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| {{ii}}The issue has been fixed in the Windows Store version. | | {{ii}}The issue has been fixed in the Windows Store version. |
| {{Fixbox|description=Use [[#FF13Fix|FF13Fix]]|fix= | | {{Fixbox|description=Use [[#FF13Fix|FF13Fix]]|fix= |
− | }}
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− | {{Fixbox|description= Use [https://sourceforge.net/projects/vjoystick/ vJoy] to trick the game into thinking that a controller has been plugged if a keyboard and mouse is the preference for gameplay. |ref=<ref>{{Refurl|url=https://steamcommunity.com/app/292120/discussions/0/613938693095082863/|title=Stuttering / laggin cutcenes - FPS FIX|date=May 2023}}</ref> |fix=
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| }} | | }} |
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| *<code>-VoiceJPMode</code> runs the game with Japanese audio. Without this setting, the game has English audio instead. | | *<code>-VoiceJPMode</code> runs the game with Japanese audio. Without this setting, the game has English audio instead. |
| }} | | }} |
− | {{Fixbox|description=[https://steamcommunity.com/app/292140/discussions/0/619573787650033344 Use Final Fantasy XIII Combined Custom Launcher]|fix= | + | {{Fixbox|description=[https://www.nexusmods.com/finalfantasy13/mods/6 Use Final Fantasy XIII Combined Custom Launcher]|fix= |
| {{ii}}Use it instead of the official launcher. It also provides more options (e.g. more Windowed mode resolutions) | | {{ii}}Use it instead of the official launcher. It also provides more options (e.g. more Windowed mode resolutions) |
| }} | | }} |
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Final Fantasy XIII is a JRPG developed and published by Square Enix that released on PC in 2014.
Originally released in 2009 on the PS3 and Xbox 360, the game offers radical changes of gameplay compared to past titles, such as the streamlining of elements like exploration and combat. The PC version also offers the previously Japanese-exclusive easy mode.
The game has some visual glitches on resolutions higher than 720p, but unofficial fixes could help alleviate the problem. Originally designed for the PlayStation 3's Cell processor, this port incorrectly processes all game logic on a single thread rather than the multitasking used for the PS3. The engine's resource management could also be broken, leaving the CPU and GPU to be underutilized.[1] Modifications could also alleviate the subpar reencoding of the Full Motion Videos from the PS3 version.
General information
- Steam Community Discussions
Availability
Version differences
- The Windows Store version has a different build of the game featuring a new launcher along with the addition of a "Quit Game" option, added to the game's party menu and pause menu screens.
Essential improvements
- A mod that fixes low frame rates on capable machines and uncaps it. It also fixes the text on enemy scans and restores vibration support.
Game data
- All in-game configurations are stored directly in the saved game data. Changes made while in the title screen are not preserved after loading a saved game.
Configuration file(s) location
Save game data location
- The Steam folder is used when Steam Cloud is enabled; otherwise, the Windows folder is used.[2]
Video
Launcher options in ROW version.
In-game options in ROW version.
Force windowed mode
|
- Install FF13Fix.
- Open
FF13Fix.ini .
- Change
ForceWindowedMode = false to ForceWindowedMode = true .
|
Force borderless mode
|
- Install FF13Fix.
- Open
FF13Fix.ini .
- Change
Borderless = false to Borderless = true .
|
Example of pixelated and jagged shadows at lower shadow resolution.
Force Vsync off
|
- Install FF13Fix.
- Open
FF13Fix.ini .
- Change
PresentationInterval = 1 to PresentationInterval = -1 .
|
Input
The menu section of Keyboard Settings.
The menu section of Gamepad Controls.
Swap confirmation and cancellation buttons
- Game uses B as the confirm button and A as the cancel button.[6]
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
See audio volume is low. |
Surround sound |
|
Up to 5.1. No in-game option. |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
Loses focus by minimizing in windowed mode. |
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
Worldwide (audio not available in Asia). |
Traditional Chinese |
|
|
|
Asia only. |
Czech |
|
|
|
Fan - #1 |
French |
|
|
|
Not available in Asia. |
German |
|
|
|
Not available in Asia. |
Italian |
|
|
|
Not available in Asia. |
Japanese |
|
|
|
Worldwide (UI and subtitles only available in Asia). |
Korean |
|
|
|
Asia only. |
Brazilian Portuguese |
|
|
|
Fan translation by Tribo Gamer |
Polish |
|
|
|
Fan translation, download. |
Russian |
|
|
|
Fan translation by «FFRTT.ru». |
Spanish |
|
|
|
Not available in Asia. |
Issues unresolved
Shadow rendering imperfections
In-game shadow issues highlight
- Shadow rendering is slightly different compared to the console versions. At lower shadow resolutions, shadows appear pixelated and jagged at the edges while at higher shadow resolutions, the shadows do not look pixelated and the jagged edges are gone, but the shadows start to look hard and dense.
