Metro 2033 Redux

From PCGamingWiki, the wiki about fixing PC games
Metro 2033 Redux
Metro 2033 Redux cover
Developers
4A Games
Publishers
Deep Silver
Engines
4A Engine
Release dates
Windows August 26, 2014
Linux December 11, 2014
macOS (OS X) April 14, 2015[1]
Metro 2033 Redux at Wikipedia
Metro
Metro 2033 2010
Metro: Last Light 2013
Metro 2033 Redux 2014
Metro: Last Light Redux 2014
Metro Exodus 2019

Key points

Mouse sensitivity has multiple issues. Use Metro Mouse Fix.

General information

Unofficial Metro Wiki
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
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Redux bundle.
Windows
macOS (OS X)
Linux
Amazon.com
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Windows
macOS (OS X)
Linux
GamersGate
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Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
Green Man Gaming
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Windows
macOS (OS X)
Linux
Humble Store
DRM-free
DRM-free version only available for Windows.
Icon overlay.png
Windows
macOS (OS X)
Linux
Mac App Store
Icon overlay.png
macOS (OS X)
Origin
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Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All Linux versions require Steam DRM.

Essential improvements[edit]

Skip intro videos[edit]

Delete contents of legal.ogv[2]
  1. Go to <path-to-game>/2033/
  2. Open legal.ogv with a text editor.
  3. Delete all contents and save the file.
  4. A short intro video will still display after the loading. Press E or Space to skip it.

Notes

Simply deleting or renaming legal.ogv will make the game crash immediately to the desktop without any error messages.

Game data[edit]

Configuration file(s) location[edit]

System Location
GOG.com %LOCALAPPDATA%\4A Games\Metro 2033\user.cfg
Using "GOG.com config paths" as property chain is not permitted during the annotation process.
Windows %LOCALAPPDATA%\4A Games\Metro 2033\<user-id>\user.cfg
macOS (OS X) ~/Library/Application Support/Metro_Redux_2033/
Linux <path-to-game>/<user-id>/user.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
GOG.com %USERPROFILE%\Documents\4A Games\Metro 2033\
Using "GOG.com save paths" as property chain is not permitted during the annotation process.
Windows %USERPROFILE%\Documents\4A Games\Metro 2033\<user-id>\
macOS (OS X) ~/Library/Application Support/Metro_Redux_2033/
Linux <path-to-game>/<user-id>/

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video settings[edit]

General settings.
General settings.
Graphics settings.
Graphics settings.
Graphics option Option WSGF Notes
Widescreen resolution
You may be unable to select your native resolution if you have secondary monitors or televisions plugged in to your computer. See #Resolution Issues.
Multi-monitor
May need to use Borderless fullscreen windowed for some resolutions.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Default is 50° vertical. See Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
0.5x - 4x SSAA (0.5x decreases quality and increases frame rate by upscaling from half the screen resolution). Also features FXAA controlled by the Quality setting.
Vertical sync (Vsync)
60 FPS and 120+ FPS
In-game Vsync caps the refresh rate at 60 Hz.

Field of view (FOV)[edit]

This game uses vertical FOV. See FOV Calculator for help.
Edit user.cfg[citation needed]
  1. Go to the configuration file location.
  2. Open user.cfg.
  3. Change r_base_fov from the default 50.625 to the desired value.

Notes

Increasing the FOV will reveal unfinished player model.

Windowed[edit]

Edit user.cfg[citation needed]
  1. Go to the configuration file location.
  2. Open user.cfg.
  3. Change r_fullscreen on to r_fullscreen off.

Notes

A bottom portion of the image may appear distorted.[3] To fix it lower the r_res_vert value by the distorted pixel height (f.e. when running the game in 1080p change the value from '1080' to '1040').

Resolution Issues[edit]

Some users have encountered issues such as not being able to set their native resolution; the game resetting their chosen resolution to a lower one; or the game's maximum available resolution being lower than their monitor's native resolution.[4] Such cases may be caused by the presence of multiple monitors attached to the computer, or attempting to play the game on an attached TV where larger resolutions may not be available. Possible solutions include unplugging any extra monitors[5] or setting the multi-monitor display mode in Windows to "Computer Only".

Input settings[edit]

Mouse settings.
Mouse settings.
Keyboard rebinding.
Keyboard rebinding.
Controller settings.
Controller settings.
Controller first preset, three presets available.
Controller first preset, three presets available.

