Difference between revisions of "User:Markie/List of Nvidia HBAO+ compatibility flags"
From PCGamingWiki, the wiki about fixing PC games
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! style="width:20%" | References | ! style="width:20%" | References | ||
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− | | [[A Tribute To Donkey Kong Country]] || 0x00000010</br>0x0000002F</br>0x00000030 || Disable the built-in AO in {{file|UDKEngine.ini}} located in {{folder|C:\UDK\A Tribute To DKC\UDKGame\Config}} | + | | [[A Tribute To Donkey Kong Country]] || 0x00000010</br>0x0000002F</br>0x00000030 || Rename {{file|UDK.exe}} to something else to add it to a new profile in Nvidia Profile Inspector. Disable the built-in AO in {{file|UDKEngine.ini}} located in {{folder|C:\UDK\A Tribute To DKC\UDKGame\Config}}. || https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-132#post-4984227 |
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| [[Aarklash: Legacy]] || 0x00000017</br>0x00000033 (strong) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-54#post-4949588 | | [[Aarklash: Legacy]] || 0x00000017</br>0x00000033 (strong) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-54#post-4949588 | ||
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| [[Alice: Madness Returns]] || 0x0000001C || || https://extreme.pcgameshardware.de/threads/sammelthread-hbao-kompatibilitaetsbits.328894/#post-6414787 | | [[Alice: Madness Returns]] || 0x0000001C || || https://extreme.pcgameshardware.de/threads/sammelthread-hbao-kompatibilitaetsbits.328894/#post-6414787 | ||
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− | | [[Alien Breed: Impact]] || 0x0000002F || Disable the built-in AO by | + | | [[Alien Breed: Impact]] || 0x0000002F || Disable the built-in AO by seting <code>Ambient occlusion=False</code> in {{file|AlienBreedEp1Engine.ini}}. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-16#post-4804265 |
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− | | [[Alien Breed 2: Assault]] || 0x0000002F || Disable the built-in AO by | + | | [[Alien Breed 2: Assault]] || 0x0000002F || Disable the built-in AO by seting <code>Ambient occlusion=False</code> in {{file|AlienBreedEp2Engine.ini}}. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-16#post-4804265 |
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− | | [[Alien Breed 3: Descent]] || 0x0000002F || Disable the built-in AO by | + | | [[Alien Breed 3: Descent]] || 0x0000002F || Disable the built-in AO by seting <code>Ambient occlusion=False</code> in {{file|AlienBreedEp3Engine.ini}}. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-16#post-4804265 |
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− | | [[Alien Rage]] || 0x00000020 || Disable the built-in AO | + | | [[Alien Rage]] || 0x00000020 || Disable the built-in AO in {{file|AFEARENGINE.ini}} located in {{folder|Documents\My Games\Alien Rage\Single Player\Config}}. || https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-132#post-4983291 |
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| [[Aliens: Colonial Marines]] || 0x00000021 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10187423&postcount=77 | | [[Aliens: Colonial Marines]] || 0x00000021 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10187423&postcount=77 | ||
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| [[American McGee's Scrapland]] || 0x00000034 || || https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-163#post-5211590 | | [[American McGee's Scrapland]] || 0x00000034 || || https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-163#post-5211590 | ||
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− | | [[Antichamber]] || 0x0000002F || | + | | [[Antichamber]] || 0x0000002F || Rename {{file|UDK.exe}} to something else to add it to a new profile in Nvidia Profile Inspector. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-68#post-4979970 |
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| [[Assassin's Creed]] || 0x00060019 || 16:9 only. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-40#post-4899348 | | [[Assassin's Creed]] || 0x00060019 || 16:9 only. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-40#post-4899348 | ||
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| [[Assassin's Creed Rogue]] || 0x00140000 || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-76#post-5031462 | | [[Assassin's Creed Rogue]] || 0x00140000 || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-76#post-5031462 | ||
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− | | [[Assassin's Creed: Liberation HD]] || 0x00060000 || Disable the built-in AO | + | | [[Assassin's Creed: Liberation HD]] || 0x00060000 || Disable the built-in AO by setting <code>SSAO=0</code>. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-39#post-4896582 |
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− | | [[Banished]] || 0x00000002 || DX9 only. | + | | [[Banished]] || 0x00000002 || DX9 only. Set shadow resolution to high to avoid shimmering during camera movement. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-50#post-4940627 |
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| [[Batman Arkham Origins Blackgate]] || 0x00000005</br>0x00000031</br>0x00000017 (strong) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-11#post-4793399 | | [[Batman Arkham Origins Blackgate]] || 0x00000005</br>0x00000031</br>0x00000017 (strong) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-11#post-4793399 | ||
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| [[Batman: Arkham City]] || 0x00000030 || DX9 only. Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-129#post-5719259 | | [[Batman: Arkham City]] || 0x00000030 || DX9 only. Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-129#post-5719259 | ||
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− | | [[Battlefield 1942]]|| 0x0000000F || | + | | [[Battlefield 1942]]|| 0x0000000F || Bleeds in some areas and flickers occasionally. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10635621&postcount=134 |
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− | | [[Betrayer]] || 0x00000030 || Effect is more visible when | + | | [[Betrayer]] || 0x00000030 || Effect is more visible when black/white/red color filter is disabled. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-56#post-4950140 |
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− | | [[Binary Domain]] || 0x00000018 || Disable the built-in AO | + | | [[Binary Domain]] || 0x00000018 || 16:9 only. Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-36#post-4892223 |
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− | | [[BioShock]] || 0x0000002D (DX9)</br>0x00140000 (DX10) || | + | | [[BioShock]] || 0x0000002D (DX9)</br>0x00140000 (DX10) || 2D bleeds in some areas and flickers occasionally. 00 is Incompatible with SGSSAA. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-71#post-5004436</br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-86#post-5114874 |
