TriDef 3d is an application that allows 3d conversion of video games and multimedia files. TriDef recently added Beta functionality which allows it to work with the Oculus Rift Development Kit. This document is going to be primarily used to keep track of the specific games that are compatible with the Beta version of TriDef 3d.
Tridef 3D is currently the best third-party driver to run non-Rift-compatible with the Oculus Rift. I have a post here where there are settings for values I use, but I've noticed that those values might for some reason change when restarting the game. And because of people's different kind of FOVs, IPDs and mouse sensitivities many of these values are wrong. That's why I made a little step-by-step tutorial for you to set up everything by yourself.
- Open up Tridef. If your game is not on the list, add it. Make a new profile for it unless there is already one.
- Open the game through Tridef.
- Continue/load/start the game, find yourself a spot where you can idle. (Do not wear Rift yet)
- Open up the game's settings and change mouse sensitivity to something you like (I recommend slow because of Rift, but not too slow so you can make >90 degree turns). Turn V-sync and mouse acceleration off.
- If available, adjust fov the biggest you can get. This way objects should not disappear from the edges of your vision.
- Open OSD by pressing numpad 0
- Put Rift on, go to HMD settings and change "Force FOV" to "both", then adjust "Output FoV" so that you can't anymore see the black edges when looking forwards. (110-120 works usually for me.) You can change the value faster by holding Ctrl while pressing or holding 4 or 6.
- Adjust "Game FoV" so that it doesn't look like zoomed in (FoV too small) or weird warping at the edges of your vision (FoV too big).
- Take Rift off and go to head-tracking settings. Set yaw and pitch to "on" and auto-detect "off".
- Keep your Rift straight forward, then turn it 90 degrees to left or right.
- Look at the game. If your character has turned over 90 degrees, make "Yaw scale" bigger and if less than 90 then make it smaller.
- Put Rift facing forward again. Then turn it left and right to test the head-tracking is correct.
- Then look all the way up and all the way down with Rift. Adjust "Pitch scale" so that in-game up-down is 1:1 with Rift moving up and down.
- Go to 3D settings and check that "Depth level" is 30, then go back to HMD settings.
- This is a tricky part. Adjust "World scale" so that the world feels right. With too big values everything looks too small/too close.
- "OSD depth" is usually good in 0.0-0.10, try yourself if the game has a crosshair. "Output quality" is best as "High".
Can't use mouse for the whole screen
Change the game's resolution to 1280x800.
Can't see the game's HUD or UI
Press Numpad +. This enables a Safe Mode that allows you to see the whole screen. You can change the Safe Mode's FoV from the OSD settings. This is a common problem with regular games because they are not designed for the Rift. In some cases when the game is moddable (Skyrim, Oblivion, Fallout 3 + New Vegas) you can download mods or change the configuration files to resize the HUD.
Game doesn't start in Rift Mode
Make sure the game is running DirectX9. You can sometimes enable DirectX9 from the game's settings and then just restart the game. In many Steam games adding "-dx9" to launch options forces the game to run the DirectX9 mode. Also remember that some games run only DirectX10 or higher, and thus can't be played with Tridef and the Oculus Rift.
View squished when rolling head
Change the game's resolution to something with 16:10 (usually 1280x800 is a safe choise). If that doesn't help, change the "Image Stretch" from OSD settings to 0.
No head-tracking or roll
Make sure the wires are properly attached and no other program or demo that uses the Rift is running. There are also couple games where the roll doesn't work.
|Games||Status (Perfect=0, Very Playable=1, Playable=2, Don't bother=3)||TriDef Settings Used||FPS (Average)||Comments 1||Comments 2||System Spec. Used||TBD|
|Aliens vs Predator||2||Output FOV=90,Game FOV=90||x-axis tracking inverted, adjust x-axis calc' by 1000 in opposite direction. Game FOV forced @90 causes some distortions at the sides when looking around, but it's still certainly playable||I7 3770 - GTX 580 -W7x64||Example|
|ARMA II Operation Arrowhead||2||hmd world depth:0.00||VeryHigh: 20; High: 25-30; Medium: 40-45||TriDef / Game Instructions: Turn Off headtracking, Use Opentrack / FreePIE to emulate Rift -> TrackIR, Enable TrackIR as a controller through game, Tridef -> HMD Settings -> World Scale 0.03, Tridef -> HMD Settings -> Headtracking -> All Off, Tridef -> HMD Settings -> Force FOV -> Both, Tridef -> HMD Settings -> Output -> 97 (or however much it takes so no black borders), Tridef -> HMD Settings -> Game -> 110, Tridef -> 3D -> Scene Depth -> 30 (as it always should be)!||I7-GTX 650||Example|
