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Doom

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Doom
Doom cover art.jpg
Developer(s) id Software
Publisher(s) id Software
Engine Doom
First release date DOS and Mac December 10, 1993
Windows August 20, 1996
Doom
Doom 1993
Doom II: Hell on Earth 1994
Final Doom 1996
Doom 3 2004
Doom 3: Resurrection of Evil
Doom 3: BFG Edition 2012

Key points

Advantage Runs on very low end hardware
Advantage The Doom engine was made open source in 1997, making the game very mod-friendly.

General information

More information DoomWiki.org
More information Steam Community Discussions

Contents

[edit] Availability

Source(s) Store unlock Notes
Steam Steamicon.png Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed).

[edit] Versions

[edit] Engines

Since the release of the source code, several modified engines have emerged.

You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.

[edit] Content

A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.

[edit] Game data

  Location 
Windows
Mac
Linux

[edit] Save game cloud syncing

System Native Notes 
Steam Cloud Native  
GameSave Manager Native Only for the Steam version

[edit] Video settings

Graphics option Native WSGF Notes 
Widescreen resolution Hackable WSGF WS Gold.png Using the GZDoom port 
Multi-monitor Hackable WSGF MM Silver.png Using the GZDoom port. See Multi-monitor Support 
Field of view (FOV) Hackable See Field of View Fix 
Windowed Unknown  
Borderless fullscreen windowed Unknown  
Anisotropic filtering (AF) Unknown  
Anti-aliasing (AA) Unknown  
Vertical sync (Vsync) Unknown

[edit] Field of View Fix

Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.

[edit] Multi-monitor Support

ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.

[edit] Input settings

Input Settings Native Notes 
Remapping Unknown    
Mouse acceleration Native    
Controller support Unknown   

[edit] System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 95, Windows 98, Windows ME, Windows 2000 [1] Windows 95, Windows 98, Windows ME, Windows 2000 [1]
Processor (CPU) 486 processor operating at a minimum of 66MHz or any Pentium /Athlon processors 486 processor operating at a minimum of 66MHz or any Pentium /Athlon processors
System memory (RAM) 8 MB 8 MB
Hard disk drive (HDD) 100 MB 100 MB

References

  1. System Requirements for doom - gamesystemrequirements.com
ELECTRONIC ARTS, INC. (Origin Store)
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