Difference between revisions of "ReShade"
From PCGamingWiki, the wiki about fixing PC games
m (→Compatibility: fixed 7554) |
m (→Compatibility: even more fixes) |
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| [[Legend of Grimrock]] || Direct3D 9 || Perfect || | | [[Legend of Grimrock]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[Lego Batman: The Videogame]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego Batman 2: DC Super Heroes]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego City Undercover]] || Direct3D 10+ || Good || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego Harry Potter: Years 1-4]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego Harry Potter: Years 5-7]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego Indiana Jones: The Original Adventures]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego Indiana Jones 2: The Adventure Continues]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego The Lord of the Rings]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego Marvel Super Heroes]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
− | | [[ | + | | [[Lego Star Wars III: The Clone Wars]] || Direct3D 9 || Good || Depth buffer is empty, some UI items are displayed. |
|- | |- | ||
| [[L.A. Noire]] || Direct3D 10+ || Perfect || | | [[L.A. Noire]] || Direct3D 10+ || Perfect || | ||
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| [[Life is Feudal]] || Direct3D 9 || Perfect || | | [[Life is Feudal]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[Life | + | | [[Life Is Strange]] || Direct3D 9 || Good || Depth buffer is empty. |
|- | |- | ||
| [[Lili: Child of Geos]] || Direct3D 9 || Good || Depth buffer in-game is empty but works in main menu. | | [[Lili: Child of Geos]] || Direct3D 9 || Good || Depth buffer in-game is empty but works in main menu. | ||
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| [[Mafia III]] || Direct3D 10+ || Perfect || | | [[Mafia III]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
− | | [[Magnetic | + | | [[Magnetic By Nature]] || OpenGL || Good || No depth buffer access. |
|- | |- | ||
| [[Manhunt]] || Direct3D 9 || Perfect || Works with thirteenag widescreen patch | | [[Manhunt]] || Direct3D 9 || Perfect || Works with thirteenag widescreen patch | ||
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| [[Max Payne 3]] || Direct3D 10+ || Perfect || | | [[Max Payne 3]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[Megabyte Punch]] || OpenGL || Perfect || |
|- | |- | ||
− | | [[ | + | | [[MegaRace 3]] || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. |
|- | |- | ||
− | | [[Medal of | + | | [[Medal of Honor: Allied Assault]] || OpenGL || Perfect || |
|- | |- | ||
− | | [[Medal of | + | | [[Medal of Honor (2010)]] || Direct3D 9 || Good || Depth buffer only shows FPS hand. |
|- | |- | ||
| [[Meltdown]] || OpenGL || Good || Depth buffer is flipped. | | [[Meltdown]] || OpenGL || Good || Depth buffer is flipped. | ||
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| [[Metal Gear Rising: Revengeance]] || Direct3D 9 || Perfect || | | [[Metal Gear Rising: Revengeance]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[Metal Gear Solid | + | | [[Metal Gear Solid V: Ground Zeroes]] || Direct3D 10+ || Crash || Crashes on startup. |
|- | |- | ||
| [[Metal Slug 3]] || Direct3D 9 || Perfect || | | [[Metal Slug 3]] || Direct3D 9 || Perfect || | ||
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| [[Metro Exodus]] || Direct3D 10+ || Perfect || | | [[Metro Exodus]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
− | | [[Metro Last Light]] || Direct3D 10+ || Perfect || | + | | [[Metro: Last Light]] || Direct3D 10+ || Perfect || |
|- | |- | ||
− | | [[ | + | | [[Micro Machines V4]] || Direct3D 9 || Perfect || |
− | |||
− | |||
|- | |- | ||
| [[Microsoft Flight Simulator X]] || Direct3D 9 || Perfect || | | [[Microsoft Flight Simulator X]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[Castle of Illusion]] || Direct3D 9 || Good || No depth buffer access. |
|- | |- | ||
− | | [[Middle | + | | [[Middle-earth: Shadow of Mordor]] || Direct3D 10+ || Perfect || Game uses a logarithmic depth buffer. |
|- | |- | ||
| [[Might & Magic Heroes VI]] || Direct3D 9 || Perfect || | | [[Might & Magic Heroes VI]] || Direct3D 9 || Perfect || | ||
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| [[Minecraft]] || OpenGL || Good || Depth buffer only shows UI. Put files into Java "\bin\" directory. | | [[Minecraft]] || OpenGL || Good || Depth buffer only shows UI. Put files into Java "\bin\" directory. | ||
|- | |- | ||
− | | [[Mini Motor | + | | [[Mini Motor Racing EVO]] || Direct3D 9, OpenGL || Good || No depth buffer access. |
− | |||
− | |||
|- | |- | ||
| [[Mini Ninjas]] || Direct3D 9 || Good || No depth buffer access. | | [[Mini Ninjas]] || Direct3D 9 || Good || No depth buffer access. | ||
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| [[Mirror's Edge]] || Direct3D 9 || Good || No depth buffer access. | | [[Mirror's Edge]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[Mortal Kombat | + | | [[Mortal Kombat Komplete Edition]] || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[Mortal Kombat X | + | | [[Mortal Kombat X]] || Direct3D 10+ || Perfect || |
|- | |- | ||
| [[Mount & Blade: Warband]] || Direct3D 9 || Good || No depth buffer access. | | [[Mount & Blade: Warband]] || Direct3D 9 || Good || No depth buffer access. | ||
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| [[Muri]] || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. | | [[Muri]] || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. | ||
|- | |- | ||
− | | [[M.U.G.E.N. | + | | [[M.U.G.E.N.]] v1.1a4 || OpenGL || Perfect || |
|- | |- | ||
− | | [[ | + | | [[Naruto Shippuden: Ultimate Ninja Storm Revolution]] || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[ | + | | [[Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst]] || Direct3D 9 || Perfect || |
|- | |- | ||
| [[Naval War: Arctic Circle]] || Direct3D 9 || Good || No depth buffer access. | | [[Naval War: Arctic Circle]] || Direct3D 9 || Good || No depth buffer access. | ||
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| [[Need for Speed: Carbon]] || Direct3D 9 || Perfect || | | [[Need for Speed: Carbon]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[Need for Speed: Hot Pursuit | + | | [[Need for Speed III: Hot Pursuit]] || Glide || Perfect || Use dgVoodoo2 to wrap Glide to D3D11. |
|- | |- | ||
− | | [[Need for Speed: Hot Pursuit | + | | [[Need for Speed: Hot Pursuit]] || Direct3D 9 || Perfect || |
|- | |- | ||
| [[Need for Speed: Hot Pursuit 2]] || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | | [[Need for Speed: Hot Pursuit 2]] || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
|- | |- | ||
− | | [[Need for Speed: Most Wanted | + | | [[Need for Speed: Most Wanted]] || Direct3D 9 || Perfect || |
|- | |- | ||
| [[Need for Speed: Most Wanted (2012)]] || Direct3D 10+ || Perfect || | | [[Need for Speed: Most Wanted (2012)]] || Direct3D 10+ || Perfect || | ||
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| [[Need for Speed: Underground 2]] || Direct3D 9 || Perfect || | | [[Need for Speed: Underground 2]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[Need for Speed II | + | | [[Need for Speed II]] (Special Edition) || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[Nestopia | + | | [[Nestopia]] v1.46 (NES emulator) || Direct3D 9 || Good || No depth buffer access. |
|- | |- | ||
| [[Neverwinter Nights]] || OpenGL || Good || Partial depth buffer access, UI displayed only. | | [[Neverwinter Nights]] || OpenGL || Good || Partial depth buffer access, UI displayed only. | ||
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| [[No Man's Sky]] || OpenGL || Perfect || | | [[No Man's Sky]] || OpenGL || Perfect || | ||
|- | |- | ||
− | | [[No More Room | + | | [[No More Room in Hell]] || Direct3D 9 || Perfect || Put files into "\bin\". |
|- | |- | ||
| [[No One Lives Forever 2]] || Direct3D 9 || Perfect || | | [[No One Lives Forever 2]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | Observer | + | | [[Observer]] || Direct3D 10+ || Good || No depth buffer access. |
|- | |- | ||
| [[Oddworld: New 'n' Tasty]] || Direct3D 9 || Good || No depth buffer access. | | [[Oddworld: New 'n' Tasty]] || Direct3D 9 || Good || No depth buffer access. | ||
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| [[Oni]] || OpenGL || Perfect || | | [[Oni]] || OpenGL || Perfect || | ||
|- | |- | ||
− | | [[Onikira | + | | [[Onikira - Demon Killer]] || OpenGL || Perfect || |
|- | |- | ||
| [[Ori and the Blind Forest]] || Direct3D 10+ || Good || No depth buffer access. | | [[Ori and the Blind Forest]] || Direct3D 10+ || Good || No depth buffer access. | ||
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| [[Outward]] || Direct3D 10+ || Perfect || | | [[Outward]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
− | | [[Overlord | + | | [[Overlord (2007)]] || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[Painkiller Hell & Damnation]] || Direct3D 9 || Good || No depth buffer access. | + | | [[Painkiller: Hell & Damnation]] || Direct3D 9 || Good || No depth buffer access. |
|- | |- | ||
