Glossary:Oculus Rift

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Oculus Rift CV1
 Oculus Rift at Wikipedia

For a list of games, see List of VR games.

Key points

Oculus Rift + Touch includes the headset, 1x Xbox One Controller, 2x Oculus Touch controllers and 2x Oculus Sensors.
Rift Core 2.0 update introduces new Dash UI and new minimum and recommended system requirements[1]
Additional Sensors needed for room-scale tracking.
Playing games from outside the Oculus Store requires enabling Unknown Sources.
Some games may only support Rift DK1 or DK2, and not support the Consumer Version of the Oculus Rift. LibOVRWrapper can make some DK1/DK2 games compatible with the consumer headset.

General information

Oculus Store
Oculus Website
Oculus Forums
Oculus Rift on Reddit



Stereoscopic 3D.


1080 x 1200 per eye. Total resolution of 2160 x 1200.
90 Hz Low Persistence OLED, 110° FOV.


The Oculus Rift uses the Oculus Sensor camera to track the headset and Touch controllers positional via Constellation tracking.
1x Oculus sensor allows for seated play with an Xbox One Controller or Oculus Remote.
2x Oculus Sensors allows for standing with Oculus Touch controllers.
3x Oculus Sensors allows for room-scale tracking with Oculus Touch Controllers.


Integrated headphones and microphone. Headphones can be replaced with earphones.


4m cable, Hardware adjustable IPD and Proximity sensor.


Oculus Touch
Oculus Touch

Oculus Remote[edit]

Comes in the box, can be used to play simple movies and experiences that don't require interaction or gameplay.

Xbox One Controller[edit]

Comes with a wireless Xbox One Controller and Xbox Wireless Controller Adapter for Windows.

Oculus Touch[edit]

Oculus Touch comes with an additional Oculus Sensor, and can be either be bought separately from the Oculus rift, or brought together in the Oculus Rift + Touch bundle. they use positional tracking, and have a thumbstick, trigger, grip analogue, two face buttons and a system button. The thumb and the index finger are positionally tracked.

Oculus Rift Development Kit 2[edit]

Oculus Rift DK2
Oculus Rift DK2

Oculus Rift Development Kit 2 aka DK2 was the second release of the headset for developers. Supports seated and standing positional tracking. It is still supported within Oculus Store, and can be used with an Xbox One Controller to play non- touch controller games.

Some games on Steam will only support the Oculus Rift Development Kit 2, and will not work with the Consumer Version Oculus Rift.


960 × 1080 per eye. Total resolution of 1920 x 1080.
75Hz Low Persistence OLED. 100° FOV.


Positional tracking with Oculus DK2 IR Camera via Constellation tracking.

Oculus Rift Development Kit 1[edit]

Oculus Rift DK1
Oculus Rift DK1

Oculus Rift Development Kit 1 aka DK1 was Oculus' first release of a headset. It only supports rotational tracking, o positional tracking, thus it can only be used for seated and a few standing rotational experiences. It not supported by the Oculus Store.

Some games on Steam will only support the Oculus Rift Development Kit 1, but will not work with the Consumer Version Oculus Rift or Oculus Rift Development Kit 2.


640 x 800 per eye. Total resolution of 1280 x 800.
60Hz High Persistence LCD. 110° FOV.


Rotational tracking only, using Gyroscope, Accelerometer and Magnetometer.

System requirements[edit]

List of which graphics cards meet the minimum and recommended specifications
Minimum Recommended
Operating system (OS) 8.1
Processor (CPU) Intel i3-6100
AMD FX4350
System memory (RAM) 8 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GTX 780 Ti
Nvidia GTX 1050 Ti
Nvidia GTX 960 4GB
AMD Radeon RX 470
AMD Radeon R9 290
Other 1x USB 3.0 and 2x USB 2.0
HDMI 1.3