Tomb Raider (2013)

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Tomb Raider
Tomb raider 2013.jpg
Developers
Singleplayer
Multiplayer
Publishers
Engines
Release dates
Windows
March 5, 2013
OS X
January 23, 2014
Tomb Raider (2013) at Steam Charts
Tomb Raider (2013) at SteamDB
 Tomb Raider (2013) at Wikipedia
Tomb Raider
Tomb Raider 1996
Tomb Raider II 1997
Tomb Raider III: Adventures of Lara Croft 1998
Tomb Raider: The Last Revelation 1999
Tomb Raider Chronicles 2000
Tomb Raider: The Angel of Darkness 2003
Tomb Raider: Legend 2006
Tomb Raider: Anniversary 2007
Tomb Raider: Underworld 2008
Lara Croft and the Guardian of Light 2010
Tomb Raider (2013) 2013

This page is for the 2013 reboot. For the original, see Tomb Raider.

Key points

Advantage PC port features high resolution textures, tessellation, high quality shadows and more PC specific features.[1]
Advantage Forcing DirectX 9 mode results in an approximately 25% performance boost at a small loss of visual fidelity.
Disadvantage Many quick time events (QTEs) do not display the key required to complete them. See QTE streamlining for a guide.

General information

More information Official game site
More information Official Forums - not PC-specific.
More information Lara Croft Wiki - A detailed wiki for the Tomb Raider series
More information Steam Community Discussions
More information Steam Users' Forums for game series

Availability[edit]

Source(s) Store unlock Notes
Amazon.com Steamicon.png
Green Man Gaming Steamicon.png
GameFly Steamicon.png
GamersGate Steamicon.png
Origin Origin.png Steamicon.png
Steam Steamicon.png
Information All Windows versions require Steam.

Essential improvements[edit]

Skip game launcher[edit]

Fix Skip game launcher[2]Link

  1. Right-click on the game in your Steam Library.
  2. Click Properties then Set Launch Options.
  3. Add -nolauncher then press OK.

Game data[edit]

In-game general settings.

Configuration file(s) location[edit]

  Location 
Windows HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\
OS X
Information Most graphics settings in the registry corresponds with .ini options for benchmark.

Save game data location[edit]

  Location 
Windows Steam\userdata\<user-id>\203160\
OS X

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Native
GameSave Manager Native

Video settings[edit]

Setup utility.
In-game general video settings.
In-game advanced video settings.
Graphics option Option WSGF Notes
Widescreen resolution Native WSGF WS Silver.png
Multi-monitor Native WSGF MM Gold.png All HUD elements are correctly drawn on the center screen. Some in-game cutscenes display odd animations or missing models in areas that aren't visible in 16:9.
Ultra-widescreen Native WSGF UW Gold.png
Field of view (FOV) Hackable Possible using custom resolutions; see Field of view (FOV).
Windowed Native For borderless uncheck "exclusive fullscreen".
Borderless fullscreen windowed Native For borderless uncheck "exclusive fullscreen".
Anisotropic filtering (AF) Native Up to 16 samples.
Anti-aliasing (AA) Native FXAA, SSAA x2, and SSAA x4.
Vertical sync (Vsync) Native Double and tripled buffered.
High frame rate Native

Field of view (FOV)[edit]

Information FoV is calculated from aspect ratio, therefore running the game at a custom resolution will result in a custom FoV.
Information Nvidia information is hypothetical at this point.

Notes about this fix

Advantage This way of altering the field of view will allow the player to regain some sense of peripheral vision, without altering the ratio between character height and image height. This preserves to some extent the original intention underlying the frame composition.
Advantage There is no distortion of the picture.
Disadvantage The image will effectively be cropped (Vert-). Black bars will appear at the top and bottom of the screen.
Disadvantage Having to change the desktop resolution each time is not convenient.

Fix Set custom resolutionLink

  1. Set up a custom resolution.
  2. Run the game's launcher and choose the custom resolution.
  3. The game's output will now scale with letterboxing.


Result

Force DirectX 9 renderer on DirectX 11 systems[edit]

Information Forcing DirectX 9 will result in better performance. However DirectX 11 specific features (tessellation, TressFX) will be disabled.

Fix Custom aspect ratioLink

  1. Launch the Registry Editor (open the Start screen/Start menu, type regedit, press Enter).
  2. Navigate to HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics
  3. Modify RenderAPI value to 9.
Note: Revert to 0 for DX11, anything else will result in DX11 renderer with some DX11 features disabled.