| [[Payday 2]] || Direct3D 9 || Good || No depth buffer access. | | [[Payday 2]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[PCSX2 (PlayStation 2 Emulator) | + | | [[PCSX2]] (PlayStation 2 Emulator) || Direct3D 10+ || Good || No depth buffer access. |
+ | |- | ||
+ | | [[Penumbra: Overture]] || OpenGL || Perfect || | ||
|- | |- | ||
− | | [[Penumbra | + | | [[Penumbra: Black Plague]] || OpenGL || Perfect || |
|- | |- | ||
| [[Phantasy Star Online 2]] || Direct3D 9 || Major Issues || nProtect GameGuard Anti-Cheat kicks player. | | [[Phantasy Star Online 2]] || Direct3D 9 || Major Issues || nProtect GameGuard Anti-Cheat kicks player. | ||
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| [[Phantasy Star Online: Blue Burst]] || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. | | [[Phantasy Star Online: Blue Burst]] || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. | ||
|- | |- | ||
− | | [[Phantasy Star Universe: | + | | [[Phantasy Star Universe: Ambition of the Illuminus]] || Direct3D 9 || Good || Depth buffer shows some UI elements only. |
|- | |- | ||
| [[Pillars of Eternity]] || Direct3D 9 || Good || No depth buffer access. | | [[Pillars of Eternity]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[PixelJunk | + | | [[PixelJunk Monsters Ultimate]] || Direct3D 9 || Good || Partial depth buffer access. |
|- | |- | ||
− | | [[ | + | | [[PlanetSide 2]] || Direct3D 9 || Good || No depth buffer access. |
|- | |- | ||
| [[Platoon]] || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | | [[Platoon]] || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
|- | |- | ||
− | | [[ | + | | [[Playerunknown's Battlegrounds]] || Direct3D 10+ || Blocked || PUBG does not allow Reshade. Nvidia Freestyle can be used as an alternative. |
|- | |- | ||
| [[Portal]] || Direct3D 9 || Good || No depth buffer access. Put files into "\bin\". | | [[Portal]] || Direct3D 9 || Good || No depth buffer access. Put files into "\bin\". | ||
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| [[Portal 2]] || Direct3D 9 || Good || No depth buffer access. Put files into "\bin\". | | [[Portal 2]] || Direct3D 9 || Good || No depth buffer access. Put files into "\bin\". | ||
|- | |- | ||
− | | [[PPSSPP (PlayStation Portable Emulator) | + | | [[PPSSPP]] (PlayStation Portable Emulator) || OpenGL || Good || |
|- | |- | ||
| [[Prey]] || OpenGL || Good || No depth buffer access. | | [[Prey]] || OpenGL || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[Prey 2017]] || Direct3D 10+ || Perfect || | + | | [[Prey (2017)]] || Direct3D 10+ || Perfect || |
|- | |- | ||
| [[Prince of Persia (2008)]] || Direct3D 9 || Perfect || Cellshaded characters have no depth. | | [[Prince of Persia (2008)]] || Direct3D 9 || Perfect || Cellshaded characters have no depth. | ||
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| [[Prince of Persia: The Forgotten Sands]] || Direct3D 9 || Perfect || Depth buffer is missing some scene elements. | | [[Prince of Persia: The Forgotten Sands]] || Direct3D 9 || Perfect || Depth buffer is missing some scene elements. | ||
|- | |- | ||
− | | [[Prince of Persia | + | | [[Prince of Persia: Warrior Within]] || Direct3D 9 || Perfect || Keys possibly don't work? |
|- | |- | ||
| [[Pro Evolution Soccer 2015]] || Direct3D 9 || Perfect || | | [[Pro Evolution Soccer 2015]] || Direct3D 9 || Perfect || | ||
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| [[Race the Sun]] || OpenGL || Good || No depth buffer access. | | [[Race the Sun]] || OpenGL || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[RADical | + | | [[RADical ROACH Deluxe Edition]] || Direct3D 9 || Good || No depth buffer access. |
|- | |- | ||
| [[RaiderZ]] || Direct3D 9 || Perfect || | | [[RaiderZ]] || Direct3D 9 || Perfect || | ||
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| [[Re-Volt]] || OpenGL || Good || No depth buffer access. Image may be darkened. | | [[Re-Volt]] || OpenGL || Good || No depth buffer access. Image may be darkened. | ||
|- | |- | ||
− | | [[Reaper | + | | [[Reaper - Tale of a Pale Swordsman]] || Direct3D 10+ || Good || No depth buffer access. |
|- | |- | ||
| [[Red Faction]] || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. | | [[Red Faction]] || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. | ||
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| [[Remember Me]] || Direct3D 9 || Perfect || Enable supersampling for depth buffer access. | | [[Remember Me]] || Direct3D 9 || Perfect || Enable supersampling for depth buffer access. | ||
|- | |- | ||
− | | [[Resident Evil 4 Ultimate HD]] || Direct3D 9 || Good || Depth buffer is empty. | + | | [[Resident Evil 4 Ultimate HD Edition]] || Direct3D 9 || Good || Depth buffer is empty. |
|- | |- | ||
| [[Resident Evil 5]] || Direct3D 9/10+ || Perfect || | | [[Resident Evil 5]] || Direct3D 9/10+ || Perfect || | ||
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| [[Rift]] || Direct3D 9 || Good || | | [[Rift]] || Direct3D 9 || Good || | ||
|- | |- | ||
− | | [[ | + | | [[Rime]] || Direct3D 10+ || Perfect || |
|- | |- | ||
| [[Rise of the Triad]] || Direct3D 9/10+ || Good || Partial depth buffer access. | | [[Rise of the Triad]] || Direct3D 9/10+ || Good || Partial depth buffer access. | ||
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| [[River City Ransom: Underground]] || Direct3D 9 || Good || No depth buffer access. | | [[River City Ransom: Underground]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[River City Super Sports Challenge: All | + | | [[River City Super Sports Challenge: All Stars Special]] || OpenGL || Good || No depth buffer access. |
|- | |- | ||
| [[Road Redemption]] || OpenGL || Perfect || Depth buffer is flipped. | | [[Road Redemption]] || OpenGL || Perfect || Depth buffer is flipped. | ||
|- | |- | ||
− | | [[ | + | | [[Roblox]] || OpenGL || Perfect || |
|- | |- | ||
| [[Rogue Trooper]] || Direct3D 9 || Perfect || | | [[Rogue Trooper]] || Direct3D 9 || Perfect || | ||
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| [[R.U.S.E.]] || Direct3D 9 || Good || Depth buffer is empty. | | [[R.U.S.E.]] || Direct3D 9 || Good || Depth buffer is empty. | ||
|- | |- | ||
− | | [[Rune | + | | [[Rune]] (Gold) || OpenGL || Perfect || |
|- | |- | ||
| [[Rush for Glory]] || Direct3D 9 || Perfect || | | [[Rush for Glory]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[Ryse]] || Direct3D 10+ || Perfect || | + | | [[Ryse: Son of Rome]] || Direct3D 10+ || Perfect || |
|- | |- | ||
| [[Sacred Citadel]] || Direct3D 9 || Perfect || | | [[Sacred Citadel]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[Saints Row 2]] || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[ | + | | [[Saints Row: The Third]] || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[ | + | | [[Saints Row IV]] || Direct3D 10+ || Perfect || |
|- | |- | ||
− | | [[ | + | | [[Saints Row: Gat out of Hell]] || Direct3D 10+ || Perfect || |
|- | |- | ||
| [[Satellite Reign]] || Direct3D 9 || Perfect || Depth buffer is upside down. | | [[Satellite Reign]] || Direct3D 9 || Perfect || Depth buffer is upside down. | ||
|- | |- | ||
− | | [[Savant | + | | [[Savant - Ascent]] || Direct3D 9 || Good || Depth buffer is empty. |
|- | |- | ||
| [[Scarface: The World Is Yours]] || Direct3D 9 || Good || Depth buffer is empty. | | [[Scarface: The World Is Yours]] || Direct3D 9 || Good || Depth buffer is empty. | ||
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| [[Scourge: Outbreak]] || Direct3D 9 || Good || Depth buffer is empty. | | [[Scourge: Outbreak]] || Direct3D 9 || Good || Depth buffer is empty. | ||
|- | |- | ||
− | | [[ | + | | [[Sébastien Loeb Rally EVO]] || Direct3D 10+ || Perfect || |
|- | |- | ||
| [[Second Life]] || OpenGL || Perfect || | | [[Second Life]] || OpenGL || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[Sega Bass Fishing (Steam)]] || Direct3D 9 || Good || No depth buffer access. |
|- | |- | ||
| [[Sekiro: Shadows Die Twice]] || Direct3D 10+ || Perfect || | | [[Sekiro: Shadows Die Twice]] || Direct3D 10+ || Perfect || | ||
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| [[Shadowgrounds Survivor]] || Direct3D 9 || Perfect || | | [[Shadowgrounds Survivor]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[Shadowrun: Dragonfall Director's Cut]] || OpenGL || Perfect || Depth buffer is flipped. | + | | [[Shadowrun: Dragonfall - Director's Cut]] || OpenGL || Perfect || Depth buffer is flipped. |
|- | |- | ||
| [[Shadowrun Returns]] || OpenGL || Good || Partial depth buffer access: UI and Mouse shows. | | [[Shadowrun Returns]] || OpenGL || Good || Partial depth buffer access: UI and Mouse shows. | ||
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| [[Sim City]] || Direct3D 9 || Perfect || | | [[Sim City]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[Sky Force | + | | [[Sky Force Anniversary]] || Direct3D 9 || Good || No depth buffer access. |
|- | |- | ||
| [[Sleeping Dogs]] || Direct3D 10+ || Perfect || | | [[Sleeping Dogs]] || Direct3D 10+ || Perfect || | ||
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| [[Sleeping Dogs: Definitive Edition]] || Direct3D 10+ || Perfect || | | [[Sleeping Dogs: Definitive Edition]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
− | | [[Snes9x | + | | [[Snes9x]] v1.53 (SNES emulator) || OpenGL || Good || No depth buffer access. |
|- | |- | ||
