Shantae: Risky's Revenge - Director's Cut

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Shantae: Risky's Revenge - Director's Cut
Shantae: Risky's Revenge - Director's Cut cover
Developers
WayForward Technologies
Engines
WF Engine
Release dates
Windows July 15, 2014[1]
Shantae: Risky's Revenge - Director's Cut guide at StrategyWiki
Shantae: Risky's Revenge - Director's Cut at Wikipedia
Shantae
Shantae: Risky's Revenge - Director's Cut 2014
Shantae and the Pirate's Curse 2015
Shantae: Half-Genie Hero 2016

General information

Official site
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Soundtrack is available for free at composer's Bandcamp, you can also pay what you want.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\Wayforward\riskysrevenge\wfEngine.ini
Linux (Proton) <Steam-folder>/steamapps/compatdata/277890/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %APPDATA%\Wayforward\riskysrevenge\
Steam <Steam-folder>\userdata\<user-id>\277890\remote\
Linux (Proton) <Steam-folder>/steamapps/compatdata/277890/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
Even though it saves in the user's "remote" folder, Steam Cloud isn't available.[2]

Video settings[edit]

General settings.
General settings.
Base resolution is 256x192 where game scales using nearest neighbour. Modes are original which scales game with 1:1 ratio, full which uses whole width/height of resolution while maintaining aspect ratio and stretch which stretches the game to fill up whole selected resolution.
Graphics option Option Notes
Widescreen resolution
Menus are in 16:9 aspect ratio, game itself is always 4:3.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Toggle with Alt+ Enter or use the -w parameter.
Borderless fullscreen windowed
Fullscreen acts like windowed borderless.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Use the -v parameter to enable.
60 FPS
120+ FPS
Frame rate is capped at 60 FPS.
Color blind mode

Widescreen resolution[edit]

Set a custom resolution[citation needed]

Use the command line arguments -width 1024 -height 768 where 1024 and 768 are your resolution width and height respectively.

Input settings[edit]

Controller uses Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel. See Controller remapping.
Key rebinding.
Key rebinding.

Controller remapping[edit]

Menu controls are not adapted properly for the Xbox 360 Controller, with the A and B buttons being swapped. Keys for menu are separate binding, but for some reason game refuses to bind one button to more than one action, making swapping A and B buttons impossible in game menu. Manual remapping is required to fix.
Change values with hex editor[4]
  1. Go to the save game data location.
  2. Open the save*.sav file(s) with a hex editor such as HxD.
  3. Go to offset 560 and change 06 to 05. This assigns B to Cancel.
  4. Go to offset 570 and change 05 to 06. This assigns A to Confirm/Talk.
  5. Save and close the file.
For remapping the rest of the functions, expand the content below

Hex values and buttons they represent:

00 = UP
01 = RIGHT
02 = DOWN
03 = LEFT
04 = Y
05 = B
06 = A
07 = X
08 = LB
09 = LT
0A = LS
0B = RB
0C = RT
0D = RS
0E = START
0F = BACK

Offset in hex editor = default hex value = function:

55C = 07 = ATTACK
560 = 06 = CANCEL
564 = 04 = DANCE
568 = 08 = BACKDASH
56C = 02 = DOWN
570 = 05 = CONFIRM / TALK
574 = OE = INVENTORY
578 = 06 = JUMP
57C = 03 = LEFT
580 = 0B = ITEM
584 = 01 = RIGHT
588 = 0F = PAUSE / SKIP
58C = 00 = UP

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Separate Music and FX sliders
Surround sound
Subtitles
Closed captions
No spoken audio
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Russian
Fan translation by «Энтузиасты Team и ZoG Forum Team»

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Shader Model support 3.0
64-bit executable

Middleware[edit]

Middleware Notes
Audio FMOD

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP SP2, Vista, 7
Processor (CPU) Intel Pentium 4, 2.4 GHz Intel Core 2 Duo
AMD Athlon 64 X2
System memory (RAM) 1 GB 4 GB
Hard disk drive (HDD) 1 GB 2 GB
Video card (GPU) Nvidia GeForce 9600GT
AMD Radeon HD 3870
512 MB of VRAM
DirectX 9.0 compatible
Shader model 3.0 support
Nvidia GeForce 200 series
AMD Radeon HD5000 series
512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/277890/ in addition to or instead of this directory. The app ID (277890) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References