Tomb Raider (2013)
| Release dates
March 5, 2013
January 23, 2014
|Tomb Raider II||1997|
|Tomb Raider III: Adventures of Lara Croft||1998|
|Tomb Raider: The Last Revelation||1999|
|Tomb Raider Chronicles||2000|
|Tomb Raider: The Angel of Darkness||2003|
|Tomb Raider: Legend||2006|
|Tomb Raider: Anniversary||2007|
|Tomb Raider: Underworld||2008|
|Lara Croft and the Guardian of Light||2010|
|Tomb Raider (2013)||2013|
|Lara Croft and the Temple of Osiris||2014|
|Rise of the Tomb Raider||2015|
This page is for the 2013 reboot. For the original, see Tomb Raider.
- PC port features high resolution textures, tessellation, high quality shadows and more PC specific features.
- Forcing DirectX 9 mode results in an approximately 25% performance boost at a small loss of visual fidelity.
- Many quick time events (QTEs) do not display the key required to complete them. See QTE streamlining for a guide.
- Official game site
- Official Forums - not PC-specific.
- Lara Croft Wiki - A detailed wiki for the Tomb Raider series
- Steam Community Discussions
- Steam Users' Forums for game series
- 1 Availability
- 2 Essential improvements
- 3 Game data
- 4 Video settings
- 5 Input settings
- 6 Issues unresolved
- 7 Audio settings
- 8 Network
- 9 Issues fixed
- 10 Other information
- 11 System requirements
- 12 References
|Green Man Gaming|
- All Windows versions require Steam.
- The Tomb Raider GOTY Edition does not include the following DLC: Agility Skill, Animal Instinct, Headshot Reticule, Pistol Burst, Pistol Silencer.
- Japanese language support is only available in Japan and requires a separate purchase or the Japan Tomb Raider GOTY Edition.
Skip game launcher
Configuration file(s) location
|Windows||HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\|
- Most graphics settings in the registry corresponds with .ini options for benchmark.
Save game data location
|Multi-monitor||All HUD elements are correctly drawn on the center screen. Some in-game cutscenes display odd animations or missing models in areas that aren't visible in 16:9.|
|Field of view (FOV)||Possible using custom resolutions; see Field of view (FOV).|
|Windowed||For borderless uncheck "exclusive fullscreen".|
|Borderless fullscreen windowed||For borderless uncheck "exclusive fullscreen".|
|Anisotropic filtering (AF)||Up to 16 samples.|
|Anti-aliasing (AA)||FXAA, SSAA x2, and SSAA x4.|
|Vertical sync (Vsync)||Double and tripled buffered.|
|High frame rate|
- FoV is calculated from aspect ratio, therefore running the game at a custom resolution will result in a custom FoV.
- Nvidia information is hypothetical at this point.
Notes about this fix
- This way of altering the field of view will allow the player to regain some sense of peripheral vision, without altering the ratio between character height and image height. This preserves to some extent the original intention underlying the frame composition.
- There is no distortion of the picture.
- The image will effectively be cropped (Vert-). Black bars will appear at the top and bottom of the screen.
- Having to change the desktop resolution each time is not convenient.
Set custom resolution • Link
Force DirectX 9 renderer on DirectX 11 systems
- Forcing DirectX 9 will result in better performance. However DirectX 11 specific features (tessellation, TressFX) will be disabled.
Custom aspect ratio • Link
Performance difference between DirectX 9 and 11 renderer
Based on ingame benchmark with DirectX 11 features (tessellation, TressFX) disabled for both renderers.
|DirectX 9||DirectX 11||Difference [%]|
Tested on Intel i7 with HD6870 GPU, average of five measurements for each renderer.
|Keyboard and mouse||Native||Notes|
|Mouse input in menus|
|Mouse Y-axis inversion|
|Full controller support||Supports Xbox 360 and other XInput-compatible controllers. In-game tutorials and QTE icons will change automatically to reflect keyboard/controller usage.|
|Controller Y-axis inversion|
Separate vertical and horizontal sensitivity with mouse
Vertical and horizontal sensitivity do not match, with vertical being much lower, making it hard to aim with a mouse and keyboard.
|Separate volume controls|
|Surround sound||Up to 7.1 output|
|Mute on focus lost|
|Japanese||Requires Japanese Language Pack DLC. Windows only.|
Low framerate fix • Link
There are several performance demanding options that can be disabled. Get significant FPS boost by:
Flickering and crashing with SLI or CrossFire
Crashing to desktop and issues with minimizing game
Static noise from music and ambient sound in the game
- Tomb Raider is heavy on quick time events (QTEs), which can be sometimes annoying.
- QTEs in Tomb Raider does not display key name but rather monochrome icon associated with specific binding or QTE, which can be confusing and problematic to solve.
