Grand Theft Auto: San Andreas

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Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas cover
Rockstar North
Microsoft Store War Drum Studios[1]
macOS (OS X) TransGaming Inc.
Rockstar Games
Japan Capcom
Release dates
Windows June 1, 2005
macOS (OS X) (Cider) November 12, 2010
Grand Theft Auto: San Andreas guide at StrategyWiki
Grand Theft Auto: San Andreas at Wikipedia
Grand Theft Auto
Grand Theft Auto 1997
Grand Theft Auto 2 1999
Grand Theft Auto III 2002
Grand Theft Auto: Vice City 2003
Grand Theft Auto: San Andreas 2005
Grand Theft Auto IV 2008
Grand Theft Auto: Episodes from Liberty City 2010
Grand Theft Auto V 2015

Key points

Extensive modding community with thousands of mods available. Although unofficial, online mods have an active estimated monthly playerbase of over 500,000 players.[2]
Ability to import owned music to create a custom radio station.
Many visual features are either missing or broken without mods, and exceeding 30 FPS introduces timing issues for gameplay and physics.
Downgrading is a must, as many fixes do not work on later game versions (latest Steam one also lacks ⅒ of the original songs)[3]

General information

Official website
GTAForums - Grand Theft Auto: San Andreas Discussion
Grand Theft Wiki
GTA Network - A large network of fansites dedicated to the Grand Theft Auto series
Steam Community Discussions (Windows)
Steam Community Discussions (OS X)



Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM disc check.
Polish copies use StarForce 5 DRM.
Icon overlay.png
Green Man Gaming
Icon overlay.png
Humble Store
Icon overlay.png
Microsoft Store
Microsoft Store
Different port of the game, same as the mobile version.
DRM-free after installation through Steam client (see notes)
DRM-free as the November 7, 2014 patch, despite the system requirements stating the game uses SecuROM DRM.[4][5][6]

Version differences[edit]

This game has seen multiple revisions since its initial v1.0 release: v1.01 ("No More Hot Coffee" patch), v2.00 ("Second Edition" re-prints), v3.0 (initial Steam version), and "NewSteam r1/2" (latest Steam revisions).[7]
The Microsoft Store version is a completely different port based on the mobile version of the game.
The Second Edition re-prints of the game has hard-coded checks that prevents major modifications to the game. See Downgrading on how to make it mod-friendly.
The Microsoft Store and Steam versions lack some radio songs that were present in the retail release.[3] To restore them in Steam version, see Downgrading.

Essential improvements[edit]


Use San Andreas Downgrader (stub version)


Any save game created previously must be converted. See Incompatible save game
Downgrading restores all removed licensed songs from the game from the latest Steam version.
US executable that is provided misses French, German and Italian localizations support. Check fix below.
Some of the essential mods (e.g. Widescreen Fix, SkyGfx) included may be outdated.[8]

ThirteenAG's Widescreen Fix[edit]

Requires a US v1.0 executable.
Adds adjustable FOV and HUD/subtitles scaling.
How to Install Widescreen Fix[9]
  1. Download CLEO Library and install it.
  2. Download Widescreen Fix.
  3. Extract the contents of GTASA.WidescreenFix from the zip archive, then copy the vorbisFile.dll and scripts to <path-to-game>
  4. Optionally, you can download high quality textures for HUD and loading screens. To do so, download Widescreen HOR+ Support and Widescreen Frontend Textures, and copy the models folder from and wshps.rar\rel\ to <path-to-game>. (Replace the vanilla files when prompted)
  5. Use wshps.asi altogether if ThirteenAG's Widescreen Fix doesn't seem to work. 13AG will make HUD smaller, but used altogether, may cause some performance decrease with ENB and/or big texture mods.


Limited new Steam version (December 9, 2014 patch) support.
Fixes many of the bugs introduced in the PC version like bugged sun flare, rotor blades, road reflections and some frame-rate related issues[10]
Adds new features to the game like FLAC codec support[11]

Place SilentPatchSA.ini and SilentPatchSA.asi into <path-to-game>\scripts\


ASI loader required

Skip intro videos[edit]

Use Improved Fast Loader[citation needed]

Place imfast.ini and imfast.asi into <path-to-game>\scripts\


Can use alongside SilentPatch
Offers the ability to load the last used savegame automatically
Offers the ability to disable the loading screen, which can speed up load times considerably
ASI loader required
Launch the game with -skip parameter


Only works for 1.01 and 2.0 versions

Skip device selection[edit]

If running more than one monitor, the game will display a message to configure your resolution every time you run the game

