Engine:Unity

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Unity
Unity logo.svg
Developers
Website
First release date

Games

Game Developer Publisher First release Available on
! That Bastard Is Trying To Steal Our Gold ! WTFOMGames 9 May 2014
Windows
Linux
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) Dejobaan Games
Windows
10 Years After TenTreeGames
Windows
10,000,000 EightyEightGames 15 January 2013
Windows
macOS (OS X)
Linux
140 Carlsen Games 16 October 2013
Windows
macOS (OS X)
Linux
16bit Trader Forever Entertainment 4 June 2015
Windows
macOS (OS X)
Linux
1954 Alcatraz Daedalic Entertainment, Irresponsible Games Daedalic Entertainment 11 March 2014
Windows
macOS (OS X)
1979 Revolution: Black Friday INK Stories, N-Fusion Interactive INK Stories 4 April 2016
Windows
macOS (OS X)
1993 Space Machine Modesty 28 March 2016
Windows
macOS (OS X)
2064: Read Only Memories MidBoss 6 October 2015
Windows
macOS (OS X)
Linux
35MM Носков Сергей 27 May 2016
Windows
60 Seconds! Robot Gentleman 25 May 2015
Windows
macOS (OS X)
Linux
6180 the moon Turtle Cream, PokPoong Games Turtle Cream 19 September 2014
Linux
macOS (OS X)
Windows
7 Days to Die The Fun Pimps The Fun Pimps
Windows
macOS (OS X)
Linux
7 Mages Napoleon Games 23 June 2016
Linux
macOS (OS X)
Windows
8-Bit Bayonetta Platinum Games, Bitbaboon Sega 1 April 2017
Windows
8-bit Adventure Anthology: Volume I General Arcade, Abstraction Games Abstraction Games 31 October 2017
Windows
macOS (OS X)
Linux
80 Days (2015) Inkle 29 September 2015
macOS (OS X)
Windows
8infinity ENTERi Forever Entertainment 23 September 2016
Windows
macOS (OS X)
Linux
911 Operator Jutsu Games PlayWay 24 February 2017
Windows
macOS (OS X)
Linux
99 Levels to Hell B-evil Zaxis Games 26 February 2013
Windows
macOS (OS X)
Linux
A Chair in a Room: Greenwater Wolf & Wood Interactive 5 April 2016
Windows
A City Sleeps Harmonix Music Systems 16 October 2014
Windows
macOS (OS X)
A Normal Lost Phone Accidental Queens Plug In Digital 26 January 2017
Windows
macOS (OS X)
Linux
A Story of Distress Yellow Panda Games 2018
Windows
A Valley Without Wind Arcen Games 24 April 2012
Windows
macOS (OS X)
Linux
A Valley Without Wind 2 Arcen Games 18 February 2013
Windows
macOS (OS X)
Linux
A Wild Catgirl Appears! NewWestGames 29 October 2015
Windows
macOS (OS X)
Linux
AI Rebellion Immergity
Windows
AI War: Fleet Command Arcen Games 2 June 2009
Windows
macOS (OS X)
Linux
AR-K Gato Salvaje S.L. 21 July 2014
Windows
macOS (OS X)
Linux
AVSEQ Big Robot 23 August 2012
Windows
macOS (OS X)
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome Dejobaan Games, Owlchemy Labs 23 November 2011
Windows
macOS (OS X)
Linux
Aaero Mad Fellows Reverb Triple XP 11 April 2017
Windows
Abode Overflow
Windows
Absolute Drift Funselektor Labs 29 July 2015
Windows
macOS (OS X)
Linux
Accounting Crows Crows Crows, Squanchtendo Crows Crows Crows 18 October 2016
Windows
Action Henk RageSquid 11 May 2015
Windows
macOS (OS X)
Linux
AdVenture Capitalist Hyper Hippo Games 30 March 2015
Windows
macOS (OS X)
Linux
AdVenture Communist Hyper Hippo Games
macOS (OS X)
Windows
Adam's Venture Origins Vertigo Games SOEDESCO Publishing 1 April 2016
Windows
Adventure Time: Finn and Jake's Epic Quest NGD Studios Cartoon Network Games 11 April 2014
Windows
Adventure Time: Magic Man's Head Games Turbo Button Cartoon Network Games 5 April 2016
Windows
AdventureQuest 3D Artix Entertainment 18 October 2016
Windows
macOS (OS X)
Adventures of Bertram Fiddle: Episode 1: A Dreadly Business Rumpus Animation Deck13 Interactive 2 April 2015
Windows
macOS (OS X)
Adventures of Pip TicToc Games 4 June 2015
macOS (OS X)
Windows
Adventurezator: When Pigs Fly Pigasus Games Degica 17 September 2015
Windows
macOS (OS X)
Linux
Aegis of Earth: Protonovus Assault Acquire Aksys Games 18 July 2016
Windows
Aeon Command Bat Country Games 3 July 2014
Windows
macOS (OS X)
Linux
Aer: Memories of Old Forgotten Key Daedalic Entertainment 25 October 2017
Windows
macOS (OS X)
Linux