| [[Sniper Elite 3]] || Direct3D 9 || Perfect || | | [[Sniper Elite 3]] || Direct3D 9 || Perfect || | ||
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| [[Sniper Ghost Warrior 3]] || Direct3D 10+ || Perfect || | | [[Sniper Ghost Warrior 3]] || Direct3D 10+ || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[Snow]] || Direct3D 10+ || Perfect || |
|- | |- | ||
| [[Snuggle Truck]] || OpenGL || Good || Depth buffer is empty. | | [[Snuggle Truck]] || OpenGL || Good || Depth buffer is empty. | ||
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| [[SOL: Exodus]] || Direct3D 9 || Good || Partial depth buffer access. | | [[SOL: Exodus]] || Direct3D 9 || Good || Partial depth buffer access. | ||
|- | |- | ||
− | | [[ | + | | [[Söldner: Secret Wars (Community Edition)]] || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. |
|- | |- | ||
− | | [[ | + | | [[Soldiers: Heroes of World War II]] || Direct3D 8 || Perfect || Use dgVoodoo2 to wrap D3D8 to D3D11. |
|- | |- | ||
| [[Sonic Adventure]] || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | | [[Sonic Adventure]] || Direct3D 8 || Perfect || Use d3d8to9 to wrap D3D8 to D3D9. | ||
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| [[Sonic Generations]] || Direct3D 9 || Perfect || | | [[Sonic Generations]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[SpaceEngine]] || OpenGL || Perfect || No depth buffer access. |
|- | |- | ||
| [[Space Engineers]] || Direct3D 9 || Perfect || Put files into "\Bin64\". Depth buffer access only works in D3D9 mode. | | [[Space Engineers]] || Direct3D 9 || Perfect || Put files into "\Bin64\". Depth buffer access only works in D3D9 mode. | ||
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| [[Spec Ops: The Line]] || Direct3D 9 || Good || Depth buffer is empty. | | [[Spec Ops: The Line]] || Direct3D 9 || Good || Depth buffer is empty. | ||
|- | |- | ||
− | | [[Spellforce Platinum Edition]] || - || Good || Game needs special handling: Instructions. | + | | [[Spellforce - Platinum Edition]] || - || Good || Game needs special handling: Instructions. |
|- | |- | ||
| [[Spin Tires]] || Direct3D 9 || Perfect || | | [[Spin Tires]] || Direct3D 9 || Perfect || | ||
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| [[Splinter Cell: Chaos Theory]] || Direct3D 9 || Perfect || | | [[Splinter Cell: Chaos Theory]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[ | + | | [[Squad]] || Direct3D 10+ || Banned || |
|- | |- | ||
− | | [[S.T.A.L.K.E.R. Call of Pripyat]] || Direct3D 9/10+ || Perfect || | + | | [[S.T.A.L.K.E.R.: Call of Pripyat]] || Direct3D 9/10+ || Perfect || |
|- | |- | ||
− | | [[S.T.A.L.K.E.R. Clear Sky]] || Direct3D 9/10+ || Perfect || | + | | [[S.T.A.L.K.E.R.: Clear Sky]] || Direct3D 9/10+ || Perfect || |
|- | |- | ||
− | | [[S.T.A.L.K.E.R. Lost Alpha]] || Direct3D 9/10+ || Perfect || | + | | [[S.T.A.L.K.E.R.: Lost Alpha]] || Direct3D 9/10+ || Perfect || |
|- | |- | ||
− | | [[S.T.A.L.K.E.R. Shadow of Chernobyl]] || Direct3D 9 || Perfect || | + | | [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Direct3D 9 || Perfect || |
|- | |- | ||
| [[Star Citizen]] || Direct3D 10+ || Perfect || Depth buffer is logarithmic. | | [[Star Citizen]] || Direct3D 10+ || Perfect || Depth buffer is logarithmic. | ||
|- | |- | ||
− | | [[ | + | | [[StarCraft II]] || Direct3D 9 || Perfect || Needs to be installed to "\SC2\Versions\BaseXXXX", where BaseXXXX is the latest Base folder |
|- | |- | ||
| [[Star Wars Battlefront (2015)]] || Direct3D 10+ || Good || Depth access works randomly. | | [[Star Wars Battlefront (2015)]] || Direct3D 10+ || Good || Depth access works randomly. | ||
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| [[Star Wars Battlefront 2]] || Direct3D 9 || Perfect || | | [[Star Wars Battlefront 2]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[Star Wars: Jedi Knight | + | | [[Star Wars: Jedi Knight - Jedi Academy]] || OpenGL || Perfect || |
|- | |- | ||
− | | [[Star Wars: Jedi Knight II | + | | [[Star Wars: Jedi Knight II - Jedi Outcast]] || OpenGL || Perfect || |
|- | |- | ||
| [[Star Wars: Knights of the Old Republic]] || OpenGL || Perfect || | | [[Star Wars: Knights of the Old Republic]] || OpenGL || Perfect || | ||
Line 1,250: | Line 1,248: | ||
| [[Star Wars: Republic Commando]] || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. | | [[Star Wars: Republic Commando]] || Direct3D 8 || Good || Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. | ||
|- | |- | ||
− | | [[Star Wars: The Force Unleashed | + | | [[Star Wars: The Force Unleashed]] || Direct3D 9 || Good || No depth buffer access. |
|- | |- | ||
| [[Star Wars: The Force Unleashed II]] || Direct3D 9 || Good || No depth buffer access. | | [[Star Wars: The Force Unleashed II]] || Direct3D 9 || Good || No depth buffer access. | ||
Line 1,256: | Line 1,254: | ||
| [[Star Wars: The Old Republic]] || Direct3D 9 || Good || No depth buffer access. | | [[Star Wars: The Old Republic]] || Direct3D 9 || Good || No depth buffer access. | ||
|- | |- | ||
− | | [[ | + | | [[Stasis]] || - || Good || Inject via external injector tool. |
|- | |- | ||
− | | [[State of Decay: Year One]] || Direct3D 9 || Perfect || | + | | [[State of Decay: Year-One Survival Edition]] || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[Steel Beasts | + | | [[Steel Beasts Professional Personal Edition]] || Direct3D 9 || Perfect || |
|- | |- | ||
− | | [[Stick it to | + | | [[Stick it to The Man!]] || OpenGL || Perfect || Depth buffer is flipped. |
|- | |- | ||
| [[Strider]] || Direct3D 10+ || Perfect || | | [[Strider]] || Direct3D 10+ || Perfect || | ||
Line 1,278: | Line 1,276: | ||
| [[System Shock 2]] || Direct3D 9 || Good || Depth buffer is partly cleared when weapon is holstered. | | [[System Shock 2]] || Direct3D 9 || Good || Depth buffer is partly cleared when weapon is holstered. | ||
|- | |- | ||
− | | [[Tales | + | | [[Tales from the Borderlands]] || Direct3D 9 || Good || No depth buffer access. |
|- | |- | ||
| [[Team Fortress 2]] || Direct3D 9 || Perfect || Put files into "\bin\" directory. | | [[Team Fortress 2]] || Direct3D 9 || Perfect || Put files into "\bin\" directory. | ||
Line 1,288: | Line 1,286: | ||
| [[The Age of Decadence]] || Direct3D 9 || Perfect || | | [[The Age of Decadence]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[The Amazing | + | | [[The Amazing Spider-Man (2012)]] || Direct3D 9 || Perfect || |
|- | |- | ||
| [[The Bard's Tale]] || Direct3D 9 || Perfect || | | [[The Bard's Tale]] || Direct3D 9 || Perfect || | ||
Line 1,300: | Line 1,298: | ||
| [[The Bureau: XCOM Declassified]] || Direct3D 9 || Perfect || | | [[The Bureau: XCOM Declassified]] || Direct3D 9 || Perfect || | ||
|- | |- | ||
− | | [[The | + | | [[The Chaos Engine (2013)]] || OpenGL || Good || No depth buffer access. |
|- | |- | ||
| [[The Cursed Forest]] || Direct3D 10+ || Perfect || | | [[The Cursed Forest]] || Direct3D 10+ || Perfect || | ||
Line 1,311: | Line 1,309: | ||
|- | |- | ||
| [[The Elder Scrolls III: Morrowind]] || Direct3D 9 || Perfect || Use Morrowind Graphics Extender (MGE) instead of d3d8to9. | | [[The Elder Scrolls III: Morrowind]] || Direct3D 9 || Perfect || Use Morrowind Graphics Extender (MGE) instead of d3d8to9. | ||
+ | |- | ||
+ | | [[The Elder Scrolls III: Morrowind]] (MGE-XE) || Direct3D 9 || Perfect || | ||
|- | |- | ||
| [[The Elder Scrolls IV: Oblivion]] || Direct3D 9 || Good || No depth buffer access. | | [[The Elder Scrolls IV: Oblivion]] || Direct3D 9 || Good || No depth buffer access. |
Revision as of 23:50, 25 January 2020
Developers | |
---|---|
crosire | |
Community | |
Release dates | |
Windows | August 7, 2015[1] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Installation
Use the setup tool |
---|
|
Compatibility
Game | Render API | Status | Additional Notes |
---|---|---|---|
18 Wheels of Steel: Across America | OpenGL | Good | Depth buffer only shows rearview mirrors. |
18 Wheels of Steel: Extreme Trucker 2 | OpenGL | Good | Depth buffer only shows rearview mirrors. |
7 Days to Die | Direct3D 9 | Perfect | Cannot be played with active EAC. |
7554 | Direct3D 9 | Perfect | |
8BitBoy | Direct3D 9 | Perfect | |
Aarklash Legacy | Direct3D 9 | Good | No depth buffer access. |
99 Levels to Hell | OpenGL | Good | No depth buffer access. |
A New Beginning | OpenGL | Good | No depth buffer access. |
A Hat in Time | Direct3D 10+ | Good | No depth buffer access. |
A Story About My Uncle | Direct3D 9 | Good | No depth buffer access. |
Abyss Odyssey | Direct3D 9 | Good | Depth buffer is empty. |
Abzû | Direct3D 10+ | Perfect | Screenshots are blank. |
Ace Combat: Assault Horizon - Enhanced Edition | Direct3D 9 | Good | No depth buffer access. |
Advent Rising | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Aer: Memories of Old | Direct3D 11 / OpenGL | Perfect | |
Agarest: Generations of War | Direct3D 9 | Good | Partial depth buffer access, Zoomed Out? |
Age of Conan: Unchained | Direct3D 9 | Good | Depth buffer partially shows UI. |
Age of Mythology: Extended Edition | Direct3D 10+ | Perfect | |
Age of Wonders III | Direct3D 9 | Perfect | |
Airship Dragoon | Direct3D 9 | Perfect | |
Alan Wake | Direct3D 9 | Perfect | |
Alan Wake's American Nightmare | Direct3D 9 | Perfect | |
Alice: Madness Returns | Direct3D 9 | Good | No depth buffer access. |
Alien: Isolation | Direct3D 10+ | Perfect | |