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
Master & music volume
Surround sound
Autodetection without setting. 7.1 audio supported.
Subtitles
Conversations only; speech outside of conversation has no subtitles.[6]
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Czech
Dutch
French
German
Italian
Polish
Russian
Spanish
Ukrainian

Issues fixed[edit]

Mouse sensitivity issues[edit]

The game applies different sensitivities for vertical and horizontal movement. It also has sensitivity settings that are too high for some players who prefer slower movement.
Use raw mouse input fix[7]

Install Metro Mouse Fix.

Run the game at screen refresh rate[edit]

In-game Vsync caps the refresh rate at 60 Hz in fullscreen mode.
Set desktop refresh rate[citation needed]
  1. Download Special K.
  2. Copy SpecialK64.dll to the installation folder.
  3. Rename SpecialK64.dll to dxgi.dll.
  4. Start the game and exit.
  5. Open dxgi.ini in the installation folder.
  6. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Game crashing[edit]

Crashing when loading a save on certain Nvidia cards[citation needed]
  1. Download this file
  2. Unzip into <path-to-game>\

Note: This bug and bug fix may not be limited to Nvidia cards. If you have an AMD chipset and are experiencing this bug, try the fix anyway.

Micro Stuttering[edit]

If the game periodically skips a frame or two throughout gameplay, this may be fixed by un-parking CPU threads.
Un-park CPU threads[8]
  1. Download and install ParkControl Free
  2. In the ParkControl window, select "Bitsum Highest Performance" from the Power Profile drop-down box and click "make active"
  3. After you are done playing the game, revert to the previous Power Profile, click "make active" and exit ParkControl

No sound under Linux[edit]

This issue seems to occur when using PulseAudio

Add extra launch options[citation needed]
  1. Right click Metro in your library, choose properties
  2. Open "set launch options..."
  3. Add the following: SDL_AUDIODRIVER=alsa %command%

If this option enables sound but causes sound suttering or performance drops, try the following:

Fix performance issues after adding extra launch options[citation needed]
  1. Create a .asoundrc file in your user's home directory
  2. Put this into your .asoundrc:
pcm.!default { 
      type hw
       card 0
       device 0
}
ctl.!default {
       type hw
       card 0
       device 0  
}

      3. Save the changes

Where the digits for card and device need to replaced with the values for the soundcard you are actually using. You can find these values by running aplay -l.

So for an output like this:

$ aplay -l
**** List of PLAYBACK Hardware Devices ****
card 0: PCH [HDA Intel PCH], device 0: ALC892 Analog [ALC892 Analog]
 Subdevices: 0/1
 Subdevice #0: subdevice #0

You would use card 0 and device 0.

If both options above haven't helped you may want to try this:

Some audio drivers don't play well with Pulseaudio's Glitch-free Feature, e.g. Creative X-Fi cards. To switch from newer schedule to older interrupt-based audio processing:

Disable Pulseaudio Glitch-free[citation needed]
  1. Open /etc/pulse/default.pa, and look for load-module module-udev-detect
  2. Add tsched=0 to the end of the line, like so: load-module module-udev-detect tsched=0
  3. Save the file and reboot your computer.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
OpenGL 4 Only for OS X and Linux.
64-bit executable
Unknown for OS X and Linux.

Middleware[edit]

Middleware Notes
Physics PhysX

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) Vista 7, 8
Processor (CPU) 2.2 GHz Dual Core Quad Core
3.0 GHz Dual Core
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD) 10 GB 10 GB
Video card (GPU) Nvidia GeForce 8800 GT
Nvidia GeForce GTS 250
512 MB of VRAM
DirectX 10 compatible
Shader model 4 support
Nvidia GeForce GTX 480
DirectX 11 compatible
A 64-bit system is a requirement.
macOS (OS X)
Minimum
Operating system (OS) 10.9.5
Processor (CPU) Intel Core i5 3.2 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) AMD Radeon HD 7950
Nvidia GeForce GTX 750M
1 GB of VRAM
A 64-bit system is a requirement.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04/14.04, SteamOS
Processor (CPU) Intel Core i5 2.7 GHz
AMD equivalent
Intel Core i7 2.5 GHz
System memory (RAM) 4 GB 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 460
ATI Radeon 5850
2 GB of VRAM
OpenGL 4 compatible
Nvidia GeForce GTX 680
AMD Radeon 7870
2 GB of VRAM
OpenGL 4 compatible
A 64-bit system is a requirement.
Due to OpenGL 4, Intel video cards no longer supported

References