Issues fixed
Game crashes
Allow game to access more than 2GB of RAM[7]
|
- Create a copy of the unpatched
ffxiiiimg.exe to FINAL FANTASY XIII\white_data\prog\win\bin .
- Rename it to
untouched.exe . This is not optional. There must be an unmodified executable named untouched.exe in the bin folder.
- Patch the original
ffxiiiimg.exe using 4 GB patcher.
|
Controller vibration doesn't work
- The game lacks the controller vibration support found in the console versions entirely.
- This fix is incompatible with the Windows Store version of the game.
- This issue seems to happen when using the controller in wireless mode.
- This issue does not occur in the new Windows Store version of the game.
Missing effects at resolutions higher than 1280x720
- Display resolutions other than 1280x720 can cause certain text boxes to not render properly.
- The Windows Store version of the game has this issue when the game is set to run in a resolution higher than 1920x1080.
Use FF13Fix
|
- This fix is incompatible with the Windows Store version of the game.
|
Right analog stick doesn't move the camera and wrong controller bindings
- The right analog stick doesn't move the camera, or other button assignments/bindings are completely wrong.
Enable Steam Input for the game.
|
- Right click on the game in the Steam Library.
- Properties > Controller.
- In the "Override for Final Fantasy XIII" drop down menu, select "Enable Steam Input"
|
Inconsistent 60 FPS
- While there are several workarounds and fixes for inconsistent FPS (an issue not entirely unique to the PC port[10][11]), this may be due to issues within the game engine itself.[12][13]
- The game also uses a custom frame rate pacer that locks the frame rate to refresh rate intervals similarly to Vertical Sync, but much more aggressively.[14]
- The Windows Store version mitigates this issue to an extent, but the framerate is still inconsistent in certain sections of the game.
Use FF13Fix to immensely improve the frame rate
|
- This fix is incompatible with the Windows Store version of the game.
|
Turn off the mini-map in-game
|
This isn't required to be done for the Windows Store version.
|
Constant stuttering in game
- This issue is caused by the game's controller hot plugging function constantly searching if a controller is connected or not and timing out if it doesn't detect a controller, thereby causing the stutters. It fires an event every one second.
- The issue has been fixed in the Windows Store version.
Macroblocking-like artifacts on character hair
- This is a bug that can occur on pre-Pascal Nvidia cards causing small black square artifacts to keep flashing on the character's hair.
Use anti aliasing fix from Nvidia Profile Inspector[15]
|
- Download Nvidia Profile inspector from here.
- Select Final Fantasy XIII from the Profiles drop down list.
- Under "1 - Compatibility" section (top of the profile) set the
Anti-aliasing fix option to on
- Hit Apply on the top right corner and close the inspector.
|
Abnormal eyelashes and hair
When antialiasing is completely disabled through system drivers or external programs, features such as eyelashes and hair display abnormally.
- MSAA is required for proper alpha-to-coverage on hair and eyelashes.[16] On certain PC's the option is disabled from the driver side, resulting in this bug.
Ensure Anti-aliasing mode is not disabled or set to Override in the control panel
|
For Nvidia Cards
- Open the Nvidia Control Panel.
- In the Program settings Tab, add the exe file of the game which is named
ffxiiiimg.exe from the drop down list in the center.
- Set the Anti aliasing mode option to
Application Controlled if it was previously set to Off or Override application setting from the set of drop down options below.
- Hit apply, and close the control panel.
For AMD Cards
- Open the AMD Radeon Settings
- Select the Global settings tab and here in this section, set the Anti-aliasing mode option to
Use Application settings from the set of drop down options below.
- Close the Radeon settings panel
|
Game uses incorrect refresh rate
- By default the game forces a 60 Hz refresh rate in full screen mode.
Use FF13Fix
|
- Edit
FF13Fix.ini to specify a custom refresh rate.
- This fix is incompatible with the Windows Store version of the game.
|
Pixelated screen bug when using 2560x1440 resolution
- 2560x1440 resolution breaks the game, making it look more pixelated than it should.[17]
Use FF13Fix
|
- This fix is incompatible with the Windows Store version of the game.
|
Mouse cursor stays on screen
- The mouse cursor may appear on program launch and will not disappear.[18]
- This fix is incompatible with the Windows Store version of the game.
