Difference between revisions of "Half-Life: Source"
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− | {{Disambig|the Source | + | {{Disambig|the Source engine port|the original|[[Half-Life]]|the unofficial remake|[[Black Mesa]]}} |
{{Infobox game | {{Infobox game | ||
|cover = Half-Life Source cover.jpg | |cover = Half-Life Source cover.jpg | ||
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|introduction = A port of the [[Half-Life]] to the [[Engine:Source|Source]] engine with additional enhancements such as ragdoll physics, shader effects, [[Glossary:Oculus Rift|Oculus Rift]] support, improved controller support, extended console commands, and includes the High Definition pack. | |introduction = A port of the [[Half-Life]] to the [[Engine:Source|Source]] engine with additional enhancements such as ragdoll physics, shader effects, [[Glossary:Oculus Rift|Oculus Rift]] support, improved controller support, extended console commands, and includes the High Definition pack. | ||
− | |release history = | + | |release history = This release has been superceded by [[Half-Life]]'s 25th Anniversary update on November 17th, 2023 and hidden off Steam search results, only kept available for purchase for the asset files.<ref>{{Refurl|url=https://store.steampowered.com/news/app/70/view/6941797379568863069|title=Steam Community Event - Half-Life 25th Anniversary Update|date=2024-03-18|snippet=We now consider this anniversary version of Half Life to be the definitive version, and the one we'll continue to support going forward. Therefore, we'll be reducing the visibility of Half Life: Source on the Steam Store. We know Half-Life: Source's assets are still being used by the Source engine community, so it'll remain available, but we'll be encouraging new Half-Life players to play this version instead.}}</ref> |
− | |current state = | + | |current state = The 2013 update introduced several issues not present in the prior builds, such as graphical glitches and broken scripted sequences.<ref>{{Refurl|url=https://steamcommunity.com/id/itsa2by4/recommended/280/|title=Steam Community|date=May 2023}}</ref><ref>https://steamcommunity.com/app/280/discussions/0/558756256594917099/#c540744474869481436</ref> |
}} | }} |
Revision as of 09:18, 18 March 2024
This page is for the Source engine port. For the original, see Half-Life. For the unofficial remake, see Black Mesa.
Developers | |
---|---|
Valve Corporation | |
Engines | |
Original | Source 2004 |
Current | Source 2013 Singleplayer |
Release dates | |
Windows | November 16, 2004 |
macOS (OS X) | September 12, 2013 |
Linux | September 12, 2013 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | North America, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
A port of the Half-Life to the Source engine with additional enhancements such as ragdoll physics, shader effects, Oculus Rift support, improved controller support, extended console commands, and includes the High Definition pack.
This release has been superceded by Half-Life's 25th Anniversary update on November 17th, 2023 and hidden off Steam search results, only kept available for purchase for the asset files.[1]
The 2013 update introduced several issues not present in the prior builds, such as graphical glitches and broken scripted sequences.[2][3]
General information
- GitHub Issue Tracker for Half-Life: Source and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 5 DRM. Removed in a December 2004 update. Included in all copies of Half-Life 2: Collector's Edition. These copies can bypass Steam if hl2.msi is launched directly. |
|||
Steam | Initially only available as part of Half-Life 2 Silver and Half-Life 2 Gold bundles. Received a standalone digital release later; includes Half-Life Deathmatch: Source. DRM-free when launched directly from the executable with -game hl1 command line argument.[citation needed] |
Essential improvements
Half Life: Source Fixed
- Fixes many issues and bugs.
Use replacement files |
---|
|
Half-Life: Source Fix Pack
- Fixes bugs and restores some behaviors from original Half-Life.
- Intended to be used with "Old Engine" version, but should also work with newest Steam release.
Use replacement files |
---|
|
Skip intro videos
Use -novid command line argument[citation needed]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/hl1/cfg/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/hl1/save/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Some of the game UI becomes too small to read. | ||
Field of view (FOV) | Values between 75° and 90° horizontal can be set via ingame slider.[4] For higher values use this guide. | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Double buffered [5] | ||
60 FPS and 120+ FPS | Capped at 300 FPS by default. Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 sv_cheats = 1 must be set first before using fps_max . |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use the console command exec 360controller to automatically setup Xbox controller support (if not already configured at startup). To also make controller vibration work, download an updated version of the SDL2 file and replace it with the one in the outside "bin" folder. SDL2 |
|
Full controller support | Use this Controller UI Mod for a console style menu that can be navigated with a controller. Newer "beta and beta_deck" version of the game supposed to include Steam Deck gamepad UI which normally can be enabled with -gamepadui Command line argument (requires Vulkan-supported cards) on most updated Source games, however, this was currently non-functional for now in HL: Source, use the above Controller UI mod instead. |
|
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Disable autorun
Add script to userconfig.cfg [6]
|
---|
Add the following to +speed bind SHIFT +holdrun alias +holdrun -speed alias -holdrun +speed alias "runon" "-speed;alias togglerun runoff" alias "runoff" "+speed;alias togglerun runon" runoff bind CAPSLOCK togglerun |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | By default, option exists but is non-functional, install this Half-Life: Source Fixed mod to fix subtitles. | |
Closed captions | See above. | |
Mute on focus lost | "Silence the audio while the game window is in the background" check box. | |
EAX support | Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Russian | By default, in steam version only the H.E.V suit is voiced in the game (the voice acting is taken from the translation of half life 2 by SDL), but there is also a full unofficial audio translation | |||
Spanish | ||||
Thai | ||||
Polish | Fan translation including subtitles, download. |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Available under Video Settings. See Oculus Rift for more information. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Oculus Rift
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Graphical glitches in the Residue Processing chapter
The glitches seem to have been introduced by a batch of updates & SteamPipe engine update in late 2013. An official fix is unlikely at this point, but disabling multicore rendering in the advanced video options seems to work or use this Half-Life: Source Fixed mod.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 9Ex | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 1.x, 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Input | SDL | |
Cutscenes | Bink Video | Used for startup videos and in-game movies. |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Mods
- Classic Half-Life Blood by super_toy1 - Replace the Half-Life 2 blood decals with the blood decals from the original game.
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1.2 GHz | 2.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
- Must be run without Steam to play on XP and Vista.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Leopard 10.5.8, Snow Leopard 10.6.3 | |
Processor (CPU) | Dual core from Intel at 2.8 GHz Dual core from AMD at 2.8 GHz |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual core from Intel at 2.8 GHz Dual core from AMD at 2.8 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600GT ATI/AMD Radeon HD2600/3600 OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL Compatible Sound Card | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.11) |
References
- ↑ Steam Community Event - Half-Life 25th Anniversary Update - last accessed on 2024-03-18
- "We now consider this anniversary version of Half Life to be the definitive version, and the one we'll continue to support going forward. Therefore, we'll be reducing the visibility of Half Life: Source on the Steam Store. We know Half-Life: Source's assets are still being used by the Source engine community, so it'll remain available, but we'll be encouraging new Half-Life players to play this version instead."
- ↑ Steam Community - last accessed on May 2023
- ↑ https://steamcommunity.com/app/280/discussions/0/558756256594917099/#c540744474869481436
- ↑ Field of View - Valve Developer Community - last accessed on May 2023
- ↑ Black mesa vsync is double buffered - last accessed on 2024
- ↑ A Solution to the Ridiculous Running Speed? :: Half-Life: Source General Discussions - last accessed on May 2023