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| [[BioShock 2]] || 0x0000002D || DX9 only. ||https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-14#post-4799483 | | [[BioShock 2]] || 0x0000002D || DX9 only. ||https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-14#post-4799483 | ||
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| [[Blade Kitten]] || 0x00000024 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-64#post-4965843 | | [[Blade Kitten]] || 0x00000024 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-64#post-4965843 | ||
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− | | [[Blades of Time]] || 0x00000032 || Disable the built-in AO by setting <code>ssaoQuality:i= | + | | [[Blades of Time]] || 0x00000032 || Disable the built-in AO by setting <code>ssaoQuality:i=0</code> in {{file|settings.blk}} located in {{folder|C:\Users\username\AppData\Local\BladesOfTime}}. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-56#post-4950119 |
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− | | [[Blood Knights]] || 0x0000002D || Disable the built-in AO by setting | + | | [[Blood Knights]] || 0x0000002D || Disable the built-in AO by setting general detail to the second option. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-17#post-4806376 |
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| [[Blood Omen 2: Legacy of Kain]] || 0x0000001C || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-56#post-4950100 | | [[Blood Omen 2: Legacy of Kain]] || 0x0000001C || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-56#post-4950100 | ||
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| [[Brothers: A Tale of Two Sons]] || 0x00000030 || Flickers occasionally. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10342527&postcount=98 | | [[Brothers: A Tale of Two Sons]] || 0x00000030 || Flickers occasionally. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10342527&postcount=98 | ||
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− | | [[Bulletstorm]] || 0x0000002F || Disable the built-in AO | + | | [[Bulletstorm]] || 0x0000002F || Disable the built-in AO in the encrypted CFG files. Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-30#post-4852368 |
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| [[Bully: Scholarship Edition]] || 0x00000003 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-39#post-4896992 | | [[Bully: Scholarship Edition]] || 0x00000003 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-39#post-4896992 | ||
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− | | [[Call of Duty 2]] || 0x00000005 || Bleeds | + | | [[Call of Duty 2]] || 0x00000005 || Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-38#post-4895494 |
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| [[Call of Duty 4: Modern Warfare]] || 0x00000028 || Use Quality mode. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-38#post-4895537 | | [[Call of Duty 4: Modern Warfare]] || 0x00000028 || Use Quality mode. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-38#post-4895537 | ||
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− | | [[Call of Duty: Black Ops]] || 0x00000028 || Bleeds | + | | [[Call of Duty: Black Ops]] || 0x00000028 || Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-43#post-4910220 |
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− | | [[Call of Duty: Modern Warfare 2]] || 0x00000028 || Bleeds | + | | [[Call of Duty: Modern Warfare 2]] || 0x00000028 || Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-40#post-4898769 |
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| [[Call of Duty: Modern Warfare 3]] || 0x00000028 || Use in combination with the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-41#post-4902865 | | [[Call of Duty: Modern Warfare 3]] || 0x00000028 || Use in combination with the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-41#post-4902865 | ||
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| [[Call of Juarez: Gunslinger]] || 0x00000019 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-11#post-4793911 | | [[Call of Juarez: Gunslinger]] || 0x00000019 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-11#post-4793911 | ||
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− | | [[Castle of Illusion]] || 0x00000010 || Disable the built-in AO | + | | [[Castle of Illusion]] || 0x00000010 || Disable the built-in AO by setting post process to off. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-57#post-4952278 |
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| [[Castlevania: Lords of Shadow]] || 0x00000002 || Turns off occasionally. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-45#post-4924788 | | [[Castlevania: Lords of Shadow]] || 0x00000002 || Turns off occasionally. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-45#post-4924788 | ||
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| [[Colin McRae: DiRT]] || 0x0000000E || Flickers occasionally. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10349121&postcount=99 | | [[Colin McRae: DiRT]] || 0x0000000E || Flickers occasionally. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10349121&postcount=99 | ||
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− | | [[Command & Conquer 3: Tiberium Wars]] || 0x0000001B || Bleeds | + | | [[Command & Conquer 3: Tiberium Wars]] || 0x0000001B || Bleeds in some areas. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10614319&postcount=133 |
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| [[Command & Conquer: Generals]] || 0x0000000F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 | | [[Command & Conquer: Generals]] || 0x0000000F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 | ||
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− | | [[Command & Conquer: Red Alert 3]] || 0x0000001B (subtle)</br>0x0000001F (strong) || Bleeds | + | | [[Command & Conquer: Red Alert 3]] || 0x0000001B (subtle)</br>0x0000001F (strong) || Bleeds in some areas. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10614319&postcount=133 |
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| [[Company of Heroes]] || 0x0002002C || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10414299&postcount=103 | | [[Company of Heroes]] || 0x0002002C || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10414299&postcount=103 | ||
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− | | [[Condemned: Criminal Origins]] || 0x0000002D || Disable | + | | [[Condemned: Criminal Origins]] || 0x0000002D || Disable volumetric lights. Flickers occasionally. || https://forums.guru3d.com/showpost.php?p=4954751&postcount=1158 |
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− | | [[Crossout]] || 0x00160030 || | + | | [[Crossout]] || 0x00160030 || Add {{file|Crossout-D3D9.exe}} located in {{folder|Crossout\bin\win32}} and {{file|Crossout.exe}} located in {{folder|Crossout\bin\win64}} to the profile in Nvidia Profile Inspector. Toggle between the 32-bit DX9 and 64-bit DX11 clients via the game launcher. || https://forums.guru3d.com/showpost.php?p=5442630&postcount=2462 |