... further results

Issues unresolved[edit]

Can't use x360ce or Durazno[edit]

x360ce and Durazno are incompatible due to the Unity input manager using Raw Input instead of XInput.[1] See Controller for other alternatives.

Issues fixed[edit]

Spinning camera, menus scrolling automatically[edit]

This is stock engine behaviour with controllers other than Xbox 360 Controller and may require developer to fix it. See Controller article for more details.

Low performance[edit]

Common issue especially with laptops, where engine uses integrated GPU instead of more powerful dedicated one.
Use dedicated GPU[citation needed]

On desktops:

  • Make sure monitor is plugged into the dedicated GPU.

On laptops and other mobile devices:

  • Force use of dedicated GPU through either Nvidia control panel or AMD Catalyst Control Center, either globally or game-specific profile.

Multiple keystrokes with a simple key press when using GNOME desktop on Linux[edit]

Disable XModifier in launch options[2]

Add the following command into Launch Options if you are on Steam:

XMODIFIERS='' %command%

For non-Steam games create/open .sh script file and add:

#!/bin/bash (Not needed if the .sh script file already includes it)

XMODIFIERS='' ./game_executable

Other information[edit]

General information[edit]

Unity Documentation

Unity Launcher/Configuration Tool[edit]

The launcher/configuration tool allows easy customizing of graphics and input related settings of a Unity game.
This tool is not available for all games.
Open the tool for a game
  1. Check if there is a shortcut that allows easy access to the configuration tool.
    • Games on digital distribution platforms (e.g. Steam, Origin) might expose this as an option either through the context menu, or when launching the game.
    • There might be a shortcut for it in the start menu.
    • Holding down Shift on launch opens it for some games.
  2. If there is no easy way to access the launcher, use the -show-screen-selector command line argument to access it instead.

Manually port the game to Linux[edit]

It is entirely possible to port the game into Linux even if it didn't receive the official release. However, this is heavily dependant on the engine version it was made on as the support started from 4.0 series up to the recent and there may be some issues upon doing it. The following guide will explain how to make your own unofficial Linux port of the game.

Hardware statistics collection[edit]

Games built with Unity automatically upload the player's hardware statistics when first run.

Borderless fullscreen windowed mode[edit]

Most Unity games can be run in borderless fullscreen windowed mode by enabling regular windowed mode and using the -popupwindow command line argument.
Most games using Unity 5 run in the new default fullscreen mode. However its behaviour differs from earlier games' borderless mode and it's still possible to use launch parameter to use earlier borderless mode instead of new one.

Exclusive fullscreen mode[edit]

Some Unity game will run in borderless fullscreen windowed mode by default. To enable exslusive fullscreen mode use the -window-mode exclusive command line argument.

VR and stereoscopic modes[edit]

Unity 5.1 onwards has native support for VR devices.[3] It's possible to force different VR modes, however results may vary if the game wasn't build for VR. To force VR mode, use -vrmode DEVICETYPE Command line argument and replace the DEVICETYPE with following:
Parameter Description
None No VR Device.
Stereo Stereo 3D via D3D11 or OpenGL.
Split Split screen stereo 3D (the left and right cameras are rendered side by side).
Oculus Oculus family of VR devices.
PlayStationVR Sony's PlayStation VR device for PlayStation 4 (formerly called Project Morpheus VR).

