Difference between revisions of "Final Fantasy VII Remake Intergrade"
(→Force DirectX 11: Changed dynamic resolution scaler to current fixbox.) |
(→Video) |
||
Line 120: | Line 120: | ||
|anisotropic notes = Unknown filtering method. | |anisotropic notes = Unknown filtering method. | ||
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Forced [[TAA]]. | + | |antialiasing notes = Forced [[TAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Choice between 30, 60, 90, or 120 FPS cap.<br/>Cinematic FMVs are capped at 30 FPS, while in-game FMVs are capped at 60 FPS. Tutorial videos are recorded at 15 FPS but played back at 30. FMVs can be interpolated to higher framerates with [https://steamcommunity.com/groups/vidsquish Vidsquish]. |
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
Line 135: | Line 135: | ||
}} | }} | ||
− | ===Dynamic resolution | + | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== |
+ | {{Fixbox|description=Disable TAA|ref=<ref>[https://www.nexusmods.com/finalfantasy7remake/mods/31 No TAA at Final Fantasy VII Remake Nexus - Mods and community]</ref>|fix= | ||
+ | # Install [[#FFVIIHook|FFVIIHook]]. | ||
+ | # Copy the included {{file|Engine.ini}} to {{file|{{p|userprofile}}\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\}}. | ||
+ | # Open {{file|Engine.ini}} with a text editor. | ||
+ | # Add the <code>[SystemSettings]</code> header as a new line if it does not exist. | ||
+ | # Add the following lines. | ||
+ | <pre>r.AntiAliasingQuality=0 | ||
+ | r.PostProcessAAQuality=0 | ||
+ | r.TemporalAAQuality=0 | ||
+ | r.TemporalAASamples=0 | ||
+ | r.DefaultFeature.AntiAliasing=0 | ||
+ | r.DefaultFeature.AntiAliasing=False</pre> | ||
+ | }} | ||
+ | ===Dynamic resolution=== | ||
{{ii}} Depending on FPS cap, the game utilizes dynamic resolution. It can be set manually using Flawless Widescreen. | {{ii}} Depending on FPS cap, the game utilizes dynamic resolution. It can be set manually using Flawless Widescreen. | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Modify with [https://www.flawlesswidescreen.org Flawless Widescreen]|ref=|fix= |
+ | }} | ||
+ | {{Fixbox|description=Modify with FFVIIHook|ref=<ref name="reddit">[https://www.reddit.com/r/FuckTAA/comments/rk0voo/final_fantasy_vii_remake_taa_depth_of_field/ Final Fantasy VII Remake - TAA, Depth Of Field, Dynamic Resolution Scaling and Motion Blur Workarounds]</ref>|fix= | ||
+ | # Install [[#FFVIIHook|FFVIIHook]]. | ||
+ | # Copy the included {{file|Engine.ini}} to {{file|{{p|userprofile}}\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\}}. | ||
+ | # Open {{file|Engine.ini}} with a text editor. | ||
+ | # Add the <code>[SystemSettings]</code> header as a new line if it does not exist. | ||
+ | # Add <code>r.DynamicRes.MinScreenPercentage=100</code> underneath (sets minimum dynamic resolution scaling to 100%. | ||
+ | # Add <code>r.DynamicRes.OperationMode=0</code> underneath (disables dynamic resolution scaling (0=off 2=on)). | ||
}} | }} | ||
Line 152: | Line 174: | ||
===Post-processing=== | ===Post-processing=== | ||
− | {{Fixbox|description=[ | + | {{Fixbox|description=Disable post-processing by hand|ref=<ref name="reddit"/>|fix= |
+ | # Install [[#FFVIIHook|FFVIIHook]]. | ||
+ | # Copy the included {{file|Engine.ini}} to {{file|{{p|userprofile}}\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\}}. | ||
+ | # Open {{file|Engine.ini}} with a text editor. | ||
+ | # Add the <code>[SystemSettings]</code> header as a new line. | ||