Place SkipDeviceSelection.asi into <path-to-game>\scripts\


ASI loader required

Game data[edit]

Default configuration/saves folder path can be customized

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\GTA San Andreas User Files\gta_sa.set
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/12120/pfx/[Note 1]
Configuration file is encrypted, although it could be possible to edit

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\GTA San Andreas User Files\GTASAsf*.b
Microsoft Store %LOCALAPPDATA%\Packages\RockstarGames.GrandTheftAutoSanAndreas_3t068xe29zjvp\LocalState
macOS (OS X) ~/Documents/Rockstar Games/GTA San Andreas User Files/
Linux (Proton) <Steam-folder>/steamapps/compatdata/12120/pfx/[Note 1]
  1. Rename the file extension from portablegta.dll to portablegta.asi.
  2. Place the file into <path-to-game>\scripts.
  3. Run the game, exit, then delete the contents inside <path-to-game>\userfiles.
  4. Extract everything from %USERPROFILE%\Documents\GTA San Andreas User Files to the <path-to-game>\userfiles folder


Moves the user files to the installation folder
1.0 version and ASI loader required
Also works with Grand Theft Auto III and Vice City.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Incompatible save game[edit]

Save games created with the v2.0 executable and newer will refuse to load with previous versions
Saves made with original 1.0 scripts will fail to load when used with Hot Coffee patched ones, and vice versa. This can be fixed by converting them
Convert saves
  1. Go to the save game data location
  2. Upload & convert your save file to GTA Save 'n' Play.
  3. Use the Modifications panel to fix what you need (e.g. downgraded game requires "Script/SCM" version v1)
  4. Download fixed save back with the save slot name of choice

Video settings[edit]

Display options
Display options
Advanced display options
Advanced display options
Graphics feature State WSGF Notes
Widescreen resolution
Very poor support by default.[13] See Widescreen resolution.
See Widescreen resolution.
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
See Windowed.
Borderless fullscreen windowed
See Windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
2x-4x MSAA. Misleading in-game selector.[14] See Broken reflections when AA is enabled for up to 16x.
Vertical sync (Vsync)
Automatically enabled with frame limiter[15]
60 FPS and 120+ FPS
In-game frame limiter is mandatory to prevent a huge amount of glitches.[16]
Proper 30 FPS cap can be reached with SilentPatch (25 FPS otherwise)[17]

Widescreen resolution[edit]

Game normally renders stretched images. In-game widescreen option uses correct Aspect Ratio but cuts view (Vert-). Use ThirteenAG's Widescreen Fix for proper widescreen support.
SilentPatch restores 5:4 and 16:9 resolutions with non-1.01 and non-2.0 versions,[18] albeit far from perfection


Place III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe into <path-to-game>\scripts\


  • Alt+ Enter toggles Fullscreen/Windowed modes
  • Ctrl+ Enter toggles Border/Borderless modes
  • Shift+ Enter toggles Coords Manager menu


1.0 version and ASI loader required
Use ThirteenAG's Widescreen Fix and create a wndmode.ini file in <path-to-game>[20]

Field of view (FOV)[edit]

  1. Place fov.asi into <path-to-game>\scripts\.
  2. Start and exit the game.
  3. Open fov.cfg to customize FOV.


1.0 version and ASI loader required
Zooming with sniper rifle and camera won't work properly.

Anti-aliasing (AA)[edit]

Enable SGSSAA[21]
  1. Install SilentPatch and enable 8x MSAA in game.
  2. Download and open Nvidia Profile Inspector.
  3. Select the game profile.
  4. Set Antialiasing compatibility to 0x00001000.
  5. Set Antialiasing - Mode to Enhance the application setting.
  6. Set Antialiasing - Transparency Supersampling to 8x Sparse Grid Supersampling.


For better performance, decrease aforementioned settings to 2x or 4x.

Input settings[edit]

Input settings
Input settings
Mouse settings
Mouse settings
Keyboard and mouse, touch State Notes
Mouse acceleration
Can be further adjusted with hardware mouse plugin (link down) and sensitivity fix, both fixes however require an ASI loader.
Mouse sensitivity
Only X-axis by default. Use SilentPatch to tie both axes.
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Microsoft Store version only.
Controller support
Very basic support. GInput or SAAC are recommended.
Full controller support
Native in the Steam version. Use GInput otherwise.
Controller remapping
Controller sensitivity
Use GInput and adjust sensitivity options in GInputSA.ini
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Basic XInput support in the Steam version. Use GInput for improved XInput controller support.
Xbox button prompts
Can be enabled through GInput.
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Tracked motion controllers
Generic/other controllers
Supports DirectInput in non-Steam version while basic XInput support was added to the Steam version.
Button prompts
Input settings icon - Generic Controller.svg
DualShock and Xbox prompts require GInput. For Wii prompts use this GInput addon.
Additional information
Controller hotplugging
See GInput.
Haptic feedback
See GInput.
Simultaneous controller+KB/M