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− | | [[Crysis]] || 0x0000000D || DX9 only. Disable | + | | [[Crysis]] || 0x0000000D || DX9 only. Disable the built-in AO or dial it down and use in combination. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10253013&postcount=5910 |
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− | | [[Crysis Warhead]] || 0x0000000D || DX9 only. Disable | + | | [[Crysis Warhead]] || 0x0000000D || DX9 only. Disable the built-in AO or dial it down and use in combination. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10253013&postcount=5910 |
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− | | [[Dark Souls II]] || 0x0000002D (DX9)</br>0x00000033 (DX9)</br>0x00060000 (DX11) || Disable the built-in AO. | + | | [[Dark Souls II]] || 0x0000002D (DX9)</br>0x00000033 (DX9)</br>0x00060000 (DX11) || Disable the built-in AO. 2D and 33 flicker occasionally. 00 is 16:9 only. || https://forums.guru3d.com/showpost.php?p=4907817&postcount=2298</br>https://forums.guru3d.com/showpost.php?p=5044410&postcount=1560 |
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| [[Dark Souls Remastered]] || 0x00140000 (modified) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-134#post-5979862 | | [[Dark Souls Remastered]] || 0x00140000 (modified) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-134#post-5979862 | ||
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− | | [[Dark Souls: Prepare to Die Edition]] || 0x00000032 (subtle)</br>0x00000018 (modified)</br>0x00000031 || | + | | [[Dark Souls: Prepare to Die Edition]] || 0x00000032 (subtle)</br>0x00000018 (modified)</br>0x00000031 || To use with DSFix set the same render resolution in it as the display resolution in-game. Modified flag fixes AO turning on and off while playing online. || https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-113#post-4907817</br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-104#post-5222672 |
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| [[Dark Void]] || 0x00000024 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-135#post-6000220 | | [[Dark Void]] || 0x00000024 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-135#post-6000220 | ||
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| [[DayZ]] || 0x00000013 || Disable the built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168724&postcount=5703 | | [[DayZ]] || 0x00000013 || Disable the built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168724&postcount=5703 | ||
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− | | [[Dead Island]] || 0x00000018</br>0x00000028 || Disable the built-in AO with DIH | + | | [[Dead Island]] || 0x00000018</br>0x00000028 || Disable the built-in AO with DIH. || https://forums.guru3d.com/showpost.php?p=5114473&postcount=1721 |
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− | | [[Dead Island Riptide]] || 0x00000017 || Disable the built-in AO with DIH | + | | [[Dead Island Riptide]] || 0x00000017 || Disable the built-in AO with DIH. || https://forums.guru3d.com/showpost.php?p=4949314&postcount=1073 |
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| [[Dead Rising]] || 0x000C0000 (modified) || Requires modification. || https://forums.guru3d.com/showpost.php?p=5338475&postcount=2330 | | [[Dead Rising]] || 0x000C0000 (modified) || Requires modification. || https://forums.guru3d.com/showpost.php?p=5338475&postcount=2330 | ||
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| [[Dead Rising 2: Off the Record]] || 0x00000023 (subtle)</br>0x0000002D (stronger) || || | | [[Dead Rising 2: Off the Record]] || 0x00000023 (subtle)</br>0x0000002D (stronger) || || | ||
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− | | [[Dead Rising 3]] || 0x00060000 || Disable the built-in AO | + | | [[Dead Rising 3]] || 0x00060000 || Disable the built-in AO. || https://forums.guru3d.com/showpost.php?p=4913148&postcount=867 |
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| [[Dead Space]] || 0x0000000F || Use Performance mode. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168620&postcount=5702 | | [[Dead Space]] || 0x0000000F || Use Performance mode. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168620&postcount=5702 | ||
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| [[Deus Ex: Human Revolution - Director's Cut]] || 0x0000002F (modified) || DX9 only. Disable the built-in AO. Requires modification. || https://forums.guru3d.com/showpost.php?p=5181240&postcount=1877 | | [[Deus Ex: Human Revolution - Director's Cut]] || 0x0000002F (modified) || DX9 only. Disable the built-in AO. Requires modification. || https://forums.guru3d.com/showpost.php?p=5181240&postcount=1877 | ||
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− | | [[Deus Ex: Invisible War]] || 0x00000003 || | + | | [[Deus Ex: Invisible War]] || 0x00000003 || Add {{file|dx2main.exe}} to the profile in Nvidia Profile Inspector. Set <code>DynVPScale</code> and <code>DynVPMinRotationRate</code> to <code>100</code> in {{file|Default.ini}} located in {{folder|\Deus Ex Invisible War\System}} and make the file read-only to avoid flickering at certain camera angles. || https://forums.guru3d.com/showpost.php?p=5163244&postcount=1821 |
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| [[Deus Ex: The Fall]] || 0x00000003 || || https://forums.guru3d.com/showpost.php?p=5014022&postcount=1463 | | [[Deus Ex: The Fall]] || 0x00000003 || || https://forums.guru3d.com/showpost.php?p=5014022&postcount=1463 | ||
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| [[Dino D-Day]] || 0x00000006 || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | | [[Dino D-Day]] || 0x00000006 || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | ||
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− | | [[Dirty Bomb]] || 0x00000020 || | + | | [[Dirty Bomb]] || 0x00000020 || Might require disabling post processing if it includes built-in AO. Flickers occasionally. || |
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| [[Dishonored]] || 0x0000002F || || https://forums.guru3d.com/showpost.php?p=4776813&postcount=26 | | [[Dishonored]] || 0x0000002F || || https://forums.guru3d.com/showpost.php?p=4776813&postcount=26 | ||
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| [[Divinity II: Developer's Cut]] || 0x00000018 || || https://forums.guru3d.com/showpost.php?p=4776813&postcount=26 | | [[Divinity II: Developer's Cut]] || 0x00000018 || || https://forums.guru3d.com/showpost.php?p=4776813&postcount=26 | ||
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− | | [[DmC: Devil May Cry]] || 0x00000020 || Flickers occasionally | + | | [[DmC: Devil May Cry]] || 0x00000020 || Flickers occasionally. || https://forums.guru3d.com/showpost.php?p=4872621&postcount=658 |
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| [[Dragon Ball Xenoverse]] || 0x00000035 || || https://forums.guru3d.com/showpost.php?p=5021161&postcount=1477 | | [[Dragon Ball Xenoverse]] || 0x00000035 || || https://forums.guru3d.com/showpost.php?p=5021161&postcount=1477 | ||
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| [[Dragon Ball Xenoverse 2]] || 0x00120000 || 16:9 only. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-130#post-5740168 | | [[Dragon Ball Xenoverse 2]] || 0x00120000 || 16:9 only. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-130#post-5740168 | ||
