User talk:Garrett

About this board

Diskersen (talkcontribs)

Hey, i'm trying to go through User:Garrett/No languages. Would you mind updating the list? Kind regards.

Garrett (talkcontribs)

I have made some template changes so this list is now updated automatically.

Reply to "No languages"
Blackbird (talkcontribs)

It's something I wanted to do for the fun of it since it'd be nice to put all that data we have to good use. (would be much better than those manually edited wikipedia lists for sure).
Since the direct3d versions = is nothing but a text entry and thus semantic search doesn't work on it I tried transplanting #arraytemplate from Template:Input settings to API table with Template:Prompts copy listing all available versions.

User:Blackbird/Template - Transplated #arraytemplate to API table (direct3d versions)
User:Blackbird/Template2 - Transplated Template:Prompts to use as list of available D3D versions
User:Blackbird/Grand_Theft_Auto:_San_Andreas_(Windows_Store)#Other_information - Working result (stupid commas)

Is there some better way to do this? I've tried making it work with current entries as much as possible.

Garrett (talkcontribs)

You were on the right track. The separator should be set in #arraymaptemplate to avoid the issue with trailing/empty commas (see the documentation for details).

The #switch can have multiple values use the same result by leaving them blank as needed (see Template:API/switch). Once the invalid category has populated a bit more there may be some other valid values to be added.

Invalid values are shown on the page normally and Category:Invalid template usage (API) is applied (I experimented with having it fall back to the unknown symbol, but this looks messy if multiple values have been used).

Blackbird (talkcontribs)

Ah I see. Looking at your code it seems bit more complicated than I thought. Also not sure why you set 10.1 as unknown. It's legit D3D version unlike 8.1 and other stuff.
Just tested it and it works indeed. Thanks man! This is gonna be hella useful for me! :)

Garrett (talkcontribs)

10.1 looks to be working correctly on Assassin's Creed; is there a page where it isn't working?

The template ended up much more complex than intended due to some technical issues regarding how .0 decimals work. This way the version numbers match up how you'd expect (e.g. pages might specify 9.0 or 9, both of which turn into 9 on the property).

Blackbird (talkcontribs)

Yeah I can see that, homewer the way 10.1 was set up before absorbed it into D3D10 as far as I can tell which wasn't my intention. I added it as separate thing as can be seen on User:Blackbird/Test

Reply to "Trying to make lists of D3D versions"

Widescreen resolutions for Impressions games

Osprey (talkcontribs)

FYI, I added the "Widescreen resolution" sections to the Caesar III and Zeus pages because the Pharaoh page has one. Since it's been allowed to keep it, I figured that that was the preferred template and should be synchronized across the other Impressions games. If you prefer the way that you just edited Caesar III and Zeus, you may also want to edit Pharaoh... as well as Emperor: Rise of the Middle Kingdom, which I also edited to be like Pharaoh.

Reply to "Widescreen resolutions for Impressions games"

Thanks for the edits on Incoming and Spider-Man (2001)

WolfBoy980 (talkcontribs)

Hello, I added significant amounts of information to Spider-Man (2001) and Incoming. Afterwards, I've noticed you clean-up my work, so I wanted to thank you for doing that. I also wanted to get some advice from a distinguished member of the community such as yourself. I've reviewed edits on both pages, and wanted to know some answers to burning questions.

  • In local play modes and lan play modes, what are the possible options I can use? It might be a dumb question to ask since you left it blank in Incoming, but I was curious. Aren't the possible values Co-Op and Versus?
  • Why should the title for the "Key Points" section be in lowercase for Spider-Man (2001) (as you changed it to "Key points")?
  • You removed the fix box for the Spider-Man (2001) Macintosh patch in the Essential Improvements section. The section seems messy to me now, as I have an addiction to not having loose text on a page, so I was wondering your reasoning as to it's removal.

Thank you for the work you and your bot do for the Wiki, i'm still fairly new, so I want to learn as much as I can! P.S. I basically assembled the Pac-Man: Adventures In Time page from scratch, despite the edits and fixes from Blackbird, I would be honored to have your critiques as well!