v1.0 and an ASI loader are required.
Adds full XInput and DualShock 3 controller support with relevant controller prompts.
Restores haptic feedback from console versions.
Features various tweaks such as controller sensitivity, axis inversion, and controller layout from Grand Theft Auto IV.
Installing GInput[22]
  1. Download GInputSA here.
  2. Extract the contents of GInputSA_*.zip, and copy the models folder, GInputSA.asi, and GInputSA.ini files into <path-to-game>.
  3. Open GInputSA.ini with a text editor and configure your desired settings.

RAW input[edit]

Download RInput[citation needed]
  1. Create a shortcut to RInput.exe.
  2. Right-click the newly created shortcut, go to Properties, then add a space followed by "gta_sa.exe" (or gta-sa.exe) without the quotation marks in the Target box (e.g. "...\RInput 1.44\RInput.exe" gta_sa.exe).
  3. Run Rinput through the shortcut.

Toggle aim down sights[edit]

Create AutoHotkey script[citation needed]
  1. Download AutoHotkey
  2. Copy the code to the clipboard (CTRL+C).
  3. Open AutoHotkey, go to File>Edit script, paste the code in Notepad.
  4. Change "Fallout4" to "GTA: San Andreas" in the Notepad, save.
  5. Reload Script in AutoHotkey
It is not working perfectly (you may need to hold a RMB for a short time)

Y-Axis Sensitivity Fix[edit]

Y-axis sensitivity is a constant value, while X-axis sensitivity can be adjusted from options. This makes the movement of mouse hard to control, as your mouse won't move vertically the same amount as it does horizontally. This small script re-writes Y-axis sensitivity to same value as X-axis sensitivity to fix this problem.

  1. Install CLEO (provided with ASI loader, requires bass.dll in game folder)
  2. Copy SensitivityFix.cs into your CLEO folder

Audio settings[edit]

Audio panel
Audio panel
Audio feature State Notes
Separate volume controls
Independent radio and effects volume.
Surround sound
Up to 7.0 output[23] May require DirectSound 3D restoration software.
Closed captions
Mute on focus lost
Widescreen resolution can be used to toggle behavior[24]
EAX support
EAX 1, EAX 2, EAX 3, EAX 4.[25] Updated EAX.dll (over original, slightly worse
To enable EAX (4) on Vista or newer, use Creative Alchemy. For non-Creative cards see here


Language UI Audio Sub Notes
Fan translation, download.
Brazilian Portuguese
Fan translation, download.
Fan translation, download.
Official translation, download.
Official localization by «1C-Softclub» retail version, download
1) Fan translation by «ENPY Studio/Sherhan Group/®‡™Mad?Dogg™‡® Crew/SerGEAnt's Zone Of Games»
2) Unofficial localization – «Потраченный перевод»
Fan translation, download.

Add more localizations to language menu[edit]

Install Language Loader[26]
1.0 version and ASI loader required
  1. Download language loader.
  2. Extract LanguageLoader.asi in <path-to-game>.
  3. Drag the right languages.ini file to <path-to-game>\text\, according to the number of languages actually available.


Multiplayer types

Type Native Players Notes
Local play
2 Co-op
See Local play.
LAN play
See Multiplayer mods.
Online play
See Multiplayer mods.

Connection types

Multiplayer mods[edit]

Both multiplayer mods average 10,000+ daily players (even though SA-MP tends to have generally more than MTA:SA)
Downgrading your game is required to run these mods
The longest-running, most popular, and most supported multiplayer mod for GTA:SA
Struggling[27] with getting a new release out after years
MTA:SA is generally more hassle-free and user-friendly than SA-MP
Free and open source software

Local play[edit]

Instructions[citation needed]
  1. Download 2 Player Missions Loader
  2. Extract everything inside Two Player Missions Loader 1.2 folder in <path-to-game>\cleo\
  3. Configure controls:


CLEO, Widescreen resolution and 1.00 version are required (GInput if using controllers)

VR support[edit]

3D modes Native GG3D Notes
Nvidia 3D Vision
TriDef 3D
G3D, Z3D
Officially supported game, see official vorpx game list.

