Remember Me

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Remember Me
Remember Me (Cover Art).jpg
Developers
Publishers
 
Engines
Release dates
Windows
June 3, 2013
Remember Me at Steam Charts
Remember Me at SteamDB
 Remember Me at Wikipedia

Key points

Information There are inconviniences when playing with mouse and keyboard—see Keyboard and mouse notes.

General information

More information Official website
More information Steam Community Discussions

Availability[edit]

Source DRM Notes Keys
Retail Availability Table Icons - Steam.svg
Steam Availability Table Icons - Steam.svg
GamersGate Availability Table Icons - Steam.svg
Green Man Gaming Availability Table Icons - Steam.svg
Information All versions require Steam.

Essential improvements[edit]

Skip intro videos[edit]

Fix Skip intro videos

  1. Navigate to <path-to-game>\ExampleGame\Movies\
  2. Move, delete or rename these files:
BIK_Boot_NVIDIA.bik
BIK_Boot_Capcom.bik
BIK_Boot_Legal.bik
BIK_Boot_Legal_DD_SCEA.bik

Game data[edit]

Configuration file(s) and Save game location[edit]

  Location 
Configuration file(s) %USERPROFILE%\Documents\My Games\UnrealEngine3\RememberMeGame\Config\
Save game <Steam-folder>\userdata\<user-id>\228300\remote\

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Native
GameSave Manager Native

Video settings[edit]

Video settings.
Graphics option Option WSGF Notes
Widescreen resolution Native WSGF WS Silver.svg
Multi-monitor Hackable WSGF MM Bronze.svg Stretched; use Widescreen Fixer to correct.
Ultra-widescreen Hackable WSGF UW Silver.svg
Field of view (FOV) Hackable See Field of view (FOV).
Windowed Native
Borderless fullscreen windowed Impossible
Anisotropic filtering (AF) Impossible
Anti-aliasing (AA) Native FXAA low, medium, high and SSAA
Vertical sync (Vsync) Native
High frame rate Native

Field of view (FOV)[edit]

Advantage Flawless Widescreen supports this game with better results.

Fix Field of view (FOV)

  1. Open ExampleInput.ini with a text editor
  2. Search for section [Engine.PlayerInput] and add these lines in it:
Bindings=(Name="NumPadZero",Command="FOV 75",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadOne",Command="FOV 80",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadTwo",Command="FOV 85",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadThree",Command="FOV 90",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadFour",Command="FOV 95",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadFive",Command="FOV 100",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadSix",Command="FOV 105",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadSeven",Command="FOV 110",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadEight",Command="FOV 115",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadNine",Command="FOV 120",Control=False,Shift=False,Alt=False))

Notes:

Disadvantage In-game cut scenes are affected by custom FoV and there is no known way to revert FoV to default on the fly.
Information Binds your numpad keys to different FOV values.
Information You need to run game at least once in order to generate necessary .INI files.
Information You can bind your favorite FOV on F-keys simply by replacing "NupadPadXXXX" with "Fx".
Advantage Best and most flexible way to change FOV on the fly in-game.

Input settings[edit]

Control settings.
Key rebinding.
Keyboard and mouse Native Notes
Remapping Native One key per action
Mouse acceleration Impossible See Mouse notes.
Mouse input in menus Native See Mouse notes.
Mouse Y-axis inversion Native One setting for both - mouse and controller.
Controller
Controller support Native
Full controller support Native
Controller remapping Impossible
Controller Y-axis inversion Native One setting for both - mouse and controller.

Keyboard and mouse notes[edit]

Information With keyboard icons are used within game world instead of direct button. These icons are explained first time you encounter something new but only icon are shown in future.
Information Menu navigation are told to be done with arrow keys and enter, but mouse can be also moved. Instead of cursor mouse acts as emulated stick where moving to direction moves selection there and clicking corresponds pressing enter.
Disadvantage Mouse implementation is pretty bad. The game practically ignores low speed mouse movements and camera just staying still. Positive acceleration is applied to medium speed movements and there is also strong negative acceleration to high speed mouse movements. Mouse smoothing seems to be also applied.

Audio settings[edit]

Audio settings.
General settings.
Audio options Native Notes
Separate volume controls Native Master, music, voices, effects.
Surround sound Native 5.1[1]
Subtitles Native
Closed captions Impossible
Mute on focus lost Native

Localizations

Language UI Audio CC Notes
English Native Native Native
Simplified Chinese Native Impossible Native
Traditional Chinese Native Impossible Native
French Native Native Native
German Native Native Native
Italian Native Native Native
Polish Native Impossible Native
Brazilian Portuguese Native Impossible Native
Russian Native Impossible Native
Spanish Native Native Native

Issues fixed[edit]

Remember Me has stopped responding[edit]

Fix Install NVIDIA PhysX System Software

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7, 8 Vista, 7, 8
Processor (CPU) 2.8 GHz Athlon X2
2.4 GHz Core 2 Duo
3 GHz Phenom II X4
2.7 GHz Core 2 Quad
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD)
9 GB
Video card (GPU) ATI Radeon HD 3850
NVIDIA GeForce 8800GTS
NVIDIA GeForce GTX 560

References

  1. PC Gaming Surround Sound Round-up