Garrett (talkcontribs)

Multiplayer only recognises specific modes (see the editing guide section). This information is used for the List of Local Multiplayer Games to make it easy to sort games by mode, so pages specify the general type rather than the name the game actually uses for that mode. Unrecognised mode names are hidden from view and categorised for cleanup. I'm not familiar with how Incoming's multiplayer works so I changed it to blank.

The Key points and patch layout are for consistency with existing pages. I don't recall whether there was any particular reason why these became the standard (the capitalisation has been recently raised on the development forum).

I have been thinking about ways of making the patches section more consistent and visible. Something like a fixbox could certainly work for this.

Reply to "Thanks for the edits on Incoming and Spider-Man (2001)"

Chrome and Chrome Specforce - WSGF outdated info

Antrad (talkcontribs)


Few weeks ago I posted a FOV fix for these two games on WSGF and on the pages for these games here which should fix the problem running the game in ultra-widescreen and multi monitor setups(low FOV was the problem). I also edited the entries here from "false" to "unknown" and removed the outdated WSGF ratings. But I see you changes it back. The info on WSGF is outdated and ratings were made before my fix.

Garrett (talkcontribs)

This was unintentional (I didn't check the page history). I've changed the wiki grading back to unknown for ultra-widescreen/multi-monitor. I have both these games so I'll update the WSGF pages later on.

Antrad (talkcontribs)

You should wait a bit before you bother installing the games and update the WSGF ratings. I have recompiled some of the Java code the games use and fixed some bugs like the game using very small font on high resolutions, and subtitle, tutorial and objective text not being scaled up with resolution. I also wrote a program that reads all the external GUI definitions and scales up the font size by a given value, so all the text should be readable even on 4K and above (I can only test on 1440p).

I have also managed to disable LOD switching, so the game renders high quality models all the time. I increased terrain LOD and grass rendering distance.

The only thing I am unable to fix is the FOV in the cut-scenes and in the main menu. The best I can do so far is disable the black bars in the cut-scenes, so you can see a bit more of the scene. It should do the job for ultra-widescreen, but probably wont help much in 3 monitor setups.

I am currently playing these games and testing all this, so I wont upload the files until I finish both games. Probably will take 2-3 weeks.

Garrett (talkcontribs)

Great, I'll check it out then.

Antrad (talkcontribs)
Reply to "Chrome and Chrome Specforce - WSGF outdated info"

Deus Ex: Mankind Divided - Note regarding CodeFusion support page

Aemony (talkcontribs)

This was a long while ago (24 August 2016‎) but on the Deus Ex: Mankind Divided page you added a note under Issues fixed -> Can not start Redeem.exe - api-ms-win-core-libraryloader-l1-2-0.dll wasn't found (Retail) regarding a CodeFusion support page. Do you remember if this page is legit?

I looked into it and the domain seems registered to a Gmail account, which is not typical behavior for corporate support pages. The online form asks for the user's serial number, so I'm concerned that it might be a scam since no references are listed besides the note and no mention of it exists on the pages that are referenced.

Garrett (talkcontribs)

It's real. That redeem page is linked to from the activation program included on the DVD for that region. Denuvo games make calls to this domain when launched (see this poster's investigation of Just Cause 3, for example) and may prompt with a link to a page on this domain in cases where authentication isn't available.

I don't know why Denuvo chose to use an unrelated domain name with suspiciously bare-bones activation pages, but that's the way they've done it.

Aemony (talkcontribs)

Thanks a lot. I've added a reference to the NeoGAF page as well. Really weird of Denuvo to do so...

Reply to "Deus Ex: Mankind Divided - Note regarding CodeFusion support page"

Dishonored 2: Better intro-skip replacement video.

God ownerOfTheUniverse (talkcontribs)

Feel free to just delete this post/thread once you've got the files.

(7z = solid archive = smaller because all 4 files have the same content, but not everybody has 7z. Sadly.)

Improvements over the current "void engine" video:

1) Directory structure like the installed game, aiding the user. (starts with "Dishonored2")

2) No sound.

