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Psychonauts cover
Double Fine Productions
macOS (OS X) Ryan C. Gordon
Linux Ryan C. Gordon
Double Fine Productions
Release dates
Windows April 26, 2005
macOS (OS X) September 29, 2011
Linux May 31, 2012
Psychonauts guide at StrategyWiki
Psychonauts at Wikipedia
Psychonauts 2005
Psychonauts 2 2018

Key points

Using a controller is recommended.
Fullscreen settings may require the player to disable and enable fullscreen in-game each time the game runs.

General information

Official website
Double Fine Action Forums - Psychonauts Community Discussions Support Page
Steam Community Discussions


A demo version is available.

Essential improvements[edit]


Patch 1.04 (retail)[edit]

Patch 1.04. Steam and DRM-free releases are already patched.

Unofficial patch 1.05 (retail)[edit]

The September 2011 patch released on Steam was made available separately by user Voodooman.[2] DRM-free releases are also already patched.

Instructions[citation needed]
  1. Ensure the game is patched to version 1.04.
  2. Download the unofficial patch 1.05.
  3. Extract the archive to the installation folder.
  4. Run Psychonauts_patch_v1.05_retail_gog_full.exe and install it.

Skip intro videos[edit]

Delete/rename video files[citation needed]
  1. Go to <path-to-game>\WorkResource\cutscenes\prerendered
  2. Delete or rename DFLogo.bik and (if necessary) MajescoLogo.bik

Game data[edit]

Configuration files location[edit]

System Location
Windows <path-to-game>\
macOS (OS X) ~/Library/Application Support/Psychonauts/
Linux $XDG_DATA_HOME/Psychonauts/
AudioSettings.ini stores audio settings.
DisplaySettings.ini stores video settings.
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows <path-to-game>\Profiles\
macOS (OS X) ~/Library/Application Support/Psychonauts/Profiles/
Linux $XDG_DATA_HOME/Psychonauts/Profiles/

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
Graphics option Option WSGF Notes
Widescreen resolution
HUD, menus and FMVs are stretched from 4:3.
To enable widescreen via .ini file see Widescreen resolution.
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
Use Borderless Gaming.
Anisotropic filtering (AF)
Force in the graphics card control panel.
Anti-aliasing (AA)
FSAA. Causes shimmering and seams on some objects.
Vertical sync (Vsync)
60 FPS
120+ FPS
Refresh rate is capped at 100 Hz in fullscreen mode by default.
Set Preferred refresh rate to Highest available in the NVIDIA Control Panel, or use windowed mode.

Widescreen resolution[edit]

Edit/Create DisplaySettings.ini[3]
  1. Go to the installation folder.
  2. Open DisplaySettings.ini (or create if it does not already exist).
  3. Add or modify the following text to the desired resolution:

Input settings[edit]

In-game key map settings.
In-game key map settings.
In-game general control settings.
In-game general control settings.
In-game camera settings.
In-game camera settings.
Keyboard and mouse Native Notes
Mouse acceleration
Cannot be disabled.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
Native XInput support for all platforms; triggers support requires patch 1.05 if using retail version. Mouse camera control is disabled if a gamepad is plugged in (Windows only).
Full controller support
Does not work in options menu.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
See Haptic feedback.

Haptic feedback[edit]

Edit the profile's ini file[citation needed]
  1. Launch the game and create a profile if not done already.
  2. Go to <path-to-game>\Profiles
  3. Go into the appropriate Profile # folder.
  4. Open the .ini file with a text editor.
  5. Change EnableRumble=false to EnableRumble=true
  6. Save the changes.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost
Game pauses on focus lost.
EAX support
Change UseEAX to true in AudioSettings.ini


Language UI Audio CC Notes
Fan translation; available here.

Issues unresolved[edit]

Smart camera option does not work[edit]

The smart (automatic) camera stays on, even if you disable it in the game options or through the game's configuration files.[4]

Thermometer bar in wrong location[edit]

When using widescreen resolutions, occasionally the 'thermometer' bar for pyrokinesis will be displayed at the outer-edge of the screen rather than near the targeted object/creature. There are no known fixes to this bug.

Linux version differences[edit]

Mouse movement in this game feels entirely different from Windows (no zigzags, smoother; Likely no mouse acceleration).

