Difference between revisions of "Final Fantasy VII: Ever Crisis"
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− | |steam cloud notes = Account data is saved to and hosted on its own servers and can be linked to a Square Enix account. | + | |steam cloud notes = Account data is saved to and hosted on its own servers and can be linked to a Square Enix account (Japan) or a Square Enix Members account (Global). |
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|ubisoft connect notes = | |ubisoft connect notes = |
Latest revision as of 03:56, 11 May 2024
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Applibot | |
Square Enix | |
Publishers | |
Square Enix | |
Engines | |
Unity 2021[Note 1] | |
Release dates | |
Windows | December 7, 2023 |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Boost, Currency, Finite spend, Free-to-grind, Loot box, Time-limited |
Modes | Singleplayer, Multiplayer |
Pacing | Continuous turn-based |
Perspectives | Cinematic camera, Third-person, Top-down view |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Realistic, Stylized |
Themes | Fantasy, Sci-fi |
Series | Final Fantasy |
Final Fantasy VII: Ever Crisis is a singleplayer and multiplayer cinematic camera, third-person and top-down view JRPG game in the Final Fantasy series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Install from Steam only includes the title screen. It must be opened to download the rest of the game data. |
Monetization
Type | Notes |
---|---|
Free-to-play | The game is free-to-play. |
Microtransactions
Type | Notes |
---|---|
Boost | 7-day passes can be bought with real money that boost various reward rates and reduce timers along with a set amount of Red Crystals. |
Currency | Real money is used to purchase Red Crystals and can be used for drawing on gacha banners or purchasing bundles of in-game items. Blue Crystals are the free currency used for gacha. |
Finite spend | Many item bundles have a daily or weekly quantity that limit the player from purchasing more than one or a few at a time. |
Free-to-grind | Story missions and quests have first-time clear rewards for the free Blue Crystal currency. Challenges can also be completed to earn additional currency. |
Loot box | Outfits with stat boosts and weapons are obtained through drawing on gacha banners with Red Crystals and/or Blue Crystals. |
Time-limited | Featured Gacha banners containing 5-star outfits and weapons can be obtained through free or paid Crystals. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2484110/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2484110/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Account data is saved to and hosted on its own servers and can be linked to a Square Enix account (Japan) or a Square Enix Members account (Global). |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Limited to 16:9 and 21:9 resolutions. | ||
Multi-monitor | [2] | ||
Ultra-widescreen | Limited to 21:9 resolutions. Hor+ is applied during gameplay, while Vert- and pillarboxing is applied during FMVs.[3] | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Referred to as "Fullscreen Mode" in-game. Used in place of exclusive fullscreen. |
||
Anisotropic filtering (AF) | [5] | ||
Anti-aliasing (AA) | Toggleable on/off. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30, 60, and 120 FPS cap. FPS can be unlocked to refresh rate when Vsync is enabled. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Toggleable on/off. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | [6] | |
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate volume sliders for BGM and Sound Effects/Voices. Can be set in intervals of 5, from 0 to 100. |
|
Surround sound | Plays up to 4.0. FMV cutscenes are limited to 2.0 stereo.[7] | |
Subtitles | Text boxes are utilized for most scenes. An option to auto advance text boxes is also available. Subtitles during FMV cutscenes are forced on and cannot be disabled. |
|
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | Co-op |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | |
Processor (CPU) | Intel Core i3-3210 AMD A8-7600 |
Intel Core i5-6400 AMD Ryzen 3 1200 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 AMD Radeon RX Vega 8 Intel UHD Graphics 630 DirectX 11 compatible | Nvidia GeForce GTX 950 AMD Radeon RX 460 Intel Arc A380 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2021.3.16f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2484110) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:MasterBlaster on 2023-12-14
- As indicated in the
Player.log
file.
- As indicated in the
- ↑ Verified by User:MasterBlaster on 2023-12-14
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- Tested by playing the game with my computer set at 2560x1080 and 3440x1440 resolution. The game displayed more of the area during in-game cutscenes and battles, but FMVs were cropped and pillarboxed.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2023-12-18
- Tested by playing a story battle with several AF sample rates and comparing them. The game appears to not have any form of AF, even at the highest screen setting preset, as forcing AF through the Nvidia Control Panel produced sharper and cleaner results to texture quality.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- Tested by playing the game with a stylus on my ROG Flow Z13. The cursor will appear when tapping icons, but otherwise fully functions as well as playing the mobile version.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- As seen in main data folder, where ACB audio files can be found, and logo can be seen on title screen.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- As seen in main data folder, where USM video files can be found, and logo can be seen on title screen.