Performance difference between DirectX 9 and 11 renderer

Based on ingame benchmark with DirectX 11 features (tessellation, TressFX) disabled for both renderers.

DirectX 9 DirectX 11 Difference [%]
Minimum FPS 42.06 35.88 17.22%
Maximum FPS 66.04 52.68 25.36%
Average FPS 56.68 44.74 26.69%

Tested on Intel i7 with HD6870 GPU, average of five measurements for each renderer.[3]

Input settings[edit]

In-game key map settings.
In-game mouse/keyboard settings.
In-game gamepad settings.
The gamepad layout for Tomb Raider (2013)
Keyboard and mouse Native Notes
Remapping Native
Mouse acceleration Native
Mouse input in menus Native
Mouse Y-axis inversion Native
Controller
Controller support Native
Full controller support Native Supports Xbox 360 and other XInput-compatible controllers. In-game tutorials and QTE icons will change automatically to reflect keyboard/controller usage.
Controller remapping Impossible
Controller Y-axis inversion Native

Issues unresolved[edit]

Separate vertical and horizontal sensitivity with mouse[edit]

Vertical and horizontal sensitivity do not match, with vertical being much lower, making it hard to aim with a mouse and keyboard.

Audio settings[edit]

Audio options Native Notes
Separate volume controls Native
Surround sound Native 7.1
Subtitles Native
Closed captions Impossible
Mute on focus lost Native

Localizations

Language UI Audio CC Notes
English Native Native Native
Arabic Native Native Native
Brazilian Portuguese Native Impossible Native
Czech Native Impossible Native
Dutch Native Impossible Native
French Native Native Native
German Native Native Native
Italian Native Native Native
Japanese Native Native Native Requires Japanese Language Pack DLC. Windows only.
Korean Native Impossible Native
Polish Native Native Native
Russian Native Native Native
Spanish Native Native Native
Traditional Chinese Native Impossible Native

Issues fixed[edit]

Low framerate[edit]

Fix Low framerate fixLink

There are several performance demanding options that can be disabled. Get significant FPS boost by:

  • Updating to the latest video drivers for your video card.
  • Disable high precision option.
  • Disable TressFX technology - set hair to normal.
  • Lower or turn off Screen space ambient occlusion (SSAO).
  • Run game in DirectX 9 mode.
  • Lower or disable anti-aliasing. FXAA is the least demanding form of AA.

Flickering and crashing with SLI or CrossFire[edit]

Fix Flickering fix[4]Link

  • Set Vsync option to Off on Advanced settings of the Launcher.
  • Disable tessellation.

Crashing to desktop and issues with minimizing game[edit]

Fix Crashing to desktop fix[4]Link

  • Disable Exclusive Fullscreen option.
  • Disable any "RAM optimizer" or "Game Booster" programs you may have (generally get rid of the bloatware running).

Static noise from music and ambient sound in the game[edit]

Fix Sound issues fix[4]Link

  • Update drivers to your sound card.
  • Disable hardware acceleration on sound card:
  1. Open Control panel in Windows
  2. Navigate to Sound & Audio -> Audio Tab -> Advanced -> Performance
  3. Set slider to None

Other information[edit]

QTE streamlining[edit]

Information Tomb Raider is heavy on quick time events (QTEs), which can be sometimes annoying.
Disadvantage QTEs in Tomb Raider does not display key name but rather monochrome icon associated with specific binding or QTE, which can be confusing and problematic to solve.
Information However, if you are actively using an Xbox 360 controller or other XInput-compatible controller, the game will display controller button names and colors as normal.

List of QTEs and possible solutions:

QTE Icon Solution
Hand in red circle Repeatedly press interact key (default E) as fast as possible.
Exclamation mark in red diamond. Press melee key (default F).
White circle getting smaller Tap repeatedly melee key (default F). This QTE is bugged - circle animation is out of sync with trigger behind QTE and therefore it is difficult win this QTE normally. Luckily there is no penalization for missing said trigger with key press so pressing melee key for whole duration of QTE works perfectly.
Left and right arrow Alternately press left and right movement keys (default A and D).
Hand in red circle when Lara is hanging from ledge Press interact key (default E).

Fix Bypass mashing keysLink

Information You can replace key mashing QTE for just one key press, however you need gaming mouse or keyboard software with ability to create macros.
Information This guide contains only general directions. Actual process may vary as there are several versions of gaming software.

