Halo: The Master Chief Collection

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Halo: The Master Chief Collection
Halo: The Master Chief Collection cover
343 Industries
Windows Ruffian Games
Windows Splash Damage
Xbox Game Studios
Halo Engine
Unreal Engine 4
Release dates
Windows 2019
Halo: The Master Chief Collection guide on StrategyWiki
Halo: The Master Chief Collection on Wikipedia
Halo: Combat Evolved 2003
Halo 2 2007
Halo: Spartan Assault 2013
Halo Online 2015*
Halo: Spartan Strike 2015
Halo 5: Forge 2016
Halo Wars: Definitive Edition 2016
Halo Wars 2 2017
Halo Recruit 2017
Halo: The Master Chief Collection 2019
Halo Infinite 2020

Key points

All titles in the collection will be released one at a time in chronological order, to ensure their quality and allow players in without having to wait for the entire collection to be finished.[1]
Includes the original and remastered (see Anniversary) versions of (in order of planned release):

General information

Official website
Official forums
Steam Community Discussions


Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
No store page yet. Will be available through Xbox Game Pass for PC. Will probably not feature Xbox Play Anywhere.[2]
Icon overlay.png
Free Xbox Live account required.
Games can be purchased individually as they are released, or all together when the collection is released.[3]
Will be available to some Halo Insider testers on Steam before launch to gather feedback prior to release.

Game data[edit]

Configuration file(s) location[edit]

System Location
Microsoft Store
Linux (Proton) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]

Save game data location[edit]

System Location
Microsoft Store
Linux (Proton) <Steam-folder>/steamapps/compatdata/976730/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Xbox Cloud

Video settings[edit]

Graphics feature State Notes
Widescreen resolution
Will support 16:9 and 16:10 ratios.[1][3]
Will support 21:9 resolutions, and a centered UI.[1][3][4]
4K Ultra HD
Will support 4k.[1]
Field of view (FOV)
FOV values may vary per title due to design decisions.[1][3]
Will support Windowed Mode.[3]
Borderless fullscreen windowed
Will support Borderless Windowed Mode.[5]
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Will support 60 FPS.[1]
Developers are aiming for uncapped FPS in all titles - this may be impacted by engine limitations and therefore could be subject to change.[3][5]
High dynamic range display (HDR)
Will support HDR.[1]

Input settings[edit]

Keyboard and mouse State Notes
Will support key remapping.[1]
Mouse acceleration
Mouse Smoothing also supported.[5]
Mouse sensitivity
Look, Vehicle, and Zoomed Mouse Sensitivity values.[5]
Mouse input in menus
Will support full UI control with a Mouse.[5]
Mouse Y-axis inversion
Separate values for Look and Flight.[5]
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Will support XInput controllers (e.g the Xbox One Controller).[1]
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Tracked motion controllers
Generic/other controllers
Will support generic PC controllers.[1]
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio feature State Notes
Separate volume controls
[citation needed]
Surround sound
[citation needed]
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Includes Castilian and Latin American translations. Halo: Combat Evolved Anniversary for Latin America and Halo 2: Anniversary for Spain doesn't include their respective voiceovers because they were never made.


Online features require a free Microsoft account.
Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[3]

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
16 Co-op, Versus
Co-op limited to 4 players (2 players in Halo: CE and Halo 2)[6]

Connection types

Type Native Notes
Will support matchmaking hosted on 343i's Dedicated Servers.[3]
Online matches will be hosted on 343i's Dedicated Servers.[3]
Will be able to host Custom Game lobbies.[3]
Direct IP

Other information[edit]


Executable 32-bit 64-bit Notes


Middleware Notes
Physics Havok
Interface Unreal Engine 4 [7]
Cutscenes Bink Video
Multiplayer Xbox Live
Anti-cheat Easy Anti-Cheat [8]

System requirements[edit]

Minimum Recommended
Operating system (OS) 7
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Support for Windows 8 is still being investigated.[3]


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/976730/ in addition to or instead of this directory. The app ID (976730) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Halo Waypoint - MCC PC & Halo: Reach
  2. PC Gamer - Halo: The Master Chief Collection for PC probably won't support Xbox Play Anywhere - last accessed on 2019-07-02
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 r/gaming: MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
    • Players can purchase each title one-by-one along the way or wait until the collection is complete at the end. We don't have any plans for a 'season pass' model.
    Video Settings:
    • I think we've covered most of these except #1 - we plan to support Windowed Mode, 21:9, 16:9, 16:10, 3:2, 4:3
    • Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
    • Uncapped framerate is the plan, but the specific level of support will vary by title.
    • re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
    • re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
    • A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
    System Requirements:
    • Currently our focus is on Win10 and Win7. Win8 is still being investigated.
  4. MCC Development Update - July 2019 - last accessed on 2019-08-29
  5. 5.0 5.1 5.2 5.3 5.4 5.5 MCC Development Update - April 2019 - last accessed on 2019-05-01
  6. Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
  7. MCC Development Update - May 2019 - last accessed on 2019-06-06
  8. MCC Development Update - September 2019 - last accessed on 2019-10-01