Star Wars: Battlefront II

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Star Wars: Battlefront II
Star Wars: Battlefront II cover
Developers
Pandemic Studios
Publishers
LucasArts
Disney Interactive Studios
Engines
Zero
Release dates
Windows October 31, 2005
Star Wars: Battlefront II guide at StrategyWiki
Star Wars: Battlefront II at Wikipedia
Star Wars: Battlefront
Subseries of Star Wars
Star Wars: Battlefront 2004
Star Wars: Battlefront II 2005
Star Wars Battlefront (2015) 2015
Star Wars Battlefront II (2017) 2017

For the 2017 game, see Star Wars Battlefront II (2017).

Warnings

GameSpy online services have been shut down (see Network for solutions).

Key points

The GOG.com and Steam versions were updated with multiplayer support in October 2017.[1] Crossplay between these versions is available through GOG Galaxy.[2]
Old versions of AMD's Crimson drivers can't load and display graphics correctly. See Glitchy textures on AMD graphics cards.
Crashes often on more modern systems. See Crash to desktop after loading a map.

General information

GOG.com Community Discussions
GOG.com Support Page
Official LucasArts Battlefront II Forums
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
CD-ROM edition with 4 discs (NA) and a DVD-ROM version (EU/some NA).
SecuROM 7 DRM.
Windows
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Patch 1.1 Multiplayer Update 2.
Offline installer is original 1.1; use Galaxy to update to multiplayer-compatible version.
Windows
Humble Store
Icon overlay.png
Windows
Origin
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Steam serial keys work on retail version.
The Galaxy multiplayer update removed the original icon from the executable. A replacement can be found here.
CD-ROM edition was released in North America with 4 discs and a DVD-ROM version was release in Europe, though some DVD copies exist in North America.

Essential improvements[edit]

Patches[edit]

Patch 1.1 – The GOG.com and Steam versions are patched past this.
Unofficial v1.3 Patch – Fixes various bugs, makes text more easily readable, and includes multiple changes for improved moddablity. Online compatible, for retail release see here.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows
Linux (Proton) <Steam-folder>/steamapps/compatdata/6060/pfx/[Note 1]

Save game data location[edit]

System Location
Windows <path-to-game>\GameData\SaveGames[Note 2]
Linux (Proton) <Steam-folder>/steamapps/compatdata/6060/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video settings[edit]

General settings.
General settings.
Video settings.
Video settings.
Graphics option Option WSGF Notes
Widescreen resolution
Hor+. The HUD is stretched in widescreen resolutions.
The main menus and Galactic Conquest always output at 800x600; Higher resolutions can be forced, however this is not recommended due to tiny text.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
4K Ultra HD
Some interface elements don't appear at this resolution. Text does not scale to higher resolutions.
Resolutions higher than 1920x1200 are not recommended.
Field of view (FOV)
See Field of view (FOV).
Windowed
Launch with /win [citation needed]
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Up to 8x MSAA.
Vertical sync (Vsync)
60 FPS
120+ FPS
Locked at 80 FPS by default, unlock by using /fixedrate [number].
Only works when VSync is enabled, otherwise just uncaps framerate entirely.
High dynamic range display (HDR)
Color blind mode

Widescreen resolution[edit]

Command line parameter[citation needed]
  1. See Command line arguments.
  2. Set the values to the desired resolution. For example, use -resolution 1920 1080 or /resolution 1920 1080.
  3. This does not appear to work for resolutions past 16:9 and 16:10. Edit "vidmode.ini". See this post.

Notes

The Multiplayer Update will always list all supported resolutions.
The custom resolution will always take precedence and as such it cannot be overridden from the options menu.
The menus may become messed up or unusable after forcing them to certain resolutions; this can be repaired with Star Wars Battlefront II Remastered.

Field of view (FOV)[edit]

Set FOV[citation needed]
  1. Download and install the Unofficial v1.3 Patch.
  2. When you start playing, pause the game and choose Fake Console.
  3. Set your FOV value and confirm.
This will result in incomplete first-person models on higher FOV settings.

Input settings[edit]

Only two bindings can be assigned to a single command.
Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Used by both the mouse and the controller.
Controller
Controller support
See Incorrectly bound controller movement if movement is incorrectly bound.
Full controller support
Menu can only be brought up with the "Esc" key.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Mono, Stereo, Headphone, Surround (Dolby Pro Logic II), Quadrophonic, 5.1, 7.1
Subtitles
Subtitles are only for in-game movies.
Closed captions
Mute on focus lost
EAX support
EAX 4.0[3]

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network[edit]

Use the Join or Create buttons in order to skip the main GameSpy login prompt.

