirt3FovChange. Restore the original settings. This will not erase the values you previously entered in the GUI. Tweak said values.
  6. In DiRT3, start a new race to check your changes.
  7. Repeat until the desired effect is attained.


Input settings[edit]

Input settings.
Input settings.
Controller settings.
Controller settings.
Driving wheel settings.
Driving wheel settings.
Keyboard and mouse Native Notes
Combined with controller rebinding.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
XInput and DirectInput.
Full controller support
False for DirectInput. Buttons have to be rebound in settings and controller can only be used in game, not in menus.
Controller remapping
Fully remappable. Combined with keyboard rebinding.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts Input settings icon - Generic Controller.svg
Controller hotplugging
Haptic feedback
XInput only.

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
Speech, Music, Effects and Engine.
Surround sound
Support for 5.1 and 7.1.[7]
Closed captions
Mute on focus lost


Language UI Audio CC Notes


The Games for Windows - LIVE version requires a Microsoft account for online play (optional for offline play).
The Mac App Store version does not support online multiplayer.[2]

Multiplayer types

Type Native Players Notes
Local play
2 Split-screen.
LAN play
Online play

Connection types

VR support[edit]

3D modes Native GG3D Notes
Native 3D
Nvidia 3D Vision
TriDef 3D
Devices Native Notes

Issues fixed[edit]

Black/Green screen after selecting QCSAA[edit]

This can happen on Maxwell-based GPUs such as GTX 750 Ti and GTX 900 series
Force MSAA[citation needed]
  1. Go to the configuration file(s) location.
  2. Open hardware_settings_config.xml.
  3. Change 8xqcsaa to 8xmsaa

Other information[edit]


Technical specs Supported Notes
Direct3D 9, 11
64-bit executable

Force DirectX 9[edit]

Change line in config file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open hardware_settings_config.xml.
  3. Find <directx forcedx9="false" />
  4. Change false to true, and save the file.


Middleware Notes
Audio OpenAL
Cutscenes Bink Video
Multiplayer Games for Windows - LIVE, Steamworks

Disable the narration[edit]

  1. Go to <path-to-game>\audio\speech\en\
  2. Delete or rename en_generic.nfs

System requirements[edit]

Minimum Recommended
Operating system (OS) XP, Vista, 7, 8
Processor (CPU) AMD Athlon 64 X2 2.8 GHz
Intel Pentium D 2.8 GHz
AMD Phenom II
Intel Core i7
System memory (RAM) 2 GB 3 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) ATI Radeon HD 2000
Nvidia GeForce 8000 Series
256 MB of VRAM
DirectX 11 compatible
AMD Radeon HD 6000 Series
1 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX Compatible
Minimum Recommended
Operating system (OS) 10.9.5 10.10.2
Processor (CPU) Intel 2.0 GHz Intel 2.4 GHz
System memory (RAM) 4 GB 8 GB
Hard disk drive (HDD) 14 GB
Video card (GPU) AMD Radeon HD 4670
Nvidia GeForce GT 120
Intel HD 4000
256 MB of VRAM
AMD Radeon HD 6970
Nvidia GeForce GTX 650
Intel Iris Pro
1 GB of VRAM
The game is optimised for AMD/ATI graphics cards.


  1. DiRT 3 Complete Edition Available Now [Free upgrade for existing DiRT 3 owners] :: DiRT 3 Complete Edition General Discussions
  2. 2.0 2.1 Released! DiRT™ 3® Complete Edition pulls its best stunt yet. | Feral News
  3. Skip Intro Dirt 3 | SkipGameIntro
  4. NoGripRacing Forums - View Single Post - Changing FOV
  5. BinXml page on ego-engine.wikispaces.com
  6. Dengo's post about other EGO-based games
  7. DiRT3 | Blue Ripple Sound
  8. Steam Community :: Guide :: How to disable the unskippable voiceovers - last accessed on 2016-11-05