Use FF13Fix
|
- Install FF13Fix.
- Open
FF13Fix.ini .
- Change
HideCursor = false to HideCursor = true .
|
Game crashing on Chapter 8: City of Dreams (Nautilus)
- The game crashes on certain resolutions when it begins playing the first cutscene in Nautilus.
- Here is a list of resolutions on which the crash occurs:
- 1366x768
- 1600x1050
- 2036x1273
- 2103x1183
- 2351x1323
- 2715x1527
- 3325x1871
Change the resolution temporarily to a lower supported one[19]
|
- Set the game to run at a different screen resolution that is not mentioned in the above list of resolutions from the game launcher.
- Play through the area where the crash occurs and watch the cutscene.
- Save and close the game. Change back to the previous resolution and continue playing.
|
Launcher doesn't launch
Bypass the launcher and run the program directly[20]
|
Run <path-to-game>\white_data\prog\win\bin\ffxiiiimg.exe with the desired command line arguments:[6]
-Width=1920 and -Height=1080 controls the width and height of the display resolution.
-Shadow=512 controls the shadow resolution (512, 1024, 2048, 4096, or 8192).
-Msaa=4 controls the MSAA amount (2, 4, 8, or 16).
-FullScreenMode=Force runs in full screen mode. -Fullscreen=window-mode forces windowed mode.
-VoiceJPMode runs the game with Japanese audio. Without this setting, the game has English audio instead.
|
Could not secure sufficient VRAM
- This issue occurs when launching the game due to the inability to allocate the required VRAM.[21]
- This error seems to occur if the game is launched with high graphics quality settings, 4 GB Patch applied, and the computer doesn't have enough system RAM to be able to handle the game.[22]
Assign more RAM to the GPU[21]
|
This is a method for just one particular setup. Other setups may vary.
- Restart and enter the BIOS configuration when starting up, typically by pressing one of the F1 - F12 or DEL keys.
- Under "Peripherals" then "GFX Configs" ensure that "Graphic Interface" is set to "Force".
- An option to assign RAM should appear. Select a sufficiently higher value from the list such as 512 MB.
|
- Symptoms of this issue include continuous cursor cycling through menu entries as if the user was pressing a directional button.
Disable offending HIDs in Device Manager[23]
|
Go into Device Manager and start disabling Human Interface Devices (HIDs) one by one until the one is causing the issue is found. It's been reported that redundant HID-compliant gaming controllers are usually the issue, often created by third party accessories such as DolphinBar.
|
Crashes when saving
- The game can crash on certain configs when saving with Steam Cloud synchronization active. This can also result in corrupted save files.
- This issue does not occur in the Windows Store version of the game.
Disable Steam Cloud synchronization for the game[citation needed]
|
- Right-click the game in the Steam library and select "Properties".
- Uncheck/deselect "Enable Steam Cloud synchronization for FINAL FANTASY XIII" under "Steam Cloud" in the "Updates" tab.
- Copy the saved data from Steam Cloud to
%LOCALAPPDATA%\SquareEnix\FinalFantasyXIII\save\ .
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0c |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Cutscenes |
Bink Video |
Out-of-engine and few in engine cutscenes. |
Remove unused pre-rendered cutscenes to free up space
- The game features dual audio for the ROW release and has a separate pre-rendered cutscenes for both audio languages. Removing these cutscene files for either of the audio languages frees about 20 GB of space.[24]
- Verification and updating by Steam will redownload the files.[25]
Remove English or Japanese cutscene files[24]
|
- Go to
<path-to-game>/white_data/movie/
- Arrange list by file size making biggest files to show up first. Ignore the 1KB files.
- To remove the Japanese cutscenes, delete the 18 files without the
us suffix.
- To remove the English cutscenes, delete the 18 files with the
us suffix.
|
Modifications
Featured mods
None of the mods are compatible with the Windows Store Version
Graphical
Audio
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP SP2 |
Vista, 7, 8 |
Processor (CPU) |
2 GHz dual core
| Intel Core 2 Quad (2.66 GHz) AMD Phenom II X4 (2.8 GHz) |
System memory (RAM) |
1 GB | |
Hard disk drive (HDD) |
60 GB | |
Video card (GPU) |
Nvidia GeForce 8 Series ATI Radeon HD 2000 series 256 MB of VRAM
| Nvidia GeForce GTX 460 AMD Radeon HD 5870 |
Sound (audio device) |
DirectX 9.0c compatible |
DirectX 11 compatible |
Other |
|
XInput controller (map DirectInput controllers using drivers)[26] |
Notes
References