Multiplayer types

Type Native Players Notes
LAN play
64
Online play
64 Native for GOG.com and Steam. For retail use SWBFSpy or GameRanger.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Dedicated Server software is available.
Direct IP
Use the +connect parameter followed by the IP and the port.
Not available on Galaxy multiplayer update.[4]

Ports

Protocol Port(s) and/or port range(s)
TCP 3658-3659, 6500, 27900
UDP 3658-3659, 6500, 27900
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed[edit]

Audio looping and stuttering[edit]

Command line argument[5]
  1. See Command line arguments.
  2. Use /audiomixbuffer 50

Incorrectly bound controller movement[edit]

Correctly binding the controller's movement axis[citation needed]
  1. Set the Left and Right movement stick to the X+ axis.
  2. Set the Up and Down visuals stick to the Y- axis.

Crash to desktop after loading a map[edit]

Enable stereo mix[citation needed]
  1. Open Control panel and select Sound.
  2. Change to Recording tab.
  3. Right click and select "Show Disabled Devices" and enable stereo mix.
Connect an audio device[citation needed]
  • Either connect a pair of Headphones, a Webcam, a microphone or any other audio device with 3.5mm jack.
Run the game in a windowed mode[citation needed]
Set CPU core affinity[citation needed]
  1. Open Task Manager and go to Battlefront's executable.
  2. Set Affinity to use only one or two cores to improve overall stability.

Low frame rate and long loading times[edit]

Run the game in a windowed mode[citation needed]

Glitchy textures on AMD graphics cards[edit]

Fixed with Crimson ReLive Edition version 17.2.1 WHQL.[6]
Download WineD3D[citation needed]
  1. Download the 1.7.52 Version (Recommended).
  2. Extract its contents to <path-to-game>\GameData\.
Download old AMD DLLs[7]
  1. Download the 15.10 Version.
  2. Extract its contents to <path-to-game>\GameData\.

Notes

Better performance than the first solution.

Lights visible through walls[edit]

Disable FXAA in your graphics card control panel.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Shader Model support 1.1
64-bit executable

Middleware[edit]

Middleware Notes
Cutscenes Bink Video 1.8.2.0
Multiplayer GameSpy, Galaxy GameSpy is used in Retail version, both GOG.com and Steam use the Galaxy API

Mods[edit]

A collection of mods can be found here. For more general mods, go here.

Conversion Pack[edit]

Adds 25 new maps (including the ones from Battlefront I and the Xbox-exclusive DLC maps) and 5 new game modes.
Ensure the 1.3 revision patch is installed to prevent unreadable text and bugs.
May not be compatible with vanilla multiplayer servers.
The Battlefront I Maps can also be found separately here.

Battlefront: Evolved[edit]

Improves the models, textures, and particle effects for the ALL, CIS, IMP, and REP factions' units and vehicles.
Installation requires overwriting existing

Harrisonfog's HD Graphics Mod[edit]

Standalone ReShade preset that normalizes color saturation, improves game lighting, sharpens the image, and uses a more subtle bloom.
Can be modified to fit the player's taste by editing MasterEffect.h in a text editor. [Note 3]
Rezzed and Realistic Maps[edit]
Improved maps with HD textures and general re-design.
Designed for the HD Graphics Mod. May not look correct without it.
The beta maps are not online compatible.
Improved Sides[edit]
Replaces the character models with higher quality models and textures.
Designed for the HD Graphics Mod, but still looks great without it.

Shader Patch[edit]

Adds several subtle visual enhancements, such as a smoother bloom, more realistic shadows, and a higher quality droideka shield.
Allows map mod authors to enable additional visual effects. An modded version of the vanilla Mygeeto map that demonstrates what can be accomplished with this patch is available.
The 1.0 release is not compatible with the HD Graphics Mod, as it uses a DirectX 9-11 wrapper. If combining with that mod, use 0.9.1 or earlier. Doing so may result in undesired effects, depending on user preference.[8]
Currently in beta.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 98/ME (retail)
Processor (CPU) AMD Athlon XP 1500+
Intel Pentium 4 1.5 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 8.1 GB
Video card (GPU) Hardware T&L capable
64 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/6060/ in addition to or instead of this directory. The app ID (6060) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).
  3. For example, changing #define USE_FISHEYE_CA to 0 disables chromatic aberration. All settings are labeled in a human-readable fashion.

References