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Doom
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| Developer(s)
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id Software
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| Publisher(s)
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id Software
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| Engine
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Doom
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| First release date
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DOS and Mac December 10, 1993 Windows August 20, 1996
|
Key points
Runs on very low end hardware
The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
DoomWiki.org
Steam Community Discussions
[edit] Availability
| Source(s)
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Store unlock
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Notes
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| Steam
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|
Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed).
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[edit] Versions
[edit] Engines
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
[edit] Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
[edit] Game data
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|
Location
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| Windows
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|
| Mac
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| Linux
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[edit] Video settings
[edit] Field of View Fix
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
[edit] Input settings
[edit] System requirements
| Windows
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|
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Minimum
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Recommended
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| Operating system (OS)
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Windows 95, Windows 98, Windows ME, Windows 2000 [1]
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Windows 95, Windows 98, Windows ME, Windows 2000 [1]
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| Processor (CPU)
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486 processor operating at a minimum of 66MHz or any Pentium /Athlon processors
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486 processor operating at a minimum of 66MHz or any Pentium /Athlon processors
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| System memory (RAM)
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8 MB
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8 MB
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| Hard disk drive (HDD)
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100 MB
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100 MB
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References
- ↑ System Requirements for doom - gamesystemrequirements.com