Difference between revisions of "Final Fantasy VI"
From PCGamingWiki, the wiki about fixing PC games
m (→Input settings: updated template usage) |
(Added in essential mods) |
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==Essential improvements== | ==Essential improvements== | ||
− | ===[http://steamcommunity.com/sharedfiles/filedetails/?id=591798883 | + | ===Remove bilinear filter=== |
− | {{ | + | {{Fixbox|description=Remove the bilinear filter.|ref=<ref name=ModIndex>[http://steamcommunity.com/sharedfiles/filedetails/?id=591798883 FFVI: Modding Index]</ref>|fix= |
+ | # Download [https://www.dropbox.com/s/8bxi7exgp1gg6rc/FFVI_Defilter_903963.zip?dl=1 FFVI Defilter] | ||
+ | # Extract the .zip into the installation folder. | ||
+ | # Run <code>FFVI_Defilter.exe</code> | ||
+ | # Press {{Key|Enter}} to continue and wait for program to report success. | ||
+ | # Delete the files extracted from the .zip, as they are not needed after the patch. | ||
+ | }} | ||
+ | |||
+ | ===Add missing font characters=== | ||
+ | {{Fixbox|description=Replace the font with one with the missing characters and symbols used in the game.|ref=<ref name=ModIndex/>|fix= | ||
+ | # Download [http://uploaded.net/file/gk5qhv47 FF6PC-Font] | ||
+ | # Extract <code>Arial-Bold.tff</code> from the .rar. | ||
+ | # Go to <code>Final Fantasy 6\obb\font\</code>. | ||
+ | # Replace <code>Arial-Bold.tff</code> in the folder with the modded <code>Arial-Bold.tff</code>. | ||
+ | }} | ||
+ | |||
+ | ===Restore original SNES sprites=== | ||
+ | {{Fixbox|description=Restore original, uncensored, SNES sprites of Siren and the boss Goddess.|ref=<ref name=ModIndex/><ref>[http://steamcommunity.com/groups/ff-modding/discussions/10/451850849194652995/ Design Reverter]</ref>|fix= | ||
+ | # Download [http://www.bwass.org/bucket/DesignReverter_v1-0.zip Design Reverter] | ||
+ | # Run <code>DesignReverter.exe</code> | ||
+ | # You will be asked if you want to install to your main.OBB. Choose yes. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= 3:2 Pillarboxed | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]], 3:2 Pillarboxed by default. |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = false | |4k ultra hd = false | ||
Line 77: | Line 98: | ||
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = Highest selectable windowed resolutions 1360x768 and 1280x768 share the same visible area at 1152x768. | |windowed notes = Highest selectable windowed resolutions 1360x768 and 1280x768 share the same visible area at 1152x768. | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = n/a | |anisotropic = n/a | ||
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|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FXAA]] | |antialiasing notes = [[FXAA]] | ||
− | |vsync = | + | |vsync = true |
|vsync notes = On by default. Can be disabled in the GPU control panel. | |vsync notes = On by default. Can be disabled in the GPU control panel. | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:widescreen resolution|Widescreen resolution]]=== | ||
+ | {{ii}} Includes optional vibrant reshade mod. | ||
+ | {{--}} Stretches out the 3:2 image to 16:9. | ||
+ | {{Fixbox|description=Add widescreen resolution by stretching the 3:2 to 16:9.|ref=<ref name=ModIndex/><ref>[http://steamcommunity.com/groups/ff-modding/discussions/10/451850468373796831/ Vibrant Reshade preset with optional border fix]</ref>|fix= | ||
+ | # Download the version for your desired resolution: [https://mega.nz/#!zAwyFIYZ!C3iUPzB92UWIqlzZqb6EsUH_MImfeDmyO6cZUCpIFgo 1920x1080], [https://mega.nz/#!GMhhGZza!xuiK_Rq4XLknHZe2BJf1nQpVu0cWZbfFEaL-cddYZjU 1366x768], [https://mega.nz/#!TB5wWZ4K!_qSeRmdGQO05ptqt5sq-OwOP6jfkNuAmpsjVE7aG6Zc 1280x720]. | ||
+ | # Extract .zip into the installation folder. | ||
+ | # Start game. | ||
+ | # Press {{Key|F10}} to activate the border fix | ||
+ | # (Optional) Press {{Key|F11}} to activate the vibrant reshade mod. | ||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = Vista | + | |minOS = Vista |
|minCPU = Intel Pentium 4 2.4 GHz | |minCPU = Intel Pentium 4 2.4 GHz | ||
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 950 MB | |minHD = 950 MB | ||
+ | |||
+ | |recOS = 7, 8, 8.1 | ||
+ | |||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 16:22, 6 March 2018
Template:Infobox game/row/winporter
Developers | |
---|---|
Square Enix | |
Publishers | |
Square Enix | |
Release dates | |
Windows | December 16, 2015 |
Key points
- Developer suggest turning on FXAA with certain lower resolutions to avoid display issues.
- This port uses the sprites designed for mobile devices instead of the original SNES ones.[1]
- PC port of the Android port of the game which uses a touchscreen optimized GUI.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | EU region. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Remove bilinear filter
Remove the bilinear filter.[2] |
---|
|
Add missing font characters
Replace the font with one with the missing characters and symbols used in the game.[2] |
---|
|
Restore original SNES sprites
Restore original, uncensored, SNES sprites of Siren and the boss Goddess.[2][3] |
---|
|
Game data
Configuration files location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/382900/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/382900/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Includes optional vibrant reshade mod.
- Stretches out the 3:2 image to 16:9.
Add widescreen resolution by stretching the 3:2 to 16:9.[2][4] |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Portuguese | ||||
Russian |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8, 8.1 |
Processor (CPU) | Intel Pentium 4 2.4 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 950 MB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/382900/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (382900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.