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Akiba's Trip: Undead & Undressed

From PCGamingWiki, the wiki about fixing PC games
AKIBA'S TRIP: Undead & Undressed
AKIBA'S TRIP: Undead & Undressed cover
Developers
Acquire
Publishers
XSEED
Marvelous
Engines
PhyreEngine
Release dates
Windows May 26, 2015
Akiba's Trip: Undead & Undressed guide at StrategyWiki
Akiba's Trip: Undead & Undressed at Wikipedia

Key points

Frame rate is capped at 30 FPS[1] and changing it alters gameplay. See AkibaInterceptor.
The game's internal resolution may be too blurry by default.[2] See AkibaInterceptor.
Mouse support is very poor, playing with a controller is highly recommended.

General information

Official site
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Essential improvements[edit]

AkibaInterceptor[edit]

AkibaInterceptor is a small utility for adjusting the resolution and frame rate in AKIBA'S TRIP.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\config.dat
<path-to-game>\gamepad.ini
Linux (Proton) <Steam-folder>/steamapps/compatdata/333980/pfx/[Note 1]
Config file is in hex format.

Save game data location[edit]

System Location
Steam <Steam-folder>\userdata\<user-id>\333980\
Linux (Proton) <Steam-folder>/steamapps/compatdata/333980/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Launcher, "Play" rebinding tab.
Launcher, "Play" rebinding tab.
Launcher, "UI/Other" rebinding tab.
Launcher, "UI/Other" rebinding tab.
Graphics option Option Notes
Widescreen resolution
Native up to 1920x1200. Use AkibaInterceptor to change internal resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Use AkibaInterceptor.
Field of view (FOV)
Windowed
Toggle with Alt+ Enter or use AkibaInterceptor.
Borderless fullscreen windowed
Use AkibaInterceptor.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA. Use AkibaInterceptor for downsampling.[3]
Vertical sync (Vsync)
60 FPS
Frame rate is capped at 30 FPS.[1] Use AkibaInterceptor.
120+ FPS
Affects the speed of some in-game actions.

Input settings[edit]

In-game input settings.
In-game input settings.
Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Left click is accept, right click is cancel, menu items aren't clickable.
Mouse Y-axis inversion
Controller
Controller support
XInput and DirectInput. XInput prioritized, only first controller can be used.[4]
Full controller support
Controller remapping
DirectInput controllers are bound to imaginary 360 controller.
Some known controllers, e.g. DualShock 4 are automatically bound,[4] but if controller is unknown, game uses <path-to-game>\gamepad.ini for key bindings.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Xbox button prompts are always shown.
Light bar support
Connection modes unknown
Tracked motion controllers
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
XInput only.
Simultaneous controller+KB/M

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Music, effects, voice and street.
Surround sound
Subtitles
Always enabled. Some speech is text only.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Japanese

Issues unresolved[edit]

Poor mouse support[edit]

The mouse mostly mimics a right stick, and the cursor isn't restricted to the window nor hidden. When the cursor reaches the edge of the screen, it stops the right stick movement, making camera control nearly impossible.[5]

High frame rate issues[edit]

The game is playable at 60 FPS, but some actions are affected, e.g. menu navigation becomes faster, button smash QTEs require faster button pressing and inputs are registered per frame, so shorter button presses are registered as button holding.[6] At very high frame rates, some actions are completely impossible.[4]

Issues fixed[edit]

Resolution looks blurry or upscaled[edit]

The game uses a lower rendering resolution than the selected one,[2] and outlines of the objects are mostly unaffected by the game's native anti-aliasing.[7]
Downsample from high resolutions[citation needed]

Monitor falls asleep when playing with controller[edit]

Prevent system sleep[citation needed]

Mouse cursor always visible when playing[edit]

Hide cursor[citation needed]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
64-bit executable

Middleware[edit]

Middleware Notes
Cutscenes MPEG-4 Advanced Video Codec

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) Vista SP2 Vista SP2, 7, 8
Processor (CPU) Intel Core i3-530 2.93 GHz
AMD Phenom II X4 810 2.60 GHz
Intel Core i5-2500K 3.3 GHz
System memory (RAM) 6 GB 8 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GTS 450
ATI Radeon HD 5870
1 GB of VRAM
DirectX 11 compatible
Nvidia GeForce GTX 760
4 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX 11 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/333980/ in addition to or instead of this directory. The app ID (333980) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References