Half-Life: Blue Shift

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Half-Life: Blue Shift
Half-Life: Blue Shift cover
Developers
Gearbox Software
Valve Corporation
Publishers
Sierra Entertainment
Valve Corporation
Engines
GoldSrc
Release dates
Windows June 12, 2001
macOS (OS X) March 30, 2013
Linux March 30, 2013
Half-Life: Blue Shift guide at StrategyWiki
Half-Life: Blue Shift at Wikipedia
Half-Life
Half-Life 1998
Half-Life: Opposing Force 1999
Half-Life: Blue Shift 2001
Codename: Gordon 2004
Half-Life: Source 2004
Half-Life 2 2004
Half-Life 2: Deathmatch 2004
Half-Life 2: Lost Coast 2005
Half-Life Deathmatch: Source 2006
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal (series)
Half-Life: Decay (unofficial port) 2008
Black Mesa (unofficial) TBA

Key points

As of July 2013, among other fixes, Blue Shift was updated with SteamPipe integration, with its original soundtrack added back in-game.[1]

General information

Unofficial Half-Life Wiki
GitHub Issue Tracker for Half-Life: Blue Shift and other GoldSrc-based games
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM DRM. Disc only required for CD music.
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements[edit]

Skip intro videos[edit]

This fix isn't necessary for the Steam release, as that has no intro videos.
-nointro[citation needed]
  1. Find Half-Life: Blue Shift in your Steam Library
  2. Right-click the game name
  3. Select Properties
  4. Select Set Launch Options...
  5. Input -nointro
  6. Press OK
  7. Launch the game

Higher definition models[edit]

The High Definition Pack[2] was created by Gearbox and first released alongside with Blue Shift on June 12, 2001. It was released for free on Steam on August 30, 2005, with a fixed version released a year later. This pack replaces most weapon and player/enemy models with higher polygon versions, substantially altering the style of some of them in the process. The option to enable the pack in-game is in the options menu, and the game must be restarted for it to take effect.

For other options follow this guide.

Remade WON Menu[edit]

Blue Shift's main menu, among other parts, was heavily changed with the game's transition from the WON (World Opponent Network) system to Steam. A mod was released by Reddit user HowardHeyman. It restores the look of the original Blue Shift menus, but without text subtitles, animated backgrounds, nor various options windows to keep within the Source Engine's assumed limits. The mod also adds main menu music from Blue Shifts's (in-turn, Opposing Force's) own soundtrack. An alternate download link can be found here, on GameBanana.

The menu also adds the "Custom Game" feature that was present in the WON version, where the player could select from an in-game menu to switch mods in-game. This feature is disabled by default in the Steam release, as Half-Life doesn't have true native support to allow run time switching, and, according to Alfred, the engineering effort to fix the function is better spent elsewhere.[3]

Menus are 4:3 by default and cannot be stretched to fullscreen. In-game is untouched.

Enabling developer mode[edit]

Enabling developer mode will allow use of in-game cheats and various console commands.
Turn on developer mode[citation needed]

Use the developer 1 in console.

Notes

The developer console can be opened by pressing ~ (Note you may have to turn it on in the in-game settings). You can use the console command sv_cheats 1 to allow the usage of console commands such as god and noclip. Note that you might have to reload a save-game after enabling cheat-mode for certain commands to work.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\Half-Life\bshift\
macOS (OS X) <path-to-game>/Half-Life/bshift/
Linux <path-to-game>/Half-Life/bshift/
*.cfg store the configuration.
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows <path-to-game>\Half-Life\bshift\SAVE\
macOS (OS X) <path-to-game>/Half-Life/bshift/SAVE
Linux <path-to-game>/Half-Life/bshift/SAVE/

