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Electronic Super Joy

From PCGamingWiki, the wiki about fixing PC games
Electronic Super Joy
Electronic Super Joy cover
Developers
Michael Todd Games
Engines
Unity 4[Note 1]
Release dates
Windows August 23, 2013
macOS (OS X) August 23, 2013
Linux August 23, 2013
Taxonomy
Monetization One-time game purchase
Series Electronic Super Joy
Electronic Super Joy on MobyGames
Electronic Super Joy on Wikipedia
Electronic Super Joy
Electronic Super Joy 2013
Electronic Super Joy: Groove City 2014
Electronic Super Joy 2 2019

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

DLC and expansion packs

Name Notes
Bonus Content Pack! Complete soundtrack, HD poster, bonus levels 'Thin Ice' and 'Treacherous Footing'
Windows
macOS (OS X)
Linux
A Hot Sticky Mess
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Michael Todd Games\Electronic Super Joy\
macOS (OS X)
Linux $HOME/.config/unity3d/Michael Todd Games/Electronic Super Joy/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows <path-to-game>\esj.sav[Note 2]
macOS (OS X)
Linux
Steam <Steam-folder>/userdata/<user-id>/244870/remote/esj.sav

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Pillarboxed by default. See Ultra-widescreen for a workaround.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Enable windowed mode and use the -popupwindow parameter (or see the glossary page).
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Incorrectly named as "frame limiter". 60 FPS is regular vsync, 30 FPS is half.
60 FPS and 120+ FPS
Frame rate is capped at 1000 FPS.
Character movement is capped at 60 FPS.[2]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Ultra-widescreen

Modify a game file to force Hor+ scaling[3]
  1. Open <path-to-game>\ElectronicSuperJoy_Data\Managed\Assembly-CSharp.dll in a hex editor, such as HxD.
  2. Search for 39 8E E3 3F
  3. Replace it with the desired aspect ratio converted to hex - e.g. 26 B4 17 40 for 2560x1080 or 8E E3 18 40 for 3440x1440.

Input

General settings. From left: PG Mode, Timer, Video settings, Audio settings, Rebind controls, Reset control bindings and Clear progress.
General settings. From left: PG Mode, Timer, Video settings, Audio settings, Rebind controls, Reset control bindings and Clear progress.

Audio

Audio settings.
Audio settings.
PG mode in settings disables erotic sound effects.

Audio feature State Notes
Separate volume controls
Background music and sound effects.
Surround sound
Subtitles
All in-game speech is text.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Dual Core or Equivalent
System memory (RAM) 3 GB
Hard disk drive (HDD) 350 MB
Video card (GPU) 512 MB of VRAM
DirectX 9.0 compatible
macOS (OS X)
Minimum
Operating system (OS)
Processor (CPU) Intel
System memory (RAM) 3 GB
Hard disk drive (HDD) 350 MB
Video card (GPU) OpenGL
512 MB of VRAM
Linux
Minimum
Operating system (OS)
Processor (CPU) Intel
System memory (RAM) 3 GB
Hard disk drive (HDD) 350 MB
Video card (GPU) OpenGL
512 MB of VRAM


Notes

  1. Unity engine build: 4.6.3f1[1]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Vetle on 2017-05-23
  2. 2.0 2.1 Verified by User:Marioysikax on December 24, 2015
  3. Verified by User:Rose on 2019-07-08