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− | | [[Duke Nukem Forever]] || 0x0000001F || Disable | + | | [[Duke Nukem Forever]] || 0x0000001F || Disable post/special effects. Might bleed in some areas or flicker occasionally. || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits.html#post6415069 |
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| [[Dungeon Siege 2]] || 0x0000002F || || https://forums.guru3d.com/showpost.php?p=5186817&postcount=1918 | | [[Dungeon Siege 2]] || 0x0000002F || || https://forums.guru3d.com/showpost.php?p=5186817&postcount=1918 | ||
|- | |- | ||
− | | [[Enclave]] || 0x0000001F || Bleeds | + | | [[Enclave]] || 0x0000001F || Bleeds in some areas. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10644812&postcount=135 |
|- | |- | ||
| [[Enslaved: Odyssey to the West]] || 0x0000002F || || https://forums.guru3d.com/showpost.php?p=5129268&postcount=1743 | | [[Enslaved: Odyssey to the West]] || 0x0000002F || || https://forums.guru3d.com/showpost.php?p=5129268&postcount=1743 | ||
|- | |- | ||
− | | [[F.E.A.R.]] || 0x0000001B (subtle)</br>0x00000008 (strong) || 1B bleeds | + | | [[F.E.A.R.]] || 0x0000001B (subtle)</br>0x00000008 (strong) || 1B bleeds in some areas. 08 bleeds more. || https://forums.guru3d.com/showpost.php?p=4959801&postcount=1224 |
|- | |- | ||
− | | [[Fable Anniversary]] || 0x00000021 || Disable the built-in AO | + | | [[Fable Anniversary]] || 0x00000021 || Disable the built-in AO by setting <code>AmbientOcclusion=False</code> in {{file|WellingtonSystemSettings.ini}} located in {{folder|Documents\My Games\UnrealEngine3\WellingtonGame\Config}}. || https://forums.guru3d.com/showpost.php?p=4912715&postcount=866 |
|- | |- | ||
− | | [[Fable III]] || 0x00000031 || Bleeds | + | | [[Fable III]] || 0x00000031 || Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=5014134&postcount=1464 |
|- | |- | ||
| [[Fallout 3]] || 0x00000005 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10157672&postcount=5668 | | [[Fallout 3]] || 0x00000005 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10157672&postcount=5668 | ||
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| [[Far Cry 2]] || 0x00000031 (subtle)</br>0x0000002D (strong) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10133667&postcount=5604 | | [[Far Cry 2]] || 0x00000031 (subtle)</br>0x0000002D (strong) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10133667&postcount=5604 | ||
|- | |- | ||
− | | [[Far Cry 3]] || 0x00000019 (DX9) (subtle)</br>0x0000001F (DX9) (strong)</br>0x00090000 (DX11) (modified) || | + | | [[Far Cry 3]] || 0x00000019 (DX9) (subtle)</br>0x0000001F (DX9) (strong)</br>0x00090000 (DX11) (modified) || Disable the built-in AO by setting <code>SSAOLevel="0"</code> in {{file|Gamerprofile.xml}} and making the file read-only. DX9 bleeds in some areas and flickers occasionally. DX11 has flickering fixed with the modified flag. || https://forums.guru3d.com/showpost.php?p=4873613&postcount=662</br>https://forums.guru3d.com/showpost.php?p=5193418&postcount=1963 |
|- | |- | ||
| [[FIFA 15]] || 0x00020000 || || https://forums.guru3d.com/showpost.php?p=4949320&postcount=1074 | | [[FIFA 15]] || 0x00020000 || || https://forums.guru3d.com/showpost.php?p=4949320&postcount=1074 | ||
|- | |- | ||
− | | [[Final Fantasy XIV: A Realm Reborn]] || 0x0000001F</br>0x0000102B || | + | | [[Final Fantasy XIV: A Realm Reborn]] || 0x0000001F</br>0x0000102B || DX9 only. Use Quality mode. Disable the built-in AO. Set transparent lighting quality to normal. Enable HDR. Bleeds in some areas. AO might not work properly upon restarting the game without reseting the PC between play sessions. Might not work on Windows 8.1. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-23#post-4820548</br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-32#post-4859937 |
|- | |- | ||
| [[Firewatch]] || 0x00140000 || Disable the built-in AO. || https://forums.guru3d.com/showpost.php?p=5231035&postcount=2118 | | [[Firewatch]] || 0x00140000 || Disable the built-in AO. || https://forums.guru3d.com/showpost.php?p=5231035&postcount=2118 | ||
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| [[Grand Theft Auto Vice City]] || 0x00000010 || Flickers occasionally. Incompatible with MSAA. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 | | [[Grand Theft Auto Vice City]] || 0x00000010 || Flickers occasionally. Incompatible with MSAA. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 | ||
|- | |- | ||
− | | [[Grand Theft Auto: San Andreas]] || 0x00000010 || Bleeds | + | | [[Grand Theft Auto: San Andreas]] || 0x00000010 || Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=4935886&postcount=948 |
|- | |- | ||
| [[Guild Wars 2]] || 0x0000002E || Flickers occasionally. || https://forums.guru3d.com/showpost.php?p=4924784&postcount=890 | | [[Guild Wars 2]] || 0x0000002E || Flickers occasionally. || https://forums.guru3d.com/showpost.php?p=4924784&postcount=890 | ||
|- | |- | ||
− | | [[Half-Life 2]] || 0x0000002C || Bleeds | + | | [[Half-Life 2]] || 0x0000002C || Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=5033321&postcount=1519 |
|- | |- | ||
− | | [[Half-Life 2: Episode One]] || 0x0000002C || Bleeds | + | | [[Half-Life 2: Episode One]] || 0x0000002C || Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=5033321&postcount=1519 |
|- | |- | ||
− | | [[Half-Life 2: Episode Two]] || 0x0000002C || Bleeds | + | | [[Half-Life 2: Episode Two]] || 0x0000002C || Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=5033321&postcount=1519 |
|- | |- | ||
− | | [[Half-Life 2: Lost Coast]] || 0x0000002C || Bleeds | + | | [[Half-Life 2: Lost Coast]] || 0x0000002C || Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=5033321&postcount=1519 |
|- | |- | ||
− | | [[Halo: Combat Evolved]] || 0x0000002D || Bleeds | + | | [[Halo: Combat Evolved]] || 0x0000002D || Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=4820630&postcount=454 |
|- | |- | ||
| [[Halo: Spartan Assault]] || 0x00110000 || || https://forums.guru3d.com/showpost.php?p=4806371&postcount=323 | | [[Halo: Spartan Assault]] || 0x00110000 || || https://forums.guru3d.com/showpost.php?p=4806371&postcount=323 | ||
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| [[Homefront]] || 0x00000030 || DX9 only. Disable the built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10239782&postcount=5893 | | [[Homefront]] || 0x00000030 || DX9 only. Disable the built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10239782&postcount=5893 | ||
|- | |- | ||
− | | [[How to Survive]] || 0x00000017 || Flickers occasionally | + | | [[How to Survive]] || 0x00000017 || Flickers occasionally. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10064692&postcount=5374 |
|- | |- | ||
| [[How to Survive 2]] || 0x000D0000</br>0x00020000 (stronger) || || https://forums.guru3d.com/showpost.php?p=5327067&postcount=2282 | | [[How to Survive 2]] || 0x000D0000</br>0x00020000 (stronger) || || https://forums.guru3d.com/showpost.php?p=5327067&postcount=2282 | ||