Alien Rage | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Aliens: Colonial Marines | Direct3D 9 | Perfect | |
Aliens versus Predator | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Aliens vs. Predator (2010) | Direct3D 9/10+ | Perfect | |
Alpha Protocol | Direct3D 9 | Good | No depth buffer access. |
Amanda Tanks | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Amnesia: A Machine for Pigs | OpenGL | Perfect | |
Amnesia: The Dark Descent | OpenGL | Perfect | |
Among the Sleep | OpenGL | Good | No depth buffer access. |
Angry Video Game Nerd Adventures | Direct3D 9 | Good | No depth buffer access. |
Anna - Extended Edition | OpenGL | Perfect | Depth buffer is flipped. |
Anodyne | Direct3D 9 | Good | No depth buffer access. |
Anomaly Korea | Direct3D 9 | Perfect | |
Anomaly: Warzone Earth | Direct3D 9 | Perfect | |
Antisquad | OpenGL | Good | No depth buffer access. |
Aquaria | OpenGL | Good | No depth buffer access. |
Apotheon | Direct3D 9 | Good | Use an external injector for injecting ReShade into the process. |
ArcheAge | Direct3D 9/10+ | Good | Depth buffer is flickering. |
Arma 2 | Direct3D 9 | Perfect | |
Arma 2: Operation Arrowhead | Direct3D 9 | Perfect | |
Arma 3 | Direct3D 10+ | Good | Depth buffer flickering in FPS mode. Works fine in third person mode. |
Armored Hunter Gunhound EX | Direct3D 9 | Good | No depth buffer access. |
Ascendant | OpenGL | Good | Depth buffer is flipped. |
Assassin's Creed | Direct3D 9 | Perfect | |
Assassin's Creed II | Direct3D 9 | Perfect | |
Assassin's Creed III | Direct3D 10+ | Perfect | |
Assassin's Creed IV: Black Flag | Direct3D 9/10+ | Perfect | |
Assassin's Creed: Brotherhood | Direct3D 9 | Perfect | |
Assassin's Creed: Revelations | Direct3D 9 | Perfect | Depth buffer is missing some scene elements. |
Assassin's Creed Rogue | Direct3D 10+ | Perfect | Disable minimap in HUD options for depth buffer. |
Assassin's Creed Unity | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer. |
Assassin's Creed Syndicate | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer. |
Astebreed | Direct3D 9 | Good | No depth buffer access. |
Avatar: The Game | Direct3D 9 | Perfect | |
Avencast | Direct3D 9 | Perfect | |
Avoid - Sensory Overload | OpenGL | Good | Partial depth buffer access? |
Ballance | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. Game must run in window mode, see "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ballance\Settings". |
Ballpoint Universe: Infinite | OpenGL | Perfect | Depth buffer is flipped. |
Banished | Direct3D 10+ | Good | Only 64bit executable works. |
Back to the Future: The Game | Direct3D 9 | Good | No depth buffer Access. |
Bardbarian | Direct3D 9 | Perfect | Create a "Direct3D 9.log" in the game folder manually before starting! |
BattleBlock Theater | Direct3D 9 | Perfect | |
Battlefield 2142 | Direct3D 9 | Good | No depth buffer access. |
Battlefield 2 | Direct3D 9 | Perfect | |
Battlefield 3 | Direct3D 10+ | Perfect | |
Battlefield 4 | Direct3D 10+ | Perfect | |
Battlefield: Bad Company 2 | Direct3D 9/10+ | Good | Depth buffer only shows FPS hands. |
Battlefield Hardline (Beta) | Direct3D 10+ | Good | No depth buffer access. |
Batman: Arkham Asylum | Direct3D 9 | Good | No depth buffer access. |
Batman: Arkham City | Direct3D 9/10+ | Perfect | Choose Direct3D 9 during setup even though game uses Direct3D 11 for best compatibility. |
Batman: Arkham Knight | Direct3D 10+ | Perfect | |
Batman: Arkham Origins | Direct3D 10+ | Perfect | |
Batman: Arkham Origins Blackgate | Direct3D 9 | Perfect | |
Bayonetta | Direct3D 9 | Perfect | |
BeamNG Drive | Direct3D 9 | Perfect | |
BeastBoxing Turbo | OpenGL | Good | Depth buffer is empty. |
Beatbuddy: Tale of the Guardians | OpenGL | Perfect | Depth buffer is flipped. |
Bedlem | OpenGL | Perfect | Depth buffer is flipped. |
Betrayer | Direct3D 9 | Good | No depth buffer access. |
Beyond Good and Evil | Direct3D 9 | Good | No depth buffer access. |
BioShock | Direct3D 10+ | Good | No depth buffer access. |
BioShock 2 | Direct3D 10+ | Good | No depth buffer access. |
BioShock Infinite | Direct3D 9/10+ | Good | Depth buffer only displays your weapon |
Binary Domain | Direct3D 9 | Perfect | |
bit Dungeon II | Direct3D 9 | Perfect | Create a "Direct3D 9.log" in the game folder manually! |
Borderlands 2 | Direct3D 9 | Perfect | |
BIT.TRIP RUNNER | Direct3D 9 | Perfect | |
Blackguards | OpenGL | Perfect | Depth buffer is flipped. |
Blackguards 2 | Direct3D 9 | Perfect | Depth buffer is flipped. |
Black Desert Online | Direct3D 10+ | Perfect | |
Blades of Time | Direct3D 9 | Good | No depth buffer access. |
BlazeRush | Direct3D 9 | Good | No depth buffer access. |
Blitzkrieg 2: Fall Of The Reich | Direct3D 9 | Good | |
Blocks That Matter | OpenGL | Good | No depth buffer access. Put files into "\bin\". |
Blockland | OpenGL | Perfect | |
Blood Knights | Direct3D 9 | Perfect | |
Blood of the Werewolf | Direct3D 9 | Good | Depth buffer is empty. |
Blood Omen 2: Legacy of Kain | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
BloodRayne | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. Select "Direct3D 10+" during installation. |
BloodRayne 2 | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Bluestacks (Android emulator) | Direct3D 9 | Good | |
Bound by Flame | Direct3D 9 | Perfect | |
Borderlands: The Pre-Sequel | Direct3D 9 | Perfect | |
Broken Age | OpenGL | Good | No depth buffer access. |
Brothers: A Tale of Two Sons | Direct3D 9 | Perfect | |
Brütal Legend | Direct3D 9 | Perfect | |
Bulletstorm | Direct3D 9 | Good | Depth buffer only shows FPS hands. |
Bulletstorm: Full Clip Edition | Direct3D 10+ | Perfect | |
Burnout Paradise | Direct3D 9 | Perfect | |
Call of Cthulhu: Dark Corners of the Earth | Direct3D 9 | Perfect | |
Call of Duty | OpenGL | Perfect | Depth buffer access works with driver MSAA. |
Call of Duty 2 | Direct3D 9 | Perfect | Need to fix the game executable with this tool (drag'n'drop "CoD2SP_s.exe" on it): stack-size-fix.exe |
Call of Duty: Advanced Warfare | Direct3D 10+ | Perfect | |
Call of Duty: Black Ops | Direct3D 9 | Perfect | |
Call of Duty: Black Ops II | Direct3D 10+ | Good | Partial depth buffer access. |
Call of Duty: Ghosts | Direct3D 10+ | Good | Partial depth buffer access. |
Call of Duty: Modern Warfare | Direct3D 9 | Perfect | |
Call of Duty: Modern Warfare 2 | Direct3D 9 | Perfect | |
Call of Duty: Modern Warfare 3 | Direct3D 9 | Perfect | Depth buffer access works with in-game MSAA. |
Call of Duty: World at War | Direct3D 9 | Perfect | |
Call of Juarez: Bound in Blood | Direct3D 9 | Perfect | |
Call of Juarez: Gunslinger | Direct3D 9 | Perfect | |
Castle Crashers | Direct3D 9 | Good | No depth buffer access. |
Castlevania: Lords of Shadow | Direct3D 9 | Perfect | |
Castlevania: Lords of Shadow 2 | Direct3D 9 | Perfect | |
Castlevania: Lords of Shadow: Mirror of Fate HD | Direct3D 9 | Good | Depth buffer is empty. |
Cat Goes Fishing | Direct3D 9 | Good | Depth buffer is empty. |
Chaos in Deponia | OpenGL | Good | No depth buffer access. |
Chaos Legion | Direct3D 8 | Good | Use dgVoodoo2 to wrap D3D8 to D3D11. Depth buffer is empty. |
Chronicles of Riddick: Dark Athena | OpenGL | Good | No depth buffer access. |
Cities: Skyline | Direct3D 10+ | Good | Screen is black while game loads and during FMV, works normally ingame, no depth buffer access. |
Chicken Little | Direct3D 8 | Perfect | Use dgVoodoo2 to wrap D3D8 to D3D11. |
Chivalry: Deadliest Warrior | Direct3D 9 | Perfect | |
Chivalry: Medieval Warfare | Direct3D 9 | Perfect | |
Choplifter HD | Direct3D 9 | Good | No depth buffer access. |
Chrome (2003) | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. Partial depth buffer access. |
Clive Barker's Jericho | Direct3D 9 | Perfect | |
Clive Barker's Undying | DirectDraw | Good | Use dgVoodoo2 to wrap DDraw to D3D11. |
Combat Mission Shock Force | OpenGL | Perfect | |
Commanche 4 | Direct3D 8 | Perfect | Use dgVoodoo2 to wrap D3D8 to D3D11. |
Command & Conquer: Generals | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Condemned: Criminal Origins | Direct3D 9 | Good | Depth buffer is empty in some areas of the game. |
Contrast | Direct3D 9 | Perfect | |
Costume Quest | Direct3D 9 | Perfect | |
Costume Quest 2 | Direct3D 9/10+ | Perfect | |
Counter-Strike: Global Offensive | Direct3D 9 | Good | Depth buffer is empty. Put files into "\bin\". |
Crashday | Direct3D 9 | Perfect | |
Crash Time II | Direct3D 9 | Perfect | |
Crazy Taxi | Direct3D 9 | Good | Depth buffer is empty. |
CreaVures | OpenGL | Good | No depth buffer access. |
Crimson Clover: World Ignition | Direct3D 9 | Good | No depth buffer access. |
Crossout | Direct3D 10+ | Perfect | |
Crysis | Direct3D 10+ | Perfect | |
Crysis 3 | Direct3D 10+ | Perfect | |
Crysis Warhead | Direct3D 10+ | Perfect | |
Cube 2: Sauerbraten | OpenGL | Perfect | |
Culling of the Cows | Direct3D 9 | Good | Depth buffer is empty. |
Dark | Direct3D 9 | Perfect | Unable to toggle Shaders On/Off. |
Dark Souls: Prepare to Die | Direct3D 9 | Perfect | |
Dark Souls II | Direct3D 9 | Perfect | |
Darksiders | Direct3D 9 | Perfect | |
Darksiders II | Direct3D 9 | Perfect | |
Dark Void Zero | Direct3D 9 | Good | Partial depth buffer access. Zoomed Out? |
Daylight | Direct3D 9 | Good | No depth buffer access. |
Deadfall Adventures | Direct3D 9 | Good | Depth buffer partially appears, DOF still works. |