+ | # Underneath it, add the following settings based on what you wish to disable. | ||
+ | |||
+ | '''Use "light" version of TAA''' | ||
+ | <pre>r.TemporalAASamples=4 | ||
+ | r.TemporalAACurrentFrameWeight=0.45</pre> | ||
+ | |||
+ | '''Disable depth of field''' | ||
+ | <pre>r.DepthOfField.FarBlur=0 | ||
+ | r.DepthOfFieldQuality=0 | ||
+ | r.FastVRam.BokehDOF=0 | ||
+ | r.FastVRam.CircleDOF=0 | ||
+ | r.FastVRam.DOFSetup=0 | ||
+ | r.DOF.Kernel.MaxBackgroundRadius=0.0000 | ||
+ | r.DOF.Kernel.MaxForegroundRadius=0.0000 | ||
+ | r.FastVRam.DOFPostfilter=0 | ||
+ | r.FastVRam.DOFReduce=0 | ||
+ | r.FastVRam.DOFSetup=0</pre> | ||
+ | |||
+ | '''Disable motion blur''' | ||
+ | <pre>r.MotionBlurQuality=0</pre> | ||
+ | |||
+ | '''Disable film grain''' | ||
+ | <pre>r.Tonemapper.GrainQuantization=0</pre> | ||
+ | }} | ||
+ | ====Disable vignette==== | ||
+ | {{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref=|fix= | ||
}} | }} | ||
Revision as of 03:50, 8 January 2022
This page is for the remake. For the original 1998 release, see Final Fantasy VII. For the 2012 re-release, see Final Fantasy VII (2012).
Developers | |
---|---|
Square Enix | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 16, 2021 |
Reception | |
Metacritic | 87 |
OpenCritic | 86 |
IGDB | 93 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Art styles | Realistic |
Themes | Sci-fi |
Series | Final Fantasy |
Final Fantasy VII Remake Intergrade is a singleplayer third-person action and RPG game in the Final Fantasy series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Steam (unavailable) | [1][2] |
Essential improvements
Force DirectX 11
Use the -dx11 command line argument[citation needed]
|
---|
|
FFVIIHook
- Unlocks the developer console, giving access to console commands and easy changes to the games CVars, along with allowing loose INI files to be loaded in from the game's config folder.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1462040/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\EOS\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1462040/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Aspect ratios narrower than 16:9 are letterboxed. Use Flawless Widescreen to fix. | ||
Multi-monitor | Use Flawless Widescreen. | ||
Ultra-widescreen | Use Flawless Widescreen. | ||
4K Ultra HD | FMVs are in 1080p. | ||
Field of view (FOV) | Use Flawless Widescreen. | ||
Windowed | |||
Borderless fullscreen windowed | Traditional fullscreen not available; see Exclusive fullscreen. | ||
Anisotropic filtering (AF) | Unknown filtering method. | ||
Anti-aliasing (AA) | Forced TAA. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Choice between 30, 60, 90, or 120 FPS cap. Cinematic FMVs are capped at 30 FPS, while in-game FMVs are capped at 60 FPS. Tutorial videos are recorded at 15 FPS but played back at 30. FMVs can be interpolated to higher framerates with Vidsquish. |
||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-aliasing (AA)
Disable TAA[3] |
---|
r.AntiAliasingQuality=0 r.PostProcessAAQuality=0 r.TemporalAAQuality=0 r.TemporalAASamples=0 r.DefaultFeature.AntiAliasing=0 r.DefaultFeature.AntiAliasing=False |
Dynamic resolution
- Depending on FPS cap, the game utilizes dynamic resolution. It can be set manually using Flawless Widescreen.
Modify with Flawless Widescreen |
---|
Modify with FFVIIHook[4] |
---|
|
Exclusive fullscreen
- FFVIIHook can force the in-game resolution picker to use exclusive fullscreen mode for all resolutions.
- Exclusive fullscreen only works properly when playing in DX11 mode.