3) No fade-in that is then cut off.

4) Smaller.

5) Shorter playback-time.

6) Shows clearly the Arcane Studios logo, which is in the spirit of the product, doesn't look as much like a hack.

Downside: First one or two frames are blocky, and you see that 4 times. But overall, it's considerably better.

Garrett (talkcontribs)

OK, I have updated it now. Is there a reason why this is longer than a single frame? If you use an image (e.g. PNG) as the source the converter will make a single-frame video by default.

You can update files directly with the "Upload new version" link on the file's page (even if you weren't the original uploader).

God ownerOfTheUniverse (talkcontribs)

> You can update files directly

Today I learned.

> Is there a reason why this is longer than a single frame?

I used Radtools to convert the existing video, which allows to choose a frame range. Don't know if it can do PNGs, I only saw that it can EXTRACT images (e.g. PNG) from videos. Anyway:

Originally, I tried 10 frames. Had only one of the movies replaced with it. But the game froze with a black screen when it got there.

Tried 20 frames - same result. 30 worked. Tried 25, worked. So, that's what the original upload was.

I noticed that the game seems to do an extra fade in/out for each clip when it is played, at least I think it was not in the videos themselves. Maybe that fading is not implemented properly: They didn't expect videos shorter than fade-time. Maybe.

Anyway, the current upload is only 20 frames, I think, and because of this and your reply, I'll try to do a 1-frame later.



By the way, do you have any idea why the page

(and probably similar) is only blank in Firefox? I disabled all extensions (and restarted FF), and I have the same problem at home and in the office. Works fine in Chrome.


So I only looked at the above link in Chrome and wasn't logged in. In case you can only update a download-file while logged in, no wonder I didn't see that.

Wait, I'll just test that ... WTF! Now I logged in with Chrome and visited the above link. I get:

The page isn’t working / is currently unable to handle this request. / HTTP ERROR 500

Maybe that's because of our proxy, but maybe the problem is with PGCW. When I log out again (via a different page) and reload the page with the error message, it works.

In case it's a PCGW problem (I'll probably find out once I get home.), maybe it's because I have spaces and even a comma in my name?

Garrett (talkcontribs)

If the game is actually waiting for the video in some way that may mean videos can't be the shortest length (most games don't do this).

As for the browser issue, try forcing a refresh (Ctrl+F5).

God ownerOfTheUniverse (talkcontribs)

I'm sorry, I made a few late edits. Your reply wasn't made yet after that, but I believe you somehow didn't see them yet.

Garrett (talkcontribs)

I've brought the IP.Board issue to Soeb on IRC.

EDIT: the comma is the problem; "Characters not permitted: [ ] | , ; $". The wiki registration page doesn't enforce these character restrictions. If you want to have the IP.Board side working Soeb could rename your account to something else (this is entirely up to you; it doesn't break anything on the wiki side).

God ownerOfTheUniverse (talkcontribs)

Thanks a lot for checking that out, Garrett. Maybe you guys could make sure that the registration page shows a hint of which characters are allowed and which aren't.

Hm, I just checked whether or not the account creation process shows it - like some other pages do once you entered something wrong - and so it was too late when I found out that it doesn't. Now I created a new account that should just be deleted. (Actually quite wicked that users can not do this themselves.)

USER: Trwrtwrgegetgjjzrrz

PW: 123

Ok, after all that fuzz, could you please Internet relay to Soeb my request to have my account renamed?

OLD: God, owner of the universe

NEW: God - owner of the Universe

Many thanks / in advance.

Garrett (talkcontribs)

Your account has been renamed now.

God ownerOfTheUniverse (talkcontribs)

> Your account has been renamed now.

Thanks! But it turns out, that

still isn't working for me in Firefox but in Chrome. And when I log in in Chrome, too, I get "The page isn’t working / is currently unable to handle this request. / HTTP ERROR 500"

> "Characters not permitted: [ ] | , ; $"

I guess that it's still my name, even though it uses none of those.