DeadCore | OpenGL | Perfect | Depth buffer is flipped. |
Deadlight | Direct3D 10+ | Perfect | |
Deadpool | Direct3D 9 | Perfect | |
Dead Effect | OpenGL | Perfect | Depth buffer is flipped. |
Dead Island | Direct3D 9 | Perfect | |
Dead Island: Epidemic | OpenGL | Good | Depth buffer only works in mainmenu, depth buffer is flipped. |
Dead or Alive 5: Last Round | Direct3D 9 | Perfect | Game uses a logarithmic depth buffer, disable SSAA for access. |
Dead Rising 3: Apocalypse Edition | Direct3D 10+ | Good | No depth buffer access. |
Dead Rising Remastered | Direct3D 10+ | Perfect | |
Dead Space | Direct3D 9 | Perfect | |
Dead Space 2 | Direct3D 9 | Perfect | |
Dead Space 3 | Direct3D 9 | Perfect | |
Deadly Premonition | Direct3D 9 | Perfect | |
Dear Esther | Direct3D 9 | Perfect | No depth buffer access. Put files into "\Bin\" folder. Disable MSAA and type "r_drawvgui 0" into the console to disable the UI for depth buffer access to work. |
Demonicon: The Dark Eye | Direct3D 9 | Perfect | |
Depth Hunter 2: Deep Dive | Direct3D 9 | Perfect | |
Deus Ex | OpenGL | Good | Depth buffer only shows FPS hands. |
Deus Ex: Human Revolution Director's Cut | Direct3D 9/10+ | Good | Partial depth buffer access. |
Deus Ex: Invisible War | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer is empty. |
Deus Ex: Mankind Divided | Direct3D 10+ | Good | Install ReShade as d3d11.dll and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33. |
DeSmuME X432R | Direct3D 9 | Good | No depth buffer access. Change display method to Direct3D. |
Devil May Cry | Direct3D 9 | Good | No depth buffer access. |
Devil May Cry 2 | Direct3D 9 | Crash | |
Devil May Cry 3 Special Edition | Direct3D 9 | Perfect | |
Devil May Cry 4 | Direct3D 9/10+ | Good | No depth buffer access. |
Diablo III | Direct3D 9 | Perfect | |
DiRT: Showdown | Direct3D 10+ | Perfect | |
DiRT 3 | Direct3D 10+ | Perfect | Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode. |
Dirty Bomb | Direct3D 10+ | Perfect | |
Disciples III: Rebirth | Direct3D 9 | Perfect | Depth buffer sometimes flipped? |
Dishonored | Direct3D 9 | Good | Depth buffer only contains player character. |
Disney Epic Mickey 2 | Direct3D 9 | Perfect | |
Divinity II: The Dragon Knight Saga | Direct3D 9 | Perfect | Disable ingame HDR to access depth buffer. |
Divinity: Dragon Commander | Direct3D 9 | Good | No depth buffer access. |
Divinity: Original Sin | Direct3D 9 | Good | No depth buffer access. |
Dollar Dash | Direct3D 9 | Good | Depth buffer is empty. |
Dolphin (GameCube/Wii Emulator) | Direct3D 10+ | ||
OpenGL | Perfect | Depth buffer access works for some titles. | |
Don't Starve | Direct3D 9 | Good | |
Don't Starve Together | Direct3D 9 | Good | |
Double Dragon 1 | Direct3D 9 | Good | No depth buffer access. |
Double Dragon 2 | Direct3D 9 | Good | No depth buffer access. |
Double Dragon 3 | Direct3D 9 | Good | No depth buffer access. |
Double Dragon 4 | Direct3D 10+ | Good | No depth buffer access. |
DOOM (2016) | OpenGL / Vulkan | Perfect | |
DOOM (GZDoom) | OpenGL | Perfect | |
DOOM 3: BFG Edition | OpenGL | Perfect | |
Double Dragon Neon | Direct3D 9 | Good | No depth buffer access. |
Double Dragon Trilogy | Direct3D 9 | Good | No depth buffer access. |
Dota 2 | Direct3D 9/10+ | Perfect | |
Dragon Age: Inquisition | Direct3D 10+ | Perfect | |
Dragon Age: Origins | Direct3D 9 | Perfect | |
Dragon Age II | Direct3D 10+ | Perfect | No depth buffer access. |
Dragon Ball Xenoverse | Direct3D 9 | Perfect | |
Dragon Quest Heroes | Direct3D 10+ | Good | Gamme correction issues? |
Dragons Dogma Dark Arisen | Direct3D 9 | Perfect | |
Drakensang | Direct3D 9 | Perfect | |
Driv3r | Direct3D 9 | Perfect | |
DuckTales Remastered | Direct3D 9 | Perfect | Depth buffer is missing character models. |
Dungeon of Endless | Direct3D 9 | Perfect | |
Dungeons & Dragons HD | Direct3D 10+ | Good | Partial depth buffer access. |
Dungeonland | OpenGL | Good | No depth buffer access. |
Dungeon Siege 2 | Direct3D 9 | Good | Depth buffer access only in menu. |
Dust: An Elysian Tail | Direct3D 9 | Good | Depth buffer is empty. |
Dying Light | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Dynamite Jack | OpenGL | Perfect | |
Dynasty Warriors 7 / Shin Sangokumusou 6 | Direct3D 9 | Perfect | Depth buffer cause glitches in splitscreen coop. |
Dynasty Warriors 8 Xtreme Legends | Direct3D 9 | Perfect | |
Eador: Masters of the Broken World | Direct3D 9 | Perfect | |
Earth and Beyond | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Electronic Super Joy | OpenGL | Perfect | |
Electronic Super Joy: Groove City | OpenGl32 | Perfect | |
Eldritch | Direct3D 9 | Good | Depth buffer is empty. |
Enclave | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Enslaved: Odyssey to the West | Direct3D 9 | Good | Depth buffer is empty. |
ePSXe (PlayStation Emulator) | OpenGL | Good | Use Pete's OpenGL 1.77. |
Ethan: Meteor Hunter | Direct3D 9 | Perfect | |
Ether Vapor Remaster | Direct3D 9 | Perfect | |
Eufloria HD | OpenGL | Perfect | |
Euro Truck Simulator 2 | Direct3D 9 | ||
OpenGL | Perfect | Depth buffer is upside down in D3D9. | |
E.Y.E. Divine Cybermancy | Direct3D 9 | Good | No depth buffer access. Put files into "\bin\". |
Fable Anniversary | Direct3D 9 | Good | Depth buffer is empty. |
Fable: The lost Chapters | Direct3D 9 | Perfect | |
Fable III | Direct3D 9 | Good | Depth buffer flickers. |
Fallout 3 | Direct3D 9 | Good | No depth buffer access. |
Fallout 4 | Direct3D 10+ | Perfect | |
Fallout: New Vegas | Direct3D 9 | Perfect | Depth buffer sometimes only shows FPS hands. |
Far Cry | Direct3D 9 | Perfect | Depth buffer access only works properly with certain renderers. |
Far Cry 2 | Direct3D 9 | Good | Depth buffer is empty because game clears it before presenting. |
Far Cry 3 | Direct3D 9/10+ | Perfect | Run game in Dx9 mode for depth buffer access. |
Far Cry 3: Blood Dragon | Direct3D 10+ | Good | Gamma correction problems. |
Far Cry 4 | Direct3D 10+ | Good | No depth buffer access. |
Far Cry 5 | Direct3D 10+ | Perfect | Set RESHADE_DEPTH_INPUT_IS_REVERSED=1 and "Copy depth before clearing" |
Farming Simulator 2015 | OpenGL | Good | Gamma correction problems. |
F.E.A.R. | Direct3D 9 | Perfect | Disable AA and soft shadows for depth buffer access. |
F.E.A.R. 2 | Direct3D 9 | Good | No depth buffer access. |
F.E.A.R. 3 | Direct3D 9 | Perfect | |
Final Fantasy III | OpenGL | Perfect | |
Final Fantasy IV | OpenGL | Perfect | |
Final Fantasy VII | OpenGL | Good | No depth buffer access. |
Final Fantasy VIII | OpenGL | Good | No depth buffer access. |
Final Fantasy XIII | Direct3D 9 | Perfect | Put files into "\white_data\prog\win\bin\". |
Final Fantasy XIII-2 | Direct3D 9 | Perfect | Put files into "\alba_data\prog\win\bin\". |
Final Fantasy XIV | Direct3D 9 | Good | |
Firewatch | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Fist of Awesome | OpenGL | Perfect | |
Fist of Jesus | OpenGL | Good | No depth buffer access. |
Flatout 2 | Direct3D 9 | Perfect | |
Freedom Force vs. The 3rd Reich | Direct3D 9 | Good | No depth buffer access. |
Galaxy on Fire 2 HD | Direct3D 9 | Perfect | |
Game of Thrones: A Telltale Game Series | Direct3D 9 | Good | Depth buffer is empty. |
Gas Guzzlers Extreme | Direct3D 9 | Perfect | |
Gauntlet (2014) | Direct3D 10+ | Good | Partial depth buffer access. |
Gas Guzzlers: Combat Carnage | Direct3D 10+ | Perfect | |
Gears of War (2007) | Direct3D 10+ | Good | |
Ghost Recon: Advanced Warfighter | Direct3D 9 | Good | No depth buffer access. |
Ghost Recon: Advanced Warfighter 2 | Direct3D 9 | Good | No depth buffer access. |
Gish | OpenGL | Perfect | |
Global Operations | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
GLQuake | OpenGL | Perfect | |
Goat Simulator | Direct3D 9 | Good | No depth buffer access. |
Goodbye Deponia | OpenGL | Perfect | |
Google Earth | Direct3D 9/OpenGL | Perfect | Depth buffer flipped in D3D9. Put files into "\alchemy\ogles2\" or "\alchemy\ogl\" |
Gothic 2 | Direct3D 7 | Perfect | DX7 is not supported, so you need to use the DX11 mod. |
Gothic 3 | Direct3D 9 | Good | Some objects are not displayed in depth buffer. |
Grand Theft Auto III | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Grand Theft Auto IV | Direct3D 9 | Perfect | |
Grand Theft Auto IV: EFLC | Direct3D 9 | Perfect | |
Grand Theft Auto V | Direct3D 10+ | Perfect | Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders. |
Grand Theft Auto: San Andreas | Direct3D 9 | Perfect | |
Grand Theft Auto: Vice City | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Gravity Badgers | OpenGL | Good | No depth buffer access. |
Grey Goo | Direct3D 10+ | Good | No depth buffer access. |
Grim Fandango Remastered | OpenGL | Good | No depth buffer access. |
GRID 2 | Direct3D 10+ | Perfect | |
Grim Dawn | Direct3D 10+ | Perfect | |
Ground Branch | Direct3D 10+ | Good | No depth buffer access. |
Guild Wars | Direct3D 9 | Perfect | |
Guild Wars 2 | Direct3D 9 | Good | Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into "\bin\". |
GundeadliGne | Direct3D 9 | Good | No depth buffer access. |
GundeadliGne: Recollection | Direct3D 9 | Good | No depth buffer access. |
Gun | Direct3D 9 | Perfect | |
Gun Metal | Direct3D 9 | Perfect | |
Gun Monkeys | OpenGL | Good | Depth buffer is empty. |
Guacamelee! Gold Edition | Direct3D 9 | Good | No depth buffer access. |
