Difference between revisions of "Resident Evil 3 (2020)"
From PCGamingWiki, the wiki about fixing PC games
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|xbox cloud notes = | |xbox cloud notes = | ||
}} | }} | ||
− | |||
==Video settings== | ==Video settings== | ||
{{Image|RE3GraphicOptions.png|In-game Graphics settings.}} | {{Image|RE3GraphicOptions.png|In-game Graphics settings.}} | ||
Line 86: | Line 85: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = {{term|Vert-}} gameplay and {{term|Hor+}} menus. <ref>{{Refcheck|user=Fayaine|date=2020-04-04|comment=Tested at 5760x1080 custom resolution.}}</ref> | + | |multimonitor notes = {{term|Vert-}} gameplay and {{term|Hor+}} menus.<ref>{{Refcheck|user=Fayaine|date=2020-04-04|comment=Tested at 5760x1080 custom resolution.}}</ref> See [[#Ultra-widescreen|Ultra-widescreen]]. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = {{term|Hor+}} gameplay and menus at 21:9.<ref>{{Refcheck|user=Fayaine|date=2020-04-04|comment=Tested at 2560x1080 custom resolution.}}</ref | + | |ultrawidescreen notes = {{term|Hor+}} gameplay and menus at 21:9.<ref>{{Refcheck|user=Fayaine|date=2020-04-04|comment=Tested at 2560x1080 custom resolution.}}</ref> {{term|Vert-}} gameplay at 32:9 (see [[#Ultra-widescreen|Ultra-widescreen]]). |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = See [[#Zombies animate at 30 FPS|Zombies animate at 30 FPS]]. |
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
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}} | }} | ||
− | === | + | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== |
− | {{Fixbox|description=Use [https://www. | + | {{ii}} Game must be running in DirectX 11 for this fix to work. |
+ | |||
+ | {{Fixbox|description=Use widescreen fix|ref=<ref>[https://www.reddit.com/r/widescreengamingforum/comments/fuejn2/resident_evil_3_329_surround_fix/fmes4c5/ Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum]</ref>|fix= | ||
+ | # Download [https://github.com/praydog/RE2-Mod-Framework/releases RE2 Mod Framework]. | ||
+ | # Extract the contents of <code>RE3.zip</code> to the installation folder. | ||
+ | # Open <code>re3.exe</code> with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD]. | ||
+ | # Change <code>FD FF A7 3F 00 00 00 00</code> to <code>FD FF A7 40 00 00 00 00</code>. | ||
+ | }} | ||
===Disable vignette=== | ===Disable vignette=== | ||
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}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{ii}} See [[Resident Evil Resistance]]. | ||
==Issues fixed== | ==Issues fixed== | ||
+ | ===Zombies animate at 30 FPS=== | ||
+ | {{ii}} Even if you play at 60 or variable (uncapped) FPS, zombies still animate at a maximum of 30 FPS when they are far from the player. With this mod, zombies will have an animation at 60 FPS or more. | ||
+ | |||
+ | {{Fixbox|description=Use Cheat Engine fix|ref=<ref>[https://www.dsogaming.com/news/resident-evil-3-remake-mod-uncaps-the-animations-of-distant-zombies-allowing-them-to-run-at-60fps/ Resident Evil 3 Remake mod uncaps the animations of distant zombies, allowing them to run at 60fps - DSOGaming]</ref>|fix= | ||
+ | # Download [https://www.nexusmods.com/residentevil32020/mods/71 FPS Zombies]. | ||
+ | # Open the game and run the file. | ||
+ | # Press {{key|F2}} to enable the script, and {{key|F3}} to activate 60 FPS fix. | ||
+ | }} | ||
+ | |||
===22 FPS after the hospital section=== | ===22 FPS after the hospital section=== | ||
{{Fixbox|description= Turning off V-Sync|fix= | {{Fixbox|description= Turning off V-Sync|fix= | ||
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#Switch the game to DX11 rendering mode. | #Switch the game to DX11 rendering mode. | ||
}} | }} | ||
− | |||
− | |||
− | |||
==Other information== | ==Other information== |
Revision as of 22:26, 5 April 2020
This page is for the remake of Resident Evil 3. For the original game, see Resident Evil 3: Nemesis.
Developers | |
---|---|
Capcom | |
M-Two | |
Engines | |
RE Engine | |
Release dates | |
Windows | April 3, 2020 |
Reception | |
Metacritic | 78 |
OpenCritic | 81 |
IGDB | 82 |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Key points
- Features many graphical options with visual demonstrations for each.
- Includes Resident Evil Resistance.
- Enabling Shadow Cache may increase performance by 33%.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\952060\remote |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/952060/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\952060\remote |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/952060/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Ultra-widescreen
- Game must be running in DirectX 11 for this fix to work.
Use widescreen fix[1] |
---|
|
Disable vignette
Use Remove vignette (DX11 only)[2] |
---|
Use RE2 Mod Framework[citation needed] |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Simplified Chinese | ||||
Spanish | ||||
Traditional Chinese |
Network
Issues fixed
Zombies animate at 30 FPS
- Even if you play at 60 or variable (uncapped) FPS, zombies still animate at a maximum of 30 FPS when they are far from the player. With this mod, zombies will have an animation at 60 FPS or more.
Use Cheat Engine fix[3] |
---|
|
22 FPS after the hospital section
Turning off V-Sync |
---|
|
Purple lighting on Hair
Switch to DX11 |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | If supported, the game defaults to dx12. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Mods
- RE2 Mod Framework - Adds first-person mode, manual flashlight, disable vignette
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Intel Core i5-4460 AMD FX-6300 |
Intel Core i7-3770 AMD FX-9590 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 45 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 3 GB of VRAM DirectX 12 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/952060/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (952060) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.