- However, if you are actively using an Xbox 360 controller or other XInput-compatible controller, the game will display controller button names and colors as normal.
List of QTEs and possible solutions:
|Hand in red circle||Repeatedly press interact key (default E) as fast as possible.|
|Exclamation mark in red diamond.||Press melee key (default F).|
|White circle getting smaller||Tap repeatedly melee key (default F). This QTE is bugged - circle animation is out of sync with trigger behind QTE and therefore it is difficult win this QTE normally. Luckily there is no penalization for missing said trigger with key press so pressing melee key for whole duration of QTE works perfectly.|
|Left and right arrow||Alternately press left and right movement keys (default A and D).|
|Hand in red circle when Lara is hanging from ledge||Press interact key (default E).|
Bypass mashing keys • Link
1. Open you macro/gaming software and create new macro.
2. Record single key press and make sure there are delays between action at least 20ms. It should look something like this for E key:
Key E down 20ms delay Key E up 20ms delay
3. Set this macro to your desired key and set option to "repeat macro as long as pressed".
- Benchmark mode generates a file named:
benchmarkresults yyyy-mm-dd hh-mm-ss.txt
• LinkBenchmark in game options.
Benchmark from Steam • Link
Benchmark via shortcut • Link
Command line parameters
|Command line parameter||Type of benchmark|
|-benchmark||Run the benchmark on startup and quit the game when finished.|
|-benchmarkini “filename.ini”||Run the benchmark on startup and quit the game when finished. The ini file contains overrides for quality settings.|
|-loop||Loop the benchmark instead of quitting after it completes. This is a demo mode, so statistics are disabled.|
|-dxdiag||Include dxdiag information in the benchmarkresults file.|
- When running from the command line, exclusive fullscreen is automatically switched on and vsync is switched off.
- When running as a looping demo, a result file is not generated.
.ini file options
|QualityLevel||0 to 4||Sets all settings to a quality level. 0 for Low, 4 for Ultimate.|
|Fullscreen||0 or 1||Enables or disables fullscreen.|
|ExclusiveFullscreen||0 or 1||Enable this when fullscreen is enabled for better performance but worse multitasking.|
|AspectRatio||Width / height x 10000 or 0||Sets aspect ratio. 16000 for 16:10 for example.|
|VSyncMode||0 - 2||Options for vertical synchronization. 0 for Off, 1 for Double Buffer and 2 for Tripple Buffer.|
|FullscreenWidth||number||Width of resolution in pixels.|
|FullscreenHeight||number||Height of resolution in pixels.|
|FullscreenRefreshRate||number||Screen refresh rate in Hz.|
|StereoEnabled||0 or 1||Enables or disables stereoscopic support.|
|TextureQuality||1 to 4||Texture quality from Low to Ultra.|
|BestTextureFilter||0 to 18||Texture filtering - 0 for No Filtering, 1 for Bilinear, 2 for Trilinear, or 2 + the Anisotropic level.|
|HairQuality||0 or 1||Enables TressFX enhanced hair quality. 0 for Normal or 1 for TressFX.|
|AntiAliasingMode||0 to 3||Sets anti-aliasing level. 0 for none, 1 for FXAA, 2 for 2xSSAA and 3 for 4xSSAA.|
|ShadowMode||0 or 1||Enables or disables shadows.|
|ShadowResolution||0 to 2||Sets shadow resolution. 1 for Off, 2 for Normal and 3 for Ultra.|
|SSAOMode||0 to 2||Sets ambient occlusion quality. 1 for Off, 2 for Normal and 3 for Ultra.|
|DOFQuality||0 to 3||Sets depth of field quality. 1 for Off, 2 for Normal and 3 for Ultra.|
|ReflectionQuality||0 to 2||Sets quality of reflections. 1 for Off, 2 for Normal and 3 for High.|
|LODBias||0 to 4||Sets level of detail bias from Low to Ultra.|
|EnablePostProcess||0 or 1||Enables or disables post-processing effects.|
|EnableHighPrecisionRT||0 or 1||-|
|EnableTessellation||0 or 1||Enables or disables tessellation.|
|Operating system (OS)||XP SP3, Vista, 7, 8||Vista, 7, 8|
|Processor (CPU)|| Dual core CPU
AMD Athlon 64 X2 2.1 GHz (4050+)
Intel Core 2 Duo 1.86 GHz (E6300)
|Quad core CPU, AMD Phenom II X2 565, Intel Core i5-750|
|System memory (RAM)|| 1 GB
2 GB (Vista)
|Hard disk drive (HDD)|| |
|Video card (GPU)|| AMD Radeon HD 2600 XT
512 MB of VRAM
| AMD Radeon HD 4870 |
nVidia GTX 480
1 GB of VRAM
DirectX 11 compatible