Half Life 2 | Direct3D 9 | Perfect | |
Halo: Combat Evolved | Direct3D 9 | Perfect | |
Halo: Combat Evolved - Custom Edition 1.10 | Direct3D 9 | Perfect | |
Halo 2 | Direct3D 9 | Perfect | |
Hard Reset | Direct3D 9 | Good | Must Enable FSAA for depth buffer access. |
Harry Potter and the Chamber of Secrets | DirectDraw | Perfect | Use dgVoodoo2 to wrap DDraw to D3D11. |
Hammerwatch | OpenGL | Good | No depth buffer access. |
Hellblade: Senuas Sacrifice | Direct3D 11 | Perfect | Screenshots do not work because game uses a 10bit back buffer. |
Hellgate Global | Direct3D 9 | Perfect | |
Hellgate London (2007) | Direct3D 9/10+ | Perfect | Rename dxgi.dll to d3d10.dll in DX10 mode. |
Hero Siege | Direct3D 9 | Good | Depth buffer is empty. |
Heroes of Might & Magic 3 - HD Edition | Direct3D 9 | Perfect | |
Heroine's Quest | OpenGL | Good | No depth buffer access. |
Hitman: Blood Money | Direct3D 9 | Perfect | |
Hitman: Codename 47 | OpenGL | Perfect | |
Hitman 2 (2018) | Direct3D 10+/12 | Perfect | |
Hitman 2: Silent Assassin | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Hitman 3: Contracts | Direct3D 8 | Major Issues | Use d3d8to9 to wrap D3D8 to D3D9. Graphical glitches (black player models and worse). |
Hitogata Happa | Direct3D 9 | Good | No depth buffer access. |
Homefront | Direct3D 9/10+ | Good | No depth buffer access. |
Homefront: The Revolution | Direct3D 10+ | Perfect | 4K fix: Change desktop resolution to 4K before starting the game. |
Homeworld Remastered Collection | OpenGL | Perfect | Put files into "\Homeworld Remastered Collection\HomeworldRM\Bin\Release\". |
Hot Wheels Velocity X | Direct3D 8 | Major Issues | Use d3d8to9 to wrap D3D8 to D3D9, then add the following workaround for the texture issues to Reshade.ini: [OPENGL] ReserveTextureNames=510 |
Hot Wheels World Race | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Hotline Miami | Direct3D 9 | Good | No depth buffer access. |
How to Survive | Direct3D 9 | Perfect | |
Humanity Asset | Direct3D 9 | Perfect | |
Hydrophobia: Prophecy | Direct3D 9 | Perfect | Alt+Tab crashes game. |
Hyperdimension Neptunia Re;Birth1 | Direct3D 10+ | ||
OpenGL | Good | No depth buffer access. | |
I Am Vegend | OpenGL | Good | No depth buffer access. |
Icewind Dale: Enhanced Edition | OpenGL | Good | No depth buffer access. |
Ikaruga | OpenGL | Good | No depth buffer access. |
IL-2: Cliffs of Dover | Direct3D 10+ | Perfect | |
Imagine Me | OpenGL | Good | No depth buffer access. |
Insane 2 | Direct3D 9 | Perfect | |
Insurgency 2 | Direct3D 9 | Good | No depth buffer access. |
Iron Grip: Warlord | OpenGL | Perfect | |
Ittle Dew | OpenGL | Good | No depth buffer access. |
Jack Lumber | OpenGL | Good | Depth buffer is empty. |
Jade Empire | Direct3D 9 | Perfect | |
Jagged Alliance: Back in Action | Direct3D 9 | Perfect | |
JoeDanger | OpenGL | Major Issues | ReShade is stuck in an infinite effect reloading loop. |
JoeDanger 2: The Movie | OpenGL | Major Issues | ReShade is stuck in an infinite effect reloading loop. |
Joint Task Force | Direct3D 9 | Perfect | |
Joylancer | Direct3D 9 | Perfect | |
Just Cause 2 | Direct3D 10+ | Perfect | |
Just Cause 3 | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Kerbal Space Program | Direct3D 10+ | ||
KickBeat Steam Edition | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Kill the Bad Guy | OpenGL | Good | Depth buffer is empty. |
Killing Floor | Direct3D 9 | ||
OpenGL | Good | Partial depth buffer access. | |
Killer is Dead | Direct3D 9 | Perfect | |
King's Bounty: Warriors of the North | Direct3D 9 | Good | Depth buffer is empty. |
Kingdom Rush | Direct3D 9 | Perfect | |
Kingdoms of Amalur: Reckoning | Direct3D 9 | Perfect | |
Knights of Pen & Paper +1 | OpenGL | Perfect | |
Layers of Fear | Direct3D 10+ | Perfect | Depth buffer is flipped. |
Left 4 Dead 2 | Direct3D 9 | Good | No depth buffer access. |
Legacy of Kain: Defiance | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer is empty. |
Legend of Grimrock | Direct3D 9 | Perfect | |
Lego Batman: The Videogame | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Batman 2: DC Super Heroes | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego City Undercover | Direct3D 10+ | Good | Depth buffer is empty, some UI items are displayed. |
Lego Harry Potter: Years 1-4 | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Harry Potter: Years 5-7 | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Indiana Jones: The Original Adventures | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Indiana Jones 2: The Adventure Continues | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego The Lord of the Rings | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Marvel Super Heroes | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
Lego Star Wars III: The Clone Wars | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
L.A. Noire | Direct3D 10+ | Perfect | |
Life is Feudal | Direct3D 9 | Perfect | |
Life Is Strange | Direct3D 9 | Good | Depth buffer is empty. |
Lili: Child of Geos | Direct3D 9 | Good | Depth buffer in-game is empty but works in main menu. |
Limbo | Direct3D 9 | Perfect | |
Lords of the Fallen | Direct3D 10+ | Perfect | |
Lone Survivor | Direct3D 9 | Perfect | |
Lovely Planet | OpenGL | Good | No depth buffer access. |
Lucius | Direct3D 9 | Perfect | |
Luftrausers | OpenGL | Good | No depth buffer access. |
Lunnye Devitsy | Direct3D 9 | Good | No depth buffer access. |
Luxor Evolved | Direct3D 9 | Good | No depth buffer access. |
Mad Max | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Mafia | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Mafia II | Direct3D 9 | Perfect | |
Mafia III | Direct3D 10+ | Perfect | |
Magnetic By Nature | OpenGL | Good | No depth buffer access. |
Manhunt | Direct3D 9 | Perfect | Works with thirteenag widescreen patch |
Manhunter | Direct3D 9 | Good | Depth buffer access only in menu. |
Mark of the Ninja | Direct3D 9 | Perfect | |
Mass Effect | Direct3D 9 | Perfect | Enable "Preserve depth buffer from being cleared". |
Mass Effect 2 | Direct3D 9 | Good | Depth buffer is empty. |
Mass Effect 3 | Direct3D 9 | Good | No depth buffer access. |
Mass Effect: Andromeda | Direct3D 10+ | Good | Depth buffer is upside down. Screenshots are not working. |
Master Reboot | Direct3D 9 | Good | No depth buffer access. |
Max: The Curse of Brotherhood | OpenGL | Good | Depth buffer is flipped. |
Max Payne | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer is empty. |
Max Payne 2 | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Max Payne 3 | Direct3D 10+ | Perfect | |
Megabyte Punch | OpenGL | Perfect | |
MegaRace 3 | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Medal of Honor: Allied Assault | OpenGL | Perfect | |
Medal of Honor (2010) | Direct3D 9 | Good | Depth buffer only shows FPS hand. |
Meltdown | OpenGL | Good | Depth buffer is flipped. |
Metal Gear Rising: Revengeance | Direct3D 9 | Perfect | |
Metal Gear Solid V: Ground Zeroes | Direct3D 10+ | Crash | Crashes on startup. |
Metal Slug 3 | Direct3D 9 | Perfect | |
Metal Slug Defense | OpenGL | Perfect | |
Metal Slug X | Direct3D 9 | Perfect | |
Metro 2033 Redux | Direct3D 10+ | Perfect | |
Metro Exodus | Direct3D 10+ | Perfect | |
Metro: Last Light | Direct3D 10+ | Perfect | |
Micro Machines V4 | Direct3D 9 | Perfect | |
Microsoft Flight Simulator X | Direct3D 9 | Perfect | |
Castle of Illusion | Direct3D 9 | Good | No depth buffer access. |
Middle-earth: Shadow of Mordor | Direct3D 10+ | Perfect | Game uses a logarithmic depth buffer. |
Might & Magic Heroes VI | Direct3D 9 | Perfect | |
Minecraft | OpenGL | Good | Depth buffer only shows UI. Put files into Java "\bin\" directory. |
Mini Motor Racing EVO | Direct3D 9, OpenGL | Good | No depth buffer access. |
Mini Ninjas | Direct3D 9 | Good | No depth buffer access. |
Mirror's Edge | Direct3D 9 | Good | No depth buffer access. |
Mortal Kombat Komplete Edition | Direct3D 9 | Perfect | |
Mortal Kombat X | Direct3D 10+ | Perfect | |
Mount & Blade: Warband | Direct3D 9 | Good | No depth buffer access. |
Muffin Knight | OpenGL | Perfect | |
Muri | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. |
M.U.G.E.N. v1.1a4 | OpenGL | Perfect | |
Naruto Shippuden: Ultimate Ninja Storm Revolution | Direct3D 9 | Perfect | |
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst | Direct3D 9 | Perfect | |
Naval War: Arctic Circle | Direct3D 9 | Good | No depth buffer access. |
Need for Speed (2016) | Direct3D 10+ | Perfect | Use game in offline mode. |
Need for Speed: Carbon | Direct3D 9 | Perfect | |
Need for Speed III: Hot Pursuit | Glide | Perfect | Use dgVoodoo2 to wrap Glide to D3D11. |
Need for Speed: Hot Pursuit | Direct3D 9 | Perfect | |
Need for Speed: Hot Pursuit 2 | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Need for Speed: Most Wanted | Direct3D 9 | Perfect | |
Need for Speed: Most Wanted (2012) | Direct3D 10+ | Perfect | |
Need for Speed: Payback | Direct3D 10+ | Perfect | Use game in offline mode. |
Need for Speed: Pro Street | Direct3D 9 | Perfect | |
Need for Speed: Rivals | Direct3D 10+ | Perfect | |
Need for Speed: Underground | Direct3D 9 | Perfect | |
Need for Speed: Underground 2 | Direct3D 9 | Perfect | |
Need for Speed II (Special Edition) | Direct3D 9 | Perfect | |
