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Zombie Panic! Source

From PCGamingWiki, the wiki about fixing PC games
Revision as of 23:06, 22 August 2017 by Garrett (talk | contribs) (→‎Video settings: HDR false)
Zombie Panic! Source
Zombie Panic! Source cover
Developers
Monochrome LLC
Engines
Source
Release dates
Windows December 28, 2007
Zombie Panic! Source guide on StrategyWiki
Zombie Panic! Source on Wikipedia

Key points

Runs on low end hardware.
Very Positive rating on the Steam Community Page
The player base is very small (~100 Unique Players per month)[1]

General information

Official Website
Official Forums
Steam Community Discussions
Bugs Report Sub-Forum

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM and the Source SDK from a non-free Source engine game (Counter-Strike: Source, Half-Life 2, Day of Defeat: Source, etc.)

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/17500/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game Advanced video options.
In-game Advanced video options.

Template:Video settings

Borderless fullscreen windowed

Instructions

Input settings

In-game key binding options.
In-game key binding options.

Template:Input settings

Audio settings

In-game key audio options.
In-game key audio options.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
24 Make sure the server is set to sv_lan 1
Online play
24

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Windows dedicated server available under Tools in the Steam client.
Self-hosting
Direct IP
Use connect [IP address here] in the console.

Issues fixed

Purple and black broken textures

A generic fix for this issue can be found on our Source engine page.

Models appearing invisible

Instructions

Sluggish Mouse with VSync

Instructions

Other information

Launch parameters

You can launch Zombie Panic! Source with launch parameters - these parameters dictating how certain aspects of the game behaves (outside of gameplay).
Launch parameters are typically prefixed with - (dash), however you can also set console commands by providing the console command with a + (plus) prefix.
Instructions

Useful launch parameters

Parameter Description
-autoconfig Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed.
-console Starts the game with the developer console enabled.
-dxlevel xx Forces the game to launch in a specific DirectX version, where xx is:
  • "80" = DirectX 8 (however this is potentially buggy, use 81 for better performance)
  • "81" = DirectX 8.1
  • "90" = DirectX9 with Shader Model 2
  • "95" = DirectX9 with Shader Model 3
  • "98" = DirectX9 on DirectX10 hardware Shader Model 4
Remove this argument after starting Zombie Panic! Source once or it will keep reseting your other settings.
-noborder -window Launches the game in a borderless fullscreen window (i.e. very alt-tab friendly). This may result in a minor performance loss.
If you experience stuttering disable Windows Aero from the video options menu.
-h height or -height height Forces the engine to start with resolution set to height.
-w width or -width width Forces the engine to start with resolution set to width.

Console Commands

Games running on the source engine can utilize Source Engine Console Commands for various tasks.
These commands can be saved into <path-to-game>\autoexec.cfg to be executed when the game launches.
Instructions

Useful console commands

Command Notes
net_graph 1 Can be used from 1 to 4 with higher numbers providing more information. This code enables you to view in-game FPS, ping and more. There may be a performance loss from using this.
ping Shows the ping of all clients connected to the server in the console
cl_showfps 1 Shows the frames per second, 1 = exact frames per second, 2 = average over the last second
snd_async_fullyasync 1 May help you are experiencing freezes when some sounds that aren't cached are playing. Allows sounds to play when ready if loading it is too slow, instead of freezing the entire game until it is.
fps_max 144 This code sets the maximum frame rate for the game and it can be changed to any value up to one decimal place, in this example the maximum frame rate would be 144.0 fps

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.7 GHz or better
System memory (RAM) 512 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 8.1 compatible

Notes

  1. Notes regarding Steam Play (Linux) data:

References