General information
<path-to-game>\Data\
ipl_videos.pak
Videos
intro.usm
<path-to-game>\Data\Patch\
ipl_patch_010400.pak
cl_fov XX
XX
Notes
user.cfg
sys_MaxFPS XX
<path-to-game>\Engine\
engine.pak
config\cvargroups
sys_spec_PostProcessing.cfg
r_DepthOfFIeld=2
r_DepthOfFIeld=0
HUD.xml
Data\GameData.pak\Libs\UI\UIElements
<Constraints> <Align mode="fixed"/> <Position top="0" left="440" width="2560" height="1440" /> </Constraints>
Data\patch
sys_MaxFPS
r_Vsync = 0 sys_MaxFPS = 144
r_TexturesStreamingMipBias -3
The following table covers what amount of VRAM each level of the texture setting is designed for. This table doesn't take into account VRAM used by geometry and shadows.[9]
cl_fov
75
e_TimeOfDay
g_showHUD
1
e_ViewDistRatio
500
e_ViewDistRatioVegetation
e_MergedMeshesInstanceDist
20
p_gravity_z
-13
r_Vsync
r_motionblur
2
r_AntiAliasingMode
3
r_ssdo
r_TexMinAnisotropy
4
8
16
wh_pl_showfirecursor
0
Save (YourChoiceOfFileNameHere)
60
wh_ui_showCompass
wh_ui_showHealthBar
wh_dlg_chatbubbles
t_scale
0.5
e_VolumetricFog
r_Sharpening
0.0
e_ShadowsMaxTexRes
1024
~/.steam/steam/userdata/<user-id>/379430/