Enable exclusive fullscreen[citation needed] |
---|
|
Post-processing
Disable post-processing by hand[4] |
---|
Use "light" version of TAA r.TemporalAASamples=4 r.TemporalAACurrentFrameWeight=0.45 Disable depth of field r.DepthOfField.FarBlur=0 r.DepthOfFieldQuality=0 r.FastVRam.BokehDOF=0 r.FastVRam.CircleDOF=0 r.FastVRam.DOFSetup=0 r.DOF.Kernel.MaxBackgroundRadius=0.0000 r.DOF.Kernel.MaxForegroundRadius=0.0000 r.FastVRam.DOFPostfilter=0 r.FastVRam.DOFReduce=0 r.FastVRam.DOFSetup=0 Disable motion blur r.MotionBlurQuality=0 Disable film grain r.Tonemapper.GrainQuantization=0 |
Disable vignette
Use Flawless Widescreen |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Scroll wheel to cycle through menu items, left-click to choose a menu item, right-click to exit. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Some controllers may need to be powered on after launch to function properly. PS5 controllers over Bluetooth are detected as generic controllers and require rebinding in the menu. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Options exist, but are extremely limited. Equivalent to PlayStation version. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Blue light | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | rumble only works if controller is set as Xinput Controller in controller settings | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Speech Volume. | |
Surround sound | ||
Subtitles | Dialogue only or with speaker name. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish | ||||
Russian | Machine translation, download. |
Change in-game text language
Edit EGS settings[5] |
---|
|
Issues unresolved
Debug build
- It seems Square-Enix issued accidentally a debug version of the game that normally is not intended to the final public. This may be the cause of the many issues this game have on PC. There is no word from developers if the public will ever see the vanilla build on PC at this point in time.[6]
Heavy FPS drops
- The game can drop fps from 120 to below 30 fps when texture settings are set to high on a GPU with 8GB of VRAM or less. This may be caused by poor VRAM management, as the issue is resolved by altering between low and high settings. This appears to force a VRAM-flush. There is no word from the developers about the issue at the time of this edit.
Bad frame-pacing and data-stream-issues
- When using the in game fps limiter the game can present bad frame-pacing. It also presents data-stream-issues that can be easily reproduced.[7]
There is no word from the developers about the issue at the time of this edit.
- The frame-pacing issue can be greatly alleviated by using any VRR technology (such as HDMI VRR, G-Sync or Freesync). This won't help with data-stream-issues however.[8]
Controller detection oddities
- Some controllers (PS5 Controller as an example) do not function correctly over Bluetooth if they are powered on and connected prior to launching the game. The game does not always recognize the type of controller when connected via Bluetooth. This will result in generic, difficult to parse, numbered button labels in-game. It will also require you to rebind all of the buttons on the controller, as it will by default automatically bind only the d-pad, accept, and cancel buttons in this scenario.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | See Force DirectX 11. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (2004) | |
Processor (CPU) | Intel Core i5-3330 AMD FX-8350 |
Intel Core i7-3770 AMD Ryzen 3 3100 |
System memory (RAM) | 8 GB | 12 GB |
Hard disk drive (HDD) | 100 GB | |
Video card (GPU) | Nvidia GeForce GTX 780 AMD Radeon RX 480 3 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1080 AMD Radeon RX 5700 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Appears to contain no useful .ini files by default
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1462040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1462040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Twitter - @AtelierTool - last accessed on 2021-12-17
- ↑ Ars Technica - last accessed on 2021-12-17
- "While picking through the EGS-install's files, I found direct mentions of "Steamworks", implying that the game could arrive on Valve's storefront after an exclusivity-deal expires."
- ↑ No TAA at Final Fantasy VII Remake Nexus - Mods and community
- ↑ 4.0 4.1 Final Fantasy VII Remake - TAA, Depth Of Field, Dynamic Resolution Scaling and Motion Blur Workarounds
- ↑ How to change FF7R PC language on EGS? : FFVIIRemake
- ↑ Final Fantasy 7 Remake PC Performance Issues Might Be Because Its a Debug Build
- ↑ Uh Oh...Final Fantasy VII Remake: PC (Day 1 Impressions)
- ↑ Verified by User:Tamodolo on 2021-12-21
- Tested using an RTX 3070 in native 4K resolution using HDMI 2.1 VRR at 4K120 and with LFC enabled on an LG C9 OLED TV. Also tested with all FPS targets: 30, 60, 90, and 120. All FPS targets present a significantly better frame cadence than fixed refresh rate.