1. Open you macro/gaming software and create new macro.

2. Record single key press and make sure there are delays between action at least 20ms. It should look something like this for E key:

Key E down
20ms delay
Key E up
20ms delay

3. Set this macro to your desired key and set option to "repeat macro as long as pressed".

Information If your macro is not working properly, try increasing delay as some systems won't recognize key presses if they are too fast.

Benchmark mode[edit]

Information Benchmark mode generates a file named: benchmarkresults yyyy-mm-dd hh-mm-ss.txt

Fix Benchmark from menuLink

Benchmark in game options.

Fix Benchmark from SteamLink

  1. Right click on game in Library.
  2. Select Properties.
  3. Click Set Launch Options and add parameter (see command line parameters).

Fix Benchmark via shortcutLink

  1. Create shortcut to TombRaider.exe
  2. Right click shortcut and select Properties.
  3. At Target line add parameter at the end of the string (see command line parameters).

Command line parameters[edit]

Command line parameter Type of benchmark
-benchmark Run the benchmark on startup and quit the game when finished.
-benchmarkini “filename.ini” Run the benchmark on startup and quit the game when finished. The ini file contains overrides for quality settings.
-loop Loop the benchmark instead of quitting after it completes. This is a demo mode, so statistics are disabled.
-dxdiag Include dxdiag information in the benchmarkresults file.
Information When running from the command line, exclusive fullscreen is automatically switched on and vsync is switched off.
Information When running as a looping demo, a result file is not generated.

.ini file options[edit]

Option Restrictions Effect
QualityLevel 0 to 4 Sets all settings to a quality level. 0 for Low, 4 for Ultimate.
Fullscreen 0 or 1 Enables or disables fullscreen.
ExclusiveFullscreen 0 or 1 Enable this when fullscreen is enabled for better performance but worse multitasking.
AspectRatio Width / height x 10000 or 0 Sets aspect ratio. 16000 for 16:10 for example.
VSyncMode 0 - 2 Options for vertical synchronization. 0 for Off, 1 for Double Buffer and 2 for Tripple Buffer.
FullscreenWidth number Width of resolution in pixels.
FullscreenHeight number Height of resolution in pixels.
FullscreenRefreshRate number Screen refresh rate in Hz.
StereoEnabled 0 or 1 Enables or disables stereoscopic support.
TextureQuality 1 to 4 Texture quality from Low to Ultra.
BestTextureFilter 0 to 18 Texture filtering - 0 for No Filtering, 1 for Bilinear, 2 for Trilinear, or 2 + the Anisotropic level.
HairQuality 0 or 1 Enables TressFX enhanced hair quality. 0 for Normal or 1 for TressFX.
AntiAliasingMode 0 to 3 Sets anti-aliasing level. 0 for none, 1 for FXAA, 2 for 2xSSAA and 3 for 4xSSAA.
ShadowMode 0 or 1 Enables or disables shadows.
ShadowResolution 0 to 2 Sets shadow resolution. 1 for Off, 2 for Normal and 3 for Ultra.
SSAOMode 0 to 2 Sets ambient occlusion quality. 1 for Off, 2 for Normal and 3 for Ultra.
DOFQuality 0 to 3 Sets depth of field quality. 1 for Off, 2 for Normal and 3 for Ultra.
ReflectionQuality 0 to 2 Sets quality of reflections. 1 for Off, 2 for Normal and 3 for High.
LODBias 0 to 4 Sets level of detail bias from Low to Ultra.
EnablePostProcess 0 or 1 Enables or disables post-processing effects.
EnableHighPrecisionRT 0 or 1 -
EnableTessellation 0 or 1 Enables or disables tessellation.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP SP3, Vista, 7, 8 Vista, 7, 8
Processor (CPU) Dual core CPU
AMD Athlon 64 X2 2.1 GHz (4050+)
Intel Core 2 Duo 1.86 GHz (E6300)
Quad core CPU, AMD Phenom II X2 565, Intel Core i5-750
System memory (RAM) 1 GB
2 GB (Vista)
4 GB
Hard disk drive (HDD)
12 GB
Video card (GPU) AMD Radeon HD 2600 XT
nVidia 8600
512 MB of VRAM
AMD Radeon HD 4870
nVidia GTX 480
1 GB of VRAM
DirectX 11 compatible

References

  1. Tomb Raider PC features, system requirements revealed - Shack News
  2. Launch Tomb Raider directly and skip launcher - Steam Community Discussions for Tomb Raider
  3. Tested by LDK March 5, 2013.
  4. 4.0 4.1 4.2 Technical FAQ - Written and produced by EscondeR - Tomb Raider Hub