This page is for the original game. For the reboot, see Unreal Tournament (2014).
Key points
General information
A list of all official patches can be found here.
Note that v436 is the latest official patch available.
The vast majority of graphical tweaks are accomplished by editing the game's .ini configuration files.
Installing the Direct3D 10 renderer allows you to play the game in high-resolution, widescreen, and Direct3D 10. There's also a Direct3D 11 renderer (currently no significant changes from D3D10 renderer), D3D9 and OpenGL renderers. Be warned that when playing online you may be kicked from servers using anti-cheat plugins.
Replace the original textures with S3TC Textures and get amazing detail. Do not use these server-side.
Various modifications, custom content such as characters, maps, mutators, and total-conversion mods can be downloaded and installed for Unreal Tournament.
Maps are custom levels that are created using mod tools or editors.
UnrealTournament.ini
CacheSizeMegs
64
128
User.ini
DesiredFOV=<value> DefaultFOV=<value>
UseDirectSound=True
UseDirectSound=False
The process shown below is best used with the Steam version of Unreal Tournament: GOTY.[citation needed]
flibitijibibo has taken the liberty of making an unofficial installer that automates the process seen below. If you own the game, download the installer here: http://www.flibitijibibo.com/fedora/installers/flibitUT436.tar.gz
1. The Steam version of UT GotY
2. The Loki installer (links are at the bottom): http://www.lokigames.com/products/ut/updates.php3
Let's assume we are in the UT folder in steamapps (typically ~/.wine/drive_c/Program\ Files/Steam/steamapps/common/unreal\ tournament/). Let's also assume that we are installing our game in ~/Games/UT/. Here are the commands that you should enter:
mv Help/ ~/Games/UT/Help/ mv Maps/ ~/Games/UT/Maps/ mv Music/ ~/Games/UT/Music/ mv Sounds/ ~/Games/UT/Sounds/ mkdir ~/Games/UT/System/ mv System/*.u ~/Games/UT/System/ mv System/*.int ~/Games/UT/System/ mv Textures/ ~/Games/UT/Textures/ mv Web/ ~/Games/UT/Web/
At this point you should be able to delete UT from Steam without any problems.
What makes UT difficult to install (and likely why you're here) is that the installer requires the CDs to run. Luckily the installer can be passed some arguments to unpack it so that we can manipulate what the installer actually copies to the UT installation. Assuming the installer is in ~/Games/Installers/:
sh unreal.tournament_436-multilanguage.goty.run --noexec --target unpacked
The resulting folder "unpacked/" should contain the installer's packages!
The first thing we do is unpack (tar xvfz) the following packages:
Due to most of these unpacking to System/, I suggest doing these moves one at a time...
For the following sets of moves we are assuming that the Steam UT copy is in ~/Games/UT/ and this unpacked installer is in ~/Games/Installers/unpacked/. We are currently in the latter folder.
mv ut.xpm ~/Games/UT/ mv README.Loki ~/Games/UT/ mv bin/ut ~/Games/UT/ mv bin/Linux/x86/ucc ~/Games/UT/
mv Textures/credits.utx ~/Games/UT/Textures/
rm System/UnrealTournament.ini.PATCH mv System/* ~/Games/UT/System/
mv NetGamesUSA.com/ ~/Games/UT/
mv System/UnrealTournament.ini ~/Games/UT/System/
mv System/OpenGLDrv.so ~/Games/UT/System/
To run the game, just run "ut" in the root of the installation folder.
There is no Linux version of the Unreal Editor. However, there is a native version of the UCC. To run that, run "ucc" in the root of the installation folder.
The game uses OSS for the audio output. Therefore, if you use ALSA/PulseAudio, the game will not have audio. To fix this, install either alsa-oss.i686 or pulseaudio-utils.i686 (or your distro's equivalent). It must be the 32-bit version!
Then you can run the game with ALSA/PulseAudio's OSS wrappers. For PulseAudio, run...
padsp ./ut
For ALSA...
aoss ./ut
If you are on ALSA but are using a 64-bit OS, run...
aoss -32 ./ut
If should be noted that these wrappers result in a HUGE amount of latency (we're talking up to half a second of lag). If you are aware of any solutions to this issue, please include it here.
Alternatively you can also install OSS Proxy Daemon. OSS Proxy Daemon is a Linux userland OSS sound device (/dev/[a]dsp and /dev/mixer) implementation using CUSE. Currently it supports forwarding OSS sound streams to PulseAudio and ALSA.
sudo apt-get install osspd
One possible fix for audio latency is to change the AudioDevice in UnrealTournament.ini.
Change
AudioDevice=ALAudio.ALAudioSubsystem
to
AudioDevice=Audio.GenericAudioSubsystem