This page is for the 2013 reboot. For the original, see Tomb Raider (1996).
Sound & Audio > Audio Tab > Advanced > Performance
HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics
Performance difference between DirectX 9 and 11 renderer
Based on ingame benchmark with DirectX 11 features (tessellation, TressFX) disabled for both renderers.
Tested on Intel Core i7 with HD6870 GPU, average of five measurements for each renderer.
List of QTEs and possible solutions:
1. Open you macro/gaming software and create new macro.
2. Record single key press and make sure there are delays between action at least 20ms. It should look something like this for E key:
Key E down
Key E up
3. Set this macro to the desired key and set option to "repeat macro as long as pressed".
benchmarkresults yyyy-mm-dd hh-mm-ss.txt
Set Launch Options
Note: Users with macOS versions prior to 10.14 can select the branch mac_1.0_32bit_only from the Beta tab on Steam. This enables the game to run with the legacy OpenGL backend on macOS >= 10.9.1.