Issues fixed[edit]

Object Flickering on AMD hardware[edit]

All AMD drivers after moving from Catalyst to Crimson (16.1) cause objects to flicker constantly, rendering the game almost unplayable.
Modify Game's Crimson Profile[citation needed]

Right-click your desktop, click "AMD Radeon Settings," and under the Gaming tab, find or create Psychonauts' profile. Change the anti-aliasing method of Psychonauts to "Adaptive Multisampling" and apply.


Use compatibility mode[citation needed]

Run the game in compatibility mode for Windows 95. If the game still crashes then run the game in compatibility mode for Windows 98/ME instead.

Save game profiles not removed from DRM-free releases[edit]

The and Humble Store releases of the game incorrectly include saved profiles used by a developer from Double Fine.[5] The profiles also reconfigure the gamepad control scheme even if you don't use them, so to restore the default control scheme it is necessary to delete them.

Delete profiles[citation needed]
  1. Go to <path-to-game>\Profiles
  2. Delete all three profile # subfolders.

Corrupted save game profile[edit]

If presented with the following error message, you may have a corrupted/damaged game profile:

Error (null), line -1
Crash: 0xc0000005
If you have VS.NET installed, you can try to attach the debugger
Otherwise, click OK 

To fix the error message and allow the game to load:

Delete save game profile[citation needed]
  1. Delete or move the profile in question (most probably the one used most recently) under <path-to-game>\Profiles\Profile #
  2. Start the game and create a new profile.
  3. Play!

To possibly recover the save game:

Copy save game files to a new profile[citation needed]
  1. In step 2 above, ensure that you have created a profile that has exactly the same name as the one from which you want to recover saves. I do not know if this is necessary, but it follows my method.
  2. Copy/Paste all savegames from the lost profile to this new profile. HOPE that the game can read some of the data. If you still don't see savegames, or the test profile shows as damaged, systematically start with SavedGame0 and work through isolating each one to see if you can get data from any one of them while in the game (i.e. use only SavedGame0 from the old profile in the new profile, then ONLY SavedGame1, then ONLY SavedGame2, etc., then combinations, to recover as much data as possible).
  3. Play. I got my autosave back and my first save (I had several saves after it, but it seems they are gone). I hope you have at least that much success!
  4. Reconfigure yourself (or copy the .ini, but this is not tested).

Graphics error preventing startup[edit]

Error: "The game was unable to find a 32bpp display mode supported by your system in which to run. Your video card and monitor must minimally support 640x480x32bpp."

Create DisplaySettings.ini[citation needed]
  1. Create a file named DisplaySettings.ini in the installation folder.
  2. Insert the following into said file:


ScreenWidth and ScreenHeight are the desired resolution.

Windows 8.1/10 black screen on startup / Freezes loading screen[edit]

Use compatibility mode[citation needed]

Run the game in Windows 95 compatibility mode.

Other information[edit]


Technical specs Supported Notes
Direct3D 9
OpenGL 2.0 OS X and Linux only.
Shader Model support 2
64-bit executable


Middleware Notes
Audio OpenAL
Cutscenes Bink Video

System requirements[edit]

Minimum Recommended
Operating system (OS) 98 SE 2000, XP
Processor (CPU) Intel Pentium III 1.0 GHz
AMD Athlon 1.0 GHz
Intel Pentium III 2.0 GHz
AMD Athlon 2.0 GHz
System memory (RAM) 256 MB 512 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 8500
64 MB of VRAM
DirectX 9.0c compatible
Nvidia GeForce 5600
ATI Radeon 9600
128 MB of VRAM
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo Intel Core i Series
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 8600GT
Intel HD 3000
128 MB of VRAM
ATI Radeon HD 3870
Nvidia GeForce 8800GT
512 MB of VRAM
Operating system (OS)
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) 128 MB of VRAM


  1. Reclaim Your Game - RYG's SecuROM 7+ DRM List
  2. Psychonauts patch 1.05 retail gog and other dd [officially unofficial release], page 1 - Forum -
  3. psychonauts invalid format - Steam Users' Forums (retrieved)
  4. Smart Camera option doesn't work? :: Psychonauts General Discussions
  5. who is Daniel and why has he been playing my Psychonauts GOG copy?, page 1 - Forum -