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.
Graphics option Option Notes
Widescreen resolution
Need to adjust FOV accordingly so first person view doesn't seem cropped.
Multi-monitor
Ultra-widescreen
Need to adjust FOV accordingly so first person view doesn't seem cropped.
4K Ultra HD
In-game and menu UI become too small.
Field of view (FOV)
See Field of view (FOV)
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Steam version comes with anisotropic filtering turned on by default. Default is set to 16 samples. Lower-end systems might have it set lower by default. Can be customized with gl_ansio command (i.e. gl_ansio 16 means 16 samples anisotropic filtering).
Anti-aliasing (AA)
Steam version comes with 4x MSAA turned on by default. Lower-end system might have it turned off by default. Can be overridden from graphics card control panel. You can use -nomsaa command line argument to force anti-aliasing off.
Vertical sync (Vsync)
60 FPS
120+ FPS
See High frame rate.
High dynamic range display (HDR)
Color blind mode

Field of view (FOV)[edit]

When running at widescreen-resolutions adjusting the FOV is probably necessary.
Field of view[citation needed]
  1. While in game, open the console (~).
  2. Type default_fov 106.270273206 and press Enter.

Borderless fullscreen windowed[edit]

-window -noborder[citation needed]
  1. Find Half-Life: Blue Shift in your Steam Library
  2. Right-click the game name
  3. Select Properties
  4. Select Set Launch Options...
  5. Input -window -noborder
  6. Press OK
  7. Launch the game

High frame rate[edit]

Game is capped at 72 FPS (without Vsync) by default.
Set FPS limit[citation needed]
  1. Go to the configuration file(s) location.
  2. Create a new file called userconfig.cfg
  3. Add in the following lines:
fps_max "<desired FPS value>"
fps_override 1
  • The fps_override 1 command disables GoldSrc's arbitrary 100 FPS limit.

4. Save the file and launch the game.

5. Disable Vsync in-game.

Input settings[edit]

In-game key map settings.
In-game key map settings.
In-game mouse/joystick settings.
In-game mouse/joystick settings.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German

VR support[edit]

Headsets Native Notes
HTC Vive
See VR.
Oculus Rift
See VR.
OSVR
Windows Mixed Reality
See VR.
Devices Native Notes
Tracked motion controllers
See Input settings for details.
Traditional controller Partial support See Input settings for details.
Keyboard/Mouse
Novint Falcon
The official game-specific 3D Touch Add On is required.
Play area Native Notes
Seated
Standing
Room-scale

VR[edit]

Install Half-Life-VR Mod[4]
  1. Install Half-Life VR Mod into Half-Life's root.
  2. Take client.dll from the mod and put it in Half-Life: Blue Shift's \Half-Life\bshift\cl_dlls folder.
  3. Add -game vr -dev -env -insecure -nomouse -nojoy +sv_lan 1 +sv_maxspeed 125 to Half-Life's launch options
  4. Set opengl32.dll to Read-Only in root directory of Half-Life.
  5. Ingame, make Half-Life windowed
  6. To play, Launch Half-Life and select Change Game in the main Menu, and choose Half Life: Blue Shift.

Issues fixed[edit]

Game crashes before entering main menu (Windows)[edit]

Fix Data Execution Prevention setting[citation needed]

Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only).

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 7 Lost with Linux update.[5]
OpenGL 2.1
Software renderer
64-bit executable
OS X and Linux only.[citation needed]

Middleware[edit]

Middleware Notes
Audio Miles Sound System

Console commands[edit]

Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
The console is enabled by default in GoldSrc games, press ~ to open it.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 500 MHz 800 MHz
System memory (RAM) 96 MB 128 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) 16 MB of VRAM 32 MB of VRAM
macOS (OS X)
Minimum
Operating system (OS) Snow Leopard 10.6.3
Processor (CPU) 500 MHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8
ATI Radeon X1600
Intel HD 3000
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) Intel Dual Core 2.8 GHz
AMD Dual Core 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8600/9600 GT
ATI/AMD Radeon HD 2600/3600
OpenGL 2.1 compatible
Sound (audio device) OpenAL Compatible Sound Card
Other (Graphic Drivers: Nvidia 310, AMD 12.11)

References