Unreal Tournament

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Unreal Tournament
Unreal Tournament cover
Developers
Epic Games
Digital Extremes
Linux Loki Software
Publishers
GT Interactive
Engines
Unreal Engine 1
Release dates
Windows November 30, 1999
Mac OS November 30, 1999
Linux November 30, 1999
Unreal
Unreal 1998
Unreal Tournament 1999
Unreal Tournament 2003 2002
Unreal II: The Awakening 2003
Unreal Tournament 2004 2004
Unreal Tournament 3 2007
Unreal Tournament (2014) 2014

This page is for the original game. For the reboot, see Unreal Tournament (2014).

Key points

Active community.
Runs very well on low-end hardware.

General information

Official game site (Archived)
OldUnreal.com - A site for all classic Unreal games
Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine.
Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Steam Users' Forums for game series
Everything you need to know about using UT99 on new hardware (Archive Link)
UT99.org - An informative forum community full of UT99 tweaks, modifications, mutators, skins, voice packs, and more.

Availability[edit]

Source DRM Notes Keys OS
Retail DRM: SafeDisc disc check Mac OS
GamersGate Game of the Year Edition.
GOG.com Game of the Year Edition.
Steam Game of the Year Edition.

Downloadable content (DLC) and expansions

Name Notes
Unreal Tournament Bonus Pack 1 Available for free. Included with Unreal Tournament: Game of the Year Edition. See Bonus Content for a download link. Mac OS
Unreal Tournament Bonus Pack 2 Available for free. Included with Unreal Tournament: Game of the Year Edition. See Bonus Content for a download link. Mac OS
Unreal Tournament Bonus Pack 3 Available for free. Included with Unreal Tournament: Game of the Year Edition. See Bonus Content for a download link. Mac OS
Unreal Tournament Bonus Pack 4 Available for free. See Bonus Content. Mac OS

Demos[edit]

The latest demo version available is v348

Essential improvements[edit]

In-game general settings.
In-game general settings.
In-game HUD settings.
In-game HUD settings.

Patches[edit]

Official[edit]

A list of all official patches can be found here.

Note that v436 is the latest official patch available.

Unofficial[edit]

Bonus Content[edit]

  • UT Bonus Pack 1 - Three new models, a package containing six related mutators, and 11 maps. Included in the GOTY edition.
  • UT Bonus Pack 2 - Three new mutators and two maps. Included in the GOTY edition.
  • UT Bonus Pack 3 - Two texture packs and six maps. Included in the GOTY edition.
  • UT Bonus Pack 4 - Two new models, two texture packs and twelve new maps.

Graphical Tweaks[edit]

The vast majority of graphical tweaks are accomplished by editing the game's .ini configuration files.

D3D9/D3D10/OpenGL/High Res/Widescreen Fix[edit]

Installing the Direct3D 10 renderer allows you to play the game in high-resolution, widescreen, and Direct3D 10. There's also a Direct3D 11 renderer (currently no significant changes from D3D10 renderer), D3D9 and OpenGL renderers. Be warned that when playing online you may be kicked from servers using anti-cheat plugins.

High Resolution Textures[edit]

Replace the original textures with S3TC Textures and get amazing detail. Do not use these server-side.

Mods[edit]

Various modifications, custom content such as characters, maps, mutators, and total-conversion mods can be downloaded and installed for Unreal Tournament.

  • A nice collection of mods at Mod DB

Maps[edit]

Maps are custom levels that are created using mod tools or editors.

  • You can find over 400 unreal tournament maps at Map Factory

Increase system memory for game[edit]

UnrealTournament.ini[1]
  1. Go to the configuration file location.
  2. Open UnrealTournament.ini.
  3. Find the line CacheSizeMegs, set it to higher values like 64 or 128.
  4. Save and exit the text editor.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\System\User.ini
<path-to-game>\System\UnrealTournament.ini
Mac OS
Linux ~/.loki/ut/System
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
User.ini contains most user settings.
UnrealTournament.ini contains engine settings.