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| [[Insurgency]] || 0x0000002C || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10625281&postcount=6295 | | [[Insurgency]] || 0x0000002C || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10625281&postcount=6295 | ||
|- | |- | ||
− | | [[Inversion]] || 0x00000031 || Disable the built-in AO. Bleeds | + | | [[Inversion]] || 0x00000031 || Disable the built-in AO. Bleeds in some areas. || |
|- | |- | ||
− | | [[James Cameron's Avatar: The Game]] || 0x00000031</br>0x0000002D (stronger)</br>0x00060000 (DX10) || DX9 bleeds | + | | [[James Cameron's Avatar: The Game]] || 0x00000031</br>0x0000002D (stronger)</br>0x00060000 (DX10) || DX9 bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=4940403&postcount=981 |
|- | |- | ||
| [[Killer Is Dead]] || 0x00000024 || || https://forums.guru3d.com/showpost.php?p=4824241&postcount=468 | | [[Killer Is Dead]] || 0x00000024 || || https://forums.guru3d.com/showpost.php?p=4824241&postcount=468 | ||
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| [[Lego Marvel Super Heroes]] || 0x0000001C || || https://forums.guru3d.com/showpost.php?p=4854306&postcount=616 | | [[Lego Marvel Super Heroes]] || 0x0000001C || || https://forums.guru3d.com/showpost.php?p=4854306&postcount=616 | ||
|- | |- | ||
− | | [[Lili: Child of Geos]] || 0x0000002F (subtle)</br>0x00000030 (strong) || Disable the built-in AO by setting <code>AmbientOcclusion=False</code> in {{file|MazeSystemSettings}} in {{folder|My Games\UnrealEngine3-MazeGame\MazeGame\Config}} || https://forums.guru3d.com/showpost.php?p=4946540&postcount=1055 | + | | [[Lili: Child of Geos]] || 0x0000002F (subtle)</br>0x00000030 (strong) || Disable the built-in AO by setting <code>AmbientOcclusion=False</code> in {{file|MazeSystemSettings}} located in {{folder|My Games\UnrealEngine3-MazeGame\MazeGame\Config}}. || https://forums.guru3d.com/showpost.php?p=4946540&postcount=1055 |
|- | |- | ||
− | | [[Lost Planet 3]] || 0x0000002F || | + | | [[Lost Planet 3]] || 0x0000002F || Bleeds in some areas and flickers occasionally. || https://forums.guru3d.com/showpost.php?p=4860482&postcount=625 |
|- | |- | ||
| [[Lovely Planet]] || 0x00000031 || || https://forums.guru3d.com/showpost.php?p=4950158&postcount=1111 | | [[Lovely Planet]] || 0x00000031 || || https://forums.guru3d.com/showpost.php?p=4950158&postcount=1111 | ||
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| [[Mafia II]] || 0x00000032 (subtle)</br>0x00000031 (stronger) || Disable the built-in AO. 31 flickers occasionally. || https://forums.guru3d.com/showpost.php?p=4841678&postcount=557 | | [[Mafia II]] || 0x00000032 (subtle)</br>0x00000031 (stronger) || Disable the built-in AO. 31 flickers occasionally. || https://forums.guru3d.com/showpost.php?p=4841678&postcount=557 | ||
|- | |- | ||
− | | [[Manhunt]] || 0x00000010 || | + | | [[Manhunt]] || 0x00000010 || Bleeds in some areas and flickers occasionally. Might require Widescreen fix. || https://forums.guru3d.com/showpost.php?p=5254280&postcount=2178 |
|- | |- | ||
| [[Manhunt 2]] || 0x0000002C || || https://forums.guru3d.com/showpost.php?p=4930202&postcount=905 | | [[Manhunt 2]] || 0x0000002C || || https://forums.guru3d.com/showpost.php?p=4930202&postcount=905 | ||
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| [[Mass Effect 3]] || 0x00000020 || || https://forums.guru3d.com/showpost.php?p=4795599&postcount=236 | | [[Mass Effect 3]] || 0x00000020 || || https://forums.guru3d.com/showpost.php?p=4795599&postcount=236 | ||
|- | |- | ||
− | | [[Max Payne 2: The Fall of Max Payne]] || 0x0000001F || | + | | [[Max Payne 2: The Fall of Max Payne]] || 0x0000001F || Bleeds in some areas. Thirteenag's fidescreen fix fixes flickering. || https://forums.guru3d.com/showpost.php?p=5060690&postcount=1639 |
|- | |- | ||
| [[Metal Gear Rising: Revengeance]] || 0x0000001F || Main campaign only, glitchy in VR mode. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10070980&postcount=5380 | | [[Metal Gear Rising: Revengeance]] || 0x0000001F || Main campaign only, glitchy in VR mode. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10070980&postcount=5380 | ||
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| [[Mortal Kombat Komplete Edition]] || 0x00000002 || || https://forums.guru3d.com/showpost.php?p=4781147&postcount=56 | | [[Mortal Kombat Komplete Edition]] || 0x00000002 || || https://forums.guru3d.com/showpost.php?p=4781147&postcount=56 | ||
|- | |- | ||
− | | [[Murdered: Soul Suspect]] || 0x00000021 || | + | | [[Murdered: Soul Suspect]] || 0x00000021 || DX9 only. || https://forums.guru3d.com/showpost.php?p=4834126&postcount=516 |
|- | |- | ||
− | | [[NaissanceE]] || 0x00000030 || Disable the built-in AO. | + | | [[NaissanceE]] || 0x00000030 || Disable the built-in AO in {{file|UDKEngine.ini}} located in {{folder|Steam\SteamApps\common\NaissanceE\UDKGame\Config}}. || https://forums.guru3d.com/showpost.php?p=4949078&postcount=1070 |
|- | |- | ||
| [[Need for Speed Underground 2]] || 0x00000029 || || https://forums.guru3d.com/showpost.php?p=4937652&postcount=957 | | [[Need for Speed Underground 2]] || 0x00000029 || || https://forums.guru3d.com/showpost.php?p=4937652&postcount=957 | ||
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| [[Ninja Blade]] || 0x00000018 || || https://forums.guru3d.com/showpost.php?p=4986237&postcount=2683 | | [[Ninja Blade]] || 0x00000018 || || https://forums.guru3d.com/showpost.php?p=4986237&postcount=2683 | ||
|- | |- | ||
− | | [[No One Lives Forever 2]] || 0x00000010 || Bleeds | + | | [[No One Lives Forever 2]] || 0x00000010 || Bleeds in some areas. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 |
|- | |- | ||
| [[Oddworld: New 'n' Tasty!]] || 0x00000023 || Use Performance mode. || https://forums.guru3d.com/showpost.php?p=5022724&postcount=1488 | | [[Oddworld: New 'n' Tasty!]] || 0x00000023 || Use Performance mode. || https://forums.guru3d.com/showpost.php?p=5022724&postcount=1488 | ||
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| [[Painkiller]] || 0x00000270 || || https://forums.guru3d.com/showpost.php?p=5151041&postcount=1761 | | [[Painkiller]] || 0x00000270 || || https://forums.guru3d.com/showpost.php?p=5151041&postcount=1761 | ||
|- | |- | ||
− | | [[Painkiller: Hell & Damnation]] || 0x0000002F || Disable the built-in AO in {{file|DefaultCompat.ini}} in {{folder|steamapps\common\Painkiller Hell & Damnation\PKHDGame\Config}} | + | | [[Painkiller: Hell & Damnation]] || 0x0000002F || Disable the built-in AO by setting <code>AmbientOcclusion=False</code> in {{file|DefaultCompat.ini}} located in {{folder|steamapps\common\Painkiller Hell & Damnation\PKHDGame\Config}}. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10244712&postcount=5904 |
|- | |- | ||
| [[Paladins]] || 0x00160000 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-130#post-5715106 | | [[Paladins]] || 0x00160000 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-130#post-5715106 | ||
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| [[Payday 2]] || 0x00000004 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10151086&postcount=5652 | | [[Payday 2]] || 0x00000004 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10151086&postcount=5652 | ||
