Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Valdis Story: Abyssal City

From PCGamingWiki, the wiki about fixing PC games
Valdis Story: Abyssal City
Valdis Story: Abyssal City cover
Developers
Endlessfluff Games
Engines
GameMaker
Release dates
Windows September 8, 2013
macOS (OS X) May 4, 2015[1]
Taxonomy
Monetization One-time game purchase
Valdis Story: Abyssal City on MobyGames
Valdis Story: Abyssal City on Wikipedia

General information

Official forums
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Demo available.
Windows
macOS (OS X)
GOG.com
DRM-free
Windows
macOS (OS X)
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Valdis_Story_AC\vs_settings.ini
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/252030/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Valdis_Story_AC\
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/252030/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

General settings.
General settings.
Base resolution is 1024x576. First, game scales image with nearest neighbour according to Scale function. If fullscreen is selected, that scaled image is then scaled to screen's resolution with bilinear interpolation.

Input

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
All keys have to be reconfigured at once.
Mouse acceleration
Mouse not used in game.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput. DirectInput has to be enabled from settings and all XInput devices have to be unplugged or disabled.
Full controller support
For XInput. DirectInput has to be enabled and rebound from settings.
Controller remapping
Buttons used for movement can't be rebound. However single action bound to down by default should work universally with all controllers without rebinding.
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes

Generic/other controllers
Button prompts
Input settings icon - Generic Controller.svg
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Music and sound.
Surround sound
Subtitles
All speech is text.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Russian
Fan translation by «ZoG Forum Team»

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements

Windows
Minimum
Operating system (OS) XP, Vista, 7, 8
Processor (CPU) 1.7 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 512 MB
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.9
Processor (CPU) 1.7 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 512 MB


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/252030/ in addition to or instead of this directory. The app ID (252030) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References