|BeamNG Drive||2||Custom||40 on lowest settings||Example|
|Binary Domain||0||Binary Domain profile||50-60|
|Bioshock 1||1||Generic||60+|| Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below). Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable) Bioshock Settings: Steam Launch Condition -dx9 Turn off shadows. Note: You can also set the proper UDK FOV by: -Open
||Phenom x6 - GTX 580 - 8GB ram||Example|
|Blur||1||Blur profile Game FOV 90 Output 70||60+||phenom ii x4 965 - GTX780|
|Counterstrike GO||1||60+||i7 3770 - GTX 670|
|Cryostasis||2||Cryostasis profile Game & Output FOV=88,||50+||some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy||phenom ii x4 965 - GTX780|
|Crysis 1||1||Crysis profile, Game £ Output 85||50+||to force DX9 place -dx9 argument after shortcut in properties, ex: "F:Programs\Crysis\Bin32\Crysis.exe" -dx9||phenom ii x4 965 - GTX780|
|DCS Black Shark||1||Output FOV=90,Game FOV=90||Works quite fantastic.||i7 3770 - GTX 580 -W7x64|
|Deus Ex 1||2||Generic||60+||HUD is out of focus and messy. Aiming with your head works just fine.||Have to run it under Direct3D 9 Mode.|
|Doom 1 & 2 BFG edition||0||Generic||60+||Works well, head tracking limited to side to side due to no freelook support in the game -Peejle||7870 8GB i5 OC|
|Dreamfall||2||60+||Y-axis doesn't work..random crashes(here)..||Fx 8150 - GTX 680|
|Elder Scrolls: Morrowind||2||TES Skyrim profile, Game & Output FOV at 98||Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix||Despawning objects can be fixed by increasing game fov. See instructions here http://www.reddit.com/r/oculus/comments/1jy0vx/morrowind_semiworking_with_rift_and_many_other/||i5 - GTX 680|
|Elder Scrolls: Skyrim||1||TES Skyrim profile, Game & Output FOV at 110. World scale 3||20-30 (highest settings), 60+ (lowest settings)||Can't see HUD and menus&inventory is hard to navigate. Can be fixed with mods. Head-tracking seems to have some latency issues.||7850, i5, 8Gb RAM|
|Elder Scrolls Online (BETA)||2||Generic profile, FOV = Game: ~90. World scale 0.06||40+ in towns, 70+ outside with custom settings||Maximize HUD scale in game settings. To force DX9 set GraphicsDriver.7 "D3D9" in "%USERPROFILE%\Documents\Elder Scrolls Online\live\UserSettings.txt". No true fullscreen, used 1280x800 and 1920x1200 desktop modes, in latter case set "Desktop res" in tridef 3D display settings||HUD is barely visible, sky rendering and water reflections are broken. Texts are barely readable.||Phenom X6 @3.6, X9 290X, 12Gb RAM|
|Fallout: New Vegas||2||Example||Example||Example||Example|
|Halo 1 & 2||1||Example||Example||Example||Example|
|Kerbal Space Program||2||Generic||60||no headtracking but sitting in the capsule with Jebediah is fun||i7 860 - AMD 6870|
|Mafia 2||1||Example||Generic||For FOV adjust, DL First Person View and Rick's tool and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too.||I7 3770 - GTX 580 -W7x64|
|MechWarrior: Living Legends||2||Crysis, Force FOV = Both, Game and Output FOV around 100||40||playable in battle armor, HUD in mech doesn't converge, some lighting glitches||i7 860 - AMD 6870|
|Metro 2033||1||Metro Last Light profile Game & Output FOV 85||50+|| Alter FOV outside of tridef: Go to the user.cfg file located at
||phenom ii x4 965 - GTX780|
|Nitronic Rush||1||Only roll headtracking|
|Rayman legends||2||60+||playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision)||Fx 8150 - GTX 680|
|Receiver||3||Generic||scale is all off, tried correcting it and got kinda close but the gun only shows in one eye|
|Red Orchestra 2||2||30-60, with low settings||Can't see menus, map, hud or anything else. Shooting enemies far away can be hard. Recognising enemies is hard with low reso. Shadows doesn't work.||7850, i5, 8Gb of RAM|
|Sonic All Stars Racing Transformed||2||Generic||60+||On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated!||7850 i5-3570k|
|Sonic Generations||1||Generic||60+||Force FOV Both. Output: 105. Game: 100. World Scale: 0.50. No Headtracking.||7850 i5-3570k|
|Spec ops: the line||2||camera feels strange||Fx 8150 - GTX 680|
|Street Fighter IV Arcade Edition||1||Depth=15, Headtracking=off, Game_FOV=60, Output_FOV=60||60||In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good.||Depth can be bigger than 15 but close up cinematics will not look "focusable" (try it, you'll understand)||i7 - nvidia ti 660 - 8GB Ram|
|System Shock 2||3||Generic||60||Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before -Peejle||Floor and wall textures can be fixed by disabling "3D Texture Copy". No 3D and no head-roll.||7870 8GB i5 OC|
|The walking dead||1 to 2||Generic||60||Example||Example||Example||Example|
|Thief 1&2||3||Generic||60||Floor and wall textures bugged. Can be fixed by disabling "3D Texture Copy". No 3D and no head-roll.||7850 8GB i5|
|Trine 2||1||Generic||60||Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright||7850 i5-3570k|