Kingdom Come: Deliverance

From PCGamingWiki, the wiki about fixing PC games
Kingdom Come: Deliverance
Kingdom Come: Deliverance cover
Developers
Warhorse Studios
Publishers
Warhorse Studios
Retail Deep Silver
Engines
CryEngine (4th generation)[1]
Release dates
Windows February 13, 2018
Kingdom Come: Deliverance at Wikipedia

General information

Official site
Official forum
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Origin
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Downloadable content (DLC) and expansions

Name Notes
The Amorous Adventures of Bold Sir Hans Capon
Windows
Band of Bastards
Windows
From the Ashes
Windows
Treasures of the Past Pre-order bonus, available for everyone since April 11, 2018.
Windows

Essential improvements[edit]

Skip intro videos[edit]

Skip intro videos[2]
  1. Go to <path-to-game>\Data\.
  2. Open ipl_videos.pak with 7-Zip or similar.
  3. Open the Videos folder.
  4. Delete or rename intro.usm.
Skip intro videos after patch 1.4.x
  1. Go to <path-to-game>\Data\Patch\.
  2. Open ipl_patch_010400.pak with 7-Zip or similar.
  3. Open the Videos folder.
  4. Delete or rename intro.usm.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\user.cfg[Note 1]
%USERPROFILE%\Saved Games\kingdomcome\profiles\attributes.xml
%USERPROFILE%\Saved Games\kingdomcome\profiles\actionmaps.xml
Linux (Proton) <Steam-folder>/steamapps/compatdata/379430/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Saved Games\kingdomcome\
Linux (Proton) <Steam-folder>/steamapps/compatdata/379430/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video settings[edit]

Graphics option Option Notes
Widescreen resolution
Multi-monitor
FOV and UI issues.[citation needed]
Ultra-widescreen
HUD Location Adjustment[3]
4K Ultra HD
Field of view (FOV)
Up to 75°; for higher values see Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Amount of filtering applied based on texture level. AF Table [4]
Anti-aliasing (AA)
Available settings: SMAA X1, SMAA 1TX, SMAA 2TX.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Cutscenes are capped at 30 FPS unless fixed.
High dynamic range display (HDR)

Default Anisotropic Filtering[edit]

In-game texture option Anisotropic Filtering
Low x2
Medium x8
High ?
Very High x16
Ultra x16

Field of view (FOV)[edit]

Set FOV in console[5]
  1. Open the console (~).
  2. Enter cl_fov XX (replace XX with the FOV you want).
  3. Press Enter.

Notes

This can alternatively be set in your user.cfg file.

High frame rate[edit]

Change the frame rate cap
  1. Open the console (~).
  2. Enter sys_MaxFPS XX (replace XX with the max FPS you want).
  3. Press Enter.

Notes

This can alternatively be set in your user.cfg file.

Depth of field[edit]

Disable depth of field[6]
  1. Go to <path-to-game>\Engine\.
  2. Open engine.pak with 7-Zip or similar. If you get a "read-only" error when trying to edit the file, use Total Commander.
  3. Open the config\cvargroups folder.
  4. Open sys_spec_PostProcessing.cfg.
  5. Change r_DepthOfFIeld=2 to r_DepthOfFIeld=0.

HUD Location Adjustment[edit]

Center or adjust the HUD regardless of resolution
  1. Navigate to the game install directory.
  2. Open HUD.xml, located within Data\GameData.pak\Libs\UI\UIElements. Use 7zip or similar to directly open pak files.
  3. Locate the "Constraints" tag, near the top, within the GFx tag.
  4. Replace the existing constraints section with the following, adjusted as needed. This is based on a monitor resolution of 3440x1440, and desired HUD resolution of 2560x1440 (centered 16:9):
     <Constraints>
       <Align mode="fixed"/>
       <Position top="0" left="440" width="2560" height="1440" />
     </Constraints>
  1. To center the hud: set "left=#" where # is your screen resolution subtracted by the desired HUD resolution then halved (e.g. (3440 - 2560)/2)
  2. Save the XML and drop it back into the pak file.

Notes

These changes will also need to be applied to any patch files containing HUD.xml,which can be found within Data\patch pak files.
This results in minor visual issues during dialogue (black bars are displayed, and grain-overlay does not fill screen).

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Can only remap controllers via the Steam Controller settings. There is no obvious option with the GOG release.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Use an XInput wrapper, such as Steam Input, to be able to use DualShock 4 controllers.
DualShock button prompts
For DualShock button prompts, use the DS4 Controller Buttons mod.
Light bar support
Connection modes unknown
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Occasionally changes button prompts.
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection

Audio settings[edit]

Audio options Native Notes
Separate volume controls
In-game music, sound, voice and cut-scene
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Czech
Italian
Polish
Russian
Spanish
Simplified Chinese

VR support[edit]

Issues fixed[edit]

Cutscenes are capped at 30 FPS[edit]

FPS during cutscenes is locked to 30 FPS.[7] The cutscenes are in-engine, meaning they should go as high as your setup is set, or can render to.
Add a configuration file to unlock the FPS when in fullscreen mode
  1. In-game, ensure the Fullscreen option is selected in the display settings.
  2. Exit the game.
  3. Make a new file called user.cfg in <path-to-game> and open it in a text editor.
  4. Add the following lines, where sys_MaxFPS is your maximum FPS, then save and close the file:
r_Vsync = 0
sys_MaxFPS = 144

Blurry textures[edit]

The game takes a long time to load texture mipmaps leading to blurry textures especially on characters.
Increase the game mipmap LOD value to prevent the game from constantly reloading the mipmaps from the disk[8]
  1. Open the in-game console with ~
  2. Type r_TexturesStreamingMipBias -3
  3. Press Enter, then close the console with ~.

