Difference between revisions of "User:Marioysikax/Research"
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{{--}} Most, if not all, cases usually camera is locked to character in some manner, making stutter even more irritating. | {{--}} Most, if not all, cases usually camera is locked to character in some manner, making stutter even more irritating. | ||
{{ii}} As most games avoid this problem, it has to be avoidable. However haven't seen way to fix it on users end. | {{ii}} As most games avoid this problem, it has to be avoidable. However haven't seen way to fix it on users end. | ||
+ | {{--}} It does seem like many are complaining about microstuttering with these games using 60Hz monitor. | ||
'''Character general movement''' | '''Character general movement''' | ||
* [[DeadCore]]<ref>[http://imgur.com/a/S7doX DeadCore Movement Stutter - Album on Imgur]</ref><ref name="marioysikax">Tested by [[User:Marioysikax|Marioysikax]]...duh?</ref> | * [[DeadCore]]<ref>[http://imgur.com/a/S7doX DeadCore Movement Stutter - Album on Imgur]</ref><ref name="marioysikax">Tested by [[User:Marioysikax|Marioysikax]]...duh?</ref> |
Revision as of 18:51, 1 September 2015
Unity games having internal FPS lock
- Unity games having unlocked frame rate, but some elements of the game capped, usually 60 FPS, making it look super stuttery on high refresh rate displays.
- Most, if not all, cases usually camera is locked to character in some manner, making stutter even more irritating.
- As most games avoid this problem, it has to be avoidable. However haven't seen way to fix it on users end.
- It does seem like many are complaining about microstuttering with these games using 60Hz monitor.
Character general movement
- DeadCore[1][2]
- Electronic Super Joy
- Electronic Super Joy: Groove City[3]
- Fotonica
- Hot Tin Roof: The Cat That Wore A Fedora[4]
Mouse movement
Whole game (frame rate not capped, whole gameplay is)
Steam XInput wrapping and Dualshock 4
- Most XInput only games launched trough Steam work just fine with DualShock 4, but for some reason some games refuse to work without external wrapper. No idea what causes this and "playstation" button still brings up steam overlay.
- Keep in mind that all XInput devices have to be unplugged for wrapper to work.
- Mighty Switch Force! Hyper Drive Edition (for comparison Shantae: Risky's Revenge - Director's Cut seems to use same engine and works just fine)
- Wayforwards support responce: "Right now we don't have anything to announce regarding the future addition of new controllers, but we'll definitely forward your email on to the team."
- Killer Is Dead
Games refusing to launch with 144Hz monitor
- Usually games work flawlessly if started with 60Hz monitor and switched back to 144Hz one. Also windowed mode works on most.
- Problem seems to be related to use of DVI. It's adviced to use DisplayPort with high refresh rate monitors to avoid these problems.[5][6]
Affected games
- As switching to DisplayPort fixed the issue for me personally, I won't be updating this list. It's kept for reference if someone else is also having problems with high refresh rate displays and these games.
References
- ↑ DeadCore Movement Stutter - Album on Imgur
- ↑ Tested by Marioysikax...duh?
- ↑ Untitled.wmv - Google Drive - Marioysikax, download to see uncompressed
- ↑ Hot Tin Roof: 60 FPS cap - Youtube - Marioysikax
- ↑ Windows 8 and 144Hz display - Game Troubleshooting and Reports - PCGamingWiki Community
- ↑ hdmi - Games, Windows 8.1 and 144Hz display - Super User