In case it turns out that this is so, I'm willing to go with


Garrett (talkcontribs)

I've referred the problem to Soeb again.

God ownerOfTheUniverse (talkcontribs)

Hey, umm, could you please nudge the guy again? Because I can still not load those pages while logged in, so I can also not update files.

Garrett (talkcontribs)

EDIT: Soeb has figured out a way around the problem.

<soeb> Just created an account with spaces and a dash, community had not trouble with it
<soeb> I'll rename him to his old name
<soeb> he can then create an account under whatever new name he desires to use from now on (keep in mind character restriction)
<soeb> he'll create an account on the community site
<soeb> I'll merge his old contribution history into the new account

If that's OK with you Soeb will rename you back so you can make the account again with your current hyphenated username.

God ownerOfTheUniverse (talkcontribs)

Thanks for all the work. That sounds like the solution. So:

  • soeb would rename me back to "God, owner of the universe".
  • I would make a new account via (Will use "God - owner of the Universe" again.), but I don't understand what the extra line "he'll create an account on the community site" is supposed to mean. Do I need two accounts? Only needed one so far. If I need two THEN, then maybe the problem NOW is that I only have one.
  • soeb merges my current account's database entries with the new account (thereby hopefully not re-introducing the very problem :P)

In case that extra account creation line was just a phrasing hick-up, then let's go for it right away. Otherwise, please explain what I need to know. If I come back and discover that I'm logged out, I'll know what to do.

Garrett (talkcontribs)

You only have to make the one account; the IP.Board side automatically makes the user info it needs the first time you visit that side while logged in (which is the step that isn't working for your current account). Your wiki edit history etc. will be merged across to the new name, so everything will work as expected. Soeb tried this the other day with some test accounts (as shown on Special:Log/usermerge) to verify this approach. I'll let him know that you're OK with this solution.

Once the rename has been done you'll be seeing your old comma username on the wiki, so at that point you can log out (if it has kept you logged in) and make a new user account with the hyphen name you wanted, then just let me or Soeb know so your edits can be shifted across.

EDIT: the rename has now been carried out. You can log out and make the new account, and you should then be able to use the files section etc. normally. Once you have the new account up and running Soeb will move your edits etc. across.

God ownerOfTheUniverse (talkcontribs)

Hi, it's the old me! The new me can't create a reply here. I did as I said. (e.g. email address is the same (btw. PW is different))

Could you please join me so that this one dies? Looking forward to this

Member of groups:	Users, emailconfirmed
Number of edits:	0
Registration time:	05:01, 18 November 2016 

changing into this:

Member of groups:	Autoconfirmed users, Users, emailconfirmed
Number of edits:	154
Registration time:	14:24, 7 December 2013 

.............. OMFG! I still can't access


Soeb (talkcontribs)

Hey, I merged your old account into the new one. I've picked through IPB as well to purge it of whatever half-made accounts it created for you, which I think should fix it now - IPB uses the email address as the anchor between IPB and MediaWiki accounts, which is likely what was still causing it. Please try again (just click sign in on the forums while signed into your new account) and see if it works. If it doesn't I'm honestly quite confused as to what could be causing it still.

Let's hope this works. If it doesn't, I have one more idea that we can try out. We'll see how this goes, first.

God ownerOfTheUniverse (talkcontribs)

Hi, Soeb! Thanks for all your efforts. Turns out we're not yet fine.

  • Logged in with old account: Doesn't work. Good.
  • Removed all pcgamingwiki cookies before trying to log in with new account.
  • Logged in, checked above "-intro-skip/" URL - still no dice. White window, no source code.
  • Checked preferences: "Autoconfirmed users, Users, emailconfirmed", "155", but sadly also "05:01, 18 November 2016" instead of "14:24, 7 December 2013"
  • All Wiki editing entries seem to show the new name. But this thread here still has old ones. Maybe that's even an indication of the cause of the IPB problem somehow.
  • "create account" page doesn't yet tell users which characters (not) to use for user name or what the parameters of the passwords are.


> (just click sign in on the forums while signed into your new account)

I actually overlooked that, but no matter: "" just shows a white page, too.