|- | |- | ||
− | | [[Phantasy Star Online 2]] || 0x00000034 || | + | | [[Phantasy Star Online 2]] || 0x00000034 || Might require setting <code>ShaderLevel=1</code>. Might not work with new shaders from update 4.0. || https://forums.guru3d.com/showpost.php?p=4930823&postcount=915 |
|- | |- | ||
| [[Pinball FX2]] || 0x00000035 || || https://forums.guru3d.com/showpost.php?p=4928881&postcount=901 | | [[Pinball FX2]] || 0x00000035 || || https://forums.guru3d.com/showpost.php?p=4928881&postcount=901 | ||
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| [[Red Orchestra 2]]/[[Rising Storm]] || 0x00000002 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | | [[Red Orchestra 2]]/[[Rising Storm]] || 0x00000002 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | ||
|- | |- | ||
− | | [[Remember Me]] || 0x0000002F (subtle)</br>0x00000020 (strong) || | + | | [[Remember Me]] || 0x0000002F (subtle)</br>0x00000020 (strong) || || https://forums.guru3d.com/showpost.php?p=4846477&postcount=570 |
|- | |- | ||
− | | [[Resident Evil 5]] (GFWL version) || 0x000C0003 || | + | | [[Resident Evil 5]] (GFWL version) || 0x000C0003 || Set <code>HDR=LOW</code> for DX10 and <code>HDR=HIGH</code> for DX9 in {{file|config.ini}}. Doesn't apply to cutscenes. Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=4822266&postcount=462 |
|- | |- | ||
− | | [[Resident Evil 5]] (Steamworks version) || 0x0000001A || HDR in {{file|config.ini}} | + | | [[Resident Evil 5]] (Steamworks version) || 0x0000001A || Set <code>HDR=High</code> in {{file|config.ini}}. Doesn't apply to cutscenes. Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=5044967&postcount=1564 |
|- | |- | ||
| [[Resident Evil 6]] || 0x00000013 (modified) || Doesn't apply to cutscenes. || https://forums.guru3d.com/showpost.php?p=5186318&postcount=1910 | | [[Resident Evil 6]] || 0x00000013 (modified) || Doesn't apply to cutscenes. || https://forums.guru3d.com/showpost.php?p=5186318&postcount=1910 | ||
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| [[Rise of the Triad]] || 0x0000002F || || https://forums.guru3d.com/showpost.php?p=4826027&postcount=475 | | [[Rise of the Triad]] || 0x0000002F || || https://forums.guru3d.com/showpost.php?p=4826027&postcount=475 | ||
|- | |- | ||
− | | [[Risen]] || 0x0000002B || Disable the built-in AO | + | | [[Risen]] || 0x0000002B || Disable the built-in AO in {{file|defaultconfig.xml}} located in {{folder|Risen\data\ini}}. Has issues with certain lighting conditions. || https://forums.guru3d.com/showpost.php?p=4781567&postcount=73 |
|- | |- | ||
− | | [[Risen 2]] || 0x00000009 (subtle)</br>0x00000019 (strong)</br>0x0000002D (strongest) || Disable the built-in AO by | + | | [[Risen 2]] || 0x00000009 (subtle)</br>0x00000019 (strong)</br>0x0000002D (strongest) || Disable the built-in AO by setting <code>ScreenSpaceAmbientOcclusion="false"</code> in {{file|ConfigDefault.xml}} located in {{folder|Risen 2\data\ini}}. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10178666&postcount=75 |
|- | |- | ||
| [[Rising Storm 2: Vietnam]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | | [[Rising Storm 2: Vietnam]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | ||
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| [[RoboBlitz]] || 0x00000002</br>0x0000002F</br>0x00000026 || 02 is 16:10 only. || https://forums.guru3d.com/showpost.php?p=4815776&postcount=2024 | | [[RoboBlitz]] || 0x00000002</br>0x0000002F</br>0x00000026 || 02 is 16:10 only. || https://forums.guru3d.com/showpost.php?p=4815776&postcount=2024 | ||
|- | |- | ||
− | | [[Rock of Ages]] || 0x00000030 || Disable | + | | [[Rock of Ages]] || 0x00000030 || Disable post process occlusion. || https://forums.guru3d.com/showpost.php?p=4783600&postcount=107 |
|- | |- | ||
| [[Rocket League]] || 0x0000002F || Disable the built-in AO. || https://forums.guru3d.com/showpost.php?p=5121665&postcount=1729 | | [[Rocket League]] || 0x0000002F || Disable the built-in AO. || https://forums.guru3d.com/showpost.php?p=5121665&postcount=1729 | ||
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| [[Running with Rifles]] || 0x00000032 (subtle)</br>0x00000034 (strong)</br>0x00000023 (strongest) || || https://forums.guru3d.com/showpost.php?p=5043734&postcount=1555 | | [[Running with Rifles]] || 0x00000032 (subtle)</br>0x00000034 (strong)</br>0x00000023 (strongest) || || https://forums.guru3d.com/showpost.php?p=5043734&postcount=1555 | ||
|- | |- | ||
− | | [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || 0x00000029 || Disable the built-in AO if using C2009 by | + | | [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || 0x00000029 || Disable the built-in AO if using C2009 by setting <code>//#define SSAO</code> in {file|SkyGRAPHICS_options.cfg}} located in {{folder|gamedata\shaders\r2}}. Works with Autumn Aurora mod. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10193696&postcount=78 |
|- | |- | ||
| [[Saints Row 2]] || 0x00000003 || Disable the built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10028504&postcount=5263 | | [[Saints Row 2]] || 0x00000003 || Disable the built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10028504&postcount=5263 | ||
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| [[Serious Sam 2]] || 0x0000001F || || https://forums.guru3d.com/showpost.php?p=5222936&postcount=2083 | | [[Serious Sam 2]] || 0x0000001F || || https://forums.guru3d.com/showpost.php?p=5222936&postcount=2083 | ||
|- | |- | ||
− | | [[Shadow Warrior (2013)]] || 0x00000500 (DX9)</br>0x00110000 (DX11) || Disable the built-in AO. DX9 requires selecting Windows XP version in the Steam Play menu. DX11 with | + | | [[Shadow Warrior (2013)]] || 0x00000500 (DX9)</br>0x00110000 (DX11) || Disable the built-in AO. DX9 requires selecting Windows XP version in the Steam Play menu. DX11 has flickering fixed with 90 FOV. || https://forums.guru3d.com/showpost.php?p=5149932&postcount=1756</br>https://forums.guru3d.com/showpost.php?p=5163026&aostcount=1818 |
|- | |- | ||
| [[Shelter]] || 0x0000002D || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | | [[Shelter]] || 0x0000002D || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | ||
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| [[Singularity]] || 0x00000020 || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6422912 | | [[Singularity]] || 0x00000020 || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6422912 | ||
|- | |- | ||
− | | [[Sniper Ghost Warrior]] || 0x00000004 || Disable the built-in AO | + | | [[Sniper Ghost Warrior]] || 0x00000004 || Disable the built-in AO by setting <code>Scale = 0</code> in {{file|Varlist_Occlusion.scr}}. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10039547&postcount=5277 |
|- | |- | ||
| [[Sol Survivor]] || 0x0000002E</br>0x00000003 || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | | [[Sol Survivor]] || 0x0000002E</br>0x00000003 || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | ||