Nestopia v1.46 (NES emulator) | Direct3D 9 | Good | No depth buffer access. |
Neverwinter Nights | OpenGL | Good | Partial depth buffer access, UI displayed only. |
Neverwinter Nights: Enhanced Edition | OpenGL | Perfect | |
Neverwinter Nights 2 | Direct3D 9 | Good | Partial depth buffer access, UI displayed only. |
Next Car Game | Direct3D 10+ | Perfect | |
Nexus: The Jupiter Incident | Direct3D 9 | Perfect | |
Nier: Automata | Direct3D 10+ | Perfect | |
Nosferatu: The Wrath of Malachi | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer is empty. |
No Man's Sky | OpenGL | Perfect | |
No More Room in Hell | Direct3D 9 | Perfect | Put files into "\bin\". |
No One Lives Forever 2 | Direct3D 9 | Perfect | |
Observer | Direct3D 10+ | Good | No depth buffer access. |
Oddworld: New 'n' Tasty | Direct3D 9 | Good | No depth buffer access. |
Oddworld: Stranger's Wrath | OpenGL | Perfect | Depth buffer is flipped. |
Oni | OpenGL | Perfect | |
Onikira - Demon Killer | OpenGL | Perfect | |
Ori and the Blind Forest | Direct3D 10+ | Good | No depth buffer access. |
Outlast | Direct3D 9/10+ | Good | No depth buffer access. |
Outward | Direct3D 10+ | Perfect | |
Overlord (2007) | Direct3D 9 | Perfect | |
Painkiller: Hell & Damnation | Direct3D 9 | Good | No depth buffer access. |
Payday 2 | Direct3D 9 | Good | No depth buffer access. |
PCSX2 (PlayStation 2 Emulator) | Direct3D 10+ | Good | No depth buffer access. |
Penumbra: Overture | OpenGL | Perfect | |
Penumbra: Black Plague | OpenGL | Perfect | |
Phantasy Star Online 2 | Direct3D 9 | Major Issues | nProtect GameGuard Anti-Cheat kicks player. |
Phantasy Star Online: Blue Burst | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. |
Phantasy Star Universe: Ambition of the Illuminus | Direct3D 9 | Good | Depth buffer shows some UI elements only. |
Pillars of Eternity | Direct3D 9 | Good | No depth buffer access. |
PixelJunk Monsters Ultimate | Direct3D 9 | Good | Partial depth buffer access. |
PlanetSide 2 | Direct3D 9 | Good | No depth buffer access. |
Platoon | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Playerunknown's Battlegrounds | Direct3D 10+ | Blocked | PUBG does not allow Reshade. Nvidia Freestyle can be used as an alternative. |
Portal | Direct3D 9 | Good | No depth buffer access. Put files into "\bin\". |
Portal 2 | Direct3D 9 | Good | No depth buffer access. Put files into "\bin\". |
PPSSPP (PlayStation Portable Emulator) | OpenGL | Good | |
Prey | OpenGL | Good | No depth buffer access. |
Prey (2017) | Direct3D 10+ | Perfect | |
Prince of Persia (2008) | Direct3D 9 | Perfect | Cellshaded characters have no depth. |
Prince of Persia: The Forgotten Sands | Direct3D 9 | Perfect | Depth buffer is missing some scene elements. |
Prince of Persia: Warrior Within | Direct3D 9 | Perfect | Keys possibly don't work? |
Pro Evolution Soccer 2015 | Direct3D 9 | Perfect | |
Project CARS | Direct3D 10+ | Perfect | |
Project Snowblind | Direct3D 9 | Perfect | |
Prototype | Direct3D 9 | Perfect | |
Prototype 2 | Direct3D 9 | Perfect | |
Psychonauts | Direct3D 9 | Perfect | |
Quake | OpenGL | Good | No depth buffer access. |
Quake 2 | OpenGL | Perfect | |
Quake 3 | OpenGL | Perfect | |
Quake 4 | OpenGL | Perfect | |
Race Driver: Grid | Direct3D 9 | Perfect | |
Race the Sun | OpenGL | Good | No depth buffer access. |
RADical ROACH Deluxe Edition | Direct3D 9 | Good | No depth buffer access. |
RaiderZ | Direct3D 9 | Perfect | |
RAGE | OpenGL | Perfect | |
RAGE 2 | Vulkan | Untested | Vulkan support was added in 4.4 but we have yet to test this game. |
Ragnarok 2 | Direct3D 9 | Perfect | Install to "SHIPPING". |
Rayman Legends | Direct3D 9 | Perfect | Depth buffer is missing character models. |
Re-Volt | OpenGL | Good | No depth buffer access. Image may be darkened. |
Reaper - Tale of a Pale Swordsman | Direct3D 10+ | Good | No depth buffer access. |
Red Faction | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. |
Red Faction II | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. Partial depth buffer access. |
Red Faction: Guerrilla Steam Edition | Direct3D 9 | Good | Game crashes in DX11 mode. |
Red Orchestra 2 | Direct3D 9 | Perfect | May get detected by Punkbuster. |
Remember Me | Direct3D 9 | Perfect | Enable supersampling for depth buffer access. |
Resident Evil 4 Ultimate HD Edition | Direct3D 9 | Good | Depth buffer is empty. |
Resident Evil 5 | Direct3D 9/10+ | Perfect | |
Resident Evil 6 | Direct3D 9 | Good | Depth buffer is empty. |
Resident Evil: Revelations | Direct3D 9 | Perfect | |
Return to Castle Wolfenstein | OpenGL | Good | Partial depth buffer access. |
Rift | Direct3D 9 | Good | |
Rime | Direct3D 10+ | Perfect | |
Rise of the Triad | Direct3D 9/10+ | Good | Partial depth buffer access. |
Risen | Direct3D 9 | Perfect | |
Risen 2 | Direct3D 9 | Perfect | |
River City Ransom: Underground | Direct3D 9 | Good | No depth buffer access. |
River City Super Sports Challenge: All Stars Special | OpenGL | Good | No depth buffer access. |
Road Redemption | OpenGL | Perfect | Depth buffer is flipped. |
Roblox | OpenGL | Perfect | |
Rogue Trooper | Direct3D 9 | Perfect | |
R.U.S.E. | Direct3D 9 | Good | Depth buffer is empty. |
Rune (Gold) | OpenGL | Perfect | |
Rush for Glory | Direct3D 9 | Perfect | |
Ryse: Son of Rome | Direct3D 10+ | Perfect | |
Sacred Citadel | Direct3D 9 | Perfect | |
Saints Row 2 | Direct3D 9 | Perfect | |
Saints Row: The Third | Direct3D 9 | Perfect | |
Saints Row IV | Direct3D 10+ | Perfect | |
Saints Row: Gat out of Hell | Direct3D 10+ | Perfect | |
Satellite Reign | Direct3D 9 | Perfect | Depth buffer is upside down. |
Savant - Ascent | Direct3D 9 | Good | Depth buffer is empty. |
Scarface: The World Is Yours | Direct3D 9 | Good | Depth buffer is empty. |
Scourge: Outbreak | Direct3D 9 | Good | Depth buffer is empty. |
Sébastien Loeb Rally EVO | Direct3D 10+ | Perfect | |
Second Life | OpenGL | Perfect | |
Sega Bass Fishing (Steam) | Direct3D 9 | Good | No depth buffer access. |
Sekiro: Shadows Die Twice | Direct3D 10+ | Perfect | |
Serious Sam HD: The First Encounter | Direct3D 9 | Good | Depth buffer shows only FPS hands and sky. |
Serious Sam: The Second Encounter | OpenGL | Perfect | |
Serious Sam 3: BFE | Direct3D 9 | Good | |
Shadowgrounds Survivor | Direct3D 9 | Perfect | |
Shadowrun: Dragonfall - Director's Cut | OpenGL | Perfect | Depth buffer is flipped. |
Shadowrun Returns | OpenGL | Good | Partial depth buffer access: UI and Mouse shows. |
Shadow Warrior (2013) | Direct3D 9 | Good | Must enable FSAA for depth buffer access. |
Shelter | Direct3D 9 | Good | No depth buffer access. |
Shelter 2 | OpenGL | Good | No depth buffer access. |
Sherlock Holmes: Crimes & Punishments | Direct3D 9 | Good | Depth buffer is empty. |
Silence of the Sleep | Direct3D 9 | Good | No depth buffer access. |
Silent Hill 2: Director's Cut | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Silent Hill 3 | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. |
Sim City | Direct3D 9 | Perfect | |
Sky Force Anniversary | Direct3D 9 | Good | No depth buffer access. |
Sleeping Dogs | Direct3D 10+ | Perfect | |
Sleeping Dogs: Definitive Edition | Direct3D 10+ | Perfect | |
Snes9x v1.53 (SNES emulator) | OpenGL | Good | No depth buffer access. |
Sniper Elite 3 | Direct3D 9 | Perfect | |
Sniper Ghost Warrior 2 | Direct3D 9/10+ | Perfect | |
Sniper Ghost Warrior 3 | Direct3D 10+ | Perfect | |
Snow | Direct3D 10+ | Perfect | |
Snuggle Truck | OpenGL | Good | Depth buffer is empty. |
SOL: Exodus | Direct3D 9 | Good | Partial depth buffer access. |
Söldner: Secret Wars (Community Edition) | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Soldiers: Heroes of World War II | Direct3D 8 | Perfect | Use dgVoodoo2 to wrap D3D8 to D3D11. |
Sonic Adventure | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Sonic Adventure 2 | Direct3D 9 | Perfect | |
Sonic Generations | Direct3D 9 | Perfect | |
SpaceEngine | OpenGL | Perfect | No depth buffer access. |
Space Engineers | Direct3D 9 | Perfect | Put files into "\Bin64\". Depth buffer access only works in D3D9 mode. |
Spec Ops: The Line | Direct3D 9 | Good | Depth buffer is empty. |
Spellforce - Platinum Edition | - | Good | Game needs special handling: Instructions. |
Spin Tires | Direct3D 9 | Perfect | |
Splinter Cell: Chaos Theory | Direct3D 9 | Perfect | |
Squad | Direct3D 10+ | Banned | |
S.T.A.L.K.E.R.: Call of Pripyat | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R.: Clear Sky | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R.: Lost Alpha | Direct3D 9/10+ | Perfect | |
S.T.A.L.K.E.R.: Shadow of Chernobyl | Direct3D 9 | Perfect | |
Star Citizen | Direct3D 10+ | Perfect | Depth buffer is logarithmic. |
StarCraft II | Direct3D 9 | Perfect | Needs to be installed to "\SC2\Versions\BaseXXXX", where BaseXXXX is the latest Base folder |
Star Wars Battlefront (2015) | Direct3D 10+ | Good | Depth access works randomly. |
Star Wars Battlefront 2 | Direct3D 9 | Perfect | |
Star Wars: Jedi Knight - Jedi Academy | OpenGL | Perfect | |
Star Wars: Jedi Knight II - Jedi Outcast | OpenGL | Perfect | |
Star Wars: Knights of the Old Republic | OpenGL | Perfect | |
Star Wars: Republic Commando | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. |
Star Wars: The Force Unleashed | Direct3D 9 | Good | No depth buffer access. |
Star Wars: The Force Unleashed II | Direct3D 9 | Good | No depth buffer access. |
