Chivalry: Medieval Warfare

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Chivalry: Medieval Warfare
Chivalry: Medieval Warfare cover
Torn Banner Studios
macOS (OS X) Minority
Linux Minority
Unreal Engine 3
Release dates
Windows October 16, 2012
macOS (OS X) February 24, 2015
Linux February 24, 2015
Chivalry: Medieval Warfare at Wikipedia
Age of Chivalry 2007
Chivalry: Medieval Warfare 2012
Mirage: Arcane Warfare 2017

Key points

A "spiritual successor" to the developer's Half-Life 2 mod Age of Chivalry.

General information

Official website
Official forums
Steam Community Discussions


Source DRM Notes Keys OS
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macOS (OS X)
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macOS (OS X)
Green Man Gaming
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macOS (OS X)
Humble Store
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macOS (OS X)
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4-pack available.
macOS (OS X)
All versions require Steam DRM.

Downloadable content (DLC) and expansions

Name Notes
Chivalry: Deadliest Warrior
macOS (OS X)
Chivalry: Medieval Warfare and Chivalry: Deadliest Warrior - Soundtrack
macOS (OS X)

Essential improvements[edit]

Skip intro videos[edit]

Use the -nostartupmovies command line argument[1]
Modify configuration file[2]
  1. Go to the configuration file(s) location.
  2. Open UDKEngine.ini.
  3. Find and change the value of bForceNoMovies to true.
  4. Save your changes.

Optimize textures[edit]

Optimizer Textures may help improve the frame rate.

Disable partial texture streaming[edit]

Edit the config file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKSystemSettings.ini.
  3. Search for the lines which includes TEXTUREGROUP and add ,NumStreamedMips=0 at the end before the closing bracket.

Should look like this:


Game data[edit]

In-game general settings.
In-game general settings.

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Chivalry Medieval Warfare\UDKGame\Config\
macOS (OS X)
Linux $XDG_DATA_HOME/TornBanner/Chivalry/UDKGame/Config/
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
Graphics option Option WSGF Notes
Widescreen resolution
See the WSGF entry.
See the WSGF entry.
4K Ultra HD
Some textures are stretched and will look blurry.
Field of view (FOV)
Borderless fullscreen windowed
See command line arguments for an alternative method.
Anisotropic filtering (AF)
Anti-aliasing (AA)
SGSSAA using NVIDIA Profile Inspector and the compatibility bit 0x080000C1
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rate is capped at 62 FPS. See High frame rate.
Tweak guide available here.

Disable anti-aliasing[edit]

Turn off post processing AA[3]
  1. Go to the configuration file(s) location.
  2. Open UDKSystemSettings.ini.
  3. Set PostProcessAAType to 0.
  4. Set bAllowPostprocessMLAA to False.
  5. Save your changes.

High frame rate[edit]

Unlocked frame rate[5]
  1. Go to the configuration file(s) location.
  2. Open UDKEngine.ini.
  3. Search for bSmoothFrameRate and make sure it is set to True.
  4. Change the value of MaxSmoothedFrameRate to your liking, up to 120 FPS.[4]
  5. Save your changes.

Input settings[edit]

In-game key map settings.
In-game key map settings.
Keyboard and mouse Native Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Full controller support
Controller remapping
Remap is possible in the [AOC.AOCPlayerInput] subheading of UDKInput.ini or UDKGame.ini files.
Set files as read only to prevent your changes being reset.
Controller sensitivity
Controller Y-axis inversion
Use the mouse Y-axis inversion setting.
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Make parry immediate[edit]

Edit the config file[6][7][8]
  1. Find the map for parry and meleefeint ("RightMouseButton" by default) and examine its command string: Command="GBA_parry | GBA_shield | GBA_meleefeint |... etc.
  2. Ensure GBA_meleefeint is in front of GBA_parry.
Exact configuration file can vary by installation (usually UDKInput and UDKPlayerInput).
Can also use standard feint (GBA_feint) although this typically interferes with default right mouse-button bind chain.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Master, music, ambient, music, character, UI, chatter and voice.
Surround sound
Up to 7.0 output.[9][10]
On by default.
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Simplified Chinese
Traditional Chinese


Multiplayer types

Type Native Players Notes
LAN play
Online play

Connection types

Type Native Notes
Dedicated Server software is available under Tools in the Steam client.
Direct IP
Via the open console command


Protocol Port(s) and/or port range(s)
TCP 7777-7778, 27015
UDP 7777-7778, 27015
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed[edit]

Fix black screen on start-up/in general[edit]

Delete the config file[citation needed]
  1. Go to the configuration file(s) location.
  2. Delete or rename UDKSettings.ini, UDKEngine.ini and UDKGame.ini.
  3. Verify the Integrity of the Game Cache
    1. Find Chivalry: Medieval Warfare in your Steam Library
    2. Right-click the game name
    3. Select Properties
    4. Go to the Local Files tab
    5. Select Verify Integrity of Game Cache...
    6. This may take a while, just wait for it to finish
    7. Once it's done press OK
    8. Launch the game

Fix the issue where weapon-unlocks are not saved over different servers[edit]

Replace "False" with "false" in UDKStats.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKStats.ini and replace the two bResetStats=False with bResetStats=false. The upper-case 'f' is replaced with a lower-case.
  3. Save your changes.

Duplicate UID error message[edit]

"Connection lost" - "Duplicate UID" error message is shown when joining a certain server.

Try restarting Steam. The server may also need to be restarted (can only be done by the server owner).

Other information[edit]


Technical specs Supported Notes
Direct3D 9, 11 DX11 version is unsupported
64-bit executable


Middleware Notes
Physics PhysX
Cutscenes Bink Video
Multiplayer Steamworks

Command line arguments[edit]

  • -resx/-resy : Sets the game resolution e.g. : -resx=1920 -resy=1080 for 1920x1080
  • -borderless : Starts the game in borderless fullscreen windowed mode.
  • -dx11 : Starts the game in Directx11-mode : dx11 is not officially supported but it allows the use of Anti-aliasing (AA).

Disabling doubletap dodge[edit]

In the current version both dodge methods don't work simultaneously anymore.
Modify the config file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKInput.ini.
  3. Search for DoubleClickTime and change the value to 0.000000.
  4. Save your changes.

Rebinding the console key[edit]

The default key is geared towards US keyboards. You can either change the bound key or change the keyboard language to English via ALT + SHIFT, if added.
Modify the config file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKInput.ini.
  3. Search for ConsoleKey.
  4. Change the value to whatever key you wish it to be.
  5. Save your changes.

System requirements[edit]

Minimum Recommended
Operating system (OS) XP Vista, 7 64-bit
Processor (CPU) AMD Athlon X2 2.7 GHz
Intel Core 2 Duo 2.4 GHz
2.4 GHz quad core
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD) 7 GB 9 GB
Video card (GPU) ATI Radeon 3870
Nvidia GeForce 8800 GT
512 MB of VRAM
ATI Radeon HD 5850
Nvidia GeForce GTX 460
768 MB of VRAM
DirectX 9 compatible
macOS (OS X)
Operating system (OS) 10.9.5
Processor (CPU) Intel Core i7 2.5 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Nvidia GeForce 750M
Operating system (OS) SteamOS
Processor (CPU) AMD Athlon X2 2.8 GHz
Intel Core 2 Duo 2.6 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) ATI Radeon HD 4850
Nvidia GeForce 9800 GT
512 MB of VRAM