Lone Survivor

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Lone Survivor
LoneSurvivor.jpg
Developers
Engines
Release dates
Windows
March 27, 2012
OS X
March 27, 2012
Linux
June 7, 2012
Lone Survivor at Steam Charts
Lone Survivor at SteamDB
 Lone Survivor at Wikipedia

General information

More information Official Website
More information Unofficial Lone Survivor Wiki
More information GOG.com Community Discussions
More information GOG.com Support Page
More information Steam Community Discussions
More information Steam Users' Forums

Availability[edit]

Source DRM Notes Keys
Developer website DRM-free Availability Table Icons - Steam.svg
GOG.com DRM-free Windows and OS X only.
Steam Availability Table Icons - Steam.svg Windows and OS X only.
Information A demo for the game can be found here.

Game data[edit]

Configuration file(s) location[edit]

  Location 
Windows <path-to-game>\LoneSurvivor\META-INF\AIR
OS X
Linux

Save game data location[edit]

  Location 
Windows %APPDATA%\LoneSurvivor\Local Store\Lone Survivor Saved Game
OS X
Linux ~/.macromedia/Flash_Player/#SharedObjects/<user-id>/<path-to-game>/LoneSurvivor/
Disadvantage This game does not support the XDG Base Directory Specification on Linux.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Impossible
GameSave Manager Native

Video settings[edit]

Graphics option Option WSGF Notes
Widescreen resolution Native WSGF WS Gold.svg
Multi-monitor Native WSGF MM Bronze.svg Aspect ratios wider than 16:9 are pillarboxed.
Ultra-widescreen Impossible False icon.svg
Field of view (FOV) Unknown
Windowed Hackable See Windowed.
Borderless fullscreen windowed Native
Anisotropic filtering (AF) Not applicable
Anti-aliasing (AA) Not applicable
Vertical sync (Vsync) Unknown
High frame rate Unknown

Windowed[edit]

Information Before making changes to any files, it is advised to save backup copies.

Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at: <path-to-game>/META-INF/AIR/application.xml Open this file in a text editor and find this section (may occur on lines 71 to 81).

<!-- The window's initial width in pixels. Optional. -->
<!--  <width>640</width> -->

<!-- The window's initial height in pixels. Optional. -->
<!--<height>480</height> -->

<!-- The window's initial x position. Optional. -->
<!-- <x></x> -->

<!-- The window's initial y position. Optional. -->
<!-- <y></y> -->

Change this section to the following:

<!-- The window's initial width in pixels. Optional. -->
<width>640</width>

<!-- The window's initial height in pixels. Optional. -->
<height>480</height>

<!-- The window's initial x position. Optional. -->
<x>0</x>

<!-- The window's initial y position. Optional. -->
<y>0</y>
Information The numbers may be adjusted to change width, height, and position of the window.
Information To return to fullscreen mode, revert the code section back to the original.
Information In order for changes to take effect the game must be restarted.
Information This method does not work on OS X.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping Impossible
Mouse acceleration Not applicable
Mouse input in menus Impossible
Mouse Y-axis inversion Not applicable
Controller
Controller support Impossible

Audio settings[edit]

Audio options Native Notes
Separate volume controls Impossible
Surround sound Impossible
Subtitles Not applicable All speech is text-based.
Closed captions Impossible
Mute on focus lost Impossible

Localizations

Language UI Audio CC Notes
English Native Not applicable Native

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP 7
Processor (CPU)
Intel Core 2 Duo
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD) 150 MB 300 MB
Video card (GPU) Any with hardware 3D acceleration
DirectX 7 compatible
Nvidia GeForce 7900
OS X
Minimum Recommended
Operating system (OS)
10.6.8
Processor (CPU)
Intel Core 2 Duo
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD)
300 MB
Video card (GPU) Any with hardware 3D acceleration Nvidia
AMD GPU
256 MB of VRAM