God ownerOfTheUniverse (talkcontribs)

PING (Are you there? If so, please see other reply.)

God ownerOfTheUniverse (talkcontribs)

Hey, could you talk to Soeb about my reply I made in this sub-thread? I haven't heard from him in a week! Thanks in advance.

Soeb (talkcontribs)

Hi, very sorry, didn't have time to respond. Could you please send me an email, and I'll try another solution? Thanks.

God ownerOfTheUniverse (talkcontribs)

IT WORKS! :D Issue closed. (MY issue. Don't forget about the account creation page.)

Garrett (talkcontribs)

User names longer than 26 characters can no longer be registered (the account creation page shows an error message). The invalid character list will also be updated so IP.Board's invalid characters can't be used when registering.

God ownerOfTheUniverse (talkcontribs)

Nice, that makes things more round, appreciated!

I'm not a native English speaker, so my understanding of how "between" is generally interpreted might be off, but: "name must be between 3 and 26 characters" sounds like the name has to be from 4 to 25 characters long. Of course it's clear what the message means: Why would one compose such a riddle instead of straight out saying the numbers? So, 3-26 it is. I just find the word "between" misplaced. /nitpick

God ownerOfTheUniverse (talkcontribs)

WTF, I had a full response typed out, clicked SAVE PAGE, and then it just showed the page up to your comment again. The text is just gone.

EDIT: never mind, it was just not shown (there was also no link to show hidden replies, I'm quite sure)

God ownerOfTheUniverse (talkcontribs)

> Is there a reason why this is longer than a single frame?

Ok, experiment done! User "Arnex02" on the DH2 talk page

supplied all black movie(s), "each" a second long, indeed resulting in 4 seconds of blackness. I took that movie and converted it to have only FIVE frames (still 33ms per frame), so it should overall be very short. Tried it - took very long (but worked).

Either way - that's uncomfortable, because just blackness, and for such a long time, is unsatisfactory. With the current movies, we're good: You can see the blockiness of the movie's start 4 times, so you see progress and see that everything's working out.

So, what about the much too long FIVE frames of blackness?

Well - if you look at the game's start with my "Arcane Studios" movies, you'll notice that the last time the movie runs, it takes a lot longer. I guess the game just needs some time before it can move on (and it probably does stuff while the movies play).

TL;DR: Doesn't get any shorter, anyway.

Reply to "Dishonored 2: Better intro-skip replacement video."
Blackbird (talkcontribs)
Garrett (talkcontribs)

The problem is that this game uses a custom edition name. I don't have a solution for this right now. In the meantime this game could be linked to with the Official store type. Other Origin links seem to be working fine since those games have the expected Standard Edition. If other games are affected I'll have to sort out a solution.

Blackbird (talkcontribs)

Damn. I thought as much. Guess it'll do for now. Thanks.

Blackbird (talkcontribs)
Garrett (talkcontribs)

Generic names don't seem to work with this store overhaul, so the linking format will have to require specifying more details (e.g. mass-effect/mass-effect-andromeda/standard-edition). Once I have implemented this it will break store links using the old format (some of which are already broken now anyway).

Blackbird (talkcontribs)

Sucks. Wish everyone stopped changing stuff and stuck to one thing like Steam. Thanks for taking care of it!

Reply to "Origin links"
Blackbird (talkcontribs)

Any reason the DRM text isn't DRM?

Garrett (talkcontribs)

I didn't want to have a separate link right beside the name of the DRM (since Steam etc. actually link to a totally different page). Another option would be to include the DRM word as part of the same link for those cases.

I'm planning to make an adjusted version to cover the dual DRM situation Expack3 noted on Template talk:DRM, so I might experiment with that at same the time.

Reply to "The new DRM template"
Blackbird (talkcontribs)

I noticed it's getting removed everywhere, but none of edits specified why. Are they shutting down or something?

Garrett (talkcontribs)

Soeb requested its removal following further questionable marketing on Direct2Drive's Twitter account.

Reply to "Direct2Drive?"