Absolute Drift

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Absolute Drift
Absolute Drift cover
Developers
Funselektor Labs
Engines
Unity 4[Note 1]
Release dates
Windows July 29, 2015
macOS (OS X) July 29, 2015
Linux July 29, 2015

Key points

It's possible to apply into Beta #3, which has engine updated from Unity 4 to Unity 5 and better input manager, rewired, for far better controller support and compatibility.[2]

General information

Official site
Steam Community Discussions

Availability[edit]

Essential improvements[edit]

Skip intro videos[edit]

In the options menu, set Splash Screen to Off

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\Funselektor Labs Inc.\Absolute Drift\
Microsoft Store
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\Funselektor Labs Inc.\Absolute Drift\
Microsoft Store
macOS (OS X)
Linux

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphical settings.
Graphical settings.
Unity launcher accessed by holding ⇧ Shift when launching game.
Unity launcher accessed by holding Shift when launching game.
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Ranges from 50 to 80 with steps of 2°. For more, see Field of view (FOV).
Windowed
Borderless fullscreen windowed
Enable windowed mode and use the -popupwindow parameter.
Anisotropic filtering (AF)
Most of 3D elements are textureless.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Always enabled.
60 FPS and 120+ FPS
Only graphical quality presets can be selected. There is no separate options.

Field of view (FOV)[edit]

Custom FOV in registry[citation needed]
  1. Go to HKEY_CURRENT_USER\Software\Funselektor Labs Inc.\Absolute Drift
  2. Modify GAME_SETTINGS_CAMERA_FOV_h20207863 entry.
  3. Setting a value of 15 translates to 80° FOV, 16 translates to 82° FOV, etc. Set the value in Decimal mode and click OK.

Input settings[edit]

Input settings.
Input settings.
Keyboard keys and controller buttons.
Keyboard keys and controller buttons.
Keyboard and mouse Native Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
The mouse is never used.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput and DirectInput. Designed for XInput, with other controllers, use Update #3 Beta.
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
DualShock 4 controllers
Tracked motion controllers
Generic/other controllers
Additional information
Button prompts
DualShock for Update #3 Beta
Controller hotplugging
Haptic feedback
XInput only.
Simultaneous controller+KB/M

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
Music and effects.
Surround sound
Subtitles
Really low amount of speech.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

VR support[edit]

3D modes Native Notes
Native 3D
Use -vrmode DEVICE parameter. Some missing elements, e.g. pause menu.
Nvidia 3D Vision
See Helix Mod: Absolute Drift.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 7, 11
OpenGL
64-bit executable

Middleware[edit]

Middleware Notes
Input Rewired As of December 24, 2015, Update #3 Beta only.[3]

System requirements[edit]

Windows
Minimum
Operating system (OS) XP, Vista, 7, 8
Processor (CPU) 2.2 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 350 MB
Video card (GPU) 512 MB of VRAM
Other Best played with controller
macOS (OS X)
Minimum
Operating system (OS) 10.0
Processor (CPU) 2.2 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 350 MB
Video card (GPU) 512 MB of VRAM
Other Best played with controller
64-bit OS is required with Linux version.
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) 2.2 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 350 MB
Video card (GPU) 512 MB of VRAM
Other Best played with controller

Notes

  1. Unity engine build: 4.6.0b17[1]

References

  1. Verified by User:Soeb on 2016-07-19
  2. Steam Community :: Group Announcements :: Absolute Drift
  3. Logitech RumblePad2 Support / Configuration :: Absolute Drift General Discussion - last accessed on June 9, 2016
    "The Beta version of the game has a new input system which has support for the Rumblepad. (http://guavaman.com/projects/rewired/docs/SupportedControllers.html)"