Save game data location[edit]

System Location
Windows <path-to-game>\System\User.ini
Mac OS
Linux

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
4K Ultra HD
Tiny text; use "Double Font" option to increase text size.
Field of view (FOV)
See Field of view (FOV).
Windowed
Click the resize icon in the top right corner of the in-game taskbar.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Requires DirectX 10 or custom OpenGL renderer and .ini tweaks
Anti-aliasing (AA)
Requires DirectX 10 or custom OpenGL renderer and .ini tweaks
Vertical sync (Vsync)
60 FPS
For Windows 8 and later use the Unreal engine Direct3D 10 renderer.
120+ FPS
A well known feature of UE1 is that it does not tolerate high framerates well. At around 100fps certain visual effects will begin to malfunction (eg. underwater effect will be delayed, easily visible in DM-ArcaneTemple), and at very high framerates the speed of the game will be increased.

Field of view (FOV)[edit]

Edit User.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open User.ini.
  3. Find these two lines: DesiredFOV and DefaultFOV.
  4. Set the desired value for both lines.
DesiredFOV=<value>
DefaultFOV=<value>

Input settings[edit]

In-game key map settings.
In-game key map settings.
In-game general control settings.
In-game general control settings.
Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse sensitivity is affected by the field of view and Windows Pointer Speed. Therefore it is recommended to use mouse-sensitivity.com to calculate the sensitivity based on the desired field of view and make sure the DirectInput option in Preferences -> Input is checked as this option ignores the Windows Pointer Speed.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Up to 7.0 output.[2] May require DirectSound 3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
A3D 2.0 & EAX 2[3]

Localizations

Language UI Audio CC Notes
English
Polish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
Console versions only.
LAN play
16 Versus
Online play
16 Versus
All official maps are designed for at most 16 players. However, dedicated servers can be set externally to have the max player limit at 64

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP (outbound) 7777, 8080, 8777, 9777, 27900
UDP (outbound) 7777, 7778, 7779, 27900

Issues fixed[edit]

Crash when starting[edit]

After the splash screen, the screen turns black and the game crashes.
Disable DirectSound[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UnrealTournament.ini.
  3. Change UseDirectSound=True to UseDirectSound=False.
  4. Save and exit the text editor.

Can't install UMOD files[edit]

The .umod filetype isn't recognised by the computer.
UT99 Registry Fix[citation needed]
  1. Download UT99 Registry Fix from here.
  2. Run the downloaded file, install to any folder on your computer.
  3. Open the newly created shortcut.
  4. Set the path to your Unreal Tournament folder.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 6, 7, 9, 10, 11 6 was included with the original release. 7 was added via Patch v413[citation needed] and replaced Direct3D 6 support. To add in Direct3D 10 and 11 support, see D3D10/High Res/Widescreen Fix.
Glide 2.4
Software renderer
64-bit executable

Linux[edit]

Installing on Linux[edit]

The process shown below is best used with the Steam version of Unreal Tournament: GOTY.[citation needed]

Easy Mode[edit]

flibitijibibo has taken the liberty of making an unofficial installer that automates the process seen below. If you own the game, download the installer here: http://www.flibitijibibo.com/fedora/installers/flibitUT436.tar.gz

Hard Mode[edit]

Step 1: Downloads[edit]

1. The Steam version of UT GotY

2. The Loki installer (links are at the bottom): http://www.lokigames.com/products/ut/updates.php3

Step 2: Moving the Steam Stuff[edit]

Let's assume we are in the UT folder in steamapps (typically ~/.wine/drive_c/Program\ Files/Steam/steamapps/common/unreal\ tournament/). Let's also assume that we are installing our game in ~/Games/UT/. Here are the commands that you should enter:

mv Help/ ~/Games/UT/Help/
mv Maps/ ~/Games/UT/Maps/
mv Music/ ~/Games/UT/Music/
mv Sounds/ ~/Games/UT/Sounds/
mkdir ~/Games/UT/System/
mv System/*.u ~/Games/UT/System/
mv System/*.int ~/Games/UT/System/
mv Textures/ ~/Games/UT/Textures/
mv Web/ ~/Games/UT/Web/

At this point you should be able to delete UT from Steam without any problems.