Issues unresolved[edit]

Even though practically every major bug has been addressed by mods such as SilentPatch and TTDISA, there's no guarantee you won't encounter some of the rarest ones[28]
Some save corrupting glitches can be worked around with an online repair tool or a savegame editor[29]

German Steam version doesn't work on OS X[edit]

The German Steam version for OS X doesn't work. Rockstar is investigating this issue.[30]

Issues fixed[edit]

Timing-related issues[edit]

An unlocked or incorrect frame limiter can cause timing related issues.

Relevant issues:

Game-breaking bugs and glitches
  • Some missions such as Amphibious Assault or Driving School missions[31] or Mike Torreno (on entering the airport) are impassable or incredibly difficult
  • Some missions show black screen: Cleaning The Hood (after entering Crack Den building) or Cesar Vialpando (after entering to tune shop) or during robbering betting shop (after leaving the place [+ indestructible doors by detonator with unlocked framerate]), and Vertical Bird (after entering the ship; precisely game crashes).
Physical weirdness
  • Vehicles & bicycles handle like brakes are always on, decelerate almost immediately, and seem feathered whenever in-air
  • Inability to dive underwater
Gameplay absurdities
  • Aiming while walking is silly[32]
  • Inability to walk while aiming a rifle/desert eagle[33]
  • Climbing walls results in sudden deaths[34]
  • Vehicles and/or pedestrians move extremely fast
Crashes when listening to User Radio (fixed in patch 1.01)[35]
Cutscenes not ending (black screen - described above)[33]
You cannot zoom in and out the map.


Turn on in-game frame limiter[36]
Game is limited to 25 FPS; 30 when using SilentPatch
Use Fraps (workaround)

To not need going into the game menu for turning on frame limiter every time you need, you can start recording with Fraps on Half-Size, 30 FPS and frame lock set in the program. It shouldn't affect gameplay smoothness on more current configurations. But be aware that free version of Fraps won't record more than 30 seconds. You can install Autosave Cleo Mod to not worry about losing your progress while encountering posible glitches while passing through a lot of missions at one time (or e.g. if you don't want to mistakenly load the game with your progress lost, instead of just repeating failed mission on current usaved game save (and e.g. if you have a habit of immediate loading of last save after failing a mission, you may also easily lost your not saved for a long time progress)

The project is currently in beta stage. As for now, it contains:

  • Swim speed fix
  • Buoyancy fix
  • Dive Fix
  • Car Slow Down Speed Fix

Game crash or black screen after Puncture Wounds mission[edit]

Change Data Execution Prevention setting[39]

Add a DEP Exception for gta_sa.exe here (tick second option, add to the list) or in Windows Defender, and run this binary. This fix won't work for ENB.exe during this mission. Alternatively turn off also CFG in Windows Defender (set for separate application) and turn on frame limiter, delete Insanity Audio Pack, turn on AA, delete gta_sa.set in My Documents, for other black screen issues, try also set the lowest resolution.

Error in debugger for this issue: "Unhandled exception at 0x0F10AE65 in gta_sa.exe: 0xC0000005: Access violation executing location 0x0F10AE65." 0x0F10AE65 is unique for this issue (shows on every crash). 0xC0000005 too, but states general access violation error code.

Visual C++ Runtime Error game crash[edit]

Required also when using SilentPatch, Project2DFX, and memory2048.cs. It is developed especialy for memory intensive mods.

Game doesn't start after downgrading[edit]

Delete gta_sa.set[citation needed]
  1. Go to the configuration file(s) location.
  2. Delete gta_sa.set.
EU executable: make sure you have all 5 translations files inside text folder[citation needed]

Game crashes during or after loading screens[edit]

Delete gta_sa.set[citation needed]
  1. Go to the configuration file(s) location.
  2. Delete gta_sa.set.
If this happens only with older save: convert it[citation needed]
Restart the game. It may be also a random crash.

Loading older save game starts a new campaign[edit]

Convert save file[citation needed]

Mouse fails to work[edit]

If happended randomly with SilentPatch installed, just restart the game.

Intro movies not showing[edit]

Windows Vista/7: disable desktop composition[40]
Windows 8+: enable DXMaximizedWindowedMode shim[41][citation needed]

Intro movies not showing and broken Alt+Tab [edit]

Fix codec hell[citation needed]

Alt+Tab makes game crash[edit]

Broken Alt+F4[edit]

User tracks don't play[edit]

Bad reflections, lighting, transparency[edit]

Game crashes on multi-monitor systems[edit]

Game crashes when standing near escalators[edit]

Sound issues[edit]

Downgrade EAX United dll[45]

"A required security module cannot be activated" error[edit]

Gym persistently reports to have been worked out enough[edit]

If warning still persists, try to fix your savegame

Stuck in a gym[edit]

Push or quickly mash the left or right movement keys along with the jump button to exit the gym[citation needed]

Error on start due to a DirectX 9.0 prompt (Windows 8 and newer)[edit]

Install DirectPlay (DirectPlay dependance liquidated in SilentPatch)[citation needed]

Shadowy terrain[edit]

Instructions[citation needed]
1.0 version and ASI loader required
  1. Download black roads fix
  2. Move fix.black_roads.asi to <path-to-game>.