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| [[Sonic Adventure 2]] || 0x00000012 (subtle)</br>0x00000013 (strong) || || https://forums.guru3d.com/showpost.php?p=4803250&postcount=309 | | [[Sonic Adventure 2]] || 0x00000012 (subtle)</br>0x00000013 (strong) || || https://forums.guru3d.com/showpost.php?p=4803250&postcount=309 | ||
|- | |- | ||
− | | [[Sonic Adventure DX]] (2003 Retail version with mods) || 0x00000024 (subtle)</br>0x0000002F (stronger) || 16:9 only. Bleeds | + | | [[Sonic Adventure DX]] (2003 Retail version with mods) || 0x00000024 (subtle)</br>0x0000002F (stronger) || 16:9 only. Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=4965250&postcount=1260 |
|- | |- | ||
| [[Sonic Adventure DX]] (Steam version) || 0x0000002F || 4:3 only. || https://forums.guru3d.com/showthread.php?p=4966408#post4966408 | | [[Sonic Adventure DX]] (Steam version) || 0x0000002F || 4:3 only. || https://forums.guru3d.com/showthread.php?p=4966408#post4966408 | ||
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| [[Sonic Generations]] || 0x00000026 || || https://forums.guru3d.com/showpost.php?p=4965263&postcount=1261 | | [[Sonic Generations]] || 0x00000026 || || https://forums.guru3d.com/showpost.php?p=4965263&postcount=1261 | ||
|- | |- | ||
− | | [[Sonic Lost World]] || 0x00000026 || DOF | + | | [[Sonic Lost World]] || 0x00000026 || Enable DOF. || https://imgur.com/a/NJQZf |
|- | |- | ||
| [[Spec Ops: The Line]] || 0x0000002F || Disable the built-in AO. || https://forums.guru3d.com/showpost.php?p=4786212&postcount=137 | | [[Spec Ops: The Line]] || 0x0000002F || Disable the built-in AO. || https://forums.guru3d.com/showpost.php?p=4786212&postcount=137 | ||
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| [[Star Wars: Empire at War]] || 0x00000032 || || https://forums.guru3d.com/showpost.php?p=5240262&postcount=2145 | | [[Star Wars: Empire at War]] || 0x00000032 || || https://forums.guru3d.com/showpost.php?p=5240262&postcount=2145 | ||
|- | |- | ||
− | | [[StarCraft II]] || 0x00000027 || Disable the built-in AO | + | | [[StarCraft II]] || 0x00000027 || Disable the built-in AO. || https://forums.guru3d.com/showpost.php?p=4896689&postcount=770 |
|- | |- | ||
| [[Stranglehold]] || 0x00000030 || || https://forums.guru3d.com/showpost.php?p=5381828&postcount=2387 | | [[Stranglehold]] || 0x00000030 || || https://forums.guru3d.com/showpost.php?p=5381828&postcount=2387 | ||
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| [[Street Fighter X Tekken]] || 0x00000012 || || https://forums.guru3d.com/showpost.php?p=4794919&postcount=229 | | [[Street Fighter X Tekken]] || 0x00000012 || || https://forums.guru3d.com/showpost.php?p=4794919&postcount=229 | ||
|- | |- | ||
− | | [[Strider]] || 0x00090000 || Disable | + | | [[Strider]] || 0x00090000 || Disable the built-in AO or use in combination. || https://forums.guru3d.com/showpost.php?p=4822284&postcount=463 |
|- | |- | ||
− | | [[Supreme Commander 2]] || 0x0000001A || | + | | [[Supreme Commander 2]] || 0x0000001A || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
− | | [[Surgeon Simulator 2013]] || 0x00000017 || | + | | [[Surgeon Simulator 2013]] || 0x00000017 || Disable post fx. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10040602&postcount=5281 |
|- | |- | ||
− | | [[Syndicate]] || 0x00000003 || Might have issues with some resolutions. Might | + | | [[Syndicate]] || 0x00000003 || Might have issues with some resolutions. Might have issues on Windows 10. || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
| [[Takedown: Red Sabre]] || 0x0000002F || || | | [[Takedown: Red Sabre]] || 0x0000002F || || | ||
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| [[Test Drive Unlimited]] || 0x00000006 || || https://forums.guru3d.com/showpost.php?p=4955395&postcount=1176 | | [[Test Drive Unlimited]] || 0x00000006 || || https://forums.guru3d.com/showpost.php?p=4955395&postcount=1176 | ||
|- | |- | ||
− | | [[Test Drive Unlimited 2]] || 0x00000023 || Doesn't apply | + | | [[Test Drive Unlimited 2]] || 0x00000023 || Doesn't apply to cockpit view or cutscenes. || https://forums.guru3d.com/showpost.php?p=4955333&postcount=1173 |
|- | |- | ||
| [[Test Drive: Ferrari Racing Legends]] || 0x00000031 || || https://forums.guru3d.com/showpost.php?p=4955192&postcount=1165 | | [[Test Drive: Ferrari Racing Legends]] || 0x00000031 || || https://forums.guru3d.com/showpost.php?p=4955192&postcount=1165 | ||
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| [[The Elder Scrolls V: Skyrim]] || 0x00000032</br>0x0000032B</br>0x00000029 (modified) || 2B is Windows 7 only. || https://forums.guru3d.com/showpost.php?p=4965160&postcount=1258</br>https://forums.guru3d.com/showpost.php?p=5153403&postcount=1775</br>https://forums.guru3d.com/showpost.php?p=5184643&postcount=1905 | | [[The Elder Scrolls V: Skyrim]] || 0x00000032</br>0x0000032B</br>0x00000029 (modified) || 2B is Windows 7 only. || https://forums.guru3d.com/showpost.php?p=4965160&postcount=1258</br>https://forums.guru3d.com/showpost.php?p=5153403&postcount=1775</br>https://forums.guru3d.com/showpost.php?p=5184643&postcount=1905 | ||
|- | |- | ||
− | | [[The Evil Within]] || 0x00110000 || Disable | + | | [[The Evil Within]] || 0x00110000 || Disable the built-in AO or use in combination. || https://forums.guru3d.com/showpost.php?p=4943123&postcount=1022 |
|- | |- | ||
| [[The Legend of Korra]] || 0x00000035 || || https://forums.guru3d.com/showpost.php?p=4943927&postcount=1033 | | [[The Legend of Korra]] || 0x00000035 || || https://forums.guru3d.com/showpost.php?p=4943927&postcount=1033 | ||
|- | |- | ||
− | | [[The Lord of the Rings: The Battle for Middle-earth]] || 0x00000003 || | + | | [[The Lord of the Rings: The Battle for Middle-earth]] || 0x00000003 || Add {{file|game.dat}} to the "Most EA Strategy Games" profile in Nvidia Profile Inspector. || https://forums.guru3d.com/showpost.php?p=4944608&postcount=1043 |
|- | |- | ||
| [[The Lord of the Rings: War in the North]] || 0x00000018 || || https://forums.guru3d.com/showpost.php?p=4941029&postcount=997 | | [[The Lord of the Rings: War in the North]] || 0x00000018 || || https://forums.guru3d.com/showpost.php?p=4941029&postcount=997 | ||
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| [[The Suffering]] || 0x00000014 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-129#post-5712488 | | [[The Suffering]] || 0x00000014 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-129#post-5712488 | ||
|- | |- | ||
− | | [[The Witcher 2]] || 0x00000033 || Disable the built-in AO | + | | [[The Witcher 2]] || 0x00000033 || Disable the built-in AO by setting <code>AllowSSAO=0</code>. 16:9 only. Incompatible with UberSampling. || https://forums.guru3d.com/showpost.php?p=4896198&postcount=764 |
|- | |- | ||
| [[The Witcher: Enhanced Edition Director's Cut]] || 0x0000002D || || | | [[The Witcher: Enhanced Edition Director's Cut]] || 0x0000002D || || | ||
|- | |- | ||
− | | [[The Wolf Among Us]] || 0x00000010 || Bleeds in | + | | [[The Wolf Among Us]] || 0x00000010 || Bleeds in some areas. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10258183&postcount=88 |
|- | |- | ||