Step 3: Unpacking the Loki Installer[edit]

What makes UT difficult to install (and likely why you're here) is that the installer requires the CDs to run. Luckily the installer can be passed some arguments to unpack it so that we can manipulate what the installer actually copies to the UT installation. Assuming the installer is in ~/Games/Installers/:

sh unreal.tournament_436-multilanguage.goty.run --noexec --target unpacked

The resulting folder "unpacked/" should contain the installer's packages!

Step 4: Moving the Loki Stuff[edit]

The first thing we do is unpack (tar xvfz) the following packages:

  • Credits.tar.gz - Will unpack to a Textures/ folder
  • data.tar.gz - Will unpack to a System/ folder
  • NetGamesUSA.com.tar.gz - Will unpack to a NetGamesUSA.com/ folder
  • OpenGL.ini.tar.gz - Will unpack to a System/ folder
  • UT436-OpenGLDrv-Linux-090602.tar.gz - Will unpack to a System/ folder

Due to most of these unpacking to System/, I suggest doing these moves one at a time...

For the following sets of moves we are assuming that the Steam UT copy is in ~/Games/UT/ and this unpacked installer is in ~/Games/Installers/unpacked/. We are currently in the latter folder.

Non-package Moves[edit]
mv ut.xpm ~/Games/UT/
mv README.Loki ~/Games/UT/
mv bin/ut ~/Games/UT/
mv bin/Linux/x86/ucc ~/Games/UT/
Credits.tar.gz[edit]
mv Textures/credits.utx ~/Games/UT/Textures/
data.tar.gz[edit]
rm System/UnrealTournament.ini.PATCH
mv System/* ~/Games/UT/System/
NetGamesUSA.com.tar.gz[edit]
mv NetGamesUSA.com/ ~/Games/UT/
OpenGL.ini.tar.gz[edit]
mv System/UnrealTournament.ini ~/Games/UT/System/
UT436-OpenGLDrv-Linux-090602.tar.gz[edit]
mv System/OpenGLDrv.so ~/Games/UT/System/

Running the Game[edit]

To run the game, just run "ut" in the root of the installation folder.

Unreal Editor[edit]

There is no Linux version of the Unreal Editor. However, there is a native version of the UCC. To run that, run "ucc" in the root of the installation folder.

Getting Audio with ALSA/PulseAudio[edit]

The game uses OSS for the audio output. Therefore, if you use ALSA/PulseAudio, the game will not have audio. To fix this, install either alsa-oss.i686 or pulseaudio-utils.i686 (or your distro's equivalent). It must be the 32-bit version!

Then you can run the game with ALSA/PulseAudio's OSS wrappers. For PulseAudio, run...

padsp ./ut

For ALSA...

aoss ./ut

If you are on ALSA but are using a 64-bit OS, run...

aoss -32 ./ut

If should be noted that these wrappers result in a HUGE amount of latency (we're talking up to half a second of lag). If you are aware of any solutions to this issue, please include it here.

Alternatively you can also install OSS Proxy Daemon. OSS Proxy Daemon is a Linux userland OSS sound device (/dev/[a]dsp and /dev/mixer) implementation using CUSE. Currently it supports forwarding OSS sound streams to PulseAudio and ALSA.

sudo apt-get install osspd

One possible fix for audio latency is to change the AudioDevice in UnrealTournament.ini.

Change

AudioDevice=ALAudio.ALAudioSubsystem

to

AudioDevice=Audio.GenericAudioSubsystem

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95, NT 4.0 98, 2000, ME, XP
Processor (CPU) Intel Pentium 200 MHz
AMD K6 200 MHz
Intel Pentium II 266 MHz
System memory (RAM) 32 MB 64 MB
Hard disk drive (HDD) 300 MB 605 MB
Video card (GPU) 8 MB of VRAM
DirectX 7 compatible
DirectX 9 compatible

References

  1. UT Engine Tweaking
  2. PC Gaming Surround Sound Round-up
  3. UT Sound Q&A - Blue's News Story