Counter-Strike: Source

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Counter-Strike: Source
Counter-Strike: Source cover
Developers
Valve Corporation
Turtle Rock Studios[1]
Hidden Path Entertainment
Engines
Source
Release dates
Windows November 1, 2004
macOS (OS X) June 23, 2010
Linux February 5, 2012
Counter-Strike: Source guide at StrategyWiki
Counter-Strike: Source at Wikipedia
Counter-Strike
Counter-Strike 1999
Counter-Strike: Condition Zero 2004
Counter-Strike: Source 2004
Counter-Strike Online (series)
Counter-Strike: Global Offensive 2012

Key points

Active community.

General information

Counter-Strike Wiki
GitHub Issue Tracker for Counter-Strike: Source and other Source-based games
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (see notes)
DRM-free when launched directly from the executable with -game cstrike command line argument.[citation needed]
Windows
macOS (OS X)
Linux
All versions require Steam DRM.

Essential improvements[edit]

Skip intro videos[edit]

Use the -novid command line argument[citation needed]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\cstrike\cfg
macOS (OS X)
Linux <path-to-game>/cstrike/cfg/
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Syncs settings.

Video settings[edit]

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Has native 21:9 support.[2]
4K Ultra HD
Interface scales poorly.
Field of view (FOV)
Default FOV is 90. See Field of view (FOV) for information on changing it.
Windowed
Borderless fullscreen windowed
Use the -window -noborder command line arguments
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Game is capped at 300 FPS by default. Use the console command fps_max 0 to uncap FPS.
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.
Color blind mode

Field of view (FOV)[edit]

default_fov #[citation needed]
Unless a server has cheats enabled the game will be forced to the default FOV.
  1. Open Settings from the main menu
  2. Go to the Keyboard tab
  3. Press the Advanced button at the bottom of the popup
  4. Check the box that says Enable Developer Console (~)
  5. Open the console using ~.
  6. Input sv_cheats 1 to enable cheats and then default_fov #. Replace # with your desired FOV.

Input settings[edit]

In-game key map settings.
In-game key map settings.
In-game mouse/gamepad settings.
In-game mouse/gamepad settings.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Over-all game volume and separate music slider.
Surround sound
7.1, 5.1 surround sound, 4 speaker surround.
Subtitles
Closed captions
Mute on focus lost
"Silence the audio while the game window is in the background" check box.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish
Russian
Thai
Turkish

Network[edit]

In-game general multiplayer settings.
In-game general multiplayer settings.
In-game advanced multiplayer settings.
In-game advanced multiplayer settings.

Multiplayer types

Type Native Players Notes
Local play
LAN play
128
Online play
128

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Use connect [IP address here] in the console.

Ports

Protocol Port(s) and/or port range(s)
TCP 27014-27050
UDP 1200, 3478, 4379-4380, 27000-27030
Universal Plug and Play (UPnP) support status is unknown.

VR support[edit]

3D modes Native GG3D Notes
Nvidia 3D Vision

Issues fixed[edit]

Purple and black broken textures[edit]

Fixes to this issue can be found on our Source engine page.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 6, 7, 8, 8.1, 9 Only 8-9 supported after Steampipe
OpenGL 2.1 OS X and Linux only.
Shader Model support 2, 3
64-bit executable
OS X and Linux only.[citation needed]

Middleware[edit]

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Cutscenes Bink Video
Multiplayer Steamworks

Console commands[edit]

Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed]
  1. Launch the game
  2. From the main menu select Options
  3. Select the Keyboard tab
  4. Click the Advanced button
  5. Check the box next to Enable developer console (~)
  6. Click Apply

Notes

Press ~ to open the console.
Some commands may first require you enabling sv_cheats. You can do so with sv_cheats 1.
Many servers will not allow you to play with cheats enabled, or will disable them upon entering the server.
Users without a US keyboard could experience some problems.

Command line arguments[edit]

View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Some useful commands can be found in the table below.
Command Output
-autoconfig Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed.
-console Starts the game with the developer console enabled.
-dxlevel xx Forces the game to launch in a specific DirectX version, where xx is: 80 (DirectX 8 (buggy, use 81 instead for high performance)), 81 (DirectX 8.1), 90 (DX9 with Shader Model 2), 95 (DX9 with Shader Model 3) and 98 (DX9 on DX10 hardware (SM 4)). Remove this argument after starting CS:S once or it will keep reseting your other settings. The overridden DirectX version will still be saved (mat_dxlevel).
-h # or -height # Forces the engine to start with resolution set to #.
-w # or -width # Forces the engine to start with resolution set to #.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7 32/64-bit
Processor (CPU) 1.7 GHz 3.0 GHz Pentium 4
System memory (RAM) 512 MB 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 8.1 compatible DirectX 9 compatible
macOS (OS X)
Minimum
Operating system (OS) Leopard 10.5.8, Snow Leopard 10.6.3
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce 8
ATI Radeon X1600
Intel HD 3000
Linux
Minimum
Operating system (OS) Ubuntu 12.04 LTS
Processor (CPU) 1.7 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD)

References