Resident Evil 2

From PCGamingWiki, the wiki about fixing PC games
Resident Evil 2
Resident Evil 2 cover
Developers
Capcom
Release dates
Windows February 19, 1999[1]
Resident Evil 2 guide at StrategyWiki
Resident Evil 2 at Wikipedia
Resident Evil
Resident Evil 1996
Resident Evil 2 1999
Resident Evil 3: Nemesis 1999
Resident Evil Survivor 2002
Biohazard 2 (Sourcenext) 2006
Biohazard 3: Last Escape (Sourcenext) 2006
Resident Evil 4 2007
Resident Evil 5 2009
Resident Evil: Operation Raccoon City 2012
Resident Evil 6 2013
Resident Evil: Revelations 2013
Resident Evil 4 Ultimate HD Edition 2014
Resident Evil HD Remaster 2015
Resident Evil: Revelations 2 2015
Resident Evil Zero HD Remaster 2016
Umbrella Corps 2016
Resident Evil 7 Teaser: Beginning Hour 2016
Resident Evil 7: Biohazard 2017
Resident Evil 2 (2019) 2019

This page is for the original 1999 port. For the Sourcenext port, see Biohazard 2 (Sourcenext).
This page is for the original 1999 game. For the remake, see Resident Evil 2 (2019).

Key points

Poor compatibility with modern systems
US version removes auto-aim present in other versions
Released as Resident Evil 2: Platinum in the United States

General information

Resident Evil Wiki

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Essential improvements[edit]

Peixoto's patch[edit]

Fixes the "Failed to initialize DirectX" error, forces the game to run in HD 32 bit color depth, and adds full compatibility with XInput controllers, among other things.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows

Save game data location[edit]

System Location
Windows <path-to-game>\
This is the default path used by the game. The save file location can be determined by the user.

Video settings[edit]

Launcher general video settings.
Launcher general video settings.
Launcher advanced video settings.
Launcher advanced video settings.
Graphics option Option Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Borderless Gaming can be used.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
30 fps (60 fps menus and door loading screens)
High dynamic range display (HDR)
Color blind mode

Recommended "Device Setup": Voodoo RUSH.

Input settings[edit]

In-game key/button map settings.
In-game key/button map settings.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 1.0

Localizations

Language UI Audio Sub Notes
Japanese
English
Russian
Spanish
German
Some effects censored (green blood on floor/ impacts spread grey dust not red blood, ... )

Issues fixed[edit]

"Failed to initialize DirectX" error[edit]

Use Peixoto's patch[citation needed]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 6
Software renderer
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95 98
Processor (CPU) Intel Pentium 166 MHz (software mode) Intel Pentium 200 MHz (software mode)
Intel Pentium 133 MHz (hardware mode)
System memory (RAM) 24 MB 32 MB
Hard disk drive (HDD) 100 MB 550 MB
Video card (GPU) 2 MB of VRAM
DirectX 6 compatible
4 MB of VRAM
Supported chipsets: Voodoo, Voodoo2, Voodoo Rush, Voodoo Banshee, Verite Rendition V1000 series, Verite Rendition V2000 series, RIVA 128, RIVA TNT, 3D Rage Pro (ATI), Permedia 2 (3D Labs), Savage 3D (S3), Intel 740, Millennium II (Matrox), Millennium G200 (Matrox)

References