Star Wars: The Old Republic | Direct3D 9 | Good | No depth buffer access. |
Stasis | - | Good | Inject via external injector tool. |
State of Decay: Year-One Survival Edition | Direct3D 9 | Perfect | |
Steel Beasts Professional Personal Edition | Direct3D 9 | Perfect | |
Stick it to The Man! | OpenGL | Perfect | Depth buffer is flipped. |
Strider | Direct3D 10+ | Perfect | |
Stubbs the Zombie in Rebel Without a Pulse | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. Set RESHADE_DEPTH_INPUT_IS_LOGARITHMIC to 0. |
Superbrothers: Sword & Sworcery EP | OpenGL | Major Issues | Graphical problems, no depth buffer access. |
Superhot | OpenGL | Perfect | Depth buffer is flipped. |
Super Toy Cars | OpenGL | Good | No depth buffer access. |
Syndicate | Direct3D 9 | Perfect | |
System Shock 2 | Direct3D 9 | Good | Depth buffer is partly cleared when weapon is holstered. |
Tales from the Borderlands | Direct3D 9 | Good | No depth buffer access. |
Team Fortress 2 | Direct3D 9 | Perfect | Put files into "\bin\" directory. |
Teenage Mutant Ninja Turtles (2004) | Direct3D 9 | Perfect | |
Terasology | OpenGL | Perfect | Put files into Java "\bin\" directory. |
The Age of Decadence | Direct3D 9 | Perfect | |
The Amazing Spider-Man (2012) | Direct3D 9 | Perfect | |
The Bard's Tale | Direct3D 9 | Perfect | |
The Book of Unwritten Tales | Direct3D 9 | Perfect | |
The Book of Unwritten Tales: The Critter Chronicles | Direct3D 9 | Perfect | |
The Book of Unwritten Tales 2 | Direct3D 9, OpenGL | Perfect | Depth buffer is flipped. |
The Bureau: XCOM Declassified | Direct3D 9 | Perfect | |
The Chaos Engine (2013) | OpenGL | Good | No depth buffer access. |
The Cursed Forest | Direct3D 10+ | Perfect | |
The Dark Eye: Chains of Satinav | OpenGL | Good | No depth buffer access. |
The Dark Eye: Memoria | OpenGL | Good | No depth buffer access. |
The Elder Scrolls Online | Direct3D 10+ | Good | |
The Elder Scrolls III: Morrowind | Direct3D 9 | Perfect | Use Morrowind Graphics Extender (MGE) instead of d3d8to9. |
The Elder Scrolls III: Morrowind (MGE-XE) | Direct3D 9 | Perfect | |
The Elder Scrolls IV: Oblivion | Direct3D 9 | Good | No depth buffer access. |
The Elder Scrolls V: Skyrim | Direct3D 9 | Good | Depth buffer flickering when looking at objects. |
The Elder Scrolls V: Skyrim Special Edition | Direct3D 10+ | Perfect | |
The Evil Within | Direct3D 10+, OpenGL | Perfect | |
The Evil Within 2 | Direct3D 10+ | Perfect | |
The Forest | Direct3D 9 | Perfect | Depth buffer is upside down. |
theHunter: Call of the Wild | Direct3D 10+ | Perfect | |
The Last Tinker City of Colors | OpenGL | Good | No depth buffer access. |
The Legend of Korra | Direct3D 9 | Good | No depth buffer access. |
The LEGO Movie Videogame | Direct3D 9 | Good | Depth buffer is empty, some UI items are displayed. |
The Long Dark | Direct3D 9 | Good | No depth buffer access. |
The Lord of the Rings Online | Direct3D 10+ | Perfect | |
The Plan | OpenGL | Perfect | |
The Punisher (2005) | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
The Saboteur | Direct3D 9 | Good | No depth buffer access. |
The Settlers 2: 10th Anniversary | Direct3D 9 | Perfect | |
The Scourge Project: Episode 1 and 2 | Direct3D 9 | Good | Depth buffer is empty. |
The Shopkeeper | OpenGL | Good | No depth buffer access. |
The Signal From Tölva | Direct3D 10+ | Perfect | Depth buffer is upside down. |
The Sims 3 | Direct3D 9 | Perfect | |
The Stanley Parable | Direct3D 9 | Good | No depth buffer access. Put files into "\bin\". |
The Talos Principle | Direct3D 9/10+ / Vulkan | Perfect | |
The Technomancer | Direct3D 10+ | Perfect | |
The Vanishing of Ethan Carter | Direct3D 9 | Good | Depth buffer is empty. |
The Vanishing of Ethan Carter Redux | Direct3D 11 | Good | Screenshots don't work. |
The Void | Direct3D 9 | Perfect | |
The Walking Dead: Season One | Direct3D 9 | Perfect | |
The Walking Dead: Season Two | Direct3D 9 | Perfect | |
The Witcher: Enhanced Edition Director's Cut | Direct3D 9 | Good | Depth buffer only shows GUI (world only during cutscenes). |
The Witcher 2: Assassins of Kings Enhanced Edition | Direct3D 10+ | Perfect | |
The Witcher 3 | Direct3D 10+ | Perfect | Game uses a reversed depth buffer. |
The Wolf Among Us | Direct3D 9 | Good | No depth buffer access. |
Thief II: The Metal Age | Direct3D 9 | Good | No depth buffer access. |
Thief 3: Deadly Shadows | Direct3D 8 | Good | Use d3d8to9 to wrap D3D8 to D3D9. No depth buffer access. |
Thief Gold | Direct3D 9 | Good | No depth buffer access. |
Tiny & Big in Grandpa's Leftovers | OpenGL | Good | No depth buffer access. |
Tiny Troopers | Direct3D 9 | Perfect | Depth buffer is upside down. |
Titanfall | Direct3D 10+ | Good | Put files into "\bin\x64_retail\". |
Titan Quest | Direct3D 9 | Perfect | |
Tom Clancy's Ghost Recon: Future Soldier | Direct3D 9/10+ | Perfect | |
Tom Clancy's Rainbow Six: Vegas 2 | Direct3D 9 | Perfect | |
Tom Clancy's The Division | Direct3D 10+ | Good | No depth buffer access. |
Tomb Raider I | OpenGL | Perfect | |
Tomb Raider: Anniversary | Direct3D 9 | Good | No depth buffer access. |
Tomb Raider: Underworld | Direct3D 9 | Good | No depth buffer access. |
Tomb Raider (2013) | Direct3D 10+ | Good | No depth buffer access. |
Tony Hawk's American Wasteland | Direct3D 9 | Good | Game sometimes crashes in Skate Shop. |
Torchlight | Direct3D 9 | Good | No depth buffer access. |
Total Overdose | Direct3D 9 | Good | No depth buffer access. |
Total War: Attila | Direct3D 10+ | Perfect | |
Total War: Warhammer | Direct3D 10+ | Perfect | Disable antialiasing and Porthole Quality 3D for depth buffer access. |
TrackMania 2: Canyon | Direct3D 9 | Perfect | |
TrackMania United | Direct3D 9 | Perfect | |
Transformers: Fall of Cybertron | Direct3D 9 | Perfect | |
Transformers: The Game | Direct3D 9 | Good | Depth buffer only shows UI in-game. |
Treasure Planet: Battle at Procyon | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. |
Triad Wars | Direct3D 10+ | Perfect | |
Trials Fusion | Direct3D 10+ | Good | No depth buffer access. |
Trine | Direct3D 9 | Perfect | |
Trine 2 | Direct3D 9 | Good | No depth buffer access. |
Tron 2.0 | Direct3D 9 | Perfect | |
Turok | Direct3D 9 | Perfect | |
Turok 2: Seeds of Evil | Glide | Good | Use dgVoodoo2 to wrap Glide to D3D11. |
Turok 2: Seeds of Evil (2017) | OpenGL | Perfect | |
Two Worlds 2 | Direct3D 9 | Perfect | |
The Typing of The Dead: Overkill | Direct3D 9 | Good | No depth buffer access. |
Ultra Street Fighter IV | Direct3D 9 | Perfect | |
Unreal II: The Awakening | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
Unreal Tournament | OpenGL | Good | No depth buffer access. |
Unreal Tournament 2004 | Direct3D 8 | Perfect | Use d3d8to9 to wrap D3D8 to D3D9. Depth buffer only shows FPS hands in first person view, but works nicely in third person. |
Unreal Tournament 3 | Direct3D 9 | Good | No depth buffer access. |
Unreal Tournament 4 | Direct3D 10+ | Good | No depth buffer access. |
Valdis Story: Abyssal City | Direct3D 9 | Good | Depth buffer is empty. |
Vampire: The Masquerade - Bloodlines | Direct3D 9 | Perfect | |
VBA-M (Visual Boy Advance M) | Direct3D 9 | Good | No depth buffer access. |
Velocibox | OpenGL | Good | Depth buffer is empty. |
Verde Station | OpenGL | Good | No depth buffer access. |
Vessel | Direct3D 9 | Perfect | |
Viking: Battle for Asgard | Direct3D 9 | Perfect | |
Visual Boy Advanced | OpenGL | Perfect | |
Volgarr the Viking | OpenGL | Good | No depth buffer access. |
VVVVVV | Direct3D 9 | Good | No depth buffer access. |
Vindictus | Direct3D 9 | Good | No depth buffer access. May conflict with Hackshield. |
Warframe | Direct3D 9/10+ | Good | No depth buffer access. |
War Thunder | Direct3D 9/10+ | Perfect | The launcher keeps removing the reshade dll though. |
Warhammer: End Times - Vermintide | Direct3D 10+ | Perfect | |
Warhammer 40,000: Dawn of War | Direct3D 9 | Perfect | |
Warhammer 40,000: Space Marine | Direct3D 9 | Perfect | |
Wasteland 2 | Direct3D 10+ | Perfect | Depth buffer is upside down. |
Watch Dogs | Direct3D 10+ | Perfect | |
Watch Dogs 2 | Direct3D 10+ | Perfect | Go offline and use these launch parameters: -disablepagefilecheck -eac_launcher |
Wolfenstein: The New Order | OpenGL | Perfect | |
Wolfenstein: The Old Blood | OpenGL | Perfect | |
Wolfenstein II: The New Colossus | Vulkan | Untested | Vulkan support was added in 4.4 but we have yet to test this game. |
Words for Evil | Direct3D 10+ | Good | No depth buffer access. |
World of Warcraft | Direct3D 9/10+ | Perfect | |
Wrack | Direct3D 9 | Good | No depth buffer access. |
Wreckfest | Direct3D 10+ | Perfect | |
WWE 2K15 | Direct3D 10+ | Perfect | |
X-Blades | Direct3D 9 | Good | Depth buffer is flickering. |
X-Plane 11 | OpenGL | Perfect | |
XCOM: Enemy Unknown | Direct3D 9 | Good | No depth buffer access. |
Xiotic | Direct3D 9 | Good | Partial depth buffer access. |
Yaiba: Ninja Gaiden Z | Direct3D 9 | Perfect | |
Yakuza 0 | Direct3D 10+ | Good | |
Year Walk | OpenGL | Good | No depth buffer access. |
Ys Origin | Direct3D 9 | Perfect | |
Zeno Clash | Direct3D 9 | Good | Depth buffer is empty. Put files into "\bin\". |
ZSNES (NES emulator) | DirectDraw | Good | Use dgVoodoo2 to wrap DDraw to D3D11. |
References
- ↑ ReShade Forum - Releases - 1.0 - last accessed on 2020-01-25