Doom

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Doom
Doom Ultimate.jpg
Developers
Publishers
Engines
Release dates
DOS
December 10, 1993
Mac OS
December 10, 1993
Windows
August 20, 1996
Doom at Steam Charts
Doom at SteamDB
 Doom at Wikipedia
Doom
Doom 1993
Doom II: Hell on Earth 1994
Master Levels for Doom II
Final Doom 1996
Doom 3 2004
Doom 3: Resurrection of Evil
Doom 3: BFG Edition 2012
DOOM 4 TBA

Key points

Advantage Runs on very low end hardware
Advantage The Doom engine was made open source in 1997, making the game very mod-friendly.

General information

More information Doom Wiki
More information Steam Community Discussions
More information Steam Users' Forums for game series

Availability[edit]

Source DRM Notes Keys
Amazon.com Availability Table Icons - Steam.svg Steam key for Ultimate Doom.
GamersGate Availability Table Icons - Steam.svg Steam key for Ultimate Doom.
Steam Availability Table Icons - Steam.svg Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed).
Information A shareware episode is also available (comes with the first episode "Knee-Deep in the Dead").
Information The shareware IWAD can be downloaded separately from the main release (to be used with source ports)

Versions[edit]

Source Ports[edit]

Since the release of the source code, several modified engines have emerged.

You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.

Content[edit]

A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.

Game data[edit]

Configuration file and save game data location[edit]

  Location 
DOS <path-to-game>
C:\DOOMDATA (if running v1.1 or from CD)
Windows <path-to-game>\base
OS X
Linux

Save game cloud syncing[edit]

System Native Notes
Steam Cloud Native
GameSave Manager Native Steam version only.

Video settings[edit]

In-game options menu.
Graphics option Option WSGF Notes
Widescreen resolution Hackable WSGF WS Gold.svg A source port is required. See Source Ports.
Multi-monitor Hackable WSGF MM Silver.svg Using the GZDoom port. See Multi-monitor.
Field of view (FOV) Hackable See Field of view (FOV).
Windowed Hackable A source port is required. See Source Ports.
Borderless fullscreen windowed Unknown
Anisotropic filtering (AF) Hackable A source port is required. See Source Ports.
Anti-aliasing (AA) Hackable A source port is required. See Source Ports.
Vertical sync (Vsync) Hackable A source port is required. See Source Ports.
High frame rate Unknown

Multi-monitor[edit]

ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.

Field of view (FOV)[edit]

Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping Hackable A source port is required. See Source Ports.
Mouse acceleration Hackable A source port is required. See Source Ports.
Mouse input in menus Hackable A source port is required. See Source Ports.
Mouse Y-axis inversion Hackable A source port is required. See Source Ports.
Controller
Controller support Hackable A source port is required. See Source Ports.
Full controller support Impossible
Controller remapping Hackable A source port is required. See Source Ports.
Controller Y-axis inversion Hackable A source port is required. See Source Ports.

Audio settings[edit]

Audio options Native Notes
Separate volume controls Native
Surround sound Hackable A source port is required. See Source Ports.
Subtitles Not applicable No spoken text.
Closed captions Impossible Only pickups sounds have linked messages.
Mute on focus lost Hackable A source port is required. See Source Ports.
EAX support Hackable A3D 3.0 and EAX 2.0 can be used in the jDoom port[1][2] (A3D support discontinued since version 1.7.0)[3]

A3D can be hacked in the WinDoom port through IAS[4]

Localizations

Language UI Audio CC Notes
English Native Not applicable Not applicable

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play Native 4
Online play Native 4
LAN co-op Native 4
Online co-op Native 4
Information A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)

Connection types

Type Native Notes
Matchmaking Impossible
Peer-to-peer Native
Dedicated Hackable Requires source port.
Self-hosting Native
Direct IP Hackable Possible in source ports.

Issues fixed[edit]

Game does not run in DOSBox (Steam)[edit]

Fix Set up compatibility settings[5]Link

  1. Right click on the DOOM.exe file (located at <path-to-game>\base) and select "Properties".
  2. Go to the "Compatibility" tab and enable Compatibility Mode (set it to "Windows 95").
  3. Open the ultimate.conf file with Notepad or similar text editor.
  4. Set fullscreen to false, fulldouble to false, and waitonerror to false.
  5. Save the changes made to the file.
  6. Repeat Steps 3-5 for the ultimatem.conf file.
  7. Open the dosbox.conf file with Notepad or similar text editor.
  8. Set waitonerror to false and save the changes.
  9. Launch the game.

System requirements[edit]

DOS
Minimum Recommended
Operating system (OS)
MS-DOS 6.2
Processor (CPU) Intel 386 Processor Intel 486 Processor
System memory (RAM) 4 MB 8 MB
Hard disk drive (HDD)
100 MB
Video card (GPU)
VGA graphics card

References

  1. JDoom + SBLive! + a3dapi.dll support file = INCREDIBLE! - New Doom Forums
  2. About: The Doomsday Engine - Doomsday HQ (retrieved)
  3. Doomsday Version History - Doomsday HQ (retrieved)
  4. IAS Doom Port - Extreme Audio Reality
  5. http://steamcommunity.com/app/2280/discussions/0/810938082260694979/