Final Fantasy XIII-2

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Final Fantasy XIII-2
Final Fantasy XIII-2 cover
Developers
Square Enix
tri-Ace
Engines
Crystal Tools
Release dates
Windows December 11, 2014
Final Fantasy XIII-2 guide at StrategyWiki
Final Fantasy XIII-2 at Wikipedia
Final Fantasy
Final Fantasy VII 1998
Final Fantasy VIII 2000
Final Fantasy XI 2003
Final Fantasy XIV 2010
Final Fantasy VII (2012) 2012
Final Fantasy XIV: A Realm Reborn 2013
Final Fantasy VIII (2013) 2013
Final Fantasy III 2014
Final Fantasy IV 2014
Final Fantasy XIII 2014
Final Fantasy XIII-2 2014
Final Fantasy IV: The After Years 2015
Final Fantasy Type-0 HD‎ 2015
Final Fantasy V 2015
Lightning Returns: Final Fantasy XIII 2015
Final Fantasy VI 2015
Final Fantasy IX 2016
Final Fantasy X/X-2 HD Remaster 2016
Mobius Final Fantasy 2017
World of Final Fantasy 2017
Final Fantasy XII: The Zodiac Age 2018
Final Fantasy XV 2018
Final Fantasy Type-0 Online TBA

Key points

Unfavorable to the Xbox 360 and PS3 versions in areas. Has:
Inconsistent frame rate, with additional features over its predecessor exacerbating the problem.

General information

Steam Community Discussions
Square Enix Forums - Final Fantasy XIII-2 Discussion

Availability[edit]

Source DRM Notes Keys OS
Retail
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XIII + XIII-2 double pack available in Europe
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Windows
Amazon.com
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Windows
Gamesplanet
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Windows
Green Man Gaming
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Windows
Humble Store
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Windows
Publisher website
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European store
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Windows
Publisher website
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North American store
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Windows
Steam
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Windows
All versions require Steam DRM.

Downloadable content (DLC) and expansions[edit]

Visit Final Fantasy Wiki for more information on DLC.
Includes the following DLC from the console versions in the base game:[1] Note that the Coliseum Battles and Scenarios are only available after completing the game.
  • Coliseum Battle Opponents: Omega, Lightning & Amodar, Nabaat, Ultros & Typhon, PuPu, Gilgamesh
  • Serah's Outfits: Summoner's Garb, Beachwear, White Mage
  • Noel's Outfits: Battle Attire, Spacetime Guardian, Black Mage
  • Mog's Outfits: A Wondrous Wardrobe
  • Sazh's Story Scenario: Heads or Tails?
  • Lightning's Story Scenario: Requiem of the Goddess
  • Snow's Story Scenario: Perpetual Battlefield
The following DLC are not available on PC out-of-box due to copyright and licensing issues, but can be enabled using the Console Content Patch:
  • 2 outfits for Serah: N7 Armor (from Mass Effect 3); Style and Steel
  • 2 outfits for Noel: N7 Armor (from Mass Effect 3); Assassin's Creed
  • All 5 DLC weapons (3 bows for Serah, 2 swords for Noel)
  • 5 Japan-exclusive accessories (Delicate Diva's Microphone, Delicate Diva's Headphones, Delicate Goddess's Bangle, Delicate Goddess's Earring, and Stiltzkin's Diary)

Essential improvements[edit]

Console Content Patch[edit]

This restores and unlocks all DLC normally unavailable in-game due to copyright and licensing issues. It also adds Serah's FFXIII outfit as a bonus.

Leviathan's Tears Mod[edit]

The PC version's rain has broken translucency. This replaces it with parameters for a higher resolution version of the original PS3's rain textures.

Game data[edit]

Configuration file location[edit]

System Location
Windows <path-to-game>\setup.xml
All in-game configuration is stored in the save game data. The title screen configuration is not preserved between sessions.

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\SquareEnix\FinalFantasyXIII-2\save
Steam <Steam-folder>/userdata/<user-id>/292140/remote/

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Up to 50 save files (886.92 MB) can be synced.

Video settings[edit]

Launcher settings.
Launcher settings.
Graphics option Option Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Set in launcher. Do not use windowed mode, use full-screen.
Field of view (FOV)
Windowed
Must be set through launcher and cannot be changed in-game.
Borderless fullscreen windowed
The game actually never is truly in fullscreen mode, it's always in borderless fullscreen windowed. Use Registry Edit to change.
Anisotropic filtering (AF)
Use the GPU control panel or a tool like GeDoSaTo.
Anti-aliasing (AA)
Up to 8x MSAA.
Vertical sync (Vsync)
Default on. Use the GPU control panel to change.
60 FPS
Out-of-engine cutscenes normally capped at 30FPS.
120+ FPS
Capped at 60FPS.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
Most actions can be rebound, but the movement and camera orientation keys are locked.[2]
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Can confirm with the left button and cancel with the right button
Mouse Y-axis inversion
Controller
Controller support
Enable controller prompts with the On-Screen Button Explanations in-game setting.
Full controller support
Mouse and keyboard required to launch and exit the game.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
X-axis inversion also available
Additional information
Button prompts
Manual toggle in the settings: On-screen Button Explanations
Controller hotplugging
Haptic feedback

Controller button prompts[edit]

The game uses Xbox button prompts without differentiating colors.
This mod allows PlayStation and Xbox prompts.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
See audio volume is low.
Surround sound
Only 2 or 6 channel modes function correctly, see broken surround sound & buzzing sound. No in-game option.
Subtitles
Closed captions
Mute on focus lost
Loses focus by minimizing in windowed mode. Does not mute when running an out-of-engine cutscene.