Command line arguments[edit]

See command line arguments on how to use the following options. Some common arguments are listed below.[4]
Parameter Description
-show-screen-selector Forces the screen selector dialog (aka the Unity Configuration Tool) to be shown.
-batchmode Run the game in “headless” mode. The game will not display anything or accept user input. This is mostly useful for running servers for networked games.
-force-opengl (Windows only) Make the game use OpenGL for rendering, even if Direct3D is available. Normally Direct3D is used but OpenGL is used if Direct3D 9.0c is not available.
-force-vulkan (Windows and Linux only) Make the game use Vulkan for rendering, even if Direct3D or OpenGL is available. Introduced in 5.6 version of the engine.
-force-d3d9 (Windows only) Make the game use Direct3D 9 for rendering. This is the default, so normally there’s no reason to pass it.
-force-d3d11 (Windows only) Make the game use Direct3D 11 for rendering.
-single-instance (Linux & Windows only) Allow only one instance of the game to run at the time. If another instance is already running then launching it again with -single-instance will just focus the existing one.
-nolog (Linux & Windows only) Do not produce output log. Normally output_log.txt is written in the *_Data folder next to the game executable, where Debug.Log output is printed.
-force-d3d9-ref (Windows only) Make the game run using Direct3D’s “Reference” software renderer. The DirectX SDK has to be installed for this to work. This is mostly useful for building automated test suites, where you want to ensure rendering is exactly the same no matter what graphics card is being used.
-adapter N (Windows only) Allows the game to run full-screen on another display. The N maps to a Direct3D display adaptor. In most cases there is a one-to-one relationship between adapters and video cards. On cards that support multi-head (they can drive multiple monitors from a single card) each “head” may be its own adapter.
-popupwindow (Windows only) The window will be created as a a pop-up window (without a frame).
-screen-width (Linux & Windows only) Overrides the default screen width. This must be an integer from a supported resolution.
-screen-height (Linux & Windows only) Overrides the default screen height. This must be an integer from a supported resolution.
-screen-quality (Linux only) Overrides the default screen quality. Example usage would be
-nographics (Linux & Windows only) When running in batch mode, do not initialize graphics device at all. This makes it possible to run your automated workflows on machines that don’t even have a GPU.
-force-wayland (Linux only) This command will force the engine to use Wayland display instead of XOrg (Which under Wayland session will use XWayland and cause some performance loss), you must run in a desktop environment which has Wayland session available to work. It is currently experimental

Graphical presets[edit]

By default, games using the Unity engine only come with a few graphics presets: Fastest, Fast, Simple, Good, Beautiful, and Fantastic. The developer can choose not to use them and use more fine-grained graphics options in-game.
There isn't any way to change the predefined graphics presets.
The Unity launcher is not navigatable with a controller.
The following table is a list of Unity's default presets (as of version 4.5.4):
Fantastic Beautiful Good Simple Fast Fastest
Rendering
Pixel Light Count 4 3 2 1 0 0
Texture Quality Full Res Full Res Full Res Full Res Full Res Half Res
Anisotropic Filtering Forced On Forced On Per Texture Per Texture Disabled Disabled
Antialiasing 2X Multi Sampling 2x Multi Sampling Disabled Disabled Disabled Disabled
Soft Particles On On Off Off Off Off
Shadows
Shadows Hard and Soft Shadows Hard and Soft Shadows Hard and Soft Shadows Hard Shadows Only Disable Shadows Disable Shadows
Shadow Resolution High Resolution High Resolution Medium Resolution Low Resolution Low Resolution Low Resolution
Shadow Projection Stable Fit Stable Fit Stable Fit Stable Fit Stable Fit Stable Fit
Shadow Cascades Four Cascades Two Cascades Two Cascades No Cascades No Cascades No Cascades
Shadow Distance 150 70 40 20 20 15
Other
Blend Weights 4 Bones 4 Bones 2 Bones 2 Bones 2 Bones 1 Bone
Vsync Every VBlank Every VBlank Every VBlank Don't Sync Don't Sync Don't Sync
LOD Bias 2 1.5 1 0.7 0.4 0.3
Particle Raycast Budge 4096 1024 256 64 16 4

References