Vegetation disappears in the distance[edit]

Tweak draw distance[citation needed]
  1. Make sure Mod Loader is set up
  2. Download Project 2dfx
  3. Extract archive content to <path-to-game>\modloader\Project 2DFX
  4. If you want to disappear further, open SALodLights.ini and increase the number in "VegetationDrawDistance = 800.0" (it's in meters).

No moon phases[edit]

Doesn't work in 16-bit color mode (nor windowed after Windows 8[citation needed])

Streaming memory bug, incorrectly rendered pedestrians[edit]

Cannot find 800x600x32 video mode error[edit]

Lens flare is too thin and barely visible[edit]

Broken reflections when AA is enabled[edit]

Enables up to 16x MSAA
Install Multi-sampling FIX[citation needed]
1.0 version and ASI loader required

Device selection window opens at launch[edit]

Run the game at screen refresh rate[edit]

Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[51]
  1. Install Special K by following the Unofficial Special K Guide. Manual local installation is recommended.
  2. Go to the installation folder and rename SpecialK32.dll to dinput8.dll.
  3. Start the game once and close it to allow the configuration file of Special K to be created.
  4. Open <path-to-game>\dinput8.ini.
  5. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Other information[edit]


Technical specs Supported Notes
Direct3D 9
OpenGL 2.0 OS X only.
Shader Model support 1.1, 2.0
64-bit executable

Enhancement pack[edit]

Contains much of the most used fixes
Quite outdated.

Adjust post-processing[edit]

Disable post-process effects[51]
  1. Install Mix Sets.
  2. Open Mix Sets.ini and make your changes. For example:
    • DisableMoBlur = 1 - Disable motion blur when driving.
    • DisaNitroBlur = 1 - Disable motion blur when using nitro.
    • DisableHeat = 1 - Disable heat effect on screen.
    • DisaRainNoise = 1 - Disable noise effect when it rains.


1.0 version required

Install fixed resources[edit]

to replace game assets[citation needed]
  1. Set up Mod Loader
  2. Download Fixed Vehicles pack
  3. Download Map Fixes pack (both Maps and .DFFs)
  4. Download Map textures fix
  5. Download Fixed Pre-lighting (P2FX - already attached in San Andreas Downgrader)
  6. Extract all archives in subdirectories inside modloader one


SkyGfx is advised
1.00 version and ASI loader required

Fix broken lighting[edit]

Restore original time cycle file[52][53][54]
  1. Go to <path-to-game>\data and delete timecyc.dat.
  2. Rename timecycp.dat to timecyc.dat.


Best with SkyGfx and increased lighting distance (dead link)


Downgrading and ASI loader is required for modding

Modding essentials[edit]

  1. Place the modloader folder into <path-to-game>
  2. Place modloader.asi into <path-to-game>\scripts\

Installing Mods

  1. Go to <path-to-game>\modloader\
  2. Create a new folder with a name of choice
  3. Place mod files into that folder
If installing multiple mods, install them in separate folders for organization purposes


Allows for mods to be installed through folders instead of using programs to replace game files
Certain script mods may not function correctly when installed through ModLoader
  1. Download and run the installer
  2. Re-direct the installation path if necessary
  3. Uncheck Silent's ASI Loader at the next page, as this version is likely outdated


Any savegames made with CLEO4 installed may not work without the mod

ASI loader[edit]

Required for many script-based mods and fixes.

Place vorbisHooked.dll, vorbisFile.dll, and the scripts folder into <path-to-game>

Use ThirteenAG's Ultimate ASI Loader included in Widescreen Fix[9]

Modding tools[edit]

  • Magic.TXD - Easy to use program that lets you edit .txd files.
  • IMG Factory - Powerful and feature-rich tool to edit .img files.

Featured websites[edit]

  • GTAInside - Very popular and long running GTA modding site with a huge catalog of mods.
  • GameModding - Mod site with many mods available for many games; similar to NexusMods.
  • GTA Garage Mod Database
  • GTA-All - Newer website with lots of high-quality mods available.

