Street Fighter V

From PCGamingWiki, the wiki about fixing PC games
Street Fighter V
Street Fighter V cover
Developers
Dimps
Capcom
Publishers
Capcom
Engines
Unreal Engine 4
Release dates
Windows February 16, 2016
Linux TBA[1]
Street Fighter V guide at StrategyWiki
Street Fighter V at Wikipedia
Street Fighter
Street Fighter 1988
Street Fighter II 1992
Super Street Fighter II Turbo 1995
Super Street Fighter II 1996
Street Fighter Alpha: Warriors' Dreams 1998
Street Fighter Alpha 2 1997
Street Fighter IV 2009
Super Street Fighter IV: Arcade Edition 2011
Street Fighter X Tekken 2012
Ultra Street Fighter IV 2014
Street Fighter V 2016
Street Fighter 30th Anniversary Collection 2018

Key points

Optional cross-platform play with PlayStation 4 players.

General information

Official website (English)
Official website (Japanese)
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\StreetFighterV\Saved\Config\WindowsNoEditor
Linux
Linux (Proton) <Steam-folder>/steamapps/compatdata/310950/pfx/[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\StreetFighterV\Saved\SaveGames
Linux
Linux (Proton) <Steam-folder>/steamapps/compatdata/310950/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

General video settings.
General video settings.
Picture Quality settings
Picture Quality settings
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
See the WSGF topic.
Ultra-widescreen
See the WSGF topic.
4K Ultra HD
Field of view (FOV)
See the WSGF topic.
Windowed
Borderless fullscreen windowed
Use command line arguments -fullscreen -borderless
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Low, Medium, High and Max options; utilizes various mix of FXAA and Temporal AA
Vertical sync (Vsync)
Enabled by default. See Vertical sync (VSync) to disable.
60 FPS
120+ FPS
Game is capped at 60fps; game speed tied to framerate

Vertical sync (Vsync)[edit]

Force vsync off in video card's control panel[citation needed]
Edit Engine.ini[citation needed]
  1. Go to the configuration file location.
  2. Open Engine.ini.
  3. Add the following to the end of the file:
    [SystemSettings]
    r.VSync=0
  4. Save the file and set Engine.ini to read-only.

Input settings[edit]

Controller configuration menu.
Controller configuration menu.
DirectInput controller configuration menu.
DirectInput controller configuration menu.
Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Game does not make use of mouse
Mouse Y-axis inversion
Controller
Controller support
XInput and DirectInput supported.
Full controller support
Controller remapping
Main attack buttons are mapped to XInput buttons. For DirectInput controllers, controls must be mapped to equivalent XInput functions for proper use.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Sound settings menu.
Sound settings menu.
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Japanese
English or Japanese voices can be set individually for each character.
French
Italian
German
Spanish
Arabic
Polish
Brazilian Portuguese
Russian
Simplified Chinese
Traditional Chinese

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
2 Versus
LAN play
Online play
8 Versus
1v1 Matches in 8 player lobbies. Loser switches with next player.

Connection types

VR support[edit]

3D modes Native Notes
Nvidia 3D Vision
See Helix Mod: Street Fighter V.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Shader Model support 5.0
64-bit executable

Middleware[edit]

Middleware Notes
Multiplayer Steamworks Uses Steamworks to connect to Capcom Fighters Network for matchmaking and friend/rival management

System requirements[edit]

64-bit OS is required.
Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-4160 @ 3.60 GHz Intel Core i5-4690K @3.50 GHz
AMD FX-9370
System memory (RAM) 6 GB 8 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Nvidia GeForce GTX 480, GTX 570, GTX 670
DirectX 11 compatible
Nvidia GeForce GTX 960
AMD Radeon R7 370
DirectX 11 compatible
Sound (audio device) DirectX compatible soundcard or onboard chipset
Other Broadband Internet connection

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/310950/ in addition to or instead of this directory. The app ID (310950) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References