Notes

This workaround might cause a 2-4 FPS loss.
You can also apply this fix by adding the above line to your user.cfg file, mentioned above.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
64-bit executable

Recommended texture setting based on VRAM[edit]

The following table covers what amount of VRAM each level of the texture setting is designed for. This table doesn't take into account VRAM used by geometry and shadows.[9]

In-game Option VRAM
Low 1 GB
Medium 1.5 GB
High 2 GB
Very High 3 GB
Ultra 6 GB

Console commands[edit]

The console is enabled by default, press ~ to open it.
Command Purpose
cl_fov Modify field of view (FOV). Default 75.
e_TimeOfDay View the current time of day.
g_showHUD Toggles the HUD. Default 1.
e_ViewDistRatio Changes the distance at which objects start to render. Default 500.
e_ViewDistRatioVegetation Change the distance at which trees start to render. Default 500.
e_MergedMeshesInstanceDist Changes the distance at which grass is animated. Default 20.
p_gravity_z Changes the intensity of gravity. Default -13.
r_Vsync Toggles VSync. Default 1.
r_motionblur Toggles motion blur.
1 is camera only (default)
2 is camera and objects
r_AntiAliasingMode Toggles anti-aliasing.
1 SMAA
2 SMAA with temporal filtering
3 SMAA with temporal filtering and projection matrix jittering
r_ssdo Toggles screen space ambient occlusion. Default 1.
r_TexMinAnisotropy Sets minimum anisotropic filtering level. Depends on graphical setting.
Usually 4, 8 or 16.
wh_pl_showfirecursor Toggles reticule when aiming a bow. Default 0.
Save (YourChoiceOfFileNameHere) Saves the game. NOTE: This can cause your game to crash and no save will be created.
sys_MaxFPS Changes the FPS cap of the game. Default 60.
wh_ui_showCompass Toggles the compass. Default 1.
wh_ui_showHealthBar Toggles the health bar. Default 1.
wh_dlg_chatbubbles Toggles dialogue bubbles. Default 1.
t_scale Scales the game time.[10][11] Default 1 (normal speed). Setting 0.5 results in half-speed, 0 is paused etc.
e_VolumetricFog Toggles volumetric fog. Default 0.
r_Sharpening Sharpens the image. Default 0.0 (Float value) (Sharpening is used during cutscenes but disabled in normal play)
e_ShadowsMaxTexRes Changes shadow resolution. Default 1024.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-2500K 3.3 GHz
AMD Phenom II X4 940
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7870
2 GB of VRAM
DirectX 11 compatible
Requires a 64-bit operating system.

Notes

  1. When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/379430/ in addition to or instead of this directory. The app ID (379430) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Kingdom Come: Deliverance Forum - Czech - Cryengine 5.3.4 - last accessed on 2017-08-18
  2. Magic Game World - How to Disable The Unskippable Intro Videos In Kingdom Come: Deliverance - last accessed on 2018-02-18
  3. YouTube - Kingdom Come: Deliverance on 3440x1440 (DELL U3415W Curved) (21:9) 34" - last accessed on 2018-02-18
  4. Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018-02-15
    "Another thing, unfortunately Anisotropic Filtering is tied to texture level, despite 16x AF not being a demanding setting at all. With Textures set to High, the max AF level is just 4x - so no matter how good your (edit: I’m writing this for the general public, I know that your 1080ti can use Ultra textures) LOD and draw distance settings are, you will always get murky textures. It’s only at Textures set to Very High and Ultra does 16x AF kick in, making long distance viewing look much crisper (with appropriately high LOD settings)."
  5. Steam Community - Guide - How To Increase The Field Of View (FOV) Beyond 75 - last accessed on 2018-02-18
  6. Steam Community - Guide - Turning off depth of field - last accessed on 2018-02-18
  7. Steam Community - Low FPS Cutscenes? - last accessed on 2018-02-14
  8. YouTube - Kingdom Come - Texture streaming fix PC - last accessed on 2018-02-18
  9. Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018/2/15
    "It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg

    * Texture set to Low is for 1 GB VRAM
    * Texture set to Medium is for 1.5 GB VRAM
    * Texture set to High is for 2 GB VRAM
    * Texture set to Very High is for 3 GB VRAM
    * Texture set to Ultra is for 6 GB VRAM

    Those correspond to the Texture CVARS 1, 2, 3, 4 and 7, respectively.
    "
  10. CryEngine Technical Documentation - Console Variables - last accessed on 2018-02-16
  11. CryEngine Community - Slow motion ? - last accessed on 2018-02-16