Featured mods[edit]

  • Mix Sets - Collection of various mods which add many tweaks and features (requires CLEO installed).
  • SkyGfx - Brings accurate PS2 and Xbox graphics and effects to the PC version of San Andreas.
  • SkyUI - Brings accurate PS2/Xbox-like user interface to the PC version of San Andreas with some additional improvements and widescreen support.
  • Project2DFX - Improves draw distances, asset streaming, and adds distant lights. Fixes certain problems with flickering objects with ENB, but in cost of some performance loss - even very big when using whole map tex mods. In case of infinite level loading, use this .ini
  • Load Whole Map - It loads all map objects into RAM in cost of some performance loss. The whole game map will always be loaded. Fixes problems rendering blank holes instead of textures in distant with 2DFX. The mod can cause crash when using big, RAM consuming tex mods like RoSA Project.
  • Remastered GUI Textures - Adds the remastered GUI from the mobile versions. Note: RemasteredGUI attached with Downgrader, can cause black textures of cars bug with ENB. In such case, use only mod downloaded from linked site above.
  • ThirteenAG's CLEO Scripts - E.g. quicksave, autosave, walk mod, Radio For All Vehicles, SA.ManualDrivebyRemake, IV Pickups, Buy Back Your Weapons,
  • Enterable Hidden Interiors - Allows to enter buildings otherwise confined only in cutscenes or not used.
  • First Person Mod
  • Improved Vehicle Features - Required by some car packs.
  • SA_DX 2.0 - Featured ENB mod. Game graphics and lighting completely revamped. The game can work faster with GTASA.WidescreenFix.asi attached with downgrader, instead of DirectX 2.0's attached sa_widescreenfix_lite.asi. For keeping more stable 30 FPS with SilentPatch, turn on frame limiter in game options (though with lower framerate it is not that helpful). SALodLights.asi (2DFX) can fix bad vehicles' textures bug (caused by Downgrader's Remastered GUI), and vegetation disappearing (the mod is a bit resource consuming). III.VC.SA.LimitAdjuster.asi can fix overall troubles with bad rendering and reflections (and also objects pop-in). Downgrader binary generates slightly brighter image than Hoodlum one. Shadows flickering can be fixed by using this fix (it's d3d9.dll - attached in mod download link above). Since now "Complex Shadows" can be turned on in the game - press Shift + Enter, then check in Effect to activate it (can decrease FPS noticeably - the same for using Mix Sets). In certain cases setting TwoPassRendering=2 in SilentPatch can be also useful for object flickering (resource consuming). Check also load whole map mod above, and memory 2048. When you launch the game with ENB, wait patiently, and do not press anything on desktop, till the game shows up, to avoid infinite loading bug. In certain scenarios with low FPS, Memory 2048, and Optimiser.ASI attached with ENB, can decrease performance, then Game Mode can make the game more playable. Additionaly, you can check this fix for smoother gameplay. Creative Alchemy also seem to help for a bit better smoothness (at least on Creative cards). For another posible FPS fix, see below.
  • V Graphics - Very successful and popular ENB done so that you could enjoy some graphics very similar to GTA V. Don't use without SilentPatch (worse graphics). Much more resource requring than SA_DirectX 2.0. You can lower drawing distance and FX quality (deteriorating graphics quality) in game options. Gameplay NOTE: To get double FPS increase in V Graphics[55] (possibly also in DirectX 2.0), press SHIFT+ENTER in-game, and in "LIMITER", disable "WaitLimitRederer". This function is used even whe limiter is disabled, and it decreases performance drastically (and it doesn't have any impact on graphics). Furthermore, if you updated ENB's d3d9.dll, you will have "EnableComplexShadows" option in EFFECT turned on by default. It is an experimental and resource consuming option. Turn on "EnableShadow" instead. It will make shadows look like it was intended by mod creator (complex shadows were introduced in ENB update, and probably not properly implemented by specific mod creators).
  • V Graphics Update 2 - new arrangements, effects, along with various mod variants for your taste. Video
  • RenderX 3.0 - Visually looks between SA_DirectX 2.0 and RenderHook. It is specific combination of ENB with ReShade.
