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Lone Survivor

From PCGamingWiki, the wiki about fixing PC games
Lone Survivor
Lone Survivor cover
Developers
Superflat Games
Engines
Adobe AIR
Release dates
Windows March 27, 2012
macOS (OS X) March 27, 2012
Linux June 7, 2012
Reception
Metacritic 81
IGDB 81
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Survival horror
Art styles Pixel art
Themes Post-apocalyptic
Series Lone Survivor
Lone Survivor on HowLongToBeat
Lone Survivor on IGDB
Lone Survivor on MobyGames
Lone Survivor on Wikipedia
Lone Survivor
Lone Survivor 2012
Super Lone Survivor 2022

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Key points

All previous versions of the game have been converted to The Director's Cut edition.[1]

General information

Unofficial Lone Survivor Wiki
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)
A demo for the game can be found here.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\LoneSurvivor\META-INF\AIR[Note 1]
macOS (OS X)
Linux
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/209830/pfx/[Note 2]

Save game data location

System Location
Windows %APPDATA%\LoneSurvivor\Local Store\Lone Survivor Saved Game
macOS (OS X)
Linux $HOME/.macromedia/Flash_Player/#SharedObjects/<user-id>/<path-to-game>/LoneSurvivor/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/209830/pfx/[Note 2]
This game does not follow the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Aspect ratios wider than 16:9 are pillarboxed.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
Always borderless.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Windowed

Before making changes to any files, it is advised to save backup copies.

Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at: <path-to-game>/META-INF/AIR/application.xml Open this file in a text editor and find this section (may occur on lines 71 to 81).

<!-- The window's initial width in pixels. Optional. -->
<!--  <width>640</width> -->

<!-- The window's initial height in pixels. Optional. -->
<!--<height>480</height> -->

<!-- The window's initial x position. Optional. -->
<!-- <x></x> -->

<!-- The window's initial y position. Optional. -->
<!-- <y></y> -->

Change this section to the following:

<!-- The window's initial width in pixels. Optional. -->
<width>640</width>

<!-- The window's initial height in pixels. Optional. -->
<height>480</height>

<!-- The window's initial x position. Optional. -->
<x>0</x>

<!-- The window's initial y position. Optional. -->
<y>0</y>
The numbers may be adjusted to change width, height, and position of the window.
To return to fullscreen mode, revert the code section back to the original.
In order for changes to take effect the game must be restarted.
This method does not work on OS X.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Game does not use mouse.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
All speech is text-based.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB
Hard disk drive (HDD) 150 MB
Video card (GPU) hardware 3D acceleration
DirectX 7 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB
Hard disk drive (HDD) 300 MB
Video card (GPU) hardware 3D acceleration


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/209830/ in addition to or instead of this directory. The app ID (209830) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Developer website - last accessed on 2020-05-14
    "Despite taking ten months (and at times being a challenging project), I am really happy to give away The Director’s Cut as a 100% FREE update to anyone who has previously purchased the game on Mac or PC previously, in any form, including the Humble Bundle. It’s my way of saying thankyou for enabling me to make games long into the future by supporting the original release."