− | | [[Thief: Deadly Shadows]] || 0x0000001E || | + | | [[Thief: Deadly Shadows]] || 0x0000001E || Bleeds in some areas. Requires the "Sneaky Mod" in order to work. || https://forums.guru3d.com/showpost.php?p=5013826&postcount=1460 |
|- | |- | ||
| [[TimeShift]] || 0x0000002D || || https://forums.guru3d.com/showpost.php?p=5216585&postcount=2045 | | [[TimeShift]] || 0x0000002D || || https://forums.guru3d.com/showpost.php?p=5216585&postcount=2045 | ||
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| [[Titan Quest]] || 0x00000003 || || https://forums.guru3d.com/showpost.php?p=4791707&postcount=193 | | [[Titan Quest]] || 0x00000003 || || https://forums.guru3d.com/showpost.php?p=4791707&postcount=193 | ||
|- | |- | ||
− | | [[Tom Clancy's Ghost Recon Advanced Warfighter 2]] || 0x00000004 || Might also work | + | | [[Tom Clancy's Ghost Recon Advanced Warfighter 2]] || 0x00000004 || Might also work in the first game. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9359472&postcount=2658 |
|- | |- | ||
| [[Tom Clancy's Rainbow Six: Vegas 2]] || 0x00000002 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10047180&postcount=5316 | | [[Tom Clancy's Rainbow Six: Vegas 2]] || 0x00000002 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10047180&postcount=5316 | ||
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| [[Tomb Raider (2013)]] || 0x00000026 || DX9 only. Disable the built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10675714&postcount=137 | | [[Tomb Raider (2013)]] || 0x00000026 || DX9 only. Disable the built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10675714&postcount=137 | ||
|- | |- | ||
− | | [[Tomb Raider Anniversary]] || 0x00000009 || Bleeds | + | | [[Tomb Raider Anniversary]] || 0x00000009 || Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=5443937&postcount=2463 |
|- | |- | ||
− | | [[Tomb Raider Legend]] || 0x00000009 || Bleeds | + | | [[Tomb Raider Legend]] || 0x00000009 || Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=5230128&postcount=2113 |
|- | |- | ||
− | | [[Tomb Raider Underworld]] || 0x00000026 || Might require disabling | + | | [[Tomb Raider Underworld]] || 0x00000026 || Might require disabling full screen effects. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10156355&postcount=5666 |
|- | |- | ||
| [[Tony Hawk's Underground]] || 0x00000016 || || https://forums.guru3d.com/showpost.php?p=4930202&postcount=905 | | [[Tony Hawk's Underground]] || 0x00000016 || || https://forums.guru3d.com/showpost.php?p=4930202&postcount=905 | ||
|- | |- | ||
− | | [[Torchlight]] || 0x00000011</br>0x00000003 (stronger) || | + | | [[Torchlight]] || 0x00000011</br>0x00000003 (stronger) || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
| [[Torchlight II]] || 0x00000011 (subtle)</br>0x0000001C (strong) || Doesn't apply to title screen, character creation screen, or sub-menus like the inventory, also happens to AA. || | | [[Torchlight II]] || 0x00000011 (subtle)</br>0x0000001C (strong) || Doesn't apply to title screen, character creation screen, or sub-menus like the inventory, also happens to AA. || | ||
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| [[Transformers: War for Cybertron]] || 0x00000002 || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6415101 | | [[Transformers: War for Cybertron]] || 0x00000002 || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6415101 | ||
|- | |- | ||
− | | [[Tribes: Ascend]] || 0x0000002F || Disable the built-in AO by setting <code>AmbientOcclusion=False</code> in | + | | [[Tribes: Ascend]] || 0x0000002F || Disable the built-in AO by setting <code>AmbientOcclusion=False</code> in {{file|tribes.ini}} located in {{folder|Documents\My Games\Tribes Ascend\TribesGame\Config}}. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10276214&postcount=90 |
|- | |- | ||
| [[Tropico 3]] || 0x00000012 || || https://forums.guru3d.com/showpost.php?p=4940937&postcount=996 | | [[Tropico 3]] || 0x00000012 || || https://forums.guru3d.com/showpost.php?p=4940937&postcount=996 | ||
|- | |- | ||
− | | [[Two Worlds]] || 0x00000013 || Bleeds | + | | [[Two Worlds]] || 0x00000013 || Bleeds in some areas || |
|- | |- | ||
| [[Unreal Tournament III]] || 0x00000030 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10114548&postcount=5494 | | [[Unreal Tournament III]] || 0x00000030 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10114548&postcount=5494 | ||
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| [[Urban Trial Freestyle]] || 0x00000037 || || | | [[Urban Trial Freestyle]] || 0x00000037 || || | ||
|- | |- | ||
− | | [[Valkyria Chronicles]] || 0x00000032 || 16:9 only. | + | | [[Valkyria Chronicles]] || 0x00000032 || 16:9 only. || https://forums.guru3d.com/showpost.php?p=4958579&postcount=1217 |
|- | |- | ||
− | | [[Vanquish]] || 0x0000001F || Bleeds | + | | [[Vanquish]] || 0x0000001F || Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=5436225&postcount=2454 |
|- | |- | ||
| [[Velvet Assassin]] || 0x00000028 || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | | [[Velvet Assassin]] || 0x00000028 || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | ||
Line 559: | Line 559: | ||
| [[Verdun]] || 0x00000019 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10490372&postcount=1881 | | [[Verdun]] || 0x00000019 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10490372&postcount=1881 | ||
|- | |- | ||
− | | [[Viking: Battle for Asgard]] || 0x00000029 || Disable the built-in AO by altering shaders | + | | [[Viking: Battle for Asgard]] || 0x00000029 || Disable the built-in AO by altering shaders. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10085777&postcount=5415 |
|- | |- | ||
− | | [[Warcraft III]] || 0x0000002F || Bleeds | + | | [[Warcraft III]] || 0x0000002F || Bleeds in some areas. || https://forums.guru3d.com/showpost.php?p=4938510&postcount=961 |
|- | |- | ||
| [[Warhammer 40,000: Dawn of War II]] || 0x0000002E || || | | [[Warhammer 40,000: Dawn of War II]] || 0x0000002E || || | ||
Line 569: | Line 569: | ||
| [[World in Conflict]] || 0x00000032</br>0x00000004 (stronger) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9839217&postcount=4480 | | [[World in Conflict]] || 0x00000032</br>0x00000004 (stronger) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9839217&postcount=4480 | ||
|- | |- | ||
− | | [[World of Tanks]] || 0x00000031 || Disable | + | | [[World of Tanks]] || 0x00000031 || Disable flora density to avoid occasional flickering. || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6435782 |
|- | |- | ||
| [[XCOM 2]] || 0x00130000 || Disable the built-in AO. || https://forums.guru3d.com/showpost.php?p=5228953&postcount=2104 | | [[XCOM 2]] || 0x00130000 || Disable the built-in AO. || https://forums.guru3d.com/showpost.php?p=5228953&postcount=2104 |
Revision as of 23:04, 7 March 2023
- This is a list of HBAO+ compatibility flags for Nvidia cards that can be applied to games by using Nvidia Profile Inspector.
- See the AO glossary page for more information on ambient occlusion methods.
- See the NPI page for instructions on how to apply the flags.
- See this post for instructions on hex editing flags in Windows 10.
- Original Google Sheet document
- Original forum thread