  • RenderHook (not ENB) - Implements DirectX 11 rendering API to GTA San Andreas as well as totally new rendering pipeline. Various based mods can be downloaded here: 1 or 2 or 3 Incompatibilities: SAMP, Skygfx, 13AG's GTASA.WidescreenFix.asi (in others - possible aspect ratio problems), 2DFX and SilentPatch requires appropriate .ini changes; Widescreen mod - changing RenderHook name to _gtaRenderHook.asi). If small window is shown or low resolution with crash while getting to game advanced options, change UseDefaultAdapter="false" in settings.xml. The mod can be used with Reshade in DX10+ mode.
  • Memory 2048 - Cleo script that gives the game to use more memory. It is irreplaceable when you install high resolution texture or mods that use lots of memory. Game may also work and load faster. Fixes disappearing and flickering textures issues. Alternative values scripts - link (memory512.cs may be slower but more stable in case of issues)
  • Insanity Vegetation
  • BSOR: American Dream Vegetation mod
  • GTA V Del Perro Pier v2
  • Somewhere Near Grove Street K - Retexture
  • East Los Santos Retextured
  • Groove Street Insanity HD
  • Freakin' Jeffersion
  • El Corona Mod K-Retexture
  • SRt3 Mipmap - Retextures the entire map. Project goal is to retexture any piece/object of San Andreas by textures of much higher quality. Don't use attached peds pack, if you encounter crashes during missions.
  • SAUR — Ultimate Re-Texture - The global re-texture design of the entire state. It includes components with such well-known projects as the SRT 1.7 project and RoSA. Lite (1.77GB) and full version (8.86GB) available. While using ENB, don't use default mip maps from full version - they cause problem of grain on textures. Lite version has x8 mip maps, while full version, even x12, and the provide better quality.
  • Rosa Project Pack - The main objective of the project - to replace all standard textures not just to high-quality HD textures, but also making them very similar to the original textures.
  • 90s Atmosphere Vehicles Pack (works stable only with gsx.asi and VehicleSpecialAbilities.asi. Don't use ImVehFt and VehFuncs to avoid crashes)
  • 90s Atmosphere Vehicles Pack Reborn 2.0
  • Jericho's Mega Vehicles Pack Download
  • Best of the Best cars
  • CJ, Characters Remastered Legacy
  • INSANITY Weapons Items
  • INSANITY Audio Pack - New weapon, NPC, SFX sounds. Be aware - it causes black screen bug before missions very often. For better sound quality IndirectSound 0.17 is recommended (newer versions have sound disappearing issue) or Creative Alchemy. Be aware of some performance overhaul, or use Alchemy or Alchemy for All both with Buffers=5 set in dsound.ini (in case of sound disapearing bug).
  • San Andreas Cinematic Sound Effects - Standart San Andreas has very low quality illegible sounds. This mod fixes this and created for purely new gameplay experience.
  • San Andreas Ambient Sounds - SAAS - This mod does NOT change any in-game sound. It's NOT a replacement for any object's sound (like cars, peds, etc). It only adds "ambience" (AKA background sound).
  • FPSUnlock - Unlocks default 99 FPS limit in SAMP. Be aware - sirens don't work, and vehicles handle a bit different.
  • GPS Mod
  • flickr.asi - Mod by 13AG preventing from heavy flicker of textures e.g. while flying. If it causes the game to crash on startup with ENB, launch "!RUN ADMIN FOR ENB 0.313.bat" attached with V Graphics or DirectX 2.0.
  • LodLimit.cs - CLEO mod (may reduce performance).
  • yacl.asi - Corona limit adjuster
  • Multi-sampling Fix
  • Open Limit Adjuster - Aims to bring back limit adjusters to the scene. Does not aim to be just a limit adjuster, but a limit purger. That's, turning whatever previously was limited into unlimited, being only limited by the machine/application capacity (featured mod attached Downgrader to install optionally). Slight performance impact when using big texture mods and ENB.
  • IDE_DD_Tweaker.asi - Can cause the game to crash in the end of game loading with III.VC.SA.LimitAdjuster.asi (Open Limit Adjuster) installed.
  • FPS Adjuster - It is a CLEO mod which can enhance performance of the game, and also allows changing FPS limit by NUM8 and NUM2, NUM5 in-game. The keys doesn't work with some mods. General troubleshooting
  • Stream Memory fix - useful when you installed too much mods into the game, and it can't load the textures fast enough, and it loads them slowly[56] (positive performance impact).
  • FPS Optimizer [57] - CLEO mod which improves rendering in the game and (slightly) improvemes performance. Incompatible with Stream Memory fix.

