Half-Life: Source
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Valve Corporation |
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Source |
Windows |
June 1, 2004 |
macOS (OS X) |
September 12, 2013 |
Linux |
September 12, 2013 |
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Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
This page is for the Source port. For the original, see Half-Life. For the unofficial Source engine mod, see Black Mesa.
Key points
- Includes various improvements over the original Half-Life, including minor physics improvements, better support for modern platforms, an FOV slider, Oculus Rift support, improved controller support, extended console commands, and includes the High Definition pack.
- Well optimised.
- The 2013 update introduced several issues not present in the original version, such as graphical glitches and broken scripted sequences.[1][2]
General information
- GitHub Issue Tracker for Half-Life: Source and other Source-based games
- Unofficial Half-Life Wiki
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Steam |
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- All versions require Steam DRM.
Essential improvements
Skip intro videos
Higher definition models
- Higher definition models are available by ticking the "Load HD content if available" setting in Video Settings.
Game data
Configuration file(s) location
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
Video settings
In-game general video settings.
In-game advanced video settings.
Template:Video settings
Input settings
In-game key map settings.
In-game mouse/gamepad settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Traditional Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Spanish |
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Russian |
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Thai |
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VR support
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Graphical glitches in the Residue Processing chapter
The glitches seem to have been introduced by a batch of updates in late 2013. An official fix is unlikely at this point, but disabling multicore rendering in the advanced video options seems to work.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8, 8.1, 9 |
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OpenGL |
2.1 |
OS X and Linux only. |
Shader Model support |
1.x, 2, 3 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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macOS (OS X) | |
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Linux | |
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Middleware
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Middleware |
Notes |
Physics |
Havok |
Heavily modified variant. |
Audio |
Miles Sound System |
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Cutscenes |
Bink Video |
Used for startup videos and in-game movies. |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
- You can also have the console open by default on launch by following this guide:
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
XP | |
Processor (CPU) |
1.2 GHz
| 2.4 GHz |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
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Video card (GPU) |
DirectX 7 compatible
| DirectX 9 compatible |
macOS (OS X) |
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Minimum |
Operating system (OS) |
Leopard 10.5.8, Snow Leopard 10.6.3 |
Processor (CPU) |
Dual core from Intel at 2.8 GHz Dual core from AMD at 2.8 GHz |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
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Video card (GPU) |
NVIDIA GeForce 8 ATI X1600 Intel HD 3000 |
Linux |
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Minimum |
Operating system (OS) |
Ubuntu 12.04 |
Processor (CPU) |
Dual core from Intel at 2.8 GHz Dual core from AMD at 2.8 GHz |
System memory (RAM) |
4 GB |
Hard disk drive (HDD) |
8 GB |
Video card (GPU) |
NVIDIA GeForce 8600/9600GT ATI/AMD Radeon HD2600/3600 OpenGL 2.1 compatible |
Sound (audio device) |
OpenAL Compatible Sound Card |
Other |
(Graphic Drivers: nVidia 310, AMD 12.11) |
References