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Outlast

From PCGamingWiki, the wiki about fixing PC games
Outlast
Outlast cover
Developers
Red Barrels
macOS (OS X) Soft Flight
Linux Soft Flight
Engines
Unreal Engine 3
Release dates
Windows September 4, 2013
macOS (OS X) March 31, 2015
Linux March 31, 2015
Outlast at Wikipedia
Outlast
Outlast 2013
Outlast 2 2017

Key points

32-bit systems are not officially supported but a workaround exists (see 32-bit workaround).

General information

Guide for various tweaks
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Outlast Trinity also available.
Windows
macOS (OS X)
Linux

Downloadable content (DLC) and expansions

Name Notes
Whistleblower Part of the Outlast Trinity
Windows
macOS (OS X)
Linux

Essential improvements[edit]

Skip intro videos[edit]

Delete/rename IntroLogo.bik[citation needed]
  1. Go to <path-to-game>/OLGame/Movies/
  2. Delete or rename IntroLogo.bik

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Outlast\OLGame\Config\
macOS (OS X)
Linux $XDG_DATA_HOME/Outlast/OLGame/Config/
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Outlast\OLGame\SaveData\
macOS (OS X)
Linux $XDG_DATA_HOME/Outlast/OLGame/Cloud/
Steam <Steam-folder>/userdata/<user-id>/238320/remote/

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
Approx. 10 MB available.
Settings will sync too, including graphics settings.

Video settings[edit]

General settings.
General settings.
Video settings.
Video settings.

Field of view (FOV)[edit]

Change FOV[1]
  1. Go to the configuration file(s) location.
  2. Open OLGame.ini.
  3. Change the following values to your preference.
    • DefaultFOV=90.0 - Miles' actual FOV
    • RunningFOV=100.0 - slightly higher FOV during sprint, including 'run+look back'
    • CamcorderMinFOV=15.0 - camcorder FOV at maximum zoom, leave at default
    • CamcorderNVMaxFOV=83.0 - camcorder FOV, night vision on
    • CamcorderMaxFOV=83.0 - camcorder FOV, normal view

Borderless fullscreen windowed[edit]

Set borderless windowed[citation needed]
  1. Go to <path-to-game>/OLGame/Movies/.
  2. Delete or rename IntroLogo.bik.
  3. Install Special K by following the Special K Unofficial Guide.
  4. Start the game in fullscreen mode and press Ctrl+ Shift+← Backspace to toggle Special K's Control Panel.
  5. Open the Display menu and select "Windowed Mode" and "Force Override".
  6. Expand "Window Management" and "Style and Position".
  7. Enable "Borderless" and "Fullscreen (Borderless Upscale)".
  8. Restart game to apply the changes.

Anti-aliasing (AA)[edit]

Enable SGSSAA using Nvidia Profile Inspector[citation needed]
  1. Download and run NVIDIA Profile Inspector.
  2. Search for Outlast in the profiles list.
  3. Set Antialiasing compatibilty to 0x080010C1
  4. Set Antialiasing - Mode to Override any application setting
  5. Set Antialiasing - Setting to 2x, 4x or 8x Multisampling
  6. Set Antialiasing - Transparency supersampling to 2x, 4x or 8x Sparse Grid Supersampling (the level must match the previous setting).
  7. Set Texture filtering - LOD Bias to:
    • -0.500 (if using 2x MSAA + 2x SGSSAA).
    • -1.000 (if using 4x MSAA + 4x SGSSAA).
    • -1.500 (if using 8x MSAA + 8x SGSSAA).
  8. Click Apply to save the changes.

High frame rate[edit]

Change frame rate smoothing[citation needed]
  1. Go to the configuration file(s) location.
  2. Open OLEngine.ini.
  3. Change the second instance of bSmoothFrameRate=True to bSmoothFrameRate=False, or raise MaxSmoothedFrameRate=62.000000 value.
  4. Save the changes.

Notes

For more information, see the Unreal Engine 3 page.

Motion blur[edit]

Edit OLSystemSettings.ini[2]

Change the following:

MotionBlur=True
MotionBlurPause=True
MotionBlurSkinning=1
AllowRadialBlur=True
MaxFilterBlurSampleCount=16
MobilePostProcessBlurAmount=32.0

to

MotionBlur=FALSE
MotionBlurPause=FALSE
MotionBlurSkinning=0
AllowRadialBlur=FALSE
MaxFilterBlurSampleCount=8
MobilePostProcessBlurAmount=16.0

Disable film grain/depth of field[edit]

Edit OLSystemSettings.ini[3]

Find DepthOfField=True and set it to false.

Edit ConsoleVariables.ini[4]

Find ImageGrain= and set it to 0.0.

Input settings[edit]

Key bindings.
Key bindings.

Mouse smoothing[edit]

Edit OLInput.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open OLInput.ini.
  3. Change the first instance of bEnableMouseSmoothing=true to bEnableMouseSmoothing=false
  4. Save the changes.

Controller remapping[edit]

Edit DefaultInput.ini[citation needed]
  1. Go to <path-to-game>/OLGame/Config/
  2. Open DefaultInput.ini
  3. Scroll right to the bottom where you will find a paragraph of text starting with .GPBindingsC=
  4. Edit Command="X" for each line/button in this paragraph to customize the controls, using the above paragraph starting with .GPBindingsB= as reference to the available commands.
  5. Save the changes.
  6. Launch the game, go to Options >> General and change Controller Configuration to Type C to use the custom layout.

Notes

Changing the controller layout in this fashion will also edit the shown controller map under Options >> General >> Controller Configuration for ease of use.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Up to 7.0 output[5]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Hungarian
Polish
Brazilian Portuguese
Russian
Spanish
Turkish
A Turkish fan patch is available here.

VR support[edit]

3D modes Native Notes
Nvidia 3D Vision
See Helix Mod: Outlast.
TriDef 3D

Issues fixed[edit]

Crash on launch[edit]

On some 64-bit systems the game will not launch, showing a brief black window possibly with a cryptic error 0xc000007b.[6]
This will instruct the game to run in 32-bit mode even on a 64-bit platform, which should work just the same but bypasses the issue with incompatible 64-bit system libraries.
Add -32 parameter[7]

Use the -32 command line argument.

Stuttering issues[edit]

Increase Poolsize[8]
  1. Open OLEngine.ini and edit Poolsize= under [TextureStreaming]; set the value to one roughly equivalent to you graphics card VRAM.
  2. In the same file find the line TimeBetweenPurgingPendingKillObjects= and set it to 3600.
  3. If shuttering still does not go away, find and set bUseBackgroundLevelStreaming= to false.

Other information[edit]

32-bit workaround[edit]

4-gigabyte tuning[9][10]
  1. Open the Start menu, type cmd.exe, right click on it to open the context menu and click on "Run as administrator..."
  2. In the console window, type BCDEdit /set increaseuserva 3072 and press Enter.
  3. Reboot the system and start the game.

Notes

Bear in mind that this workaround can decrease the overall performance of the operating system after playing the game, so please revert the changes by opening an elevated command prompt, typing BCDEdit /deletevalue increaseuserva and rebooting the system.

Increase texture resolution[edit]

Edit OLEngine.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open OLEngine.ini.
  3. Find the lines:
    MaxProcBuildingLODColorTextureSize=1024
    MaxProcBuildingLODLightingTextureSize=256
  4. Change their values to 2048 and 1024, respectively.
  5. Save the changes.

Increase shadow resolution[edit]

Edit OLSystemSettings.ini[11]
  1. Go to the configuration file(s) location.
  2. Open OLEngine.ini.
  3. Find the lines:
    MinShadowResolution=64
    MaxShadowResolution=2048
    MaxWholeSceneDominantShadowResolution=2048
  4. Change their values to 32 and 4096, respectively.
  5. Save the changes.

Disable quick time events[edit]

Edit DefaultGame.ini[citation needed]
  1. Go to <path-to-game>/OLGame/Config/
  2. Open DefaultGame.ini.
  3. Change StruggleNoFail=False to StruggleNoFail=True
  4. Save the changes.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7, 8 A 64-bit system
Processor (CPU) Dual Core CPU 2.2 GHz Quad Core CPU 2.8 GHz
System memory (RAM) 2 GB 3 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce 9800GTX
ATI Radeon HD 3xxx series
512 MB of VRAM
DirectX 9.0c compatible
Nvidia GeForce GTX 460
ATI Radeon HD 6850
1 GB of VRAM
Sound (audio device) DirectX Compatible
32-bit systems are not officially supported but a workaround exists (see 32-bit workaround).
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.9
Processor (CPU) Dual Core CPU 2.2 GHz Quad Core CPU 2.8 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce GT 750M
ATI Radeon HD 3xxx
Intel Iris Pro 5200
Nvidia GeForce GTX 460
ATI Radeon HD 6850
1 GB of VRAM
Sound (audio device) Standard
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12, Fedora 20, SteamOS Ubuntu 14, Fedora 21, SteamOS
Processor (CPU) Dual Core CPU 2.2 GHz Quad Core CPU 2.8 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce GT 750M
ATI Radeon HD 3xxx
OpenGL 3.2+ compatible
Nvidia GeForce GTX 460
ATI Radeon HD 6850
1 GB of VRAM
OpenGL 4.x+ compatible
Sound (audio device) Standard

References