Difference between revisions of "List of games that support Auto HDR"
Solarsystem (talk | contribs) |
m (added intro text lifted from glossary page + header + autohdr_force mention) |
||
Line 1: | Line 1: | ||
− | + | ''See the [[Glossary:High dynamic range (HDR)#Windows Auto HDR|glossary page]] for more information.'' | |
− | |||
− | + | Windows 11's [https://support.microsoft.com/en-us/windows/use-auto-hdr-for-better-gaming-in-windows-0cce8402-3de5-4512-a742-e027ca7aa79c '''Auto HDR'''] feature intelligently expand the color/brightness range of DirectX 10/11/12<ref>{{Refcheck|user=Aemony|date=2022-05-22|comment=Microsoft does not mention D3D10 support, but I have confirmed this with both [[Just Cause 2]] and [[Renegade Ops]], two D3D10 exclusive titles, as well as [[S.T.A.L.K.E.R.: Clear Sky]] in D3D10 mode.}}</ref> games up to HDR by running a post-process pixel shader pass that "recovers" the color data that has been compressed by modern games' internal tone mappers using a machine learning algorithm. Games with natural/photo realistic lighting styles work well with the algorithm, but some non-photo realistic styles may yield undesirable results.<ref>{{Refurl|url=https://youtu.be/pWyd835pfeg?t=1396|title=YouTube - What's New with High Dynamic Range in DirectX Games - Auto HDR for PC|date=2022-05-05}}</ref> | |
− | |||
− | + | Auto HDR uses both an explicit whitelist (e.g. [[Valorant]]) as well as swap buffer information to determine if a game is eligible for Auto HDR. The main requirement for a game is the use of a [https://learn.microsoft.com/en-us/windows/win32/direct3ddxgi/for-best-performance--use-dxgi-flip-model DXGI flip model] for presentation — this is also why Windows 11's [https://support.microsoft.com/en-au/topic/3f006843-2c7e-4ed0-9a5e-f9389e535952 windowed optimizations] are a requirement for Auto HDR as this extends the support to thousands of older [[List of Direct3D 10 games|DirectX 10]] and [[List of Direct3D 11 games|DirectX 11]] games that would otherwise not be supported by the feature. | |
− | + | ||
+ | ==Supported games== | ||
+ | |||
+ | {{ii}} Games needs to be launched at least once before Auto HDR is activated, and may need to be configured to run in a borderless window mode. | ||
+ | {{ii}} In some otherwise unsupported titles, Auto HDR may be forced using the third-party [https://github.com/ledoge/autohdr_force autohdr_force] tool. | ||
+ | {{ii}} The below is an attempt to list all supported titles. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! | + | ! Name !! Notes |
|- | |- | ||
− | | [[Starfield]] | + | | [[Starfield]] || Steam version requires the use of [https://github.com/ledoge/autohdr_force autohdr_force]. |
|- | |- | ||
| [[It Takes Two]] | | [[It Takes Two]] | ||
Line 24: | Line 27: | ||
| [[Iron Harvest]] | | [[Iron Harvest]] | ||
|- | |- | ||
− | | [[Little Nightmares II]] | + | | [[Little Nightmares II]] || Only non-enhanced edition |
|- | |- | ||
| [[Beholder]] | | [[Beholder]] | ||
Line 456: | Line 459: | ||
| [[Moonglow Bay]] | | [[Moonglow Bay]] | ||
|- | |- | ||
− | | [[Total War: Rome | + | | [[Total War: Rome II]] |
|- | |- | ||
| [[Wreckfest]] | | [[Wreckfest]] | ||
Line 494: | Line 497: | ||
| [[Turnip Boy Commits Tax Evasion]] | | [[Turnip Boy Commits Tax Evasion]] | ||
|} | |} | ||
+ | |||
+ | {{References}} | ||
[[Category:Lists]] | [[Category:Lists]] |
Revision as of 12:00, 26 November 2023
See the glossary page for more information.
Windows 11's Auto HDR feature intelligently expand the color/brightness range of DirectX 10/11/12[1] games up to HDR by running a post-process pixel shader pass that "recovers" the color data that has been compressed by modern games' internal tone mappers using a machine learning algorithm. Games with natural/photo realistic lighting styles work well with the algorithm, but some non-photo realistic styles may yield undesirable results.[2]
Auto HDR uses both an explicit whitelist (e.g. Valorant) as well as swap buffer information to determine if a game is eligible for Auto HDR. The main requirement for a game is the use of a DXGI flip model for presentation — this is also why Windows 11's windowed optimizations are a requirement for Auto HDR as this extends the support to thousands of older DirectX 10 and DirectX 11 games that would otherwise not be supported by the feature.
Supported games
- Games needs to be launched at least once before Auto HDR is activated, and may need to be configured to run in a borderless window mode.
- In some otherwise unsupported titles, Auto HDR may be forced using the third-party autohdr_force tool.
- The below is an attempt to list all supported titles.
References
- ↑ Verified by User:Aemony on 2022-05-22
- Microsoft does not mention D3D10 support, but I have confirmed this with both Just Cause 2 and Renegade Ops, two D3D10 exclusive titles, as well as S.T.A.L.K.E.R.: Clear Sky in D3D10 mode.
- ↑ YouTube - What's New with High Dynamic Range in DirectX Games - Auto HDR for PC - last accessed on 2022-05-05