Localizations

Language UI Audio Sub Notes
English
Worldwide (audio not available in Asia)
French
Not available in Asia
German
Not available in Asia
Italian
Not available in Asia
Spanish
Not available in Asia
Japanese
Worldwide (UI and subtitles only available in Asia)
Traditional Chinese
Asia only
Korean
Asia only

Issues unresolved[edit]

Inconsistent frame rate[edit]

The section on this issue for Final Fantasy XIII applies to this game as well, workarounds included. The game complicates this issue further with depth of field and additional post-processing effect rendering issues.
If all else fails, try removing the in-game frame rate pacer. Doing so will remove the game's logic that locks the frame rate when it falls below refresh rate intervals.[3] Note that the 60 FPS cap remains and this currently causes input lag and visual slowdowns when refresh rate thresholds aren't met due to the game tying certain aspects of gameplay to the frame rate,[4] and Steam removes the modification when verifying or updating the main executable. Other side effects of removing the frame rate pacer include removing the 30 FPS lock on out-of-engine cutscenes causing their animation to run at up to twice the intended speed and improving loading times on loading screens that utilize and trigger the in-game frame rate pacer. This also may cause the in-game visuals to freeze on start up in windowed mode.
Run the utility before and alongside the game each time you play.
Be sure both backup and unlock frame rate are checked.

Shadows appear pixelated and jagged[edit]

See the corresponding section in Final Fantasy XIII.

Controller vibration doesn't work[edit]

See the corresponding section in Final Fantasy XIII.

Audio volume is low[edit]

See the corresponding section in Final Fantasy XIII.

Crashes when loading a new area[edit]

See the corresponding section in Final Fantasy XIII.

Character runs off screen in opening battle[edit]

There is a game-breaking bug where the character can run off screen in the first battle, rendering the current game unplayable. Restart the game to try again.

Issues fixed[edit]

Launcher doesn't launch[edit]

See the corresponding section in Final Fantasy XIII.

Broken surround sound & buzzing sound[edit]

This issue occurs when not in stereo (2 channels) or 6 channel mode due to the game incorrectly filling audio buffers, causing buzzing audio and incorrect voice positioning.[7][8]
Set your sound card to use stereo (2 channels) or 6 channel modes[9]
Try setting the FFXiii2Launcher.exe compatibility to Vista

Crashes when saving[edit]

See the corresponding section in Final Fantasy XIII.

Rain appears as white lines[edit]

The translucency of rain is lower and looks like white lines, much worse than the console versions. See Leviathan's Tears Mod for a fix.

Mouse cursor appears[edit]

See the corresponding section in Final Fantasy XIII.

Xbox One Controller bug in menus[edit]

Run the utility before and alongside the game each time you play.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
64-bit executable

Middleware[edit]

Middleware Notes
Physics Crystal Tools Proprietary.
Audio Miles Sound System
Cutscenes Bink Video Out-of-engine cutscenes only.

Monster Glow Begone[edit]

Removes the incandescent glow effect from recruited monsters.

Monster Mod Pack[edit]

Adds new monsters as random encounters and Mog Throw rewards along with a few fixes. Each new monster comes included with its own unique moveset and Feral Link.
Requires the Console Content Patch.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP SP2 or later Vista, 7, 8
Processor (CPU) 2 GHz Dual Core Intel Core 2 Quad (2.66 GHz)
AMD Phenom II X4 (2.8 GHz)
System memory (RAM) 1 GB 2 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) NVIDIA Geforce 8 Series
ATI Radeon HD 4000 series
256MB of VRAM
DirectX 9.0c compatible
NVIDIA Geforce GTX 460
AMD Radeon HD 5870
Other XInput controller (map DirectInput controllers using drivers)[10]

References

  1. FF XIII-2 PC WINDOWS release – 11th Dec 2014 - DLC included!
  2. Game's manual on Steam
  3. Steam forums - frame rate pacer location discovery
  4. Square Enix forums - Frame rate pacer pros/cons
  5. 5.0 5.1 Fix: Xbox One controller in menus :: FINAL FANTASY XIII General Discussions
  6. Steam forums - Frame rate pacer remover program
  7. FFXIII Series Outside Developer POV
  8. Sound problem. :: FINAL FANTASY XIII-2 General Discussions
  9. Audio workaround on NeoGAF
  10. System requirements recommend an XInput controller but this game does not use XInput drivers (tested by MetalPlateMage). See NeoGAF Forums - Knurek on FFXIII not using xinput.dll.