Total conversions[edit]

View the Total Conversions page on GTAForums here

Mod Index[edit]

In Mod Index you can find a bigger list of mods.

System requirements[edit]

Minimum Recommended
Operating system (OS) 2000, XP
Processor (CPU) AMD Athlon 1.0 GHz
Intel Pentium III 1.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 3.6 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 8500
64 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) DirectX 9 compatible
macOS (OS X)
Operating system (OS) Snow Leopard 10.6.8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 5.2 GB
Video card (GPU) ATI Radeon X1600
Intel GMA X3100
Nvidia GeForce 7300 GT
Other This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/12120/ in addition to or instead of this directory. The app ID (12120) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. Grand Theft Auto: San Andreas – War Drum Studios - last accessed on 2016-5-14
  2. Why A Million People Still Play Multiplayer Grand Theft Auto: San Andreas Every Month | Rock, Paper, Shotgun
  3. 3.0 3.1 STEAM | September 2014 - Nice thread. Btw, Bayonetta 2 is out next month. | NeoGAF
  4. San Andreas updated on Steam (Updated) - Rockstar Nexus (archived) - last accessed on 2019-07-20
  5. Patch incoming? - Steam Community Discussions - last accessed on 2019-07-20
  6. (False Alarm) Suddenly... Securom DRM listed in requirements! WTF Rockstar? - Steam Community Discussions - last accessed on 2019-07-20
  7. San Andreas Versions - GTAMods Wiki - last accessed on March 2, 2019
  8. Verified by User:AmethystViper on May 13, 2019
    Installed this on a clean installation of the Second Edition release a few months ago and noticed mods like SkyGfx and Widescreen Fix didn't have settings or features their latest releases at the time had.
  9. 9.0 9.1 Verified by User:AmethystViper on March 31, 2019
  10. SilentPatch - Page 27 - GTA Forums
  11. SilentPatch - Page 23 - GTA Forums
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Verified by User:Silent on 2017-08-16
    All confirmed by the author of the unofficial patch SilentPatch
  13. [PLUG|OS] Widescreen Hor+ Support - GTA Forums
  14. SilentPatch - Page 139 - GTAForums
  15. SilentPatch - Page 91 - GTA Forums
  16. [REL]Multi-sampling FIX - GTA Forums
  17. SilentPatch - Page 22 - GTA Forums
  18. Patch incoming? :: Steam Community Discussions
  19. Verified by User:Klumb3r on 2017-09-04
  20. Verified by User:AmethystViper on March 31, 2019
    This method seems to be the only one that worked as ThirteenAG's Window Mode ASI causes constant crashes with the latest version of Widescreen Fix.
  21. Nvidia Anti-Aliasing Guide (updated) | guru3D Forums
  22. Verified by User:AmethystViper on May 13, 2019
  23. PC Gaming Surround Sound Round-up
  24. [GTA|NFS|MP|OTHER] Widescreen Fixes Pack - GTA Forums
  25. Gaming - (retrieved)
  26. Language loader - GTAForums
  27. SA-MP 0.3.8 version cancelled - SA-MP Forums
  28. SilentPatch - Page 86 - GTA Forums
  29. SilentPatch - Page 85 - GTA Forums
  30. Problems Launching German Steam Version of San Andreas on Mac – Rockstar Support
  31. Need Help on Alley Oop Driving School - Forums
  32. Сборки CLEO-скриптов для GTA III, VC, SA (Page 5) / Модификации / Forums
  33. 33.0 33.1 Do not play GTA SA with high FPS! - | MixMods | - Mods to GTA San Andreas and other
  34. SilentPatch - Page 149 - GTAForums
  35. San Andreas Versions - GTAModding
  36. From the Readme, about the frame limiter:
    This option allows the game to go faster than 30 [sic] frames per second. Be warned that this will not magically make GRAND THEFT AUTO: San Andreas run better, but rather may make your experience "more variable". We do not recommend un-locking the frame rate. If you have a fast machine, it is far preferable to increase resolution, detail options, anti aliasing, etc. rather than trying to achieve a higher frame rate by un-locking the Frame Limiter. This will lead to a more variable game play experience.
  40. GTA San Andreas black screen during intro - Steam Users' Forums (retrieved)
  41. ESSENTIAL PATCH (Silent Patch) :: Steam Community Discussions
  42. 42.0 42.1 SilentPatch - Page 141 - GTAForums
  43. SilentPatch - Page 173 - GTAForums
  44. 44.0 44.1 SilentPatch - Page 148 - GTAForums
  45. Rain/Thunderstorm Bug - GTAForums
  46. NEW Fix for Sound Problems - GTA Forums
  47. "A required security module cannot be activated" in San Andreas – Rockstar Support
  48. SilentPatch - Page 99 - GTAForums
  49. SilentPatch - Page 12 - GTAForums
  50. SilentPatch - Page 155 - GTAForums - last accessed on 2016-07-28
  51. 51.0 51.1 51.2 Verified by User:Keith on 2017-12-28
  52. Fix for missing diffuse lighting in GTA SA - Steam Users' Forums (retrieved)
  53. GTA SA PS2 Graphics on